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#1 Apr 09 2011 at 9:30 AM Rating: Good
The game is very good now, polished, combat is fun... But the server was dead. I walked through LL and I saw like 10% of the people i used to walk through during peak times (I logged in at peak times also). It was shocking and depressing. No trash talk on say or shouts, the game felt like a private server.

I wonder if this game will ever recover its population and grow up in content/expansions or it will be like everquest 2. It just felt a world where everybody left behind, very sad because the game needed now content, all polishing seemed to be good.

With so many horrible MMORPG in the market this one could have been a home for a decade or more. Ah Square how could you release the game in that state?



Edited, Apr 9th 2011 11:33am by MclarenTAGPorsche
#2 Apr 09 2011 at 9:53 AM Rating: Decent
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If they want more playerbase right now, they should emphasize the fact that the game is temporarily F2P on the official site and the lodestone.. it will bring more people to try it..
I think that many uninformed newcomers might be intimidated by the negative reviews that are actually around paired with the idea of a monthly fee..

Though a larger playerbase could be also deleterious in some sort of way.. with the game being still not in a state able to provide an optimal gaming experience.. there's a chance they might get the wrong impression..

Edited, Apr 9th 2011 11:57am by KaineGestalt
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#3 Apr 09 2011 at 10:22 AM Rating: Good
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Should have could have...

I haven't logged on for 2 weeks. I figured that since there's nothing to play outside of leves I'd wait until this month's patch comes around with more things to do.

I'm still waiting and it seems like that patch is mostly just battle tweaks. That's great and all but I think I'll log on only when there's stuff to do.

I hope there are others like me that left just because they don't want to be burned out by the repetition and are planning to return when SE puts some well made content in. The launch was a massive disappointment for me but it never made me give up hope for the game's future. The speed at which the new team works made me give up hope that improvements are coming quickly so that's why I stopped playing for now.

The only thing that bother me now is that there is no clear date on when to expect anything substantial. I can't trust Lodestone anymore to keep me up to speed and there isn't any reliable place where SE posts info about when and what is coming.
#4 Apr 09 2011 at 12:44 PM Rating: Excellent
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I just logged on yesterday for the first time in like 5 months, since I just found out it's free to play. I have the exact same feeling as you, I ran around along in an empty world and killed random mobs. I was going to do a bunch of leves, but after I finished the first one (kill 10 sheep), I was disgusted with the game again. I hate leves with a passion, their excruciating simplicity is offensive. If I could grind exp with a bunch of people, I probably would of played much longer.
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#5 Apr 09 2011 at 1:57 PM Rating: Excellent
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I log in once in a while to basically see how things are going but it's going to take 12 to 18 months before this game is even remotely close to being ready for a PS3 release and for SE to start charging monthly for it. This game still has extremely massive amounts of issues and with updates coming very very slowly. yea, it'll take a year or more for it to be ready for anything.
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#6 Apr 09 2011 at 3:58 PM Rating: Excellent
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i have to agree, the nothing to do is whats keeping me away for sure.
i cant wait for auto attack, and for that action bar/camera bug to go away, but as for this very moment, id rather play dragon age II with some story in it for an hour than do any more levequests.
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#7 Apr 10 2011 at 9:17 AM Rating: Excellent
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MclarenTAGPorsche wrote:
The game is very good now, polished, combat is fun... But the server was dead. I walked through LL and I saw like 10% of the people i used to walk through during peak times (I logged in at peak times also). It was shocking and depressing. No trash talk on say or shouts, the game felt like a private server.

I wonder if this game will ever recover its population and grow up in content/expansions or it will be like everquest 2. It just felt a world where everybody left behind, very sad because the game needed now content, all polishing seemed to be good.

With so many horrible MMORPG in the market this one could have been a home for a decade or more. Ah Square how could you release the game in that state?



Edited, Apr 9th 2011 11:33am by MclarenTAGPorsche

Thanks for the post, Mclaren. As someone that's been playing steadily throughout all the changes, it feels kind of like the small, incremental changes are tough to notice. It's nice to know that it's improved.

But yes, I've felt the same about the number of players. They've been slowly dwindling, and then there seemed to be a steep drop off after the servers shut down because of the tsunamis. Gamers can be fickle, and there are too many other good games to hold players' attention for too long. I'm still hopeful the players will come back, but I think it may be a while before they do, if they do.

Man, I hope they do.

I've actually had some folks ask me if they should come back now. I've been telling them to wait a month or two. The longer they wait, the more changes will be made, and hopefully more content will be added, too. So if they wait a few months, the game will hopefully be even better. I want the game to be as good as possible before telling people to give it a 2nd chance, because I think they're going to be much less likely to give the game a 3rd chance.
#8 Apr 10 2011 at 11:00 AM Rating: Excellent
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Now, Limsa is just as dead as Gridania. I feel a little bad for anyone who is to start off the game and not pick Uldah as their start. It's not a good feeling when playing an MMO and you feel like you are the only person playing.
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#9 Apr 10 2011 at 11:33 AM Rating: Good
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I think most people are waiting for the game to get better. I and many others are just taking a break and don't feel any need to level up in a game that's going under a major change. I probably won't play again until the battle system has changed.
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#10 Apr 10 2011 at 12:11 PM Rating: Good
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I think when they feel the game is finally complete, they should promote a 10-day free trial. I think W@W does that. That way we'll get people to try it. BUT it must be complete for the most part.

In Ul'Dah on my server it seems pretty busy.
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#11 Apr 10 2011 at 12:35 PM Rating: Excellent
I'm going to post a number of very unpopular topics because I feel that they still effect the game in a negative way except for a handful of hardcore fans that don't mind.

1.) Targeting is still wonky. Even /target npc, instead of targeting the nearest NPC, targets the NPC closest to the middle of your screen. That NPC could be way across the map. When I have myself selected, /target npc sometimes does nothing, it leaves me as the target.

2.) Finding a party is not easy. No LFG status, under-used party search doesn't even have the option for regular Party as a purpose why you may want to party.

3.) Item repair leads to hours (days) of crafting. At first you want to fix all your own gear. So you craft away! Woohoo. Until it becomes tedious. Then you focus on a couple crafts (mostly because you can't find a party, or target enemies reliably even if you did) and craft, craft, craft utnil you realize you craft way more than you actually fight. I think for the average MMO player, crafting is a means to an end. In FFXIV it IS the end.

At some point, you realize the "Seek Repair" Icon means that you don't have to fix you own stuff at all. "Seek Repair" > AFK > Fixed! But this is not obvious to a newer player.

4.) The principle of Surplus SP still makes players not want to play. Don't tell me to ignore it, I am well aware how little it actually effects a dedicated leveler. The only people it does NOT affect are the hardcore players who it was meant to slow down, they ignore it. For casuals though, the thought of a game limiting your play simply results in many people not playing at all.

You want a succesful MMO?

1.) Include a working targeting system
2.) Include a functional "Looking for Party" status and a player search
3.) Don't make crafting the central aspect of gameplay
4.) Don't limit players from playing a game however they want

I want FFXIV to be awesome so badly, but it will only ever be medium, and not even that if they don't immediately focus on the essential MMO game elements.

I don't agree at all the that game is polished. A polished game includes functional Targeting and Party creation.



Edited, Apr 10th 2011 2:36pm by SmashingtonWho
#12 Apr 10 2011 at 1:01 PM Rating: Excellent
Edited by bsphil
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I think their problem is that they tried so hard to not be FFXI-2 that they ended up refusing to use some of the great gameplay concepts that made FFXI fun.
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#13 Apr 10 2011 at 1:40 PM Rating: Excellent
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I haven't logged on in over 2 months, and quite honestly this is the first time I've even visited the forums in a couple weeks. The game is just not fun currently. It's boring, monotonous, and so ridiculously linear its painful. Looking back, I'm truly amazed that I lasted in it as long as I did. I think it's because I so desperately WANTED the game to be great that I just tried to overlook the glaring flaws.

What truly baffles me though is that the developers continue to tweak ridiculous stuff like making the battle animations larger (really, that's the latest article on the lodestone... wow) when they should be spending every waking second adding stuff to do. Sure I understand that they want to improve the battle system and revamp some stuff, but without anything to actually DO in the game, what's the point? Do they magically think that by redesigning the battle system they are going to save the game? Sorry, but I know that's certainly not why I or anyone else I know of quit. We quit because the game is boring and there's absolutely nothing to do in it but level.

Not even really sure why I'm posting this, I suppose it's more to just get it off my chest. I highly doubt I will ever start playing this game again. I just have no faith that it will get fixed anymore. I had faith in the game for so long, but that time has come and gone. They've now had 6 months to fix the game, and they haven't imo so I'm not going to bother. Maybe some day, if the game is even around a couple years from now, I'll give it another shot... but I doubt it. I really don't have faith in SE anymore. The last 4-5 titles I've played from them have been massive disappointments. I certainly won't make the mistake of pre-ordering any more of their games, as the direction their company and games have taken is just not for me.
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#14 Apr 10 2011 at 3:30 PM Rating: Excellent
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BartelX wrote:
What truly baffles me though is that the developers continue to tweak ridiculous stuff like making the battle animations larger (really, that's the latest article on the lodestone... wow) when they should be spending every waking second adding stuff to do.


It is truly shocking that the Devs would even *consider* the battle animations tweak to be a step towards making the current game better. The sad fact is that the animation change is a minor client side coding change. I want to remember some player back in the FFXI boards who altered his spells to use the ancient magic battle animations. Are the Devs using smoke & mirror tactics in trying to fool their customers in thinking that they're actually making progress?
#15 Apr 10 2011 at 10:15 PM Rating: Excellent
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Quote:

4.) The principle of Surplus SP still makes players not want to play. Don't tell me to ignore it, I am well aware how little it actually effects a dedicated leveler. The only people it does NOT affect are the hardcore players who it was meant to slow down, they ignore it. For casuals though, the thought of a game limiting your play simply results in many people not playing at all


This is so true. It was meant to slow down the hardcore players and make it easier for the casuals to keep up to a degree. For me, Fatigue is just a minor annoyance and I bulldoze my way straight through it with out a second thought. Most my more casual friends I know get very upset when they hit fatigue and usually either stop exping on that job or just take a break from the game. Weird how fatigue actually ended up effecting casuals more then the "hardcore". They got the exact opposite effect they were going for.

Quote:
I think their problem is that they tried so hard to not be FFXI-2 that they ended up refusing to use some of the great gameplay concepts that made FFXI fun.


Feel the same. They may have shot themselves in the foot because they decided to start from scratch and try to be different. It's a little odd considering they do have a successful MMORPG under their belt that is almost a decade running. You would expect these problems from a first time MMO for a dev team. They had a solid foundation to build on with XI, not sure whey they wanted so badly to be nothing like XI. They could have kept some key things that worked well in XI and still been very different.

Edited, Apr 11th 2011 12:19am by Scape13
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#16 Apr 11 2011 at 1:03 AM Rating: Decent
A lot of people have ranked up there chars so for new players the starter camps are going to be empty, I was in Broken Water yesterday with about 40 people doing leve's or grinding in big parties. The second patch this month should be the content patch, they have hinted that it will contain battle tweak's, wether it contains the whole battle overhaul is yet to be seen. Yoshi-P also hinted that the NPC Companies may also be included and I think this patch co-incides with the 'making Eorzea more dangerous' statements he said earlier in the year.

Hopefully it will contain all of the above and a few new sidequests as well but maybe I am hoping a little too much. ;)
#17 Apr 11 2011 at 5:43 AM Rating: Good
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rubina wrote:
It is truly shocking that the Devs would even *consider* the battle animations tweak to be a step towards making the current game better. The sad fact is that the animation change is a minor client side coding change. I want to remember some player back in the FFXI boards who altered his spells to use the ancient magic battle animations. Are the Devs using smoke & mirror tactics in trying to fool their customers in thinking that they're actually making progress?


I think that should be obvious by now. Seriously for me all the updates (except the one that improved the market wards) were massive disappointments. The latest increase to monster sizes is honestly the stupidest **** I've ever seen in a game. Like puppets we dance to the tune that Yoshi-P plays in his letters while we get fed lame updates. And like how a man in the desert would enjoy drinking his own ****, we gratefully take on these updates with a big fat smile thinking; hey at least its something! I dont think they are charlatans that only want to fool us, but they have to make everything seem more than it is to retain their customers. But in doing so they ofcourse furiously f people in the a which only further alienates the playerbase. For the love of god take this **** down already and relaunch with the PS3 release!!


#18 Apr 11 2011 at 6:12 AM Rating: Decent
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i havent logged in for something like 4 months plus.

the lack of autoattack, lfg tools and other bugs turned me away. i jvae no jobs over 20 but all are 10+. i dont want to grind but i dont want to spend 2 hours to get 20% of a level between 10-20, whilst trying to remain sane and have fun. crafting is useless, noone thought it through. the weaver 13 tool ingredient is dropped by a 40+ mob? wtf were they smoking? as for the randomness of reasonable leves for me to do and the inconsistency of rewards or levels of craft leves did my head in.
what is really annoying is i know a bunch of us mentioned things like this in beta. in fact my first feedback after the ship fight intro was exactly that. frankly they have to do something radical and in line with customer wants to retrieve the situation. otherwise it will be a total bust
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#19 Apr 11 2011 at 6:39 AM Rating: Good
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bsphil wrote:
I think their problem is that they tried so hard to not be FFXI-2 that they ended up refusing to use some of the great gameplay concepts that made FFXI fun.

Quoted the words right out of my truth.
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#20 Apr 11 2011 at 6:50 AM Rating: Decent
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Scape13 wrote:
Quote:

4.) The principle of Surplus SP still makes players not want to play. Don't tell me to ignore it, I am well aware how little it actually effects a dedicated leveler. The only people it does NOT affect are the hardcore players who it was meant to slow down, they ignore it. For casuals though, the thought of a game limiting your play simply results in many people not playing at all


This is so true. It was meant to slow down the hardcore players and make it easier for the casuals to keep up to a degree. For me, Fatigue is just a minor annoyance and I bulldoze my way straight through it with out a second thought. Most my more casual friends I know get very upset when they hit fatigue and usually either stop exping on that job or just take a break from the game. Weird how fatigue actually ended up effecting casuals more then the "hardcore". They got the exact opposite effect they were going for.

You know you can still get full SP on another class when you hit the surplus on one.. right..?
If you reach surplus in every class, you know that you've been playing too much..
I see it as a system to allow casuals to keep up with hardcores.. and also a way to "save players from themselves", you know.. the point of the "A word to our players" notice you see when you press start..
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#21 Apr 11 2011 at 8:30 AM Rating: Decent
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Enlarging the battle animations allows for more detail to be shown (the same reason they made mobs larger), which yoshida mentioned quite a few times that they're going to release things inch by inch. If everything was still a "tiny bitmap" that just get blown up on larger enemies like it does now, it won't matter if there's "new and better" animations because it will still be tiny and not show full detail. Why not throw in that tweak now, then revamped animations later (which they already said will happen)?

Then again when it comes to FFXIV square isn't allowed to go step by step, they have to take giant leaps every update which quite frankly isn't realistic given having to redo the entire the game.

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#22 Apr 11 2011 at 9:40 AM Rating: Decent
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^^^ White knighting at it's best!
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#23 Apr 11 2011 at 11:36 AM Rating: Decent
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Ostia wrote:
^^^ White knighting at it's best!


I agree, since it's impossible to see that people are more critical over XIV.
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#24 Apr 11 2011 at 7:14 PM Rating: Good
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I personally am waiting for all the nice things to be put in place before I step foot back into the game. That way I don't burnt out playing a game that I can't enjoy. I was one of the "Die Hard" believers that this game is going to succeed EVEN after seeing what the beta was like, then the launch, and a few weeks after-wards grasping on to hope of some miracle patch, but soon decided to curb my enthusiasm and embrace the FACT that FFXIV was not ready.

I still believe SE can get this game going strong, I just want to step away and come back to try to get the "WOW" feeling of a great game which I didn't really get starting off.


YOU CAN DO IT SE!!!!
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#25 Apr 11 2011 at 10:15 PM Rating: Good
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i dont want to grind but i dont want to spend 2 hours to get 20% of a level between 10-20


To be fair, it is now insanely easy to get to rank 20. easily attainable in one day. Will hit fatigue at a little above rank 18 though.

Quote:

You know you can still get full SP on another class when you hit the surplus on one.. right..?
If you reach surplus in every class, you know that you've been playing too much..
I see it as a system to allow casuals to keep up with hardcores.. and also a way to "save players from themselves", you know.. the point of the "A word to our players" notice you see when you press start..


Of course I know that. I am not really sure what you are saying though since it doesn't match what you quoted from me. I was just saying that fatigue doesn't really work well. I get fatigue, and I ignore it and keep going with no problems. The exp penalty is a joke and barely a difference. It only makes a big difference if you somehow manage to get a TON of exp. I am not sure how long it would take but I have gotten fatigue on the first day of coming off of it and by the end of that week I am still getting good exp. To me, the principle of it is a little annoying but that's it. I ignore it and keep going.

I have found that fatigue effects casual players the most since they are more likely to stop leveling that job til the fatigue reset. Whereas the more "hardcore" will just keep going anyways and still end up way ahead of the casual player.

But, obviously I am aware that you can change jobs and get full exp. Though, I have found its not that hard to be fatigued on multiple classes either.

Edited, Apr 12th 2011 12:21am by Scape13

Edited, Apr 12th 2011 12:23am by Scape13
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#26 Apr 11 2011 at 11:34 PM Rating: Good
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This is why I didn't bother to buy the game, just been watching the progress. When I start playing this it's going to be quite a different experience for me than what you guys had.
#27 Apr 12 2011 at 8:25 AM Rating: Excellent
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So the installation finally finished and the updates finally updated. The opening movie kicked off and I watched as the beastmen hord destroyed a city and a child narrowly escaped death. I wanted revenge and the beastmen would pay dearly. I arrived in Bastok and set out around the city to find the exit. I fought rabbits, bats, lizards, bees, goblins, and eventually became powerfull enough to take on some quadav. Quests sent me all around the local zones and gave me a general idea of the layout. At level 7 or 8 I ventured beyond the familar safety of Gustaberg and found myself in the highlands. My questing eventually led me to the Kingdom of Sandoria where I infiltrated the Orcish Outpost and slew their leader. I was sent to the Federation of Widurst next. My boat was attacked by undead pirates but I was saved by fellow adventurers more powerfull than myself. This was my first month of experience in FFXI.

So the installation finally finished and the updates finally updated. The opening movie kicked off and I scartched my head as the strange group played with their cards. I was confused but went along anyway. I arrived in the main city of Ulsomething during a parade and got a flower. Some monster escaped and I helped to kill it. I found myself in the Adventurer's guild and some taru was bossing me around. I ran around the city at the Taru's instructions and heard rumors of some evil coming but the messenger died. At somepoint I sold my flower. I killed some rabbit looking thingys. Had trouble targeting differnt mobs. I got sent to a floating crystal and found out the taru put one of those cards from the intro into my pack. I finally started to get excited thinking I was about to warp to some battle with giant monsters and flying machines, turns out I instead was sent to kill some moles. I found the counter where I could get more cards but they were mostly the same. Another counter gave me cards I had to craft stuff for. Found I was limited in how many cards I could get per day. Still waiting to find something intresting. I rarely log in to the game anymore. This was my first month in FFXIV.
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#28 Apr 12 2011 at 12:12 PM Rating: Excellent
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seiferdincht wrote:

I hope there are others like me that left just because they don't want to be burned out by the repetition and are planning to return when SE puts some well made content in. The launch was a massive disappointment for me but it never made me give up hope for the game's future. The speed at which the new team works made me give up hope that improvements are coming quickly so that's why I stopped playing for now.


This... although the more invested I get in my new char in XI - the less likely I will be returning to XIV anytime soon. Also I don't have much confidence that this game will be in a worthwhile state for at least another year. The pace of adjustments is fine, I guess - but it isn't the kind of content I actually want to spend my time on.

the only thing I miss is fishing.
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