Anytime the big online review sites review a Square-Enix game. Lately they always give a lower score due to " the learning curve."
What does the learning curve mean?
Well to me it can mean a few things:
A)The systems are a tad complicated
B)The tutorials or lore do not efficently point you in the right direction
C)The controls are difficult to master
So if those three reasons I have listed above are viable. What do you propose to fix that? Should SE dumb down systems or offer more complete tutorials? Or should they do a little of both?
Yoshi has said when he first came onboard. That a player can't have fun if they don't understand the rules. On one hand we have XI and XIV where some tutorial is offered/limited. But most of the time players are wondering what the **** do I do next? On the other hand we have XIII. A game where some players keep asking. It has been hours, when the **** does the tutorial end? Where is the middle ground? Do you like your tutorials force fed or optional upon clicking something?
A)Do you propose a pause in the action and small dialogue explanation on first time situations?
B)Do you propose a datalog that you can optionally read when you are lost?
C)A combination of both
What are some situations during your time in Eorzea where you got lost on your way?
How would you have introduced a tutorial in that situation?
I just don't want the PS3 to take a hit in the reviews due to the learning curve. And while SE should know how and where we need them. They didn't get it right in XI or XIV launch. This is why I am wondering your opinions on the learning curve.
Edited, Apr 9th 2011 4:57pm by sandpark
Edited, Apr 9th 2011 4:59pm by sandpark