Forum Settings
       
This Forum is Read Only

Strength may not have a factor in your damage...Follow

#1 Apr 11 2011 at 11:19 AM Rating: Decent
Avatar
*
181 posts
So our linkshell did a 7 hour NM run over the weekend. One of our members just so happens to be a genius (at least to me) when it comes to computers & compiling statistics from the game. He was able to log every line in his chat box, giving him the stats for every attack used while we were fighting. It was very interesting (and very disappointing) to find out that another Marauder in our group with substantially less STR & an inferior weapon to mine dealt more damage per hit than I did. Check out the difference in stats...

Viper STR: 101
Viper Weapon ATK: 132
Viper Weapon CRT: 155
Viper Weapon: Rank 48 (Iron Bhuj)

Santino STR: 174
Santino Weapon ATK: 146
Santino Weapon CRT: 160
Santino Weapon: Rank 46 (Thunderstorm Axe)

While it was a mere 1 extra point per hit (he was an average of 55, I was 54), it might prove that your stats may not be nearly as important as you think. My DEX is about 75 points lower than his, so logically you would think that I would be hitting harder with more misses while he was dealing steady damage on successful hits.

I should point out that this does not include Battle Regimen attacks, but those numbers would be skewed anyways based on where our attacks were in BR stack. There also could be a chance that he's awarded more from his STR attributes because his weapon rank is 2 closer to his class rank but you would think my extra 74 STR points would have more than made up for that. Just thought I would share this with everyone since it really opened my eyes to the build I chose for my Marauder. Maybe he was doing a lot of his weapon skills outside of the Regimens so I lost some stats from mine because I save almost every one I do for BR...

I'm going to try and meet up with him tonight and compare our attacks on some random mobs with the exact same gear equipped. If I don't see a difference on those attacks then I think its safe to say the most important stat to max out is your Vitality (for HP) on every melee class in the game (unless you're going for an evasion tank with a Pug, although this leaves me wondering if the DEX stat will prove to be the same as what I've found here.)
#2 Apr 11 2011 at 11:25 AM Rating: Excellent
***
1,636 posts
You have A LOT of variables there. Weapons, ranks, attack etc. We all know that stats don't affect much right now, but if you want to try and prove something, should be same person, same level mobs, 100+ swings each condition, where the only value that changes is the str.
____________________________


#3 Apr 11 2011 at 11:32 AM Rating: Excellent
Avatar
*
181 posts
Yes, definitely a lot of variables. The data was based on over 1000 hits and we're the same rank & were always attacking the same mobs but I guess the main thing we need to find out is how many weapon skills he was using outside of BRs. Like I said though, this definitely opened my eyes. I mean we're talking about 70 points in STR, that's almost doubling his. Hopefully I can talk him into testing this with me in a controlled enviroment while equipping the exact same gear (like you said). I mean I knew stats didn't play a huge role, but this makes it look like they play no role at all.

Edited, Apr 11th 2011 1:34pm by scorleone
#4 Apr 11 2011 at 11:52 AM Rating: Good
**
395 posts
Did you calculate if your other marauder friend was using things like Raging Strike or Ferocity while attacking that would boost his average?

Were you using defender?

You didn't list if abilities played into the role or not.

Also, where were you standing, and are you considering that his dex was giving him critical hits that would boost the damage?

Also heres the dealbreaker to your post:


Thunderstorm Axe:
Damage Type
Slashing 50%
Blunt 30%
Lightning 20%

The damage types vs the mobs your fighting.

Engraved Bhuj:
Damage Type
Slashing 70%
Blunt 30%

The Bhuj has an extra 20% slashing damage in place of 20% lightning damage - Notorious Monsters have higher elemental resists than players.


Edited, Apr 11th 2011 1:52pm by Eadieni
____________________________

http://www.prismaticllama.com/
http://www.sologensystems.com
The Prismatic Llama - Peru's llamas got nothing on us.
#5 Apr 11 2011 at 12:10 PM Rating: Good
Avatar
*
181 posts
Eadieni wrote:
Did you calculate if your other marauder friend was using things like Raging Strike or Ferocity while attacking that would boost his average?

Were you using defender?

You didn't list if abilities played into the role or not.

Also, where were you standing, and are you considering that his dex was giving him critical hits that would boost the damage?

Also heres the dealbreaker to your post:


Thunderstorm Axe:
Damage Type
Slashing 50%
Blunt 30%
Lightning 20%

The damage types vs the mobs your fighting.

Engraved Bhuj:
Damage Type
Slashing 70%
Blunt 30%

The Bhuj has an extra 20% slashing damage in place of 20% lightning damage - Notorious Monsters have higher elemental resists than players.


Edited, Apr 11th 2011 1:52pm by Eadieni

None of these factors were taken into account, good thinking on your part (most importantly the stat bonuses you pointed on the weapons). That guy just created the program for this a couple days ago so its far from being complete (I think it will eventually have a break down of regular attacks, weapon skills & Battle Reg). I'm going to have him use it on regular mobs as soon as we can & do what KujaKoF said, only use me in a controlled environment.
#6 Apr 11 2011 at 12:14 PM Rating: Good
***
1,636 posts
that was my point different class, weapon, and attacks make the data irrelevant, you can't compare apples to oranges.
____________________________


#7 Apr 11 2011 at 12:16 PM Rating: Good
***
3,530 posts
I'm just posting basically to reiterate what others have said. You must eliminate all other variables and focus solely on strength, otherwise it's simply an inconclusive test.

Same weapons, same jobs, same abilities, same ranks, same gear, same monsters - different strength stats. If you do that, you'll produce some reasonably meaningful scientific data.

I look forward to hearing the results. d(^_~ )
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#8 Apr 11 2011 at 6:29 PM Rating: Excellent
Strength is the one stat for DD that has always mattered. All others seem irrelevant, but STR has been proven to matter. Perhaps I will do a r50 version of this test soon, but here's one in the teens that demonstrates a connection between STR and damage with variables reduced as far as possible on archer: The Effects of Strength on the Battlefield

Also, I didn't see this mentioned, but if you and your friend are both attacking a mob, you would not only have to be exactly the same setup (gear, stats, weapon) as each other, but also the same distance from the mob (not hard as a MRD) and direction (hit the same spot).

Edited, Apr 11th 2011 8:32pm by Yabusame
____________________________
#9 Apr 12 2011 at 9:00 AM Rating: Good
Avatar
*
181 posts
Mods you may delete/lock this thread as there is now a better one on the exact same topic ^^

Edited, Apr 12th 2011 11:01am by scorleone
#10 Apr 12 2011 at 12:45 PM Rating: Decent
Scholar
**
844 posts
The more you know...
scorleone wrote:
Mods you may delete/lock this thread as there is now a better one on the exact same topic ^^

Edited, Apr 12th 2011 11:01am by scorleone

____________________________
See your face upon the clear water. How dirty! Come! Wash your face!
This forum is read only
This Forum is Read Only!
Recent Visitors: 22 All times are in CST
Anonymous Guests (22)