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New! LogModXIVFollow

#1 Apr 14 2011 at 7:45 PM Rating: Excellent
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924 posts
I'd like to note I got approval from Admin before posting.

REQUIREMENTS:
  • FFXIV
  • .NET 4.0

Found here:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en

File Download:
http://ffxiv-app.com/files/public/

File Name:
LogModXIV.zip

What it does:
I created LogMod-X along time ago for XI and I wanted to do the same thing for XIV.
  • Translates your chatlog from any language to any language in real-time using Google
  • Keeps track of custom chat tabs that you define.
  • Supports GUI language of any that's supported by Google translte NOTE: Only Japanese/English are coded in.
  • Custom: font font colors, line colors, timestamp color, background color
  • Almost all settings are saved/customizable
  • Auto-saves EVERY chatline to XML file found in /Logs with dated name. (can turn off)
  • Coded for Dual-boxing and Windows 7 NOTE: I don't have two accounts, so if someone can confirm it works on two that would be great


Buttons:
T = translate the current text in the textbox on lower left of form FROM->TO using drop downs, you can also use the ENTER key.

+ = Add/Modify a tab (can't change name yet)
- = Remove Tab

Set Process = choose the current selected one in dropdown
Refresh = reload and attach to first found one.

I currently do not have a proper website page up but that is coming, along with a bug tracking forum.

Later after the weekend when I get some time to finish up ParseModXIV I will upload that as well. Currently it reads the XML files LogModXIV saves and shows the damage stats I was showing you early (with a bit of excel massaging :P)

If anyone has questions feel free to ask as well ^^

Filelist:
LogModXIV.exe = main program
Logs = folder for storage, if you delete it will be recreated
ATCodes.xml = Almost ALL autotranslate codes in game except for items *** Thank you h3lls!
ChatCodes.xml = currently known chatcodes for the lines
Interface.xml = languages the gui can use, if you want your language in there, EACH field must have a value
Settings.xml = settings (chatline colors and such)

Edited, Apr 14th 2011 6:51pm by Elionara
Added .NET 4.0 link

Edited, Apr 14th 2011 7:49pm by Elionara
Current Known Issue:
If the program stops logging on it's own, try closing and reopening it. If this continues then the xml file has an error in it, such as a half written line appearing as:

<line key="something" value=""

A valid line would appear as:
<line key="0001" value="Let's party!" Time="[13:51:02]" />

The log must also end with </Log>

If this is malformed the program will not Log, working on getting an error message ready in next release. For now you can self correct the last value and reopen program, or delete/move the log file and continue on :)

Thanks

Edited, Apr 15th 2011 9:28am by Elionara

Edited, Apr 21st 2011 3:04pm by Elionara

Edited, Sep 13th 2011 1:38pm by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#2 Apr 14 2011 at 8:09 PM Rating: Good
This will be helpful, thank you and rate up.
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#3 Apr 14 2011 at 8:44 PM Rating: Decent
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28 posts
How do you get it to work?
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#4 Apr 14 2011 at 8:46 PM Rating: Good
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Sounds interesting. Is it a utility that operates outside of the game and lets you translate on the fly?
#5 Apr 14 2011 at 8:48 PM Rating: Decent
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924 posts
Cartar wrote:
How do you get it to work?


OOOH dam lol... OK.

1st: You need .NET 4.0 (updated OP)

Found here:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en

Other than that just run the program after unzipping it to a folder :D

rubina wrote:
Sounds interesting. Is it a utility that operates outside of the game and lets you translate on the fly?


It runs only when game is opened at this point, but translates the text in game to a "Translated" Tab :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#6 Apr 14 2011 at 9:00 PM Rating: Decent
Scholar
28 posts
Thank you. It works now :)
Also like that it parse SP/XP for jobs :)
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#7 Apr 15 2011 at 10:28 AM Rating: Good
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924 posts
Current Known Issue:
If the program stops logging on it's own, try closing and reopening it. If this continues then the xml file has an error in it, such as a half written line appearing as:

<line key="something" value=""

A valid line would appear as:
<line key="0001" value="Let's party!" Time="[13:51:02]" />

The log must also end with </Log>

If this is malformed the program will not Log, working on getting an error message ready in next release. For now you can self correct the last value and reopen program, or delete/move the log file and continue on :)

Thanks!
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#8 Apr 15 2011 at 12:32 PM Rating: Excellent
Added this thread to the links section of the sticky.
#9 Apr 15 2011 at 1:00 PM Rating: Decent
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560 posts
this sounds cool. good job : )
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#10 Apr 17 2011 at 3:25 PM Rating: Good
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26 posts
I have the framework for doing the translation and 99% of the translations for english in my log parser. Let me know if I can help. I am working on the japanese version and some nice ways to view the chat logs: the site is at: www.ffxivbattle.com and the code is on github at: https://github.com/h3lls/FFXIV-Log-Parser
#11 Apr 18 2011 at 4:42 AM Rating: Good
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568 posts
I love it not only is it very useful when it works it's also absolutely hilarious when it doesn't! =D Kudos!
#12 Apr 21 2011 at 4:05 PM Rating: Decent
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924 posts
h3lls wrote:
I have the framework for doing the translation and 99% of the translations for english in my log parser. Let me know if I can help. I am working on the japanese version and some nice ways to view the chat logs: the site is at: www.ffxivbattle.com and the code is on github at: https://github.com/h3lls/FFXIV-Log-Parser


Updated LogMod's zip file with ATCodes.xml thanks to h3lls :) Only thing left is things not found by default in the autotranslate menus :D

h3ll's I'll be PM'ing you later regarding ParseMod :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#13 Apr 22 2011 at 10:55 PM Rating: Decent
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924 posts
I have added in a feature to both logmod/parsemod that will check the version.txt on my server, and if it's newer, will ask you if you want to update.

YES = download/replace/reopen
NO = continue on

I'd like to make a Note:
If you download the ZIPS that are currently there, it will be the versions that DO NOT autoupdate.

The new versions, that aren't zipped and update; will check on each run. They also check if UpdaterXIV.exe is found and if it isn't it will automatically download UpdaterXIV.exe from my public directory.

The source code to updaterxiv.exe is here:
http://pastebin.com/XQ5VdJgc
It accepts 1 command line parameter which is the name of the file stored on my hardcoded URL :)

Anyone can use this if they want for their own programming needs.
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#14 Apr 23 2011 at 1:33 PM Rating: Decent
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205 posts
Does this have any hardcoded paths? It doesnt seem to work for me. I have both my game and my "my games" folder on a secondary harddrive so I am wondering if that is an issue.
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75 BRD / 55 WHM / 42 BLM / 37 NIN / 37 WAR / 37 THF / 33 BST

Khane Hume M Ragnarok Server (Retired)
61 DRK / 37 WAR / 37 THF / 37 WHM / 22 BLM / 22 BST / 18 NIN

Rakaryth (Retired) - 80 Tauren Druid Feral Tank - Eredar

#15 Apr 23 2011 at 3:53 PM Rating: Decent
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924 posts
KhaneOfRagnarok wrote:
Does this have any hardcoded paths? It doesnt seem to work for me. I have both my game and my "my games" folder on a secondary harddrive so I am wondering if that is an issue.


Which version did you download? The zip file LogModXIV.zip or the ones inside AppModXIV folder?

It it was just the EXE instead of the zip folder you need these files as well:

.NET 4.0 (from Microsoft)
ATCodes.xml
ChatCodes.xml
Interface_Log.xml
LogModXIV.exe
Settings_Log.xml
UpdaterXIV.exe

(Just thought I should probably make the exe get the xml files if they aren't found :P)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#16 May 14 2011 at 2:19 AM Rating: Excellent
Hey Elionara, this is a wondeful app you've made, I use it for all my grinds be it crafting or enemy mashing :p

Just a quick question, with your latest version, I've noticed that upon restarting LogMod when it's crashed, all the extra tabs apart from All disappear. Quick fix is to replace the files from the zip archive, but other than that, it's useful to know you're getting 17k SP an hour grinding with your mates :-)

(And yes, this is a bump :o)
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Estur Leone - Gysahl

#17 May 14 2011 at 7:35 AM Rating: Good
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97 posts
I just want to give you props for doing this, I wish I could've had access to it while I was playing FFXI on my xbox360, wouldve helped with trying to communicate with japanese or foreign players more easily. Of course, lots of emotes usually works lol.

Anyway Good job! b(^o^)b
____________________________
FFXI - Ragnar - Whm75 - Kujata - Retired 2007
FFXI - Monarc - Smn76/Drg76/Whm75 - Kujata - Retired 2010

FFXI currently installing again?!? - July 2012
#18 Jan 07 2012 at 1:34 AM Rating: Decent
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924 posts
Parse/LogMod have been updated with a more static chat pointer. In addition I have added /echo support and direct to game sending of text with logmod. So you can leave it minimized and see your translations in /echo :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
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