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is there an auction house yet ?Follow

#1 Apr 17 2011 at 4:49 AM Rating: Decent
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havent played this game in months and was just wanting to know if they have added an auction house yet or a better way of searching for gear because when it came out you had to go around searching everybodys items to find something you wanted and it took forever
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#2 Apr 17 2011 at 5:01 AM Rating: Decent
No, but honestly they've fixed the wards enough to where it's no longer a hassle.
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#3 Apr 17 2011 at 5:46 AM Rating: Good
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Just to clarify what Perrin said. No, there's not an auction house. But yes, things have improved. There's now a search function that tells you every retainer that has what you're looking for, how many they have, what the price is, and which ward the retainer is located in. Then, when you teleport into the appropriate ward, there's a red star over the head of the retainer holding whatever you were searching for.

So not quite as easy as a worldwide auction house, but much more convenient than the old system.
#4 Apr 17 2011 at 11:26 AM Rating: Decent
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You know how thigs stand with Wards from posts before (it has been improved etc.) therefore We (by We i consider players) don't need an auction house, and because of that there wont be AH implementation.
#5 Apr 17 2011 at 11:53 AM Rating: Good
It's basically an auction house. But instead of just putting in a searchable database it has 10 extra steps and probably 3x long coding the rooms and such. Its very FFXIV, but it is functional.
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#6 Apr 17 2011 at 12:28 PM Rating: Decent
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As a consumer, the only difference is that instead of being able to just buy the item at the menu you've used to search for it, you have to travel to the floor, and go find the merchant with a star over their head. It's better, because at least you know who is selling the item. But it would still be a thousand times less time consuming / annoying if we could just buy it from the menu.

As a merchant, selling items in the market is very, very time consuming. You basically have to trade the items, one by one, to a NPC mule, then set up what price you want to sell everything at. Then you take them to the market, put them in the floor that you'll receive the least amount of taxes, and hope that the wards don't crash so you don't have to go through it again. To get your money, you have to walk back and collect it from your NPC.

To be perfectly honest... I've found that they are better used as banks, instead of trying to sell ****. I still hate the ward system. It's stupid that SE can get so close to an Auction House system, but still find enough ways to make it a ****** experience for all involved. Way to go, SE. You're ******** geniuses.
#7 Apr 17 2011 at 12:39 PM Rating: Good
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Quote:
As a consumer, the only difference is that instead of being able to just buy the item at the menu you've used to search for it, you have to travel to the floor, and go find the merchant with a star over their head. It's better, because at least you know who is selling the item.

I'd take the instant-purchase interface of an AH of some sort over knowing who the seller is any day.

I agree that things are perfectly functional now, but... (and I think this is the problem with FFXIV in general) functional and good aren't the same thing. Of all the things that could be a time-sink in an MMO, shopping for basic items should not be one of them.
#8 Apr 17 2011 at 1:56 PM Rating: Good
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As a gameplay feature, sure it works. Instead of being a good system its an acceptably poor one.
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#9 Apr 17 2011 at 2:31 PM Rating: Good
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PerrinofSylph, ****** Superhero wrote:
No, but honestly they've fixed the wards enough to where it's no longer a hassle.


Except the parts where you don't know when any of your retainer's items have sold, or if your retainer is even selling anything because the Market Ward crashed after you left, or if your HQ items will ever sell because they're indistinguishable from lower priced NQ items on the search listings, or the whole routine of finding the right retainer and ward when you want to buy something instead of just buying it on the spot...
#10 Apr 17 2011 at 3:14 PM Rating: Good
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ForceOfMeh wrote:
PerrinofSylph, ****** Superhero wrote:
No, but honestly they've fixed the wards enough to where it's no longer a hassle.


Except the parts where you don't know when any of your retainer's items have sold, or if your retainer is even selling anything because the Market Ward crashed after you left, or if your HQ items will ever sell because they're indistinguishable from lower priced NQ items on the search listings, or the whole routine of finding the right retainer and ward when you want to buy something instead of just buying it on the spot...


You do realize that market crashes are not a problem anymore. The only time you will have to refix your retainer now is when either the servers crash or after maintenance. As for HQ there are more and more people starting to use the 1,2 at the end (ie 1001, 1002). As for traveling to each ward meh won't be much of a hassle to find HQ once they make it so the search shows HQ,NQ items.

Edited, Apr 17th 2011 5:17pm by dooglee
#11 Apr 17 2011 at 3:45 PM Rating: Good
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even though the wards are useable now, we would still benefit much more with the addition of an auction house. with an AH we wont have to deal with all the lag the retainers cause, and we wont have to change areas to buy gear. as it is now, its still confusing to use (it took me awile to figure out the item i was after wasnt in the correct ward). the wards would also benefit from a search bar so i can just type in something im looking for without having to look through everywhere the item might be (some items its hard to tell)

my personal feelings on this, is we should use an AH for our economy, and use the wards for things we used rolanberry fields for in FFxi. and since ffxiv has a search feature, no more searching every bazzar.
#12 Apr 17 2011 at 5:06 PM Rating: Good
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Caesura wrote:
Quote:
As a consumer, the only difference is that instead of being able to just buy the item at the menu you've used to search for it, you have to travel to the floor, and go find the merchant with a star over their head. It's better, because at least you know who is selling the item.

I'd take the instant-purchase interface of an AH of some sort over knowing who the seller is any day.

I agree that things are perfectly functional now, but... (and I think this is the problem with FFXIV in general) functional and good aren't the same thing. Of all the things that could be a time-sink in an MMO, shopping for basic items should not be one of them.


I meant that you knew which NPC had it, not the person themselves. Before the star-system, we had to just walk around until we found what we were looking for, with no idea if it was even there. At least now we have an easy way to directly find the NPC carrying the stuff we want.

But other than that, I completely agree. MMO's themselves are a real-life time sink. We should feel engaged and intrigued by our environments. Not bored and frustrated that it takes so long to find a single item.
#13 Apr 17 2011 at 5:38 PM Rating: Good
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Quote:
I meant that you knew which NPC had it, not the person themselves. Before the star-system, we had to just walk around until we found what we were looking for, with no idea if it was even there. At least now we have an easy way to directly find the NPC carrying the stuff we want.

Ah, sorry for misinterpreting. I didn't even consider how it was before, since it's so obvious that the original system was stupid and ridiculous beyond all common sense.
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You do realize that market crashes are not a problem anymore. The only time you will have to refix your retainer now is when either the servers crash or after maintenance.

As opposed to an AH, when you NEVER have to refix your retainer?
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As for HQ there are more and more people starting to use the 1,2 at the end (ie 1001, 1002).

As opposed to an AH, where ALL the hq items for sale are easily found?
Quote:
As for traveling to each ward meh won't be much of a hassle to find HQ once they make it so the search shows HQ,NQ items.

Given the choice, I'll always take "no hassle" over "won't be much of a hassle."

The problem isn't that we can't get by with the current system. The problem is that there's a better system, and SE actually spent extra effort to NOT use it. If anything shows how hard SE worked to avoid re-using what worked well in FFXI, the Market Ward system is it.
#14 Apr 17 2011 at 9:56 PM Rating: Decent
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Caesura wrote:
As opposed to an AH, when you NEVER have to refix your retainer?

Because there is no retainer or because you don't need to manually input it back? Even with Ebay you still have to input it back after a while... or by chances Ebay goes boom and they don't have it backup (which will never happens).

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#15 Apr 17 2011 at 10:04 PM Rating: Default
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Keysofgaruda wrote:
even though the wards are useable now, we would still benefit much more with the addition of an auction house. with an AH we wont have to deal with all the lag the retainers cause, and we wont have to change areas to buy gear. as it is now, its still confusing to use (it took me awile to figure out the item i was after wasnt in the correct ward). the wards would also benefit from a search bar so i can just type in something im looking for without having to look through everywhere the item might be (some items its hard to tell)

my personal feelings on this, is we should use an AH for our economy, and use the wards for things we used rolanberry fields for in FFxi. and since ffxiv has a search feature, no more searching every bazzar.

Completely agreed. Imo systems that annoying to use shouldn't be in the game, especially for basic tasks like buying items.
#16 Apr 18 2011 at 12:27 AM Rating: Good
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Anyone who thinks warping to a zone via a loading screen and buying gear for a price based on a guess needs to stay a way from jobs that require user-friendly UI design.
#17 Apr 18 2011 at 7:44 AM Rating: Good
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seiferdincht wrote:
Anyone who thinks warping to a zone via a loading screen and buying gear for a price based on a guess needs to stay a way from jobs that require user-friendly UI design.


And this, ladies and gentlemen, is one of the many reasons why retainer system will never beat out an auction house. The concept of "NPCs selling stuff for you" introduces some fundamentally flawed and unfixable problems (zoning, penalty for selling different kinds of items, ward limits, etc).
#18 Apr 19 2011 at 12:12 AM Rating: Decent
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garbage economy is garbage. AH or GTFO.
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#19 Apr 19 2011 at 3:53 AM Rating: Default
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Wolfums wrote:
seiferdincht wrote:
Anyone who thinks warping to a zone via a loading screen and buying gear for a price based on a guess needs to stay a way from jobs that require user-friendly UI design.


And this, ladies and gentlemen, is one of the many reasons why retainer system will never beat out an auction house. The concept of "NPCs selling stuff for you" introduces some fundamentally flawed and unfixable problems (zoning, penalty for selling different kinds of items, ward limits, etc).

Umm guess? (O o) Prices are displayed in Item Search =_= You see who is selling what, how many of that, and what are the princess between those two sellers...

I see someone didn't done theirs homework and talk on outdated information...

PS:
garethrogue wrote:
garbage economy is garbage. AH or GTFO.

Good day sir, I hope i never see you in this game for eternity (^ ^)


Edited, Apr 19th 2011 6:45am by EmiyaShirou
#20 Apr 19 2011 at 4:39 AM Rating: Default
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EmiyaShirou wrote:
Good day sire, I hope i never see you in this game for eternity (^ ^)


**** right I'm your sire. Don't forget that.


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Star Swirl on Behemoth AKA Best-hemoth AKA The Cool Kid's Table----60AST, 60WHM, 60SCH/SMN, 60BLM, 60MNK, 38 PLD, 34DRG, 31NIN, 27MRD
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Check out the Dream Network, a Twitch.tv community for XIV fans, featuring notable streamers like Mr. Happy, MTQcapture, Rahhzay, and Slyakagreyfox! http://dreamnetwork.tv/forum/index.php
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#21 Apr 19 2011 at 7:26 AM Rating: Good
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EmiyaShirou wrote:
Umm guess? (O o) Prices are displayed in Item Search =_= You see who is selling what, how many of that, and what are the princess between those two sellers...

I see someone didn't done theirs homework and talk on outdated information...
Edited, Apr 19th 2011 6:45am by EmiyaShirou


I didn't say anything about searching. I said zoning, ward limits, and penalties for selling different kinds of items.

Everything the devs will do with this system to make it more user friendly or intuitive will turn out to be extremely roundabout or awkward, because the base design of "NPCs selling your stuff in a separate zone like bazaars" is a bad design. There is nothing that this system does, that a retainer-less system couldn't do better, easier, and for cheaper in terms of development costs.
#22 Apr 19 2011 at 8:52 AM Rating: Good
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dooglee wrote:
ForceOfMeh wrote:
Except the parts where you don't know when any of your retainer's items have sold, or if your retainer is even selling anything because the Market Ward crashed after you left, or if your HQ items will ever sell because they're indistinguishable from lower priced NQ items on the search listings, or the whole routine of finding the right retainer and ward when you want to buy something instead of just buying it on the spot...


You do realize that market crashes are not a problem anymore. The only time you will have to refix your retainer now is when either the servers crash or after maintenance. As for HQ there are more and more people starting to use the 1,2 at the end (ie 1001, 1002). As for traveling to each ward meh won't be much of a hassle to find HQ once they make it so the search shows HQ,NQ items.


Well that makes it all better. How could I even think of comparing it to FFXI's AH where stuff like that never happened? Why settle for the perfection achieved 9 years ago when these newly introduced chronic foibles make gameplay so much more endearing?
#23 Apr 19 2011 at 12:25 PM Rating: Default
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Wolfums wrote:
EmiyaShirou wrote:
Umm guess? (O o) Prices are displayed in Item Search =_= You see who is selling what, how many of that, and what are the princess between those two sellers...

I see someone didn't done theirs homework and talk on outdated information...
Edited, Apr 19th 2011 6:45am by EmiyaShirou


I didn't say anything about searching. I said zoning, ward limits, and penalties for selling different kinds of items.

Everything the devs will do with this system to make it more user friendly or intuitive will turn out to be extremely roundabout or awkward, because the base design of "NPCs selling your stuff in a separate zone like bazaars" is a bad design. There is nothing that this system does, that a retainer-less system couldn't do better, easier, and for cheaper in terms of development costs.

Oh... i see... well then i didn't get you right sorry ^^"

Well one more thing though
Quote:
There is nothing that this system does, that a retainer-less system couldn't do better, easier, and for cheaper in terms of development costs.

umm... well there is one thing... You wont get the RPG feel that you normally do D:
And you know, this is supposed to be an RPG ^^" That's why I'm loving Wards over AH.

Edited, Apr 19th 2011 2:27pm by EmiyaShirou
#24 Apr 19 2011 at 5:02 PM Rating: Good
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EmiyaShirou wrote:
umm... well there is one thing... You wont get the RPG feel that you normally do D:
And you know, this is supposed to be an RPG ^^" That's why I'm loving Wards over AH.

Edited, Apr 19th 2011 2:27pm by EmiyaShirou


I know some people get that feeling, but I'm sorry, I can't do it. I tried to get that feeling of immersion from market wards, and it's not happening for me. Especially when 1) I KNOW I'm buying from another player and 2) retainers are getting stupid names like Crystalsandpotionshere and Slutmithra.

The added frustration that comes with awkward searches, zoning, extra effort setting up a retainer properly, losing out on 90 storage slots for every retainer in the ward, and just general ******* that's STILL present in the market wards does more to break my immersion than an auction house ever could.
#25 Apr 19 2011 at 6:03 PM Rating: Decent
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At this point I would be happy to see RMT as long as I had a viable auction house.
#26 Apr 19 2011 at 6:26 PM Rating: Decent
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ea182164 wrote:
At this point I would be happy to see RMT as long as I had a viable auction house.

this one thousand times over.


If the point of not implementing an AH system was to prevent the proliferation of RMT, then what Squeenix has done is essentially sacrifice the game experience of it's player base in favor of spiting the game exploiters. It's the same mentality of a police state, tossing out the liberties of the people, just to get at the bad guys.
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#27 Apr 19 2011 at 6:30 PM Rating: Default
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and ya know what, we might as well just say it. We are voluntary prisoners and suckers. We're pouring immense amounts of time, laboring to make progress in a game, while the Devs act as our wardens, punishing us for wanting to play. It's as if they're insulted that we have the gall to play their game so they use a convoluted registration system, an ungodly excess of unnecessary menus, no chat channels, no in game mail system.

Yes, we are prisoners in a game that we are being punished for playing.
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Star Swirl on Behemoth AKA Best-hemoth AKA The Cool Kid's Table----60AST, 60WHM, 60SCH/SMN, 60BLM, 60MNK, 38 PLD, 34DRG, 31NIN, 27MRD
FFXI- Derpypony on Asura
Check out the Dream Network, a Twitch.tv community for XIV fans, featuring notable streamers like Mr. Happy, MTQcapture, Rahhzay, and Slyakagreyfox! http://dreamnetwork.tv/forum/index.php
Then maybe check out myself, EquestriaGuy, on twitch at http://www.twitch.tv/equestriaguy


#28 Apr 20 2011 at 8:44 AM Rating: Good
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Of course, it would be an ideal world of having limitless funding so that Squeenix can afford to recruit countless special task force to monitor the market, and another batch of engineers to churn out endless contents for end user's enjoyment.

But in the end, it's all about driving the cost down, and increase revenue with least risk of losing customers. Well, harsh world it is...
#29 Apr 20 2011 at 1:25 PM Rating: Excellent
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EmiyaShirou wrote:
umm... well there is one thing... You wont get the RPG feel that you normally do D:
And you know, this is supposed to be an RPG ^^" That's why I'm loving Wards over AH.


I'm fine with the concept of an "RPG feel" but this isn't it. The RPG feel never had a collection of a dozen or so identical rooms each filled with hundreds of NPCs with things for sale.

You know the cutscene-like procedure you get when you first choose your retainer? The market wards should work like that. You choose the item you want to buy, then you're automatically introduced to the retainer that's selling it. The retainer could show it off to you according to their predefined personality. For an extra bonus, the retainer's owner could have their retainer give you message like, "If you want to buy more, contact Slobaroth between 8 and 10pm Pacific," or "Buy my sh*t you handsome devil you."

No running around amidst a bunch of literal dummies who have nothing better to do than to vacantly stand in a crowded ward like they were taking the subway home. That's not RPG.

Edited, Apr 20th 2011 3:27pm by ForceOfMeh
#30 Apr 20 2011 at 4:00 PM Rating: Good
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ForceOfMeh wrote:
EmiyaShirou wrote:
umm... well there is one thing... You wont get the RPG feel that you normally do D:
And you know, this is supposed to be an RPG ^^" That's why I'm loving Wards over AH.


I'm fine with the concept of an "RPG feel" but this isn't it. The RPG feel never had a collection of a dozen or so identical rooms each filled with hundreds of NPCs with things for sale.

You know the cutscene-like procedure you get when you first choose your retainer? The market wards should work like that. You choose the item you want to buy, then you're automatically introduced to the retainer that's selling it. The retainer could show it off to you according to their predefined personality. For an extra bonus, the retainer's owner could have their retainer give you message like, "If you want to buy more, contact Slobaroth between 8 and 10pm Pacific," or "Buy my sh*t you handsome devil you."

No running around amidst a bunch of literal dummies who have nothing better to do than to vacantly stand in a crowded ward like they were taking the subway home. That's not RPG.

Edited, Apr 20th 2011 3:27pm by ForceOfMeh


Oh god, no. Please don't give them any ideas. Buying items should be SIMPLER not more complex.
#31 Apr 21 2011 at 2:12 AM Rating: Excellent
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Wolfums wrote:
Oh god, no. Please don't give them any ideas. Buying items should be SIMPLER not more complex.


Well. It was intended to be simpler. You'd buy things like you were at an auction house, only you'd have a different visual than just staring at an Auction Counter. If you didn't care for meeting the retainers, etc. you'd just click your way past it. But it would give you that RPG feel if you wanted to slow down and experience it. Everyone wins!
#32 Apr 21 2011 at 2:34 AM Rating: Decent
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No Ah yet.
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