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The game is casual friendly ... with a caveatFollow

#1 Apr 19 2011 at 8:00 AM Rating: Good
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I started a character this weekend, and I've played for maybe 6 or 8 hours, and the game indeed is quite improved over beta (most noticeably the hardware cursor adds a lot, and the UI lag is largely gone, probably because of fewer server requests from other players, so it's finally playable). There seems to be more player interaction, and, perhaps because I'm in Ul-Dah instead of Gridania (where I spent most of my time in beta), I'm enjoying the early quests quite a bit.

I'm also playing it as a casual--just a few hours here and there. I'm in no rush to get any jobs up to 50. There seems to be quite a bit to do from that perspective.

However, for a game that appears so casual-friendly, it does seem to come with the caveat that you have friends who aren't casuals, who can explain game mechanics to you that aren't really documented anywhere and which make little sense. I don't have a linkshell yet, so I've just been utilizing various websites and the Lodestone to answer any questions that come up, but I'm still at a loss to understand what levelinking really is, how I can get any of my crafting attempts to be successful, what to do with my leves once I finish them.

From the perspective of a casual, the updates I've seen so far make perfect sense--"A Beginner's Guide..." pages are a good start (there's definitely a lot more good info than during beta), the addition of quests and quest markers means there's a lot more direction for casual players at the start (I remember being totally aimless during beta), and displaying mob levels means I'm not dying every few minutes and waiting 3 minutes to get my full stamina back. These additions really help make the game more playable for new players who don't benefit from a huge linkshell full of MMO veterans.

That said, there's ways to go. I'm a pretty patient player and I found some of the early leves to be extremely challenging (mostly because you're forced to fight 2-3 mobs at a time at your level before you've really mastered combat) and almost quit a few times in frustration. I'm not sure how many casual players will put up with dying 4-5 times on their second levequest--I suppose this is why the combat system is what's under review next.
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#2 Apr 19 2011 at 8:13 AM Rating: Good
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Having more in-game tutorials is something Yoshi-P noted he'd like to add. Though, like everything else he's mentioned they've taken a back seat to the battle system overhaul.

The game has taken some great strides, though. Welcomes back to Eorzea!
#3 Apr 19 2011 at 8:22 AM Rating: Decent
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yfaithfully wrote:
but I'm still at a loss to understand what levelinking really is,
what to do with my leves once I finish them.


http://www.eorzeapedia.com/wiki/en/Category:Levequests

yfaithfully wrote:
how I can get any of my crafting attempts to be successful,


http://ffxiv.zam.com/forum.html?forum=190&mid=1286964789197807228&page=1

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#4 Apr 19 2011 at 8:25 AM Rating: Decent
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Thanks, that crafting nuances post is quite good. That's exactly what I was looking for, but all my search attempts yielded really old info that had a lot of guesswork and few specifics.
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#5 Apr 19 2011 at 8:40 AM Rating: Decent
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I have "collected" some post I've done so far in LS forum but I passed most to FFXIV official forum. In adition to the one posted above you might wanna look at:

Godsend Abilities
Crafting Theory

Although created mainly from experience as an Armourer I think they can be applied to any other DoH.
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#6 Apr 19 2011 at 9:08 AM Rating: Good
What do you think about the targeting system?

Initial impression?
#7 Apr 19 2011 at 9:22 AM Rating: Decent
IMO for your first 10ish ranks (up to 18ish if you want to) don't do Leves. Grind on the mobs right outside your starting city. At 10 you can almost 5 start all the beginner camp leves and that will net much better SP than using them on a job below 10. I went to 18 that way in a hour or two on Archer on the "rats" (Marmots) outside Gridania with a few shrooms here and there, but the spawn rate and quick kills on the marmots nets quick easy SP.
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#8 Apr 19 2011 at 11:20 AM Rating: Decent
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yfaithfully wrote:

That said, there's ways to go. I'm a pretty patient player and I found some of the early leves to be extremely challenging (mostly because you're forced to fight 2-3 mobs at a time at your level before you've really mastered combat) and almost quit a few times in frustration. I'm not sure how many casual players will put up with dying 4-5 times on their second levequest--I suppose this is why the combat system is what's under review next.


I have found this pretty frustrating too. The thing is, I duo with my husband and we do behests when we can. He loves a challenge, me not so much (I'm a squishy mage type and get beat up pretty easily and my husband refuses to use taunt on his MRD to help me *fumes*). So I am hoping for a bit of change to the battle system that reflects the soloer and party. Say if it's someone who is soloing, the mob should be cut down to 1, but still allow us to chose the difficulty of the mob (via the star system already in place). Who knows though.
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#9 Apr 19 2011 at 3:54 PM Rating: Decent
LillithaFenimore wrote:
I duo with my husband and we do behests when we can. He loves a challenge, me not so much (I'm a squishy mage type and get beat up pretty easily and my husband refuses to use taunt on his MRD


Easy fix, No Taunt No... _ _ _ or _ _ _ _ or....
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EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#10 Apr 19 2011 at 4:20 PM Rating: Decent
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LillithaFenimore wrote:
yfaithfully wrote:

That said, there's ways to go. I'm a pretty patient player and I found some of the early leves to be extremely challenging (mostly because you're forced to fight 2-3 mobs at a time at your level before you've really mastered combat) and almost quit a few times in frustration. I'm not sure how many casual players will put up with dying 4-5 times on their second levequest--I suppose this is why the combat system is what's under review next.


I have found this pretty frustrating too. The thing is, I duo with my husband and we do behests when we can. He loves a challenge, me not so much (I'm a squishy mage type and get beat up pretty easily and my husband refuses to use taunt on his MRD to help me *fumes*). So I am hoping for a bit of change to the battle system that reflects the soloer and party. Say if it's someone who is soloing, the mob should be cut down to 1, but still allow us to chose the difficulty of the mob (via the star system already in place). Who knows though.


I personally believe that once the major issues of the game are addressed (battle system, class/job system, questing system, etc.) a lot of the issues people see will dissipate naturally. But more importantly, mages aren't actually as squishy as they're made out to be. What seems to be the strong hinderance for first time players is that physical level actually plays such a large roll when you first begin the game, that it's hard to see this stuff as easy. But trust me, once you have your physical level up you'll AoEing guildleve mobs like no tomorrow.
#11 Apr 19 2011 at 5:35 PM Rating: Decent
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PerrinofSylph, ****** Superhero wrote:
LillithaFenimore wrote:
I duo with my husband and we do behests when we can. He loves a challenge, me not so much (I'm a squishy mage type and get beat up pretty easily and my husband refuses to use taunt on his MRD


Easy fix, No Taunt No... _ _ _ or _ _ _ _ or....


He only has MRD, THM and PUG leveled...and I quote "I do not ever have any intention on using taunt or anything that would act as hate control." So basically he just wants to go into a battle axes flying! LOL So I'm kinda on my own when it comes to defense.

DeadKings wrote:
LillithaFenimore wrote:
yfaithfully wrote:

That said, there's ways to go. I'm a pretty patient player and I found some of the early leves to be extremely challenging (mostly because you're forced to fight 2-3 mobs at a time at your level before you've really mastered combat) and almost quit a few times in frustration. I'm not sure how many casual players will put up with dying 4-5 times on their second levequest--I suppose this is why the combat system is what's under review next.


I have found this pretty frustrating too. The thing is, I duo with my husband and we do behests when we can. He loves a challenge, me not so much (I'm a squishy mage type and get beat up pretty easily and my husband refuses to use taunt on his MRD to help me *fumes*). So I am hoping for a bit of change to the battle system that reflects the soloer and party. Say if it's someone who is soloing, the mob should be cut down to 1, but still allow us to chose the difficulty of the mob (via the star system already in place). Who knows though.


I personally believe that once the major issues of the game are addressed (battle system, class/job system, questing system, etc.) a lot of the issues people see will dissipate naturally. But more importantly, mages aren't actually as squishy as they're made out to be. What seems to be the strong hinderance for first time players is that physical level actually plays such a large roll when you first begin the game, that it's hard to see this stuff as easy. But trust me, once you have your physical level up you'll AoEing guildleve mobs like no tomorrow.


IDK about the mages being squishy...cause when I go into battle on the leves and get agro from my AOE's...on 4 star leve cause my husband wants a challenge...I seem to get hate pretty fast and go down pretty fast, especially when some TP moves, in particular 1000 needles >_<: thank you cactuars ><; T_T
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#12 Apr 19 2011 at 8:51 PM Rating: Excellent
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Mages are insane tanks right now if you use a shield. Once you get Aegis Boon, you are invincible for the duration against melee attacks (still die if you're far away though). When I was ranking up on my THM and CON, I would tank with War Drum and Provoke and use Aegis Boon followed by Deflection (R50 Sentinel) if necessary. You literally take 0 damage...
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#13 Apr 20 2011 at 6:04 AM Rating: Good
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LillithaFenimore wrote:
IDK about the mages being squishy...cause when I go into battle on the leves and get agro from my AOE's...on 4 star leve cause my husband wants a challenge...I seem to get hate pretty fast and go down pretty fast, especially when some TP moves, in particular 1000 needles >_<: thank you cactuars ><; T_T

One way to potentially deal with that is to let your husband go in first. As a Marauder, he should be using his AoE attacks. If you let him go in first and hit the mobs a few times, the hate will stick to him first. Once your hubby has built up some hate, you can let fly with your own attacks and he'll hopefully have built up enough hate that the mobs will stick to him.

Also, feel free to take your time and space your attacks out. You don't have to cast one spell right after the other. Wait a second or two. It will take a little bit longer to kill each mob, but your overall time to finish the leve should be shorter because you don't have to wait for death weakness to wear off.

Good luck!
#14 Apr 20 2011 at 7:42 AM Rating: Excellent
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Seems everyone is being very careful to not mention the obvious.

He might be a great person/husband but as a player (MRD) he needs to learn how to use his abilities.
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#15 Apr 20 2011 at 10:22 AM Rating: Decent
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Hugus wrote:
I have "collected" some post I've done so far in LS forum but I passed most to FFXIV official forum. In adition to the one posted above you might wanna look at:

Godsend Abilities
Crafting Theory

Although created mainly from experience as an Armourer I think they can be applied to any other DoH.

Thanks Hugus, those are great. Crafting is one of the reasons I wanted to get into FFXIV, and I enjoyed reading those posts. Hopefully I'll be able to contribute at some point to our understanding of crafting.
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#16 Apr 20 2011 at 10:25 AM Rating: Decent
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SmashingtonWho wrote:
What do you think about the targeting system?

Initial impression?

I've tried to have a good attitude about it, but it doesn't seem much improved over beta, when I realized that trying to be a caster would drive me literally insane. Is it just as bad for casters now?

My main issue is that even using much maligned mouse for targeting, I have trouble actually getting my target, even when it's a stationary NPC! It seems there's a large area around my character that, when clicked inside, will target myself, even when my mouse cursor is not over myself. I find that pretty frustrating, but that wouldn't be an issue if I felt like tab targeting worked. I know they offer two targeting systems, but I haven't bothered to learn about the alternative yet. I also haven't tried using a gamepad yet, which might alleviate some issues.

But yeah, it definitely feels weaker than how targeting functions in most MMOs I've played.
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#17 Apr 20 2011 at 11:33 AM Rating: Decent
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Jamaz wrote:
Mages are insane tanks right now if you use a shield. Once you get Aegis Boon, you are invincible for the duration against melee attacks (still die if you're far away though). When I was ranking up on my THM and CON, I would tank with War Drum and Provoke and use Aegis Boon followed by Deflection (R50 Sentinel) if necessary. You literally take 0 damage...


Ohhh I didn't know you could get those sort of abilities on CON or THM if you had a shield. Thanks for the tip, I will get a shield and proper wand and try what you have mentioned.
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#18 Apr 20 2011 at 11:38 AM Rating: Good
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VydarrTyr wrote:
LillithaFenimore wrote:
IDK about the mages being squishy...cause when I go into battle on the leves and get agro from my AOE's...on 4 star leve cause my husband wants a challenge...I seem to get hate pretty fast and go down pretty fast, especially when some TP moves, in particular 1000 needles >_<: thank you cactuars ><; T_T

One way to potentially deal with that is to let your husband go in first. As a Marauder, he should be using his AoE attacks. If you let him go in first and hit the mobs a few times, the hate will stick to him first. Once your hubby has built up some hate, you can let fly with your own attacks and he'll hopefully have built up enough hate that the mobs will stick to him.

Also, feel free to take your time and space your attacks out. You don't have to cast one spell right after the other. Wait a second or two. It will take a little bit longer to kill each mob, but your overall time to finish the leve should be shorter because you don't have to wait for death weakness to wear off.

Good luck!


Okay I'll try this then. I wasn't quite sure how the hate system was working, if it even worked at all since we don't get into groups other than zerging in behest. So the hate system is similar to that of XI then is what you are saying? If so, then I'll just use the same tecniques on XIV that I used in XI then to deal with hate when someone doesn't like using a "voke" type of ability XD

Hugus wrote:
Seems everyone is being very careful to not mention the obvious.

He might be a great person/husband but as a player (MRD) he needs to learn how to use his abilities.


Yeah my husband is awesome and a great person. I have never met a man like him, however, when it comes to gaming...yeah not really the best player. The thing is he is so used to just doing DD in XI with his WAR and back up tanking only when needed. Other than that, he's not much into tanking. Also, since he's not as much of a gamer as I am, getting him to learn new controls when he is used to something else can be a bit challenging. He seriously wishes the UI system and targeting system was like XI (I am sure as many do). However, being the gamer that I am, I am accustomed to picking up one game and it being completely different in UI and Targeting than another game, that's just me though :)
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