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New! ParseModXIVFollow

#1 Apr 21 2011 at 4:14 PM Rating: Decent
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924 posts
Permission from Admin as well :D

I've put the old information in spoiler tag. Download is located at http://ffxiv-app.com :)


I say beta because at this time it outputs your data in realtime to a tab delimited text file which you can open with excel and sort/compare on own.

First-time running it, go into log tools->settings and put server/name to download avatars for gui :)

Secondly if "auto-save logs" is checked after you press reset stats or close it, it will store it in an xml file in your parsemod/logs/parsemod directory.

You can later drag/drop those on top of the exe, when game is closed to reparse, only the dps/hps/dtps will not work properly since it parses the file in a second or two.

SCREENS:[/b]
http://ffxiv-app.com/products/parsemod/screens/basic.jpg
http://ffxiv-app.com/products/parsemod/screens/damage_stats.jpg
http://ffxiv-app.com/products/parsemod/screens/healing_stats.jpg
http://ffxiv-app.com/products/parsemod/screens/monster_stats.jpg
http://ffxiv-app.com/products/parsemod/screens/party_stats.jpg

Requirments:
.NET 4.0

Found At:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en

File Download:
http://ffxiv-app.com/files/public/AppModXIV/ParseModXIV.zip

File Name:
ParseModXIV.zip

What Else?:
When you start-up the program for the first time, goto logtools->settings and setup your character name and server.

It will download the lodestone profile photos for each character in your parties.

[s]Current Plans:
Create similar interface to kparser and similar data layout.
Allow uploading to online database, with a choice of www.ffxivbattle.com (h3lls) and into my own online system.

**Please note I am open to help for setting up the online search functions for data and web gui design :)


What It Does:
Parses your chatlog in real-time and shows it onscreen.

Suggestions/Feedback:
Always welcome, PM me or respond to this thread.

Forums(support/suggestions/bugs) will be opening soon at http://ffxiv-app.com.

Thank you all for your support :)

UPDATED! Enjoy, let me know if you find bugs at all :)

Edited, Oct 10th 2011 9:54am by Elionara

Edited, Oct 10th 2011 9:54am by Elionara

MAJOR UPDATE! Hella-ton more features, again let me know if you have any issues :)

Edited, Dec 9th 2011 4:53pm by Elionara

Edited, Dec 9th 2011 4:54pm by Elionara


Edited, Jun 19th 2013 4:01pm by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#2 Apr 22 2011 at 2:51 AM Rating: Decent
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Well, since there's absolutely no point in even remotely stealing my free-to-play account, i may as well give it a shot. It sounds niftly atleast.
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[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#3 Apr 22 2011 at 10:49 PM Rating: Decent
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924 posts
Can anyone tell me how they feel about an autoupdater?

I have added in a feature to both logmod/parsemod that will check the version.txt on my server, and if it's newer, will ask you if you want to update.

YES = download/replace/reopen
NO = continue on

I'd like to make a Note:
If you download the ZIPS that are currently there, it will be the versions that DO NOT autoupdate.

The new versions, that aren't zipped and update; will check on each run. They also check if UpdaterXIV.exe is found and if it isn't it will automatically download UpdaterXIV.exe from my public directory.

The source code to updaterxiv.exe is here:
http://pastebin.com/XQ5VdJgc
It accepts 1 command line parameter which is the name of the file stored on my hardcoded URL :)

Anyone can use this if they want for their own programming needs.

Let me know how you feel about it, also for ZAM:
Would parsing damage to mobs help the database in any way with rough mob HP estimates?

Thanks!
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#4 Jun 22 2011 at 7:29 PM Rating: Default
13 posts
Love the interface. Needs updating to work though! Good job and thanks!
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#5 Jun 22 2011 at 10:56 PM Rating: Decent
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924 posts
ha! :D Let me have a look, I updated the memloc last time I logged in, however it might have changed *might not have updated since last update, was working as of May 30th :p

I'll check that tomorrow after work :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#6 Jun 23 2011 at 8:55 AM Rating: Good
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Liking it so far.

Get a player list, damage done over time, a reset button for it and you got yourself a full parser
#7 Jun 23 2011 at 6:29 PM Rating: Decent
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924 posts
updated for newest update/chatlog :) both this and logmod, working out DOT/Player list display :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#8 Jun 23 2011 at 7:36 PM Rating: Good
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Wow already?

Checking out new version then.

Edit:

No longer see the download in your directory.

Edited, Jun 23rd 2011 9:38pm by DoctorMog
#9 Jun 23 2011 at 7:52 PM Rating: Decent
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924 posts
http://ffxiv-app.com/files/public/AppModXIV/

The previous version you saw wasn't updated anymore :) This one automatically detects the current version and you get a ok/cancel box to download it :)

Edited, Sep 13th 2011 1:39pm by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#10 Jun 24 2011 at 10:32 AM Rating: Good
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Anyone else tried this yet?
#11 Jun 29 2011 at 5:51 PM Rating: Default
13 posts
Finally got it working today. Works well. Like your priority program as well. Does the Time(sec) mean it sets it every 10 seconds? There has to be a way from preventing ffxiv to changing it back.

Any chance of you making this open source? At the very least I would be interested in how you are parsing it, is it mem parsing or just parsing the files in the user directory?

Edited, Jun 29th 2011 7:52pm by futurebear
#12 Jun 29 2011 at 6:29 PM Rating: Decent
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924 posts
futurebear wrote:
Finally got it working today. Works well. Like your priority program as well. Does the Time(sec) mean it sets it every 10 seconds? There has to be a way from preventing ffxiv to changing it back.

Any chance of you making this open source? At the very least I would be interested in how you are parsing it, is it mem parsing or just parsing the files in the user directory?

Edited, Jun 29th 2011 7:52pm by futurebear


It's parsing it live in ram :) The memory reading portion not at this time, but the parsing of the actual line itself, yes, I'll upload that today :)

Regarding priority, yes it's every 10 seconds. I just made a version that installs itself as a system service, doing that automatically every 3 seconds for ffxiv, and it uses about 9mb of ram and .5% cpu :)

I have yet to decide whether to upload it as I don't know how people would feel about it, but would include the source code if desired :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#13 Jun 29 2011 at 6:46 PM Rating: Decent
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924 posts
Parsing Code:
http://pastebin.com/kg3fTaDK

That's how I build the tab delimited file :) I don't process ALL lines but if anyone has fixes or additions to any part I'll update it whenever needed.
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#14 Jul 06 2011 at 5:37 PM Rating: Default
13 posts
Any chance you are eventually going to display stats in real time like kparser?

Again thanks for this. I am glad someone made one.
#15 Jul 07 2011 at 7:43 AM Rating: Decent
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924 posts
futurebear wrote:
Any chance you are eventually going to display stats in real time like kparser?

Again thanks for this. I am glad someone made one.


Yup, working on it now as well as a generic windower. So far I have FFXIV running inside a window, vsync is working :) You can even resize/maximize it :D

On a side note, this one will work for almost any DX1-9 game, not just ffxiv, so SE can't really say it's meant for FF :P

Edited, Jul 7th 2011 6:44am by Elionara

Edited, Jul 7th 2011 8:35am by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#16 Jul 07 2011 at 9:41 AM Rating: Decent
13 posts
You my friend, are my most favorite person in the WORLD! I just don't trust FFEVO guys that much even though their windower does work. So far I have no reason to mistrust you so YAY.

Was just reading your Signature. FFXI still doesn't run at max fps on any machine. It is completely broken! Even if you get 29.9 fps in most areas, just go to Nashmau. Guaranteed 15fps. Many other places that do that as well. I love S-E but, I do not like the way the program for PC.

Edited, Jul 7th 2011 11:43am by futurebear
#17 Jul 07 2011 at 9:53 AM Rating: Good
futurebear wrote:
You my friend, are my most favorite person in the WORLD! I just don't trust FFEVO guys that much even though their windower does work. So far I have no reason to mistrust you so YAY.

There you go, world, a ringing endorsement from a 4 poster. It must be safe, and I'm sure 4 post guy isn't a sock.
____________________________
Edited, Mar 21st 2011 2:14pm by Darqflame Lock Thread: Because Lubriderm is silly... ~ de geso

Almalieque wrote:
I know what a glory hole is, but I wasn't sure what the business part was in reference to.

My Anime List
#18 Jul 07 2011 at 10:00 AM Rating: Decent
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Monsieur Lubriderm wrote:
futurebear wrote:
You my friend, are my most favorite person in the WORLD! I just don't trust FFEVO guys that much even though their windower does work. So far I have no reason to mistrust you so YAY.

There you go, world, a ringing endorsement from a 4 poster. It must be safe, and I'm sure 4 post guy isn't a sock.


Sure as heck isn't me >.> You can ask Osarion lol
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#19 Jul 07 2011 at 7:30 PM Rating: Decent
13 posts
I didn't post that for anyone except the creator. Everyone else can kiss my bit fat ****!
#20 Jul 08 2011 at 8:22 AM Rating: Good
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Its nice to see a new effort to push out a quality parser. FFXIV would benefit greatly from a proper parser especially as the dev team starts adjusting basic battle formulas. Its always nice to know easily "yes over a 2 hour party parsing I do 5% more dmg by wearing XYZ vs. ABC" I'd say 99% of the population has no idea what is best for their job or even what stats do to the specific WS's/spells.

I think you should cross post this and try to get some validation going to help get this program out there. Open up your source code and let others compile it not sure what the best way is to handle this or how you could gain some credit as trustworthy but I am glad someone is trying.
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#21 Jul 25 2011 at 8:20 AM Rating: Decent
5 posts
Any update on this? New patch seems to have broken it.
#22 Jul 25 2011 at 11:40 AM Rating: Good
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924 posts
File Link: (includes new dll for chat hooking)
http://ffxiv-app.com/files/public/AppModXIV/ParseModXIV_AutoUpdates.zip

Whenever you need the new DLL (since that doesn't auto download currently)
http://ffxiv-app.com/files/public/AppModXIV/AppModXIV.dll

LogMod as well:
http://ffxiv-app.com/files/public/AppModXIV/LogModXIV_AutoUpdates.zip

Full Screen/Alt-tab (this is for almost any game, not ffxiv specific, I will be uploading source code soon so everyone can work on it for ANY game.)
http://ffxiv-app.com/files/public/AppModXIV/WinModXIV.zip

For this one, make a shortcut to exe on your desktop and in the shortcut text of properties add a /profilename to it.

example: if you have ffxiv.ini in your directory, then /ffxiv would be the command line parameter.

settings:
[target]
path=exact path to the exe you want to hook
game=exact path to the launching exe, in most cases its the same, in ffxiv its ffxivboot
fullscreen=1 (0 = window, 1=fullscreen)
initx=0
inity=0
minx=0
miny=0
maxx=1920
maxy=1080
flag=0

Set your game to fullscreen in config. Also, currently there is a bug that if you fullscreen the game, using anything less than your current resolution, it makes the mouse offset, off ^^;

initx/y is where the window/full screen starts, maxx/maxy is where it ends. I would set this to your max screen res.
flag is set by launcher config.

The launcher needs the /profilename after it to launch, only one can be run at a time, and it's not for dualboxing.
When you close it, it goes to tray, if you really want to exit it right click from tray and then exit.
After game is launcher you can close it, or leave it open as the next time you manually launch the game it autohooks based on process. :)

All bugs can be sent to my email which is found on my site above :)

Edited, Jul 25th 2011 10:41am by Elionara

Edited, Jul 25th 2011 10:46am by Elionara

Edited, Sep 13th 2011 1:39pm by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#23 Jul 29 2011 at 2:31 PM Rating: Decent
13 posts
Doesn't work on latest patch as of 7/29/2011

Object reference not set to an instance of an object. at AppModXIV.Memory.ChatWorker.(Object )
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

I have two chat windows open. One Battle and One General. If you are using mem locs maybe it is because I have two chat windows?
#24 Jul 29 2011 at 3:30 PM Rating: Decent
5 posts
Logmod works with 2 chat boxes.

I however cannot seem to get parsemod to do anything. In the bug report these messages pop up.

Object reference not set to an instance of an object. at AppModXIV.Memory.ChatWorker.(Object )
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)


Which is the same as your error message.

Try logmod. It should work fine.


Edited, Jul 29th 2011 5:31pm by lobidez
#25 Jul 29 2011 at 4:44 PM Rating: Decent
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924 posts
lobidez wrote:
Logmod works with 2 chat boxes.

I however cannot seem to get parsemod to do anything. In the bug report these messages pop up.

Object reference not set to an instance of an object. at AppModXIV.Memory.ChatWorker.(Object )
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)


Which is the same as your error message.

Try logmod. It should work fine.


Edited, Jul 29th 2011 5:31pm by lobidez



Let me login and have a gander :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#26 Jul 30 2011 at 9:53 AM Rating: Decent
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924 posts
Elionara wrote:
lobidez wrote:
Logmod works with 2 chat boxes.

I however cannot seem to get parsemod to do anything. In the bug report these messages pop up.

Object reference not set to an instance of an object. at AppModXIV.Memory.ChatWorker.(Object )
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)


Which is the same as your error message.

Try logmod. It should work fine.


Edited, Jul 29th 2011 5:31pm by lobidez



Let me login and have a gander :)




Okay, so on my Win7 PC it gives the error for every chatline, but still parses the dam thing >.> I don't get it. The only thing I could say is go into Settings_Parse.xml with notepad and set "Log" to "0". Won't do the error logging for now.
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#27 Jul 30 2011 at 11:49 AM Rating: Decent
5 posts
Nope nothing. The main window is empty. When I go to the logs folder I do see unparsed and parsed files though. I'm guessing the parsed info should be automatically displayed in the main window?

Maybe its a combination of win7 andbeing on 64bit?
#28 Jul 30 2011 at 4:10 PM Rating: Decent
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924 posts
aaaaah, main window show nothing, haven't coded it in yet :P The parsed txt file is what you can open in excel and analyze the data.

I will be releasing an update fairly shortly after I get my math right on DPS :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#29 Jul 31 2011 at 8:55 AM Rating: Decent
13 posts
My copy doesn't leave a parse file. I have tried to re-download it but to no avail. Before this it worked. I will just wait for the new one. I would prefer that anyways! Thanks again for making this.
#30 Aug 18 2011 at 10:17 AM Rating: Decent
10 posts
Hi ! thanks for thoses great programs ! the main page wasn't update but i found the update link and it's now working great.

The parser give me an error message (about StartIndex~).

also, i tried to go on the forum site you link:
Forums(support/suggestions/bugs) will be opening soon at https://secure.ffxiv-app.com.


But Firefox gave me a warning.
#31 Aug 18 2011 at 11:15 AM Rating: Good
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Memoris wrote:
Hi ! thanks for thoses great programs ! the main page wasn't update but i found the update link and it's now working great.

The parser give me an error message (about StartIndex~).

also, i tried to go on the forum site you link:
Forums(support/suggestions/bugs) will be opening soon at https://secure.ffxiv-app.com.


But Firefox gave me a warning.


FYI, it's giving you a warning because there's a period at the end othe link that's causing it to think there are differing servers. Remove the "." at the end of ".com" in your browser and you shouldn't have a problem any longer.
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#32 Aug 18 2011 at 11:43 AM Rating: Decent
10 posts
Thanks a lot !
#33 Aug 18 2011 at 11:07 PM Rating: Decent
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924 posts
ParseMod is coming along, working with a friend right now and we have it almost complete with full gui updates. It's not as detailed as kparser yet, the data is there, just a matter of making it into a gui :)

Should be out soon, and ooooh boy, it's nice :D
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#34 Aug 20 2011 at 1:30 PM Rating: Decent
13 posts
System.ArgumentOutOfRangeException: StartIndex cannot be less than zero.
Parameter name: startIndex
at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
ParseModXIV.MainWindow.GetAvatars(String FirstName, String LastName, String WorldNum, Image MyImage, GroupBox MyName)

That is my error. GUI looks good. Can't wait till it is done.

Edited, Aug 20th 2011 3:32pm by futurebear
#35 Aug 20 2011 at 9:29 PM Rating: Decent
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OP,

Is this parser compatible with Aikar's FFXIVWindower, the little app that gives FFXIV a pseudo-full screen? I have found other parsers have trouble with it.
____________________________
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#36 Aug 20 2011 at 10:05 PM Rating: Decent
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Almalexia wrote:
OP,

Is this parser compatible with Aikar's FFXIVWindower, the little app that gives FFXIV a pseudo-full screen? I have found other parsers have trouble with it.


Mine is compatible with offical SE windowed mode and my own windower (to make fullscreen but alt-tab).

I've tested it with evo's and it doesn't work as the memory of the game shifts with whatever is being used so I can find chatlog properly.

I haven't tested it with aikar's but your more than welcome to. The copy you can download right now only outputs to .txt files but in the upcoming version it will display alot more data.

Something like this:
http://ffxiv-app.com/products/parsemod/screens/abilities.jpg
http://ffxiv-app.com/products/parsemod/screens/active.jpg
http://ffxiv-app.com/products/parsemod/screens/monsters.jpg

Dev Screenies without some data showing. I'm parsing 7-8 hours of damage on NM's so the DPS is off, but I'm the top one. CON44 at the time, highest person was 50 THM :)

:D it's coming!

Edited, Sep 13th 2011 1:38pm by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#37 Aug 21 2011 at 6:51 PM Rating: Decent
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All right.

Assuming it doesn't, could you provide a link to your windower as backup?
____________________________
w(°o°)w
#38 Aug 21 2011 at 8:40 PM Rating: Decent
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924 posts
http://ffxiv-app.com/files/public/AppModXIV/WinModXIV.zip

You need to setup game to run in fullscreen, using your desktop's max resolution.

Unzip all files into the same folder.
Edit the ffxiv.ini file and set maxx/maxy to be that, right now it's 1920x1080.
Create a desktop shortcut for Launcher.exe.

Right click it and goto properties:
edit the last line in and add a /ffxiv to end of shortcut.

Like:
"C:\Users\Yourname\Desktop\WinModXIV\Launcher.exe" /ffxiv

Other than that it should be fine.

It will need .NET 4.0 installed

Edited, Sep 13th 2011 1:38pm by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#39 Aug 25 2011 at 7:06 AM Rating: Decent
2 posts
When can we expect to see the full version you have planned out for us :)?
#40 Aug 25 2011 at 7:00 PM Rating: Decent
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924 posts
MrMife wrote:
When can we expect to see the full version you have planned out for us :)?

Just finishing up the gui :) Little test here/there and off it goes.
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#41 Aug 28 2011 at 10:27 AM Rating: Decent
13 posts
Can't wait. Steams's windower works for FFXIV as well. I think I am going to try and promote that just because it has voice built right in to it.

Edited, Aug 28th 2011 12:27pm by futurebear

Edited, Aug 28th 2011 8:05pm by futurebear
#42 Sep 05 2011 at 5:06 PM Rating: Decent
13 posts
What is update?
#43 Sep 06 2011 at 11:04 AM Rating: Decent
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924 posts
update will be released with 1.19 since Chatlog/parsing contents will changed then as well :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#44 Sep 06 2011 at 8:56 PM Rating: Decent
13 posts
So not fair! You are an evil person.

Thanks for making it though. Can't wait to try it.
#45 Oct 08 2011 at 11:48 PM Rating: Decent
13 posts
Any update?
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#46 Oct 08 2011 at 11:52 PM Rating: Decent
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924 posts
futurebear wrote:
Any update?


yes sorry :) Item's are now colored and so that threw a kink in it :) Got logmod fixed, parsemod is getting the final touches on it.

Sorry for the wait ^^;
____________________________
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Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#47 Oct 09 2011 at 8:11 AM Rating: Decent
13 posts
LMAO I got a necro warning.

Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.

Anywho, thanks for the update. Can't wait to try it out. Lots new gear to parse.
#48 Oct 10 2011 at 10:56 AM Rating: Decent
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924 posts
Aight folks!

http://ffxiv-app.com/files/public/AppModXIV/ParseModXIV.zip

Updated, Mob stats are coming to their own tab once data binding is done but you can see them in the debug menu.

When code is cleaned up I will fork it out and the entire community can play with the source code.

I don't have forums setup and I don't know how the admins feel about a thread here for support, so please if you can, limit support questions to PM only.

Admins? How do you feel, where would such a thread go and is it your policy?

Thanks!

Edit: If those lovely folks at bluegartr could run this on their Ifrit fights now that they are beating the snot out of it, it would be nice to see.

Ability to save logs IS coming, please be patient :D

Edited, Oct 10th 2011 9:57am by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#49 Dec 09 2011 at 6:55 PM Rating: Decent
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924 posts
MAJOR update to parsemod, OP updated with screens and such. LogMod itself got a major update and change.

Currently to change logmod's tab settings you have to modify the included config file. Later there will be a user.config file stored in your application data directory. :) Same for ParseMod.

Edited, May 13th 2012 9:36am by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#50 Dec 23 2011 at 12:06 AM Rating: Decent
Any reason It shows 0.00% damage for everyone in my group? Only thing it is parsing is monster deaths for me.
#51 Dec 23 2011 at 12:27 AM Rating: Decent
**
924 posts
Try downloading it again and make sure to have all files extracted into it's own folder. If the latest download fails to work can you let me know this:
What is your OS (32/64bit)

Thanks :)

Edited, May 13th 2012 9:35am by Elionara

Edited, May 13th 2012 9:35am by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
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