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Disciple of the Pen: On the Precipice of ChangeFollow

#1 Apr 25 2011 at 8:44 PM Rating: Excellent
Hey all,

A big thanks to Sephrick for writing our latest Disciple of the Pen feature. He asks whether the Grand Companies of Eorzea could be the saving grace that gets this game back on its feet.

Check it out, then discuss it here! And remember, anyone is free to submit a Disciples of the Pen column. Just send me a private message if you feel the need to contribute a column.
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Thayos Redblade
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#2 Apr 25 2011 at 9:04 PM Rating: Excellent
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Thanks for accepting the submission, Thayos!
#3 Apr 25 2011 at 9:27 PM Rating: Excellent
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Nice article. I really hope the Grand Companies is what FFXIV needed.

Edited, Apr 25th 2011 11:29pm by Enfid
#4 Apr 25 2011 at 9:43 PM Rating: Good
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Hi there, Sephrick, I read the article and I think you summed up not only the need of Companies to succeed, but the need of something "large" (albeit perhaps not in size) to succeed in the near future. I think the hardest thing to grasp at the moment is the playerbase needs something aside from cutscenes (though our current mission quests are beautifully done), fetch quests, and kill these mobs quests, to arise and give us something to put our time into that feels rewarding even if its not exp.

And this is where the trouble begins, so much of the core of the game is being reworked, that a lot of us are afraid original intent will no longer be aimed for. Point in case hamlets/companies/DoL,DoH no longer having a place on the battlefield.

Personally I feel that the only part Tanaka had wrong was the core battle system, I feel it was ridiculously bulky and overbearing and slow. Being rushed didnt help either. But he had really interesting ideas that many of us still long for: companies where players come together to build a functioning HQ, personalized aircraft sorts, DoLDoH having larger roles, the besieged like hamlets.

That is not to say Yoshida is doing a bad job, in fact they were able to address core issues rather quickly, and I'm sure coding has them behind. My only complaints here is the "seemingly" lack of horizontal content which is what we're hoping for in companies, and letters to the producer which portray communication but simply say "things are planned for the future." Otherwise I'm sure if they continue to address things in a timely manner and give me lots of content thats not just exp based, I'll continue to enjoy the game, pretty simple.

TLDR; You summed up some issues that have the community has panged over lately, and we all wait fervently for more and varied content.
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#5 Apr 25 2011 at 10:09 PM Rating: Good
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It's my personal opinion that this game won't survive if it doesn't attract a large mass of new customers this summer.

What else does SE have at this point? VsXIII still is nohinv more than a CG movie, XIII-2 has to beat the stigma of XIII and Tomb Raider still will be looked at as an Edios product.

SE needs this game to be good, and profitable, soon.

You make a good point, bleystrife. While Companies may not be that "something," the game does need that wow factor soon.

There's a bottle-necking of content, and it's being caused by the battle system changes. Despite that, the devs seem to be resting on this Company feature.

If the new battle system is what's holding back Companies along with the new battle fields, Ishgard content and new storylines, then it's time to reorganize priorities.

I know my limit is June. I can see the potential in this game, which is why I've stuck around for so long. But one can only wait for so long.
#6 Apr 25 2011 at 10:20 PM Rating: Excellent
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I agree that companies are what can make this game last. If its an awesome, fairly innovative system that provides a new take on goals and replayable content, that separates itself as a quality alternative to the wow/rift style content, things will go well and FFXIV will limp on as a worthwhile investment that will pull in monthly revenue and hope to become profitable one day. Of course they're still going to need a new combat system for that too, but I'm not as worried about that, as it doesn't have to be hard as long as they realize they don't need to reinvent the wheel with it.

Sadly, nothing that has happened within SE's actual development of games in the past several years to lead me to think that they are capable of doing this. I think companies are going to be some combination of things SE has done in the past, basically more leve-quality content
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#7 Apr 26 2011 at 4:10 AM Rating: Decent
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-->Just as adventurers must stand against an evil empire and the unknown dangers on the horizon, SE must fight from its heels against an unforgiving industry. But the question remains, after months of hinting at the Companies feature, is it a weapon strong enough to lead in the fight to rebuild a near-forgotten game?



This part is seemingly idealistic to provide the missing "wow" factor. Think about it, evil empire bent on world domination. this means player-cities like Ul'dah, Gridanania , Limsa may suffer from the probablity of invasion.This allows players to have a higher purpose then the usual monotonous cycle of levequests. This is where the current concept of "companies" comes into play, by rallying numerous linkshells for a single purpose.

Territorial Disputes then may occur due to the presence of the "evil empire", Leaders of linkshells may take up "charters" to gain territory by pitting their members against (insert your sentence). Since right now, what does a player or even a linkshell do..
other then levequests farming for crystals... buying high-end equipment and setting their wares to 999,999,999 gil = nothing.

Leaders between various linkshells may then be entitied to a particular outpost in a (insert your sentence) region. Should they suceed,

Lastly, a dose of politics between nations should liven things up between players of different origins. Treaties of peace, declaration of war etc..

#8 Apr 26 2011 at 6:28 AM Rating: Default
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Quote:
It's my personal opinion that this game won't survive if it doesn't attract a large mass of new customers this summer.

I know my limit is June. I can see the potential in this game, which is why I've stuck around for so long. But one can only wait for so long.


And then... happens what exactly? I'm curious. A new game?
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#9 Apr 26 2011 at 6:55 PM Rating: Decent
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Hatsuu wrote:
-->Just as adventurers must stand against an evil empire and the unknown dangers on the horizon, SE must fight from its heels against an unforgiving industry. But the question remains, after months of hinting at the Companies feature, is it a weapon strong enough to lead in the fight to rebuild a near-forgotten game?



This part is seemingly idealistic to provide the missing "wow" factor. Think about it, evil empire bent on world domination. this means player-cities like Ul'dah, Gridanania , Limsa may suffer from the probablity of invasion.This allows players to have a higher purpose then the usual monotonous cycle of levequests. This is where the current concept of "companies" comes into play, by rallying numerous linkshells for a single purpose.

Territorial Disputes then may occur due to the presence of the "evil empire", Leaders of linkshells may take up "charters" to gain territory by pitting their members against (insert your sentence). Since right now, what does a player or even a linkshell do..
other then levequests farming for crystals... buying high-end equipment and setting their wares to 999,999,999 gil = nothing.

Leaders between various linkshells may then be entitied to a particular outpost in a (insert your sentence) region. Should they suceed,

Lastly, a dose of politics between nations should liven things up between players of different origins. Treaties of peace, declaration of war etc..




Companies, SE's Chipped and dull Katana is going to need alot of sharpening when it hits, otherwise its not going to cut it. Get it?
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#10 Apr 27 2011 at 12:01 AM Rating: Excellent
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XIII-2 is SE's desperate attempt to milk the XIII-cow for money and we're probably going to see more similar cheap productions like that due to their situation. XIII-2 is probably going to re-use a lot of the same assets like X-2.

What worries me is that with XIII Versus being developed at the same time their FF-staff is way overbooked. It would at least explain why the changes are so **** slow and tiny.

From marketing perspective I think it would make a lot of sense to hire more 3d modelers for XIV to combat the dire need for class specific gear and new content. They have reused the same gear with different textures and it's not long before the users are going to get suspicious.

Also players tend to want that "shiny" new thing no matter how cheap the game programming behind it might be.

Personally when I play the game I think there is quite a bit of enemy variety but the placement makes no sense. There are no desert animals in the desert and LL has almost the same set of mobs as the 3 other zones. It makes the world seem really generic and boring.

But from outside looking in it would be easier to win people over with showing them something new. The new sexes to races just might be "it".
#11 Apr 27 2011 at 10:09 AM Rating: Excellent
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Thayos wrote:
He asks whether the Grand Companies of Eorzea could be the saving grace that gets this game back on its feet.


Oh! OH! I know the answer to this one:

No.

Could it be part of what gives the game a second chance? Perhaps. Things like this do need to be implemented to make a difference. But there's no way this game gets saved by a single feature, not while the fundamentals are still broken (and they are still broken).

#12 Apr 27 2011 at 11:23 AM Rating: Excellent
ForceOfMeh wrote:
Thayos wrote:
He asks whether the Grand Companies of Eorzea could be the saving grace that gets this game back on its feet.


Oh! OH! I know the answer to this one:

No.


I have to agree. Once again, a game with a frustrating targting system will never succeed.

If you could control your character with ease, well, that would be a much more important step toward making FFXIV fun to play.
#13 Apr 27 2011 at 11:35 AM Rating: Good
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seiferdincht wrote:
But from outside looking in it would be easier to win people over with showing them something new. The new sexes to races just might be "it".


For people who have never played FFXI, and at least many who have, the race/gender issue isn't even on the radar. Gameplay is the only thing that matters if that's the thing that isn't working, not whether you can strap a ***** to every girl character possible.
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