Hi there, Sephrick, I read the article and I think you summed up not only the need of Companies to succeed, but the need of something "large" (albeit perhaps not in size) to succeed in the near future. I think the hardest thing to grasp at the moment is the playerbase needs something aside from cutscenes (though our current mission quests are beautifully done), fetch quests, and kill these mobs quests, to arise and give us something to put our time into that feels rewarding even if its not exp.
And this is where the trouble begins, so much of the core of the game is being reworked, that a lot of us are afraid original intent will no longer be aimed for. Point in case hamlets/companies/DoL,DoH no longer having a place on the battlefield.
Personally I feel that the only part Tanaka had wrong was the core battle system, I feel it was ridiculously bulky and overbearing and slow. Being rushed didnt help either. But he had really interesting ideas that many of us still long for: companies where players come together to build a functioning HQ, personalized aircraft sorts, DoLDoH having larger roles, the besieged like hamlets.
That is not to say Yoshida is doing a bad job, in fact they were able to address core issues rather quickly, and I'm sure coding has them behind. My only complaints here is the "seemingly" lack of horizontal content which is what we're hoping for in companies, and letters to the producer which portray communication but simply say "things are planned for the future." Otherwise I'm sure if they continue to address things in a timely manner and give me lots of content thats not just exp based, I'll continue to enjoy the game, pretty simple.
TLDR; You summed up some issues that have the community has panged over lately, and we all wait fervently for more and varied content.
And all this just to say you hate me? Why thank you :)