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Best SP Rewarding LevesFollow

#1 Apr 26 2011 at 6:09 PM Rating: Decent
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Okay so I know that everyone fusses over "Dunesfolk" at Broken Water, but besides that leve, are there others from any city-state that give fantastic SP? And how much can you expect to get?
#2 Apr 26 2011 at 8:40 PM Rating: Good
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There's an R40 leve in La Noscea (Iron Lake I think?) called "Giant Hoary Toads", which is basically a cut and paste of Dunesfolk with Yarzon x3 instead of Mongrel x2.
But good luck finding a bunch of ppl willing to play anything other than Broken Water.
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#3 Apr 26 2011 at 8:54 PM Rating: Good
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For r30s Levinshower @ Nophica, Adamantine Wills @ Nanawa Mines, Lightsome Verdure @ Cedarwood, Inferno @ Cassiopeia, Moon's Mistress @ Mun-Tuy are some of the best. Some of those stay good for higher rank groups on 5 stars and with links. Much better than doing some Halatali leves to fill in the 8.

All Cracked Up & Ranine Reveries are a couple other good 1s at Broken Water. ^That toads one in LL area is good.

Edited, Apr 26th 2011 11:04pm by TwistedOwl
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#4 Apr 27 2011 at 12:30 AM Rating: Decent
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BW: Dunes, Ranine, Cracked
Nanawa: Adamantine, AVY (idr the NA ver. name... "Potter's Price" maybe? Has devilets)
Horizon: A Devilet Inside
Nophica: Levinshower
Cedarwood: Lightsome Verdure
Bloodshore: Escape from Cell B17
Cass: Inferno, and Escape from Cell whatever it is (if you really wanna run this leve)
Iron Lake: Great Hoary Toads (Just as good as Dunes, it's a shame it'd be really hard to get everyone to cancel this and run it after BW leves)
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#5 Apr 27 2011 at 12:44 AM Rating: Decent
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LateReg wrote:
Nanawa: Adamantine, AVY (idr the NA ver. name... "Potter's Price" maybe? Has devilets)

Anyone up for a bit of "Passing Judgement on the Escaped Imp AZT"? :p
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#6 Apr 27 2011 at 1:14 AM Rating: Good
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Just a comment, there's nothing give SP better than Dunesfolk, simply because SP cap for Mongrel and Peiste is higher than SP cap on stuff like Coblyn or Yarzon. If there's a leve with many Drake or Raptor, that would give even better SP. Yes, there's an SP cap on mob types along with SP cap based on rank difference.
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#7 Apr 27 2011 at 2:57 AM Rating: Decent
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Khornette wrote:
Just a comment, there's nothing give SP better than Dunesfolk, simply because SP cap for Mongrel and Peiste is higher than SP cap on stuff like Coblyn or Yarzon. If there's a leve with many Drake or Raptor, that would give even better SP. Yes, there's an SP cap on mob types along with SP cap based on rank difference.


Well, Cobylns yes, Yarzons no. You get the same SP from the Toads leve as you do Dunesfolk. And Ranine, barring bad luck with pages coming too quickly, can be just as much if not more than Dunes.

Don't forget you can run into a ton of Bombs and blank light pillars on Dunes and get only around 10k for the run with aspect. However, on a decent Ranine run with aspect you get 582x3 SP for each group you run into. Compared to the 900ish x 2 SP you get from each Mongrel group, it's about the same, and there's no variance with Ranine. So it's a little more complicated than "Dunes is the best, no questions about it".

Edited, Apr 27th 2011 5:00am by LateReg
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#8 Apr 27 2011 at 3:32 AM Rating: Decent
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Isnt Lightsome Vendure with all the gnats? That one is absolutely dreadful to do.

I would like to see more of those Roseling Leve's which are surrounded by 6~9 beetles. Anyone know some for 30~40's?
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#9 Apr 27 2011 at 4:29 AM Rating: Good
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KojiroSoma wrote:
Isnt Lightsome Vendure with all the gnats? That one is absolutely dreadful to do.

I would like to see more of those Roseling Leve's which are surrounded by 6~9 beetles. Anyone know some for 30~40's?


Yes, it's the Gnats leve. idc how dreadful it is when it's SP is crazy good :P
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#10 Apr 27 2011 at 2:33 PM Rating: Good
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More or less, the "Best SP Rewarding Leves" have been mentioned by the posters above. There are a couple other tricks I use to help maximize SP gains cycle-to-cycle...

~ Get a full party static and make sure everyone has the same leves (yes, i know this can take multiple cycles to figure out, but trust me it will be worth it once you have a static "set" that you and your party run.)

~ Have one party member pop a leve, have three other party members link, intentionally fail this leve right before the last mob by returning to aetheryte and abandoning the leve

~ have another party member pop THE SAME LEVE you just ran and failed, have the remaining three party members link, intentionally fail this leve right before the last mob by returning to aetheryte and abandoning the leve

~ By intentionally failing a leve, you automatically get that leve again at the next reset, so you never have to worry about luck of draw and getting "Dunesfolk" as long as you fail it everytime.

~ Using this technique, you ensure not only that you are running the best possible leves, but that you are running the "best" leves 2x per reset with the maximum amount of links (4 + 4).

Downside to this technique is that you are running the same leves over and over, again and again. It's boring. You don't gain guildmarks and you don't get any gil rewards associated with actually completing leves. The upside is that you rake in ridiculous amounts of SP; "make it rain" type of SP that will absolutely ruin the rest of the game for you. Once you earn 120K-150K SP in a single reset cycle, you will be disgusted by the relatively small chunks of SP you gain from any other type of leveling.
#11 Apr 27 2011 at 4:35 PM Rating: Default
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thejones wrote:
More or less, the "Best SP Rewarding Leves" have been mentioned by the posters above. There are a couple other tricks I use to help maximize SP gains cycle-to-cycle...

~ Get a full party static and make sure everyone has the same leves (yes, i know this can take multiple cycles to figure out, but trust me it will be worth it once you have a static "set" that you and your party run.)

~ Have one party member pop a leve, have three other party members link, intentionally fail this leve right before the last mob by returning to aetheryte and abandoning the leve

~ have another party member pop THE SAME LEVE you just ran and failed, have the remaining three party members link, intentionally fail this leve right before the last mob by returning to aetheryte and abandoning the leve

~ By intentionally failing a leve, you automatically get that leve again at the next reset, so you never have to worry about luck of draw and getting "Dunesfolk" as long as you fail it everytime.

~ Using this technique, you ensure not only that you are running the best possible leves, but that you are running the "best" leves 2x per reset with the maximum amount of links (4 + 4).

Downside to this technique is that you are running the same leves over and over, again and again. It's boring. You don't gain guildmarks and you don't get any gil rewards associated with actually completing leves. The upside is that you rake in ridiculous amounts of SP; "make it rain" type of SP that will absolutely ruin the rest of the game for you. Once you earn 120K-150K SP in a single reset cycle, you will be disgusted by the relatively small chunks of SP you gain from any other type of leveling.


Maybe it's just me or my server, but I don't have nearly enough faith in the NA player base to be able to pull an 8 man static off. I say NA because most of the people I play with are Japanese and have everything in the high 40s already, negating the need for an 8 man static, as when you're in high 40s, the rank 30 leves are dead to you, and you're not gonna do any better than an 8 man group at Broken Water running only Dunes/Ranine/Cracked which you definitely don't need a static for. I made a group that required 3/3 earlier and it took literally less than a minute to get 7 other strangers that had them all.

I've tried a couple times, but getting 8 people to login at the same time, to do a super mundane task for about 3 hours if you do 16 leves (8 leves, 2 runs of each). Most just give up and have no dedication.

Also, the comment about the relatively small chunks of SP is completely off. Once you hit 40, which you should if you have said 8 man static, you just do Raptors in between leves... they're a constant 25k an hour out of fatigue, and around 20~22k in tiers 1 and 2 of fatigue. You should be doing that 8 man static run in around 3 hours if not more depending on your rank range. I'm assuming you mean Nanawa > Horizon > Nophica > Broken Water > Iron Lake possibly with variations on those like crossing out Nanawa for Cedar and Cass. Hollow. 4 hours of Raptors yields around 100k which isn't too far off from that already inflated 120k figure you gave... you can't aspect forever, and you can't grind outside of fatigue forever ;_;


Edited, Apr 27th 2011 6:37pm by LateReg
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#12 Apr 28 2011 at 12:58 AM Rating: Decent
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Is Adamantine Wills the one with Coblyns in Nanawa? If so I'd avoid it like the plague, one of the spawns is waaay across the other side of the mines and you have to run through the chamber that can hold up to 3 Mitelings and 2 Djiggas (plus one of the Coblyn spawns is in that room).
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#13 Apr 28 2011 at 10:04 AM Rating: Decent
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Quote:
Maybe it's just me or my server, but I don't have nearly enough faith in the NA player base to be able to pull an 8 man static off. I say NA because most of the people I play with are Japanese and have everything in the high 40s already, negating the need for an 8 man static, as when you're in high 40s, the rank 30 leves are dead to you, and you're not gonna do any better than an 8 man group at Broken Water running only Dunes/Ranine/Cracked which you definitely don't need a static for. I made a group that required 3/3 earlier and it took literally less than a minute to get 7 other strangers that had them all.

I've tried a couple times, but getting 8 people to login at the same time, to do a super mundane task for about 3 hours if you do 16 leves (8 leves, 2 runs of each). Most just give up and have no dedication.

Also, the comment about the relatively small chunks of SP is completely off. Once you hit 40, which you should if you have said 8 man static, you just do Raptors in between leves... they're a constant 25k an hour out of fatigue, and around 20~22k in tiers 1 and 2 of fatigue. You should be doing that 8 man static run in around 3 hours if not more depending on your rank range. I'm assuming you mean Nanawa > Horizon > Nophica > Broken Water > Iron Lake possibly with variations on those like crossing out Nanawa for Cedar and Cass. Hollow. 4 hours of Raptors yields around 100k which isn't too far off from that already inflated 120k figure you gave... you can't aspect forever, and you can't grind outside of fatigue forever ;_;


Worst guy ever <Found It!>. I won't participate in your SP/hour ******* contest. I do appreciate your allegations that I'm lying though, thank you for that. Maybe you should try the eight-man static though as I described and parse your SP / hour before making completely unfounded allegations. Just a thought. Might be tough though, because that would require that you have friends in-game, and based on the tone and content of your posts here @ ZAM, I can't imagine you have any friends in-game (or IRL for that matter) because you are about as cool as AIDS.

Only obvious bullsh*t I've seen in this thread is your 25k / hour raptor party. Maybe 20k / hour, with perfect party and no one else at camp, but still probably not. Regardless, I sh*t on your 20k / hour using the technique described above; that's a joke compared to what we rip per hour. For someone like you that plays 12+ hours per day, it doesn't matter. You compensate for lack of efficiency with shameful and sad amounts of play time. To each his own I suppose.

Back on track...my post is offering up information that may help the ZAM community maximize their SP per hour. Some people don't know about holding onto / intentionally failing choice leves from cycle-to-cycle. If people already know this information, disregard and move on. If not, I hope I've helped in some way.

P.S. - Levinshower is a great leve all the way to 50 with max links. It's quick and efficient SP. There are a couple of R30 leves that offer up great SP for the time spent on them. (i.e. If a R30 leve yields 8k-10k SP for 7 minutes of your time, it's much more efficient than the R40 leve that yields 12k SP but takes 20 minutes). Experiment and don't listen to bad advice.
#14 Apr 28 2011 at 11:24 AM Rating: Decent
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Ok, then. Clearly I offended someone. Not sure where I called you a liar, though.
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#15 Apr 28 2011 at 11:34 AM Rating: Excellent
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thejones wrote:
More or less, the "Best SP Rewarding Leves" have been mentioned by the posters above. There are a couple other tricks I use to help maximize SP gains cycle-to-cycle...

~ Get a full party static and make sure everyone has the same leves (yes, i know this can take multiple cycles to figure out, but trust me it will be worth it once you have a static "set" that you and your party run.)

~ Have one party member pop a leve, have three other party members link, intentionally fail this leve right before the last mob by returning to aetheryte and abandoning the leve

~ have another party member pop THE SAME LEVE you just ran and failed, have the remaining three party members link, intentionally fail this leve right before the last mob by returning to aetheryte and abandoning the leve

~ By intentionally failing a leve, you automatically get that leve again at the next reset, so you never have to worry about luck of draw and getting "Dunesfolk" as long as you fail it everytime.

~ Using this technique, you ensure not only that you are running the best possible leves, but that you are running the "best" leves 2x per reset with the maximum amount of links (4 + 4).

Downside to this technique is that you are running the same leves over and over, again and again. It's boring. You don't gain guildmarks and you don't get any gil rewards associated with actually completing leves. The upside is that you rake in ridiculous amounts of SP; "make it rain" type of SP that will absolutely ruin the rest of the game for you. Once you earn 120K-150K SP in a single reset cycle, you will be disgusted by the relatively small chunks of SP you gain from any other type of leveling.


I only fail 1 leve per reset (Dunesfolk) and apply pretty much the same rules mentioned in the above post. However, for the other 7 slots I use them to build up faction points. I think there's a balance between trying to get the best SP and getting as many faction points as possible per reset. If I ended up failing all the "good SP" leves every reset I'd hit level 50 (very quickly) but have almost no faction points to spam the rune faction leves. I think by rushing to 50 by constantly failing leves for good SP, you are essentially taking away one aspect of end game in FFXIV. And lets be honest, we are already limited as it is in endgame content, so why take away what little we already have?



#16 Apr 28 2011 at 12:04 PM Rating: Decent
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thejones wrote:
Lots of stuff


Not to **** on your parade but Late Registration has multiple jobs at rank 50 so I'm pretty sure his/her points have some validity, not really in contradiction with you, just a different view. S/He just put forward the argument that grinding on mobs can be quicker than grinding out leves, and probably when people finally twig on to that that is what will happen al a ToAU.

I'll just add Mountain Piestes from 38-42 are pretty decent SP too.

FYI: Answering a post like a whiny little ***** doesn't really cement the point you are trying to make either, just makes you look a douche.
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#17 Apr 28 2011 at 12:22 PM Rating: Good
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@"thejones"


The cap for ☆5 Levinshower, or any rank 30 leve for that matter, is rank 44. After this, you experience a pretty dramatic cut in SP, especially without aspect (and you really shouldn't aspecting anything but Dunes/Ranine to begin with, you'll run out way too quick if you do your leves every reset).

Raptors, once you're in a decent enough rank range (42~47), give on average 315~330SP per kill. In that same 42~47 range, they take a little less than 30 seconds each to kill without TP from a prior fight. Note that this is in an optimal setup (5 DoW/1DoM). They take around 10-15 seconds to kill if your DoWs start the fight with 1000TP or more, which should be around 4/5 fights. If your party is below the "good" rank range (38~43), you can almost make up for it by doing decent BRs that take down the Raptors as soon as they get Executed. 1 DoM spell (Tier II Nuke or Banish II) and any 3-5 WSs will do this instantly.

Given those numbers, it should take around 75 raptor kills in an hour to get the 25k noted. At the maximum 30 seconds per fight, it would take around 40 minutes if there were no need to run from spawn to spawn. You do, in fact, probably spend around 20 minutes in that hour moving to and from the different Raptor groups in Boulder Downs.

Sure, this is if no other parties are there... but even on my server which is pretty heavy populated, there usually aren't any around. Just the one that you would start if you wanted to do Raptors.

This is why, after 44 you shouldn't be touching the 30 leves when you can just go kill Raptors. Leves like Levinshower will be giving you around 5k without aspect (and you can't afford to use aspect on it), so your time really is just better spent, while getting more SP, on Raptors. It also frees up some Leve spaces if you do gathering or want marks for a certain class.

Now for a rundown on averages of SP for 30 (when you're not above rank 44) and 40 leves:

Keep in mind that, like I said, if you aspect the 30 leves, you are certain to run out of aspect to use on Dunesfolk and Ranine quickly...

Adamantine Wills (~15min average) - Ranges from 5k~10k without aspect, but similar figures with aspect. The large range is from your luck with Pages dropping and huge gap between spawns.

Potter's Price <hope that's the NA name> (~7min average) - About 6k without aspect. Same as ☆5 Devilet Inside, although Devilet Inside caps off at a much lower rank since its a R20 leve. You can't do it past around rank 39 I believe (without getting massive SP cuts, of course).

Levinshower (6~9min average) - The kills give around 350 SP without Aspect and a little over 500 with, making the leve's net SP total around 7k without Aspect, and 10~11k with.

Lightsome Verdure (~10min average, sometimes ~20min) - These give the same SP numbers as Levinshower, really. SP is based on luck with pages. Long run times lead to long completions. You can get around 7k without aspect.

Inferno (~6min average) - Maybe it's just me, but I never have terribly good luck with pages, and this one ends pretty quickly for most people I hear. Without aspect (you shouldn't be aspecting this under any circumstances) you should get around 5k~7k

Moon's Mistress (6~9min average) - This is basically the same thing as Levinshower, but in Mun Tuy. Expect around 7k without aspect.

Dunesfolk for Dinner (~7min average) - This is a fairly static leve when it comes to time for completion, as long as you aren't killing too slow to get drained a lot. This one, with aspect gives a pretty constant 15k~ SP depending on your luck with Bombs and blank pillars. Alwayyyyss aspect this. Without aspect, it still gives around 10k~. Mongrels have an SP cap of about 905 with aspect.

Ranine Reveries (6~12min average) - Again, depends on your luck with pages. But most people find on average, that with aspect, the SP is very simlar to Dunesfolk, if not a little less when you get screwed on pages.

All Cracked Up (~7min average) - This leve really shouldn't be aspected, but I see people doing it a lot just because it's a 40 leve. If the groups of Cockatrice spawned in 3s like Ranine, it would certainly be worthy, but they don't. You shouldn't expect more than 5k~6k without aspect, the numbers don't get so much better with aspect.

Great Hoary Toads is a copy pasta of Dunesfolk, so see Dunesfolk lol


On top of all of that, I don't need to make a static to know the SP you would get from being in one. I've done seperate groups in every reset for the past few months... one for 40s, one for 30s. I know the SP you get, and 120k is a tad inflated when you're not aspecting every single leve, and accounting for the pretty heavy fatigue you'll be in at at least some points during your leveling if you do these every reset. Take any 6 leves I listed above + Dunes and Ranine and you get a little less than 120k. This is when you're not experiencing any fatigue. 8 leves times an average of 7 min. to complete each x 2 is about 2 hours of just the leves themselves (but usually it takes a little longer). Then you have to factor the time getting to each camp, about 4~5 camps in our case. It takes about 3 hours to do all of this with a static, and in just an hour more on Raptors, you can get really close to that with 100k SP.

To add to all of this, since leves make up for number of enemies with amount of SP given PER enemy, fatigue hits leves substantially harder than raptors, which is why the disparty for Raptors in fatigue is only cut short by a few thousand SP, whereas on leves you can lose about 100SP per mob in Stage 1, and up to 200~275 in stages 2 and 3.

In tier 1 of fatigue, raptors go from 330 to 300.

This is how you're supposed to argue, not by calling names and making yourself look like a child.
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#18 Apr 28 2011 at 12:31 PM Rating: Decent
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lightacadi wrote:
thejones wrote:
More or less, the "Best SP Rewarding Leves" have been mentioned by the posters above. There are a couple other tricks I use to help maximize SP gains cycle-to-cycle...

~ Get a full party static and make sure everyone has the same leves (yes, i know this can take multiple cycles to figure out, but trust me it will be worth it once you have a static "set" that you and your party run.)

~ Have one party member pop a leve, have three other party members link, intentionally fail this leve right before the last mob by returning to aetheryte and abandoning the leve

~ have another party member pop THE SAME LEVE you just ran and failed, have the remaining three party members link, intentionally fail this leve right before the last mob by returning to aetheryte and abandoning the leve

~ By intentionally failing a leve, you automatically get that leve again at the next reset, so you never have to worry about luck of draw and getting "Dunesfolk" as long as you fail it everytime.

~ Using this technique, you ensure not only that you are running the best possible leves, but that you are running the "best" leves 2x per reset with the maximum amount of links (4 + 4).

Downside to this technique is that you are running the same leves over and over, again and again. It's boring. You don't gain guildmarks and you don't get any gil rewards associated with actually completing leves. The upside is that you rake in ridiculous amounts of SP; "make it rain" type of SP that will absolutely ruin the rest of the game for you. Once you earn 120K-150K SP in a single reset cycle, you will be disgusted by the relatively small chunks of SP you gain from any other type of leveling.


I only fail 1 leve per reset (Dunesfolk) and apply pretty much the same rules mentioned in the above post. However, for the other 7 slots I use them to build up faction points. I think there's a balance between trying to get the best SP and getting as many faction points as possible per reset. If I ended up failing all the "good SP" leves every reset I'd hit level 50 (very quickly) but have almost no faction points to spam the rune faction leves. I think by rushing to 50 by constantly failing leves for good SP, you are essentially taking away one aspect of end game in FFXIV. And lets be honest, we are already limited as it is in endgame content, so why take away what little we already have?


Faction Points to receive the equipment rewards from the NMs is pretty much just a vanity thing now. I imagine most launch gear + faction gear will be for aesthetics once the combat/battle overhauls are done, and once dungeons, etc. are put into place which will be in the next few months. Besides, I among MANY other members of the playerbase only consider it end game content when it is actually challenging. This game has no end game content, especially since the Faction NMs cam be picked up well before rank 50.
#19 Apr 28 2011 at 12:33 PM Rating: Good
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SolomonGrundy wrote:
thejones wrote:
Lots of stuff


Not to **** on your parade but Late Registration has multiple jobs at rank 50 so I'm pretty sure his/her points have some validity, not really in contradiction with you, just a different view. S/He just put forward the argument that grinding on mobs can be quicker than grinding out leves, and probably when people finally twig on to that that is what will happen al a ToAU.

I'll just add Mountain Piestes from 38-42 are pretty decent SP too.

FYI: Answering a post like a whiny little ***** doesn't really cement the point you are trying to make either, just makes you look a douche.


Nothing in this game out gains a static party of 8 doing the best SP leves in a single reset if you do the 4+4 split trick. Despite Late Registrations 10+ level 50 jobs, his sketicism in the 120k+ SP parties is probably because he himself has never done this before. In terms of SP/hour the static 8 man party is absolutely insane SP (120k is typically a non guardian aspected number since you average 7-8k/run with a total of 16 runs, we've gotten runs upwards of 150k on good nights). For the majority of us who only spend a few hours a day playing the game and playing with our friends, why wouldn't we want to abuse this system? Its not that hard to convince 7 other people to do this trick once they have experienced it for themselves.

The only incentive to NOT do the 8 static 4-4 split link parties would be for the faction leves points which is exactly why our static only abandons a single leve now (Dunesfolk) on each reset so we can have 7 others to build up our Azeyma Shields and Broken Blade faction points. In the end we decided it was better to have more things to do endgame than have 3-4 50 jobs each.

I'm not saying grinding parties are bad sp. I gauarantee you that even tho I utilize the best sp gaining system in this game I will not out level someone who grinds raptors for 5+ hours each day.


#20 Apr 28 2011 at 12:46 PM Rating: Good
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It feels like you or "the jones" didn't read my original response at all. I never ever ever ever ever said that Raptors would beat any kind of leves. I said that, in response to his comment about how every other SP-getting method in the game is trash, Raptors are an excellent source of SP per hour, even in comparison to leve parties.

Then I go on to say that RANK 30 leves are dead to you once in you're high enough in the 40s... in the next post I go on to specify that this is rank 44 and up.

huge lol @ "he probably hasn't done it himself"

yeah......... ok

Edited, Apr 28th 2011 2:47pm by LateReg
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#21 Apr 28 2011 at 12:47 PM Rating: Good
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I think all the posts here are good about which leves to go for...my only advice would be don't adopt the "fail to keep" system. While you will rank up faster, its not worth losing all your faction credits over. I used the "fail to keep" for my 1st DoW class but am kicking myself now for doing so. I'm still ranking up at a very good pace without it and am needing every credit I can get my hands on because I am O-fer on every tier 3 faction leve I've done (/cry).

At least I'm putting those crystals to good use though :/
#22 Apr 28 2011 at 12:54 PM Rating: Good
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As someone who has leve static'd ALOT:

20-50LNC
20-50CON
20-36THM (currently doing runs)

I find doing the double pops is not worth it. The time to get 8ppl all linked up is substantial, it takes at least 1-2 weeks and keeping all 8ppl online gives you no room for error. I like running groups of 6 so if someone doesn't show it doesn't hurt the group nearly as much. The runs take 1.5hours, we run 8 leve's as so:
horizon>nophica>BW>CASS>IRON.L.>MunTuy (it varies based on lvl's)


I have a question for Late. You seem very adamant about the SP from Toads being the same as dunes. I encourage you to try again and parse your exp w/o fatigue with max links. I'm 100% sure you get less SP from Toads vs Dunes. On paper it says I should get just alittle more for dunes. But its always a much larger margin. Also you state that mongrels cap at around 900 with aspect? this is wrong, When I max link I frequently hit 1050 and 1115(??) depending on group setup. I'm not sure how the math works but I know we get over 1k on mongrels.

Also Dunes starts with more sets of pre-spawned mongrels then Toads and its spider counterpart. Also the SP cap is higher on peisty vs toad.

Correct me if I'm wrong. I do agree the best 3 leve's are Dunes > Ranine's > Toads > all else.
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#23 Apr 28 2011 at 1:29 PM Rating: Decent
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aj7418 wrote:
As someone who has leve static'd ALOT:

20-50LNC
20-50CON
20-36THM (currently doing runs)

I find doing the double pops is not worth it. The time to get 8ppl all linked up is substantial, it takes at least 1-2 weeks and keeping all 8ppl online gives you no room for error. I like running groups of 6 so if someone doesn't show it doesn't hurt the group nearly as much. The runs take 1.5hours, we run 8 leve's as so:
horizon>nophica>BW>CASS>IRON.L.>MunTuy (it varies based on lvl's)


I have a question for Late. You seem very adamant about the SP from Toads being the same as dunes. I encourage you to try again and parse your exp w/o fatigue with max links. I'm 100% sure you get less SP from Toads vs Dunes. On paper it says I should get just alittle more for dunes. But its always a much larger margin. Also you state that mongrels cap at around 900 with aspect? this is wrong, When I max link I frequently hit 1050 and 1115(??) depending on group setup. I'm not sure how the math works but I know we get over 1k on mongrels.

Also Dunes starts with more sets of pre-spawned mongrels then Toads and its spider counterpart. Also the SP cap is higher on peisty vs toad.

Correct me if I'm wrong. I do agree the best 3 leve's are Dunes > Ranine's > Toads > all else.


I should've been a little more specific. Toads is lower than dunes depending on your rank, I don't know the exact numbers, but I know for certain that on ☆2 in an 8 man group in the 30s range they're capped the same. I haven't done much testing in the 40s range for that leve.

I should've also been more specific with my entire last post regarding the SP of different leves. Those are all done with 8 people. Note that, also, for a few ranks in the 40s, leves like Dunes will jump in SP for a rank or two, but the cap besides that is 905 SP. I remember doing 4 and 6 man groups when I had an extra Dunesfolk and getting the 1,000~1,100+ you mentioned, on each Mongrel.

There's some weird variance when moving to new ☆ settings.


Edited, Apr 28th 2011 3:30pm by LateReg
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#25 Apr 28 2011 at 2:41 PM Rating: Decent
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LateReg wrote:
Maybe it's just me or my server, but I don't have nearly enough faith in the NA player base to be able to pull an 8 man static off.

Just what exactly are implying with this comment? Are you saying there's not enough of us on your server or are you implying that we are unable to comprehend how to pull this off lol????
#26 May 03 2011 at 11:53 AM Rating: Good
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LateReg wrote:

I should've been a little more specific. Toads is lower than dunes depending on your rank, I don't know the exact numbers, but I know for certain that on ☆2 in an 8 man group in the 30s range they're capped the same. I haven't done much testing in the 40s range for that leve.

I should've also been more specific with my entire last post regarding the SP of different leves. Those are all done with 8 people. Note that, also, for a few ranks in the 40s, leves like Dunes will jump in SP for a rank or two, but the cap besides that is 905 SP. I remember doing 4 and 6 man groups when I had an extra Dunesfolk and getting the 1,000~1,100+ you mentioned, on each Mongrel.

There's some weird variance when moving to new ☆ settings.


That explains your 905 cap, with each extra person you loose around 50 exp if you wanted the absolute best exp per hour possible in the game no exceptions you would find 4 ppl at the same lvl and follow the level cap's to keep that 10 lvl gap from you and the leve mobs. In dunes for example you can get 1150 per mongrel with just 4ppl with 8 it scales down to 900.

One thing I have not tried is having a full linked group 1+3 and then having 3 ppl drop out so that you could solo, not sure if there is an upper cap on exp or how it works with less then 4ppl while still having full links.

LateReg wrote:
Maybe it's just me or my server, but I don't have nearly enough faith in the NA player base to be able to pull an 8 man static off.


Haha and as a response to this I have been doing leve statics since the end of November, and had it pretty much perfected with all the listed leve's around the end of Dec. This is with lolna's onry. Most ppl resisted or didn't understand leve linking but after 1 run trust me they were hooked for life. (might have been Dec/Jan) can't remember)

Edited, May 3rd 2011 2:01pm by aj7418

Edited, May 3rd 2011 2:03pm by aj7418
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#29 May 03 2011 at 6:19 PM Rating: Decent
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aj7418 wrote:
LateReg wrote:

I should've been a little more specific. Toads is lower than dunes depending on your rank, I don't know the exact numbers, but I know for certain that on ☆2 in an 8 man group in the 30s range they're capped the same. I haven't done much testing in the 40s range for that leve.

I should've also been more specific with my entire last post regarding the SP of different leves. Those are all done with 8 people. Note that, also, for a few ranks in the 40s, leves like Dunes will jump in SP for a rank or two, but the cap besides that is 905 SP. I remember doing 4 and 6 man groups when I had an extra Dunesfolk and getting the 1,000~1,100+ you mentioned, on each Mongrel.

There's some weird variance when moving to new ☆ settings.


That explains your 905 cap, with each extra person you loose around 50 exp if you wanted the absolute best exp per hour possible in the game no exceptions you would find 4 ppl at the same lvl and follow the level cap's to keep that 10 lvl gap from you and the leve mobs. In dunes for example you can get 1150 per mongrel with just 4ppl with 8 it scales down to 900.



Sure, but but with only 4 people you can only run every leve one time.

With 8, you might lose 200 SP on each mongrel, but you gain 700 in difference by running it twice. Basically, a group of 4 running Dunes once, you might get 20k SP... but with a group of 8, you get 30k combined. I would much rather just do pickup groups which take all of 45 seconds on my server to make (7 other people) than make a 4 man static for less SP :(
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#30 May 03 2011 at 7:35 PM Rating: Decent
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LateReg wrote:
With 8, you might lose 200 SP on each mongrel, but you gain 700 in difference by running it twice. Basically, a group of 4 running Dunes once, you might get 20k SP... but with a group of 8, you get 30k combined. I would much rather just do pickup groups which take all of 45 seconds on my server to make (7 other people) than make a 4 man static for less SP :(

You also use twice as much Guardian's Aspect and take twice as long to complete all your leves -_-

Remember I've been ranking my DoWs on a 3-person static for the past few months, and only recently ditched all battlecraft to get my fieldcraft up :p
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#31 May 03 2011 at 8:01 PM Rating: Decent
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Riniaru wrote:
LateReg wrote:
With 8, you might lose 200 SP on each mongrel, but you gain 700 in difference by running it twice. Basically, a group of 4 running Dunes once, you might get 20k SP... but with a group of 8, you get 30k combined. I would much rather just do pickup groups which take all of 45 seconds on my server to make (7 other people) than make a 4 man static for less SP :(

You also use twice as much Guardian's Aspect and take twice as long to complete all your leves -_-

Remember I've been ranking my DoWs on a 3-person static for the past few months, and only recently ditched all battlecraft to get my fieldcraft up :p


Double GA, sure. But you get enough GA every reset to buff 2 Dunes and 1 Ranine. Twice as long, no. 8 people kill substantially quicker, even though you do 2 runs each. Although, no arguments on total completion speed.

Edited, May 3rd 2011 10:39pm by LateReg
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#32 May 06 2011 at 12:50 AM Rating: Decent
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LateReg wrote:

Maybe it's just me or my server, but I don't have nearly enough faith in the NA player base to be able to pull an 8 man static off.


I think late hates white people. =/
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#33 May 06 2011 at 1:00 AM Rating: Decent
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KemuriSmoke wrote:
LateReg wrote:

Maybe it's just me or my server, but I don't have nearly enough faith in the NA player base to be able to pull an 8 man static off.


I think late hates white people. =/

Hey Smoke!

Yeah, Late hates white ppl :(
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