One of the huge selling points of FFXIV for me back in September was the mammoth amount of work that went into all aspects of the costume design, from textures themselves to the different materials those textures were being applied to. What had me especially excited was the promise of most recipes having multiple final looks depending on certain components used in synthesis, like a gold brooch versus iron, silver-thread inlay for some items, and other decorative options.
I logged in today and browsed the new-and-improved Market Wards, and spent some of my early-investor fortune from the wild first weeks on getting the equipment I found to best suit my character. I can't say I'm not moderately happy with the result:
However, I was mildly shocked by the utter lack of any of the features that have clearly been included in the game code but have not been implemented for the player-base. NPCs are wandering around (and especially hanging out in the guild halls) with some of the most fascinating gear that clearly takes advantage of the mix-and-match component aspect I mentioned earlier. However, even the highest-level gear available through crafting appears to be the mix-and-match results of only a small handful of the lowest-level gear. I thought the point was to allow for unprecedented customization for each 'tier' of gear, rather than to use each variant as a tier in and of itself.
I'm aware I'm in an enormously small minority, the 'people who play ffxiv for the clothing'. Still, with the framework in place, why wasn't a larger portion of the gear at least in the game as syntheses? Any enlightenment to offer?