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Log Parse Results! Effect of STR+DEX on Damage+AccuracyFollow

#1 May 01 2011 at 12:33 AM Rating: Excellent
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Note: This test is part of a compilation of tests. The goals of these tests and the scopes are defined in the following thread. This thread is a subthread of the master thread:
TEST CENTRAL


========= I. PURPOSE

This is the first time I have tested DEX. Up until now, we could only assume that DoWs behaved as DoMs. We already know PTY has no effect on Phantom Dart accuracy or spell resist rates. There was never any consistency with the results, and the results actually sometimes showed the opposite what we expected.

Here however, we will finally see the results of DEX, and you will see some consistency. Also tested at the same time was a change in STR. This is the first time I have tested STR explicitly on DoW as well, and you will see it behaves much like INT.

Near the end of TEST2, my weapon was damaged, and rather than throw out the data, I split it into an 'unofficial' TEST3 case which compares damage and accuracy values to TEST3. In other words, the effect of yellow weapon on damage and accuracy.


========= II. EXPERIMENT CONSTANTS, VARIABLES. EXPERIMENT RESULTS
The spreadsheet and definitions within should be self-explanatory.
Note the spreadsheet has multiple pages.
https://spreadsheets.google.com/ccc?key=0AqmUahl1rMwDdDFCenRyQ1gzTU1tMjB3RWRNTnlCNXc&hl=en


========= III. LIGHT SWING CONCLUSIONS

  • 1. Effect of STR: 89 (VS) 147
      [li]Conclusion: Average damage changes due to a function in direct proportion with change in STR.
    • Data Citation:
    • Average non-critical damage between all mob ranks increased from 99.99 to 117.26 (+17.27%) with an increase of 58 STR. Average critical damage between all mob ranks increased from 129.85 to 146.92 (+13.15%) with an increase of 58 STR.
    • Discussion:
    • This coincides with all INT results. Consistent and measurable damage increase. Note it is possible a damage cap was reached due to high STR. Assuming the effect is consistent and did not hit any STR soft cap, each 1 point of STR increased damage by 0.2978% and critical damage by 0.2267%


  • 1. Effect of DEX: 20 (VS) 140
      [li]Conclusion: Miss Rate changes due to a function in inverse proportion with change in DEX.
    • Data Citation:
    • Miss rate between all mob ranks decreased from 22.60% to 16.22%, a change of 6.38%, a change ratio of -28.23%, with an additional 120 DEX.
    • Discussion:
    • Assuming the effect is consistent and did not hit any DEX soft cap, each 1 point of DEX reduced the miss rate by 0.0532%



    ========= IV. SKULL SUNDER II CONCLUSIONS

  • 1. Effect of STR: 89 (VS) 147
      [li]Conclusion: Average damage changes due to a function in direct proportion with change in STR.
    • Data Citation:
    • Average damage between all mob ranks increased from 239.02 to 276.65 (+15.74%) with an increase of 58 STR.
    • Discussion:
    • This coincides with all INT results. Consistent and measurable damage increase. Note it is possible a damage cap was reached due to high STR. Assuming the effect is consistent and did not hit any STR soft cap, each 1 point of STR increased damage by 0.2714%


  • 1. Effect of DEX: 20 (VS) 140
      [li]Conclusion: The number of trials was too few to safely conclude a correlation, but the data citation will assume it follows after Light Swing, as the change was consistent.
    • Data Citation:
    • Miss rate between all mob ranks decreased from 27.01% to 13.16%, a change of 13.85%, a change ratio of -51.28%, with an additional 120 DEX.
    • Discussion:
    • Assuming the effect is consistent and did not hit any DEX soft cap, each 1 point of DEX reduced the miss rate by 0.1154%



    ========= V. TRUNKSPLITTER II CONCLUSIONS

  • 1. Effect of STR: 89 (VS) 147
      [li]Conclusion: Average damage changes due to a function in direct proportion with change in STR.
    • Data Citation:
    • Average damage between all mob ranks increased from 252.28 to 277.59 (+10.03%) with an increase of 58 STR.
    • Discussion:
    • This coincides with all INT results. Consistent and measurable damage increase. Note it is possible a damage cap was reached due to high STR. Assuming the effect is consistent and did not hit any STR soft cap, each 1 point of STR increased damage by 0.1729%


  • 1. Effect of DEX: 20 (VS) 140
      [li]Conclusion: The number of trials was too few to safely conclude a correlation, but the data citation will assume it follows after Light Swing, as the change was consistent.
    • Data Citation:
    • Miss rate between all mob ranks decreased from 23.47% to 14.71%, a change of 8.76%, a change ratio of -37.32%, with an additional 120 DEX.
    • Discussion:
    • Assuming the effect is consistent and did not hit any DEX soft cap, each 1 point of DEX reduced the miss rate by 0.0730%



    ========= VI. OTHER CONCLUSIONS: The effect of Yellow-Damaged-Weapon

  • 1. Effect on Damage
      [li]Conclusion: Yellow-weapon-damage appears to very slightly but consistently lower average damage and critical damage.
    • Data Citation:
    • For Light Swing, Average damage went from 117.26 to 114.59 (-2.28%), and average damage went from 146.92 to 144.93 (-1.35%). For Skull Sunder II, Average damage went from 276.65 to 269.04 (-2.75%). For Trunksplitter II, Average damage went from 277.59 to 273.08, (-1.62%).
    • Discussion:


  • 1. Effect on Accuracy
      [li]Conclusion: Yellow-weapon-damage does not appear to affect Miss Rate, or there is not enough trials.
    • Data Citation:
    • The Miss Rate actually decreases when the weapon was damaged for light swing.
    • Discussion:
    • Skull Sunder II and Trunksplitter II had far too many trials to conclude anything.


    Edited, May 1st 2011 2:54am by DeusBahamut
  • ____________________________
    Deus Diabolus, Gstar Raw, Besaid Server
    Leader of Lifestream LS
    http://lifestreamls.enjin.com
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