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Letter from the Producer, IX (05/02/2011)Follow

#1 May 02 2011 at 12:17 AM Rating: Excellent
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Lodestone Forum Link: http://forum.square-enix.com/ffxiv/threads/9220-Letter-from-the-Producer-IX-%2805-02-2011%29?p=117475#post117475

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Letter from the Producer, IX (05/02/2011)

Well, we are creeping up on Golden Week here in Japan—a weeklong vacation packed with some of Japan’s finest holiday offerings. But for now it’s still business as usual in the office for Yoshida and crew.

Patches 1.17 and 1.17a are good and done, and we’ve started work on the next patch—appropriately named 1.18.

1.18 is going to be relatively bigger than previous patches. This means that balancing is going to take more time than usual, and so we’re anticipating a somewhat longer period between patches. Even if we break off some of the content and release it ahead of time in a 1.17b patch (which me might!), 1.18 will still go live sometime in mid-June at the earliest. Sorry for that.

But good things come to those who wait! Dungeons designed for ranks 30 and 50 are on their way, and 1.18 will see the start of our reworking of the battle system, as we bring in some changes to that area.

Also, we’re planning to introduce various new encampments that will serve as quest hubs. We’re in the process of testing these now on our development servers, and I strong-armed one of the designers in charge into handing over some screenshots for me to post here.

-> Image of Gridania encampment.
-> Image of Limsa Lominsa encampment.
-> Image of Ul'dah encampment.

From top to bottom, those are encampments in the Ul’dah, Limsa Lominsa, and Gridania regions. In this way, we’re going to gradually increase the number of public areas with quest hubs. We also have some beast tribe versions in the works, but it’s looking like those will have to wait until 1.19.

By the by, this is still under development, but here’s what the beast tribe equivalent is looking like.

-> Image of beast tribe encampment.

I’ll continue to drop more details on future patch content on the Lodestone forums, and in these letters as well. Akihiko Matsui, our lead battle planner, will also be posting on the forums in the near future regarding some of the new battle concepts we have planned.

Come mid-May, the vanguards of the Grand Companies will be the first to brave Eorzea’s newly discovered dungeons. Their preliminary reports will be made available on the Grand Companies page on the Lodestone, so be sure to check it out!

Instanced dungeons will provide a means to further solidify the bonds of the Maelstrom, the Immortal Flames, and the Order of the Twin Adder. The Grand Companies are large-scale organizations that will play an active role in the events going on in Eorzea as they happen, so be on the lookout!

In my next letter, I’ll be sure to update the list of game changes. (Sorry it’s been so long...)

Until then! And for players in Japan, I hope you enjoy Eorzea over your Golden Week!

Oh, and one more thing, I’ve seen some auto-translations of some of my posts going up on the forums. A recent one concerning synthesis actually starting spreading some misinformation before our official translation came out. I know I post at crazy hours sometimes, and that there are time lags, but ask that you please refrain from posting these translations in the forums. Thanks, and talk to you again soon!



Make sure to check out the screenshots of the new encampments. This will make the world feel much more alive compared to what we have now.
Too bad it's taking another month till we'll get these ^^;

Edited, May 2nd 2011 8:26am by RidingBean

Edited, May 2nd 2011 12:22pm by RidingBean
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#2 May 02 2011 at 12:27 AM Rating: Good
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Pics, dunno if they'll all link or not.

Screenshot


Screenshot


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#3 May 02 2011 at 12:28 AM Rating: Good
Even though it may take another month to get, I am looking forward to it. I hope that this will be the start of some new content that is needed, .... now where was that list of quests.....
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#4 May 02 2011 at 1:04 AM Rating: Good
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I have high hopes for these quests! I really hope they manage to be interesting in the way that current quests aren't.
#5 May 02 2011 at 2:00 AM Rating: Default
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But good things come to those who wait! Dungeons designed for ranks 30 and 50 are on their way, and 1.18 will see the start of our reworking of the battle system, as we bring in some changes to that area.


so does that mean we get dugeons this week with the 7th umbre age or not ?

there better be a 1.17b soon 2 months is too long

but apart from that there HAS to be new items and recepies otherwise its still only half finished
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#6 May 02 2011 at 2:01 AM Rating: Good
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Main stuff mid-June huh? Wowwee.

I see the quest hubs images and for some reason the feel of Monster Hunter just creep onto me. I'm not sure if it's a good thing or a bad thing.

EDIT: Used proper English now. I really have to stop using 'dunno'. >_>

Edited, May 2nd 2011 4:03am by Enfid
#7 May 02 2011 at 2:19 AM Rating: Excellent
quilens wrote:
Quote:
But good things come to those who wait! Dungeons designed for ranks 30 and 50 are on their way, and 1.18 will see the start of our reworking of the battle system, as we bring in some changes to that area.


so does that mean we get dugeons this week with the 7th umbre age or not ?

there better be a 1.17b soon 2 months is too long

but apart from that there HAS to be new items and recepies otherwise its still only half finished


That's more like a month and a half not 2 months. They also stated they may sneak out some of it in a 1.17b patch if it's viable to do so.


From the weirdness I've seen cropping up in the game world, I think they could do something very interesting in this. That last patch was a bit bigger than the content we saw from it, we may actually see the forthcoming battle unfold before our eyes. From changes in weather, perhaps random mob behavior. Strange drops such as those deaspected crystals. The recently added quests seem to point towards the NPC's in the game gearing up for the upcoming battle. We may see more changes unfold as the patch day gets nearer, which would be a pretty **** awesome way to implement it. Rather than log off the night before patch day and log back in the next and there is a damned war going on out of nowhereSmiley: lol
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#8 May 02 2011 at 2:32 AM Rating: Good
quilens wrote:


there better be a 1.17b soon 2 months is too long


Seriously, there better be...and if not... what? I quit...?

quilens wrote:
but apart from that there HAS to be new items and recepies otherwise its still only half finished


It is still not going to be finished. This is the beginning of some of the battle changes that they have been promising.

I like the direction that the game is starting to take. I will now have to go out and do the quests, especially the grand companies so that I am not completely in the dark when the new content arrives. I am hoping that this new content will be the spark that starts to turn the game around, and if it does take another month to two months to get here, so what!!

When you come around with multiple rank 50's and state "better be here" with a game that is FTP atm, please, you have nothing to loose if it is not here when you want it. Enjoy the ride....It can only get better Smiley: cool

Edited, May 2nd 2011 4:33am by River75
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#9 May 02 2011 at 2:50 AM Rating: Good
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quilens wrote:


there better be a 1.17b soon 2 months is too long


Seriously, there better be...and if not... what? I quit...?


or i start executing lalafells
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#10 May 02 2011 at 2:53 AM Rating: Good
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Archfiend Luceo wrote:
From the weirdness I've seen cropping up in the game world, I think they could do something very interesting in this. That last patch was a bit bigger than the content we saw from it, we may actually see the forthcoming battle unfold before our eyes. From changes in weather, perhaps random mob behavior. Strange drops such as those deaspected crystals. The recently added quests seem to point towards the NPC's in the game gearing up for the upcoming battle. We may see more changes unfold as the patch day gets nearer, which would be a pretty **** awesome way to implement it. Rather than log off the night before patch day and log back in the next and there is a damned war going on out of nowhereSmiley: lol


I've noticed the changes too. Many NPCs talking about the strange things going on, about requests for massive ammounts of weapons, cannons and armor, the return of the grand companies...
There is this feeling of tension and anticipation in the air.

And I like that ^^
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#11 May 02 2011 at 3:49 AM Rating: Good
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Looks like we're finally get the motherload.
I presume Yoshi-P decided they were taking too long with the major content and battle fixes, so instead of splitting the team into major and minor updates, he's merged them temporarily to get it all done faster.

I've waited this long, I'm happy to wait another month or so too.
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#12 May 02 2011 at 5:39 AM Rating: Default
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RidingBean wrote:
Archfiend Luceo wrote:
From the weirdness I've seen cropping up in the game world, I think they could do something very interesting in this. That last patch was a bit bigger than the content we saw from it, we may actually see the forthcoming battle unfold before our eyes. From changes in weather, perhaps random mob behavior. Strange drops such as those deaspected crystals. The recently added quests seem to point towards the NPC's in the game gearing up for the upcoming battle. We may see more changes unfold as the patch day gets nearer, which would be a pretty **** awesome way to implement it. Rather than log off the night before patch day and log back in the next and there is a damned war going on out of nowhereSmiley: lol


I've noticed the changes too. Many NPCs talking about the strange things going on, about requests for massive ammounts of weapons, cannons and armor, the return of the grand companies...
There is this feeling of tension and anticipation in the air.

And I like that ^^

if its going to take a month and a half for the current events to conclude into the next patch, then why impliment these events soooooooo early?
idk, maybe im a visual ***** but those quest camps look so sad, maybe theyll enlarge them in a future update since theyre so small and sorry.

Edited, May 2nd 2011 7:43am by pixelpop
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#13 May 02 2011 at 5:40 AM Rating: Good
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Excited about all this a lot of interesting things on the horizon.
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#14 May 02 2011 at 5:49 AM Rating: Default
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A month and a half at the earliest?????? have they been doing anything at all?
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#15 May 02 2011 at 6:08 AM Rating: Excellent
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pixelpop wrote:
if its going to take a month and a half for the current events to conclude into the next patch, then why impliment these events soooooooo early?
idk, maybe im a visual ***** but those quest camps look so sad, maybe theyll enlarge them in a future update since theyre so small and sorry.

Quote:
From top to bottom, those are encampments in the Ul’dah, Limsa Lominsa, and Gridania regions. In this way, we’re going to gradually increase the number of public areas with quest hubs. We also have some beast tribe versions in the works, but it’s looking like those will have to wait until 1.19.

Maybe not enlage but there'll be more of them apparently.
Also, this is pretty interesting too:
Quote:
Akihiko Matsui, our lead battle planner, will also be posting on the forums in the near future regarding some of the new battle concepts we have planned.

I'm curious what he'll tell us...
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#16 May 02 2011 at 6:25 AM Rating: Good
quilens wrote:
Quote:
quilens wrote:


there better be a 1.17b soon 2 months is too long


Seriously, there better be...and if not... what? I quit...?


or i start executing lalafells



Hahahaha you made me laugh there.....
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#17 May 02 2011 at 6:32 AM Rating: Excellent
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LateReg wrote:
A month and a half at the earliest?????? have they been doing anything at all?

He said it's going to be relatively larger than the previous patches, and these patches were pretty big.
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=118361d49c4585897065ce5c7d870ca7878fddac
So I guess I'd expect more content than in those.
#18 May 02 2011 at 6:35 AM Rating: Decent
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XenoKrates wrote:
LateReg wrote:
A month and a half at the earliest?????? have they been doing anything at all?

He said it's going to be relatively larger than the previous patches, and these patches were pretty big.
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=118361d49c4585897065ce5c7d870ca7878fddac
So I guess I'd expect more content than in those.


This
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#19 May 02 2011 at 6:47 AM Rating: Excellent
Just as an aside, you'll notice that there's an extra menu button next to the original four HUD buttons in the bottom right corner...though what it's for, will have to wait and see. Pretty happy about what's coming though.
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#20 May 02 2011 at 7:11 AM Rating: Good
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LateReg wrote:
A month and a half at the earliest?????? have they been doing anything at all?


Game development. If things didn't take a long time games would be released daily.
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#21 May 02 2011 at 7:20 AM Rating: Default
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XenoKrates wrote:
LateReg wrote:
A month and a half at the earliest?????? have they been doing anything at all?

He said it's going to be relatively larger than the previous patches, and these patches were pretty big.
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=118361d49c4585897065ce5c7d870ca7878fddac
So I guess I'd expect more content than in those.


I'm sorry, but adding 20 NMs, some re-skinned gear, and a few side quests without even any cutscenes doesn't make a big patch. It was only 300MB...
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#22 May 02 2011 at 7:37 AM Rating: Good
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This is great news.

Just got back in the game after 2 months off and have to say that I'm loving it.

Few more patches and they'll have a good game on their hands.

The talk of new areas from NPCs in game is exciting too.

Love it yoshi, nice one.
#23 May 02 2011 at 7:41 AM Rating: Good
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LateReg wrote:
XenoKrates wrote:
LateReg wrote:
A month and a half at the earliest?????? have they been doing anything at all?

He said it's going to be relatively larger than the previous patches, and these patches were pretty big.
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=118361d49c4585897065ce5c7d870ca7878fddac
So I guess I'd expect more content than in those.


I'm sorry, but adding 20 NMs, some re-skinned gear, and a few side quests without even any cutscenes doesn't make a big patch. It was only 300MB...

? Yeah I know that's not a lot but my links were of the November and December version updates.
#24 May 02 2011 at 7:43 AM Rating: Decent
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The Ul'dah encampment looks like a cozy rancho.

All it needs now is a chocobo stables.
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#25 May 02 2011 at 8:10 AM Rating: Decent
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wooooo yes. I dont even mind the long wait. As long as they dont add a more flashy party bonus crap hahah
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#26 May 02 2011 at 8:15 AM Rating: Good
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LateReg wrote:

I'm sorry, but adding 20 NMs, some re-skinned gear, and a few side quests without even any cutscenes doesn't make a big patch. It was only 300MB...



"Only" 300MB?

With 64MB the XI team did a heck of a lot.

That 300 MB is showing itself in the form of changing box dialogue, bizarre occurrences, and other events leading up to the changing of the ages on May 9.
#27 May 02 2011 at 8:20 AM Rating: Decent
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LateReg wrote:
XenoKrates wrote:
LateReg wrote:
A month and a half at the earliest?????? have they been doing anything at all?

He said it's going to be relatively larger than the previous patches, and these patches were pretty big.
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=118361d49c4585897065ce5c7d870ca7878fddac
So I guess I'd expect more content than in those.


I'm sorry, but adding 20 NMs, some re-skinned gear, and a few side quests without even any cutscenes doesn't make a big patch. It was only 300MB...


Yeah...and how do you know all of those 300MB is actually "implemented" in a way where players can see it?
The whole events at progress right now didn't start right after the patch, they just started recently...we didn't see all of those 300MB yet and there is prolly more to come. Just as a side-note. WoW had patches with complete new areas, a new raid dungeon plus dozens of new gear and mobs etc, quests blah blah that only had 700MB...so go figure.

300MB is a decent patch size. REALLY big patches usually have 700MB-1GB...but we're definetely not at a point where we could expect such patches in XIV(though 1.18 is prolly gonna have 500MB+).
#28 May 02 2011 at 8:20 AM Rating: Good
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Sephrick wrote:
That 300 MB is showing itself in the form of changing box dialogue, bizarre occurrences, and other events leading up to the changing of the ages on May 9.

300MB worth of text? That's gonna be a loooong read!

Don't feed Late, he's trolling again because he has nothing better to do -_-
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#29 May 02 2011 at 8:24 AM Rating: Good
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the quest hubs sound interesting, though I'm still pretty reserved about them. Because there are only 3 of them, it seems like there will be only a few quests, or just more repeatable stuff.

Glad to hear we're getting the beginnings of the battle system changes, though I'd be lying if I didn't say I was upset that its only the beginnings.

Overall I've learned to keep my reservations until I've seen them write something specific (which rarely happens), or I see the patch itself, SE is very good at making minor patches sound awesome until we see them.
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#30 May 02 2011 at 8:32 AM Rating: Good
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Hopefully they manage to deliver the promised (yeah, I'm aware of the irony in that statement -_-).
I like the new images, hope there's more nice little areas added to the existing ones and can't wait how the dungeons and companies turn out to be.

I have a feeling lots of people are waiting and are going to decide whether this game deserves further investment of their time based upon the often mentioned big battle changes.

The previous patches were ok, they did improve the game, but the fascination burned out fast. I'm sorry, but XIV is still in a terrible state for a MMO. We can only be thankful that SE is the only company involved in XIV, as they have said.

Just happy to see that something's happening, and definitely it's moving in a good direction. On the other hand it is a bit of a tug-o-war they're playing with my patience :/ Oh well, back to crafting :P
#31 May 02 2011 at 8:52 AM Rating: Good
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I have a feeling lots of people are waiting and are going to decide whether this game deserves further investment of their time based upon the often mentioned big battle changes.


That's me.
#32 May 02 2011 at 9:16 AM Rating: Good
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KujaKoF wrote:
the quest hubs sound interesting, though I'm still pretty reserved about them. Because there are only 3 of them, it seems like there will be only a few quests, or just more repeatable stuff.


It's only 3 screenshots. Doesn't mean there won't be more of them.
My guess is there'll be 1-2 per aetherite camp in Thalanan, La Noscea and The Black Shroud. At least for the R10, R20 and R30 ones for now.

Quote:
Just as an aside, you'll notice that there's an extra menu button next to the original four HUD buttons in the bottom right corner...though what it's for, will have to wait and see. Pretty happy about what's coming though.

I'd say that's something avaliable on the test servers or for developers only.
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#33 May 02 2011 at 9:41 AM Rating: Decent
So the new Icon... I'm hoping it's quick navigation to LS or Company related stuff... although it would be nice if it was saved macro sets and gear swaps per class.... if you're gonna dream dream big right?!

As to these places, I'm thinking Outposts were in XI... though it'd have to be more as Aetherytes already fill that function even though not many people camp open world mobs >.<

Edited, May 2nd 2011 3:43pm by PerrinofSylph
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#34 May 02 2011 at 10:24 AM Rating: Default
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Why did May get cheated out of a patch? All the other months got patches but not May...

I still do not believe that this game has 150 developers, as someone said.
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#35 May 02 2011 at 10:29 AM Rating: Decent
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insanekangaroo wrote:
Why did May get cheated out of a patch? All the other months got patches but not May...

I still do not believe that this game has 150 developers, as someone said.


I don't believe the 200+ designers I see on offline titles as well that takes more than a year to complete. It's funny how time works when a project is fairly large, isn't it?
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#36 May 02 2011 at 10:30 AM Rating: Good
insanekangaroo wrote:
Why did May get cheated out of a patch? All the other months got patches but not May...


Because Mothers Day is in May, and you should spend some time with a mother to celebrate... unless you're from a country that had Mothers day last month or a different month or doesn't appreciate mothers with a boost to Hallmarks portfolio.

Then there's Memorial Day (US and Japan only for May?), some Dragon festival thing in Japan (c'mon you know Dragons are more important than XIV development)... um and maybe a few other holidays I dunno.
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#37 May 02 2011 at 10:32 AM Rating: Decent
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LateReg wrote:
I'm sorry, but adding 20 NMs, some re-skinned gear, and a few side quests without even any cutscenes doesn't make a big patch. It was only 300MB...


I'll go out on a proverbial limb here and say that, just maybe, the devs don't start from scratch every month, beginning anew and releasing everything they have with each succeeding patch. It is possible that they have ongoing work as well, and that each patch does not necessarily represent the entirety of all work that has come before its release... unless you don't think it's possible that some things take more than a month to develop.
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#38 May 02 2011 at 12:59 PM Rating: Default
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KaneKitty wrote:
LateReg wrote:
I'm sorry, but adding 20 NMs, some re-skinned gear, and a few side quests without even any cutscenes doesn't make a big patch. It was only 300MB...


I'll go out on a proverbial limb here and say that, just maybe, the devs don't start from scratch every month, beginning anew and releasing everything they have with each succeeding patch. It is possible that they have ongoing work as well, and that each patch does not necessarily represent the entirety of all work that has come before its release... unless you don't think it's possible that some things take more than a month to develop.


Sure, more than a month. They've had about 7. Game really isn't much better than launch. What leads you to believe there are hidden treasures in the last few patches we got, that they just haven't decided to unlock? Their track record doesn't give me any reason to believe that there are.
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#39 May 02 2011 at 1:05 PM Rating: Good
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PerrinofSylph, ****** Superhero wrote:
insanekangaroo wrote:
Why did May get cheated out of a patch? All the other months got patches but not May...


Because Mothers Day is in May, and you should spend some time with a mother to celebrate... unless you're from a country that had Mothers day last month or a different month or doesn't appreciate mothers with a boost to Hallmarks portfolio.

Then there's Memorial Day (US and Japan only for May?), some Dragon festival thing in Japan (c'mon you know Dragons are more important than XIV development)... um and maybe a few other holidays I dunno.



that's right! respect those dragons! otherwise they'll burn your villages, give you 10 years of drought, flood your coastal lands, and tear the earth asunder >.>, i think i got it all.
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#40 May 02 2011 at 1:15 PM Rating: Good
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RidingBean wrote:
KujaKoF wrote:
the quest hubs sound interesting, though I'm still pretty reserved about them. Because there are only 3 of them, it seems like there will be only a few quests, or just more repeatable stuff.


It's only 3 screenshots. Doesn't mean there won't be more of them.
My guess is there'll be 1-2 per aetherite camp in Thalanan, La Noscea and The Black Shroud. At least for the R10, R20 and R30 ones for now.

Quote:
Just as an aside, you'll notice that there's an extra menu button next to the original four HUD buttons in the bottom right corner...though what it's for, will have to wait and see. Pretty happy about what's coming though.

I'd say that's something avaliable on the test servers or for developers only.



No you're right, they didn't say those were going to be the only ones ever, but this quote leads me to believe thats all we're getting right now. they say those encampments will service their cities region. If it works out and they make more great, but I've already said, I judge the game on whats been released, and not when they say they are looking into or working on. Promises of whats coming doesn't make my experience any better.

Quote:
From top to bottom, those are encampments in the Ul’dah, Limsa Lominsa, and Gridania regions. In this way, we’re going to gradually increase the number of public areas with quest hubs. We also have some beast tribe versions in the works, but it’s looking like those will have to wait until 1.19.


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#41 May 02 2011 at 1:18 PM Rating: Good
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I hate to be the downer in this thread.. but seriously-

Quote:
Letter from the Producer, IX (05/02/2011)



1.18 will still go live sometime in mid-June at the earliest.


Mid-June.. at the earliest is key here.... that is just about 1.5-2 months away.... thats the next patch... meaning that its unlikely that we get anything (companies etc) content untill then....


Quote:
1.18 will see the start of our reworking of the battle system, as we bring in some changes to that area.


So they're starting to make battle system changes... Will these be significant or just the "start" of something....Who knows...? More ambiguity....

Quote:
Come mid-May, the vanguards of the Grand Companies will be the first to brave Eorzea’s newly discovered dungeons. Their preliminary reports will be made available on the Grand Companies page on the Lodestone, so be sure to check it out!


Allright! some company action!! Oh.. wait... their preliminary reports? so.... you're psyching us up for a lore post? Again with the carrot on the stick....

Companies STILL serve 0 purpose, and we don't even know what they are.... something is really starting to tell me that they have long abandoned the idea of companies being any sort of 'unique' feature.. and I really am starting to wonder if they simply will be a plot moving element....
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#42 May 02 2011 at 1:22 PM Rating: Excellent
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LateReg wrote:
KaneKitty wrote:
LateReg wrote:
I'm sorry, but adding 20 NMs, some re-skinned gear, and a few side quests without even any cutscenes doesn't make a big patch. It was only 300MB...


I'll go out on a proverbial limb here and say that, just maybe, the devs don't start from scratch every month, beginning anew and releasing everything they have with each succeeding patch. It is possible that they have ongoing work as well, and that each patch does not necessarily represent the entirety of all work that has come before its release... unless you don't think it's possible that some things take more than a month to develop.


Sure, more than a month. They've had about 7. Game really isn't much better than launch. What leads you to believe there are hidden treasures in the last few patches we got, that they just haven't decided to unlock? Their track record doesn't give me any reason to believe that there are.


I agree it is ludicrous to assume that all of their efforts in every patch will be completely groundbreaking to the players.

Yoshi-P himself said this in Letter from the Producer, III:

We are also in the process of putting together a new workflow to handle the development of new quests and sidequests. Though we will begin releasing these in the next patch, it will be difficult to release a large number of them at once. It is certainly possible to continue developing quests until we reach a target number, and then release them simultaneously, but this would slow the rate at which this new content would become available. I prefer to release fewer quests regularly as part of the monthly patches instead. This may give the impression of less content per patch, but I'd like to try it this way for a span of about two months or so and see how it goes. At the same time, we'll gradually be implementing system-side changes related to quests as well, aimed at improving user-friendliness.

After completely rebuilding the team and then collecting the information he needed to begin to make changes to the game. Yoshi-P has made remarkable changes. The market wards, side quests, changes to behest, changes to SP and XP algorithms, addition of NMs and more.

At the beginning of March in Letter from the Producer, V he said this:

So, what did you think of the second Players' Poll results? I really can't thank you enough for all of the valuable opinions. The data has really helped us map out the direction in which to take the battle system from here. All that's left to do is to finalize the specs and start writing the code. But after-the-fact adjustments and reworkings being what they are, it simply isn't possibly to fit everything that needs to be done in a single monthly patch. And so we're planning to release every big change over the course of two smaller-size updates. You'll be able to start seeing the changes to the battle system come spring, so please be patient just a bit longer!

My next letter will be sometime after the Game Developers Conference, when I'm back on Japanese soil. Patch 1.16 will be live by then, and I'm planning on diving into the topic of in-game and companies! All of the system-side preparations have been made, and it's almost time for Eorzea's radical transformation to begin!


Oh wait, then an earthquake hit.

Making the types of changes to an existing world full of players is not something done in a day or even 6 months. Let's not forget a management change and time to collect feedback from players regarding how to change the game.

FYI - Yoshi also announced new gear but admitted that it would take time to model. So go ahead and ***** about gear and NMs. He has been giving us carrots to keep the player base involved while they make the changes that are going to bring people back and attract new ones. I would much rather see battle system changes and engaging instanced content to your NMs and gear.
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#43 May 02 2011 at 1:47 PM Rating: Default
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There haven't been any "remarkable" changes, unless you're implying that putting stuff in that could've been in at launch is "remarkable".

So, with the 4 months he's had, we got what exactly? I can barely remember what's changed. A couple things in the wards, like a search function. woot? some gear that's been in the .dats forever? non-unique, low ranked NMs? and sweet sidequests that are such a joy to do.

Edited, May 2nd 2011 3:47pm by LateReg
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#44 May 02 2011 at 1:50 PM Rating: Decent
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Quote:
FYI - Yoshi also announced new gear but admitted that it would take time to model.


just fyi, you cant believe every detail the developers talk about in the actual development of the game.

the developers said one thing that takes alot of time is having to create the model for each race. well thats funny because not every race has their own model of equipment, unlike FFXI, FFXIV races share alot of equipment models, elezens and hyures use the exact same model file for CON robes. the system literally just resizes it automatically, similar to how it resizes itself to the size of that race chosen by the player. so SE will essentially only make 3 or 4 of each new equipment model that supposedly takes so much time.

and as far as FFXIV models go, they use a texture to automatically create the illusion of depth by adding a fake shadow where the mesh would otherwise be raised. it doesnt take a special program to do this either, you yourselves can go into the file and edit that depth-texture however you want and the depth will be there.
the models themselves are not ahead of their time for a modern MMO and its already been discussed that this game doesnt exactly use the best lighting techniques, so i just dont see know how or why it could take so much time to make these models. I know the textures couldnt take much time create seeing as how fabric patterns are almost non existant and the game uses a color coded system to hue the base model automatically.

another thing to note is that alot of the time, motion captured images are saved per base model and edited down from there. a short robe model will be pasted on top of a long robe motion capture image, and since this game uses a physics engine aswell they shouldnt need to record any real new animations for the new equipment.

my two pennies.




Edited, May 2nd 2011 4:12pm by pixelpop
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#45 May 02 2011 at 2:51 PM Rating: Good
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Just so you know, 1.17a had a hidden cutscene inside and other stuff in the dats, so these patches HAVE hidden content. Isn't really text and nm

Edited, May 2nd 2011 4:52pm by Minamimoto
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#46 May 02 2011 at 3:08 PM Rating: Good
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Minamimoto wrote:
Just so you know, 1.17a had a hidden cutscene inside and other stuff in the dats, so these patches HAVE hidden content. Isn't really text and nm

Edited, May 2nd 2011 4:52pm by Minamimoto

theres also a youtube video of some newly added spell animations, absorb II spells and a thunder III are what i saw.
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#47 May 02 2011 at 3:13 PM Rating: Decent
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Minamimoto wrote:
Just so you know, 1.17a had a hidden cutscene inside and other stuff in the dats, so these patches HAVE hidden content. Isn't really text and nm

Edited, May 2nd 2011 4:52pm by Minamimoto


pixelpop wrote:
Minamimoto wrote:
Just so you know, 1.17a had a hidden cutscene inside and other stuff in the dats, so these patches HAVE hidden content. Isn't really text and nm

Edited, May 2nd 2011 4:52pm by Minamimoto

theres also a youtube video of some newly added spell animations, absorb II spells and a thunder III are what i saw.

links?
#48 May 02 2011 at 3:28 PM Rating: Good
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XenoKrates wrote:
Minamimoto wrote:
Just so you know, 1.17a had a hidden cutscene inside and other stuff in the dats, so these patches HAVE hidden content. Isn't really text and nm

Edited, May 2nd 2011 4:52pm by Minamimoto


pixelpop wrote:
Minamimoto wrote:
Just so you know, 1.17a had a hidden cutscene inside and other stuff in the dats, so these patches HAVE hidden content. Isn't really text and nm

Edited, May 2nd 2011 4:52pm by Minamimoto

theres also a youtube video of some newly added spell animations, absorb II spells and a thunder III are what i saw.

links?

http://www.youtube.com/watch?v=napZ8MATXBE&hd=1

idk, they say their unreleased, but it looks like they are released, just not for us cuz were not high enough...

yeah nvm, someone commented on youtube exactly what i figured, they are implimented >.>

Edited, May 2nd 2011 5:30pm by pixelpop
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#49 May 02 2011 at 3:50 PM Rating: Good
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Mistress Theonehio wrote:
LateReg wrote:
A month and a half at the earliest?????? have they been doing anything at all?


Game development. If things didn't take a long time games would be released daily.


thank you for making sense!!! I'm going mad reading some of these posts and just don't care to reply
#50 May 02 2011 at 3:53 PM Rating: Decent
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I'm ready to try the R30 dungon and i need to actually start leveling my pug again so maybe I can try the R50 dungon too.
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#51 May 02 2011 at 5:13 PM Rating: Decent
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I was looking forward to a E3 supprise but after reading the letter,
not so mush. O well i suppose it is what it is.
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