The targeting system was also perfected. Once a lightning rod of frustration among players, the targeting system of FFXIV is now virtually identical to that of FFXI, as long as you use targeting mode A.
Have I missed something? Did I fall asleep for twenty years like Rip Van Winkle? You continue to be optimisic, great, but c'mon haha.
Nice spot Coyohma, you beat me to the punch. I cringed when I read that...."perfected"......really? Smashington is going to lose it; iirc targeting system is @ the top of his sh*t list.
I liked FFXIV a lot more before it came out.
Hilarious. Rate up. You sir, are a DELIGHT!
The required time for crafting is reminiscent of FFXI...which I very much enjoyed.
To each his own, but IMO absolutely everything in XIV takes too long. If I have 30 minutes to game, I can jump online in some MMO's and complete some quick quests, close some Rifts, fight off NPC invasions, run a daily dungeon, participate in some quick PvP, etc., all yielding some meaningful substantive / tangible reward.
In FFXIV if I only have 30 minutes to kill, I have time to sort my inventory, navigate some in-game menus, visit the leve counter, and run from Uldah to Camp Horizon. You might
have time to solo a couple of leves or run a behest and earn a de minimis
amount of SP for your efforts (relative to the 1,800,000 SP you need to reach cap on any job) and if there's any travel required to pick up mats or turn in the leve, I hope you have tons of anima.
I understand if SE leaves the brutal leveling curve in place to slow our progress while they work on content, but if this kind of leveling curve persists into the future of the game, I think SE is going to deter a lot of subscribers. The new "on-demand" generation of gamers (e.g. I need shiny's now!)
, and the recent explosion of "casual" gamers (e.g. Facebook games, iPhone games, Bejewled, etc.)
has had a profound impact on the gaming industry for better and
Certain archaic MMO mechanics died off for a reason and should be left in 2003. There's a fine line between putting out a truly unique original product and blatantly ignoring what your end-user actually wants / needs. The MMO industry has trended away from sh*tty time sinks and grinds because most
gamers don't want that anymore. That's why they are called trends. While I applaud SE's bravado in re-introducing dated gameplay mechanics (namely, a horrible long grind to cap), I sincerely hope that the gamble pays off.