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Crafting...... Jesus Christ!Follow

#1 May 05 2011 at 8:07 AM Rating: Good
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OK before this rant I want to make it clear that I believe crafting should be ridiculous in some form, otherwise everyone and their 4 year old will have every craft at max level. Additionally, I have put in quite a few levels of crafting to justify posting with some experience and not some noob at level 5 of all crafts, and I dont cheap out on crafting gear.

1) Every time this unstable element crap is presented I want to take a screwdriver to my eyeballs. It wouldnt be so bad except it happens on 90% of each synth..... whether you are 5 levels above or below the craft you are attempting.

2) Why do you even have rapid synthesis option? Is it for people to hit it by accident so they fail? again even if you are 10 levels above the craft item it is probably the most retarded action you can use.

3) Taking too long to synth one craft? well I wont even go further into the mini-game because I know this has been talked about to death.

4) HQ items..... enough said. But I should be able to craft HQ items when I am 25 levels above the item crafted.

5) Lets take a look at abilities like Grandmastery..... absolutely stupid to even put this in..... 50% of the time it doesnt even work, and when it does I would say 30% of the time, even when stacked with Makers Muse does this ability even work.

Square Enix has had a long reputation for having a sense of humor when it comes to these games, like having a level 70 mob in a level 5 area, just for the fun of it, but lets be honest when crafting consists of 50% or more of the jobs and content in this game,
why are you telling people straight up that crafting is an absolute nightmare.....

Also you people botting crafting may want to start being a little more tactical... I mean wow, its not like you are being obvious about it or anything.... and when SE starts actually giving a crap about botters and RMT, you people will be in for a surprise.

Edited, May 5th 2011 1:58pm by Darqflame
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#2 May 05 2011 at 8:54 AM Rating: Good
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Um, I haven't been doing crafting long but it really does seem that you haven't grasped it's basics.

I am level 15 Alchemy and getting easy HQ's from items above my level, as I have taken a lot of time to study the craft. The system is very intuitive and once you work out the subtleties, it's easy to control what you make.

I think you might have gotten a little too over excited without actually reading up on the crafting world.
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#3 May 05 2011 at 8:59 AM Rating: Decent
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Novak0877 wrote:
OK before this rant I want to make it clear that I believe crafting should be ridiculous in some form, otherwise everyone and their 4 year old will have every craft at max level. Additionally, I have put in quite a few levels of crafting to justify posting with some experience and not some noob at level 5 of all crafts, and I dont cheap out on crafting gear.

1) Every time this unstable element crap is presented I want to take a screwdriver to my eyeballs. It wouldnt be so bad except it happens on 90% of each synth..... whether you are 5 levels above or below the craft you are attempting.

2) Why do you even have rapid synthesis option? Is it for people to hit it by accident so they fail? again even if you are 10 levels above the craft item it is probably the most retarded action you can use.

3) Taking too long to synth one craft? well I wont even go further into the mini-game because I know this has been talked about to death.

4) HQ items..... enough said. But I should be able to craft HQ items when I am 25 levels above the item crafted.

5) Lets take a look at abilities like Grandmastery..... absolutely stupid to even put this in..... 50% of the time it doesnt even work, and when it does I would say 30% of the time, even when stacked with Makers Muse does this ability even work.

Square Enix has had a long reputation for having a sense of humor when it comes to these games, like having a level 70 mob in a level 5 area, just for the fun of it, but lets be honest when crafting consists of 50% or more of the jobs and content in this game,
why are you telling people straight up that crafting is an absolute nightmare.....

Also you people botting crafting may want to start being a little more tactical... I mean wow, its not like you are being obvious about it or anything.... and when SE starts actually giving a crap about botters and RMT, you people will be in for a surprise.


1) Get more control, Even grinding on a synth r50 at r43+ i didn't get that many destablising orbs, 50% maybe.
2) I break crystals into shards (supposed to be a r12 synth) since I got to r20 on Hasty Hands alone, once again you might not have enough control.
3) Hasty Hands takes you a couple secs to craft and standard about a minute and a half if you pay atention... not an issue imo
4)I disagree with your statement, iy should be mostly dependant on Quality of the item/synth, not on rank but should be more consistant so we know what to do.
5)For each ability that doesnt work or you dont find usefull there are another 3+ which are usefull, get some more ranks and discover them.
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#4 May 05 2011 at 9:16 AM Rating: Good
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Also rapid synth does have a high fail rate, but on success, it fills up your progress bar by a very long way, so the risk you take for rushing is higher.
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#5 May 05 2011 at 9:33 AM Rating: Excellent
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At 10 ranks above the required one Hasty Hands shoulf have a success rate of over 85%.

also, if you are interested in other people's experience or approach to crafting and it's abilities I have done a couple threads which I think are usefull.

Crafting 101
Godsent abilities
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#6 May 05 2011 at 9:58 AM Rating: Excellent
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Chaotic happens most frequently with:

1. improper ranked tool
2. recipe over your current rank (this does not mean "hey i'm rank 20 and my leve is rank 20 so I should be 100% success FAIL-> leve's at rank 20 could be up to rank 24)
3. missing skill books
4. missing proper guild support if when you start the synth it says this synthesis would benefit from advanced support, then in most cases unless your way over the recipe rank you are going to get unstable

To the HQ statement, I have crafted thousands of HQ'd items. Some things HQ easy some are very VERY hard to HQ. I am certain there is a scale on the ease of HQ'ing.

Try HQ'ing underwear and you will understand fast, where another synth Banneret Lances HQ's very easily with proper quality, over 50% from the 30+ synths I've done so far. VS doing the undies I am maybe 5/100 with many of them using +3 mats. If your 25 lvl's over the rank of a synth its still alot of work to HQ but its just a % game find the mats and do enough synths and you will get the HQ you want.

Edited, May 5th 2011 12:03pm by aj7418
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#7 May 05 2011 at 10:46 AM Rating: Good
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Are you one of those nakie crafters?

Crafting is really random. I botched an easy synthesis.
But I also made an HQ black Pearl ring. Go figure.

Edited, May 5th 2011 12:48pm by Shaggyneo
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#8 May 05 2011 at 11:36 AM Rating: Good
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Novak0877 wrote:
Grandmastery..... absolutely stupid to even put this in..... 50% of the time it doesnt even work, and when it does I would say 30% of the time, even when stacked with Makers Muse does this ability even work.


"50% of the time, it doesn't work... but when it does work, it works 30% of the time!"

I think your grasp of statistics is about as developed as your grasp of the crafting system, I'm afraid. XD
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#9 May 05 2011 at 11:57 AM Rating: Good
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I think 50% of the time he is saying it actually "activates" and then 30% of the time it will actually cause a successful synth?

Anyways, I'm surprised people are mindlessly supporting crafting.. it does suck...

and to be honest a lot of what he is saying I can sympathize with...

Rapid Synthing is stupid.... at BEST you get 30% progress..... but at the risk of failing and gaining nothing..... you're better off spamming "Standard" since you'll get your 20%, and less likely to fail... also who wants to scroll through things when you can just keep hitting enter constantly?

HQ'ing can also be extremely frustrating as well.... the stats on the gear make minimal difference... and its mindblowing that a R15 synth at like 400 Quality won't HQ... especially when you're trying to HQ mats...

The "unstability".. well.. thats probably because you dont have the trainings, buff or right rank of tool....
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#10 May 05 2011 at 12:49 PM Rating: Good
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I just want a stronger link between quality and HQ... I was honestly HQing more on crystal synths (from fish) with hasty hand than I was while using quality boosting skills and aiming for the highest quality possible. That's bogus.

If someone puts in the time and effort to boost quality to the max, they should be rewarded with more HQ results. Period.

The weak link between quality and results (particularly on materials synths where there is no touch up option) is incredibly frustrating. At the very least they could allow touch ups on mats to give a higher chance of a HQ.
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#11 May 05 2011 at 1:03 PM Rating: Good
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Quote:
"50% of the time, it doesn't work... but when it does work, it works 30% of the time!"

I think your grasp of statistics is about as developed as your grasp of the crafting system, I'm afraid. XD


Yes I am saying that if it actually does fire at 50% of the time, it is still only about a 30% chance of success, which without doing the exact math you have about a 15% chance Grandmastery working..... and its a one shot ability.

I do actually have a grasp on crafting..... lets face it getting a +1 gear item or weapon isnt very hard, even if you are leveling off them. +2 and +3 on the other hand.... or any HQ items that arent gear like +1 lumber, +1 nuggets, or even getting 16 item return instead of 12, well thats another thing. I did 9 crafts at level 38 carpenter using walnut logs all +2 and +3, used both off hand and main hand which is a +1 level 37 tool, used nothing but bold synth reached over 500 quality with between 90-120 durability and could not HQ an item that is 20 levels under me...... yet skilling up with GS at level 22 on a level 29 synth I HQ at 15% with 10-30 quality and 30ish durability....

If your best craft level is 15 you really shouldnt be posting anything on how people dont have a grasp btw....

I use hasty hands all the time for low level crap, and I get a better HQ rate out of that then I do when I actually try to HQ items.... but you cant really use it to skill up.

I am not saying there isnt useful abilities out there, I am saying why put a stupid useless one that costs so much AP if it is absolutely garbage.

I have multiple training books on each craft, use the proper tools and gear and ALWAYS advance synth. As I said I am not new to crafting, it just gives me an aneurysm with the retarted process you need to go through to advance.
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#12 May 05 2011 at 1:21 PM Rating: Excellent
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If you think crafting Jesus Christ is hard, try Jesus Christ +3.
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#13 May 05 2011 at 1:26 PM Rating: Decent
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Novak0877 wrote:


I use hasty hands all the time for low level crap, and I get a better HQ rate out of that then I do when I actually try to HQ items.... but you cant really use it to skill up.



yesh sirree
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#14 May 05 2011 at 1:54 PM Rating: Good
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Hugus wrote:
1) Get more control, Even grinding on a synth r50 at r43+ i didn't get that many destablising orbs, 50% maybe.


Is this true??? Does control reduce the risk of getting an unstable element? I thought SE said that control only reduces the risk of sparking. I don't remember where they said it though, but it was a while ago so it might have been changed, or I could be remembering wrong.

Edited, May 5th 2011 2:55pm by Leane
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#15 May 05 2011 at 2:28 PM Rating: Good
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Yes control has been talked about to death, the problem is too many people make their own assumptions.

Lets be honest here before getting too in depth with semantics... a game is a game, and it is supposed to be fun, crafting isnt fun at all, there is no one here that can argue otherwise, and lets be more clear, if you have multiple crafts at 50 then it is a safe bet that you are botting, because no one would get these crafts to those levels without literally killing their family and neighborhood afterwards, because you would be insane.

Crafting can be fun, and right now it isnt..... and crafting is too high a priority in this game to be the disaster it is now.
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#16 May 05 2011 at 2:38 PM Rating: Decent
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Novak0877 wrote:
Yes control has been talked about to death, the problem is too many people make their own assumptions.

Lets be honest here before getting too in depth with semantics... a game is a game, and it is supposed to be fun, crafting isnt fun at all, there is no one here that can argue otherwise, and lets be more clear, if you have multiple crafts at 50 then it is a safe bet that you are botting, because no one would get these crafts to those levels without literally killing their family and neighborhood afterwards, because you would be insane.

Crafting can be fun, and right now it isnt..... and crafting is too high a priority in this game to be the disaster it is now.


Oh no here comes the guys with 10+ 50s to tell you how they are 100% legit and can do it easy because they are disabled or work from home or they have a 160 IQ some other reason.
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#17 May 05 2011 at 4:57 PM Rating: Good
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Leane wrote:
Hugus wrote:
1) Get more control, Even grinding on a synth r50 at r43+ i didn't get that many destablising orbs, 50% maybe.


Is this true??? Does control reduce the risk of getting an unstable element? I thought SE said that control only reduces the risk of sparking. I don't remember where they said it though, but it was a while ago so it might have been changed, or I could be remembering wrong.

Edited, May 5th 2011 2:55pm by Leane


Yeah the dev post said it controls sparking... I don't know if it does more but dev post did not say it reduces unstable orbs.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#18 May 05 2011 at 4:58 PM Rating: Good
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ask the devs wrote:
Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.

All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions.

Q. There are sparks flying out of my synthesis. What is going on?
A. The phenomenon known as "aetherial sparking" indicates strain on the synthesis materials. When your synthesis emits aetherial sparks, you will suffer the following repercussions:
Reduced chances of success
Increased durability consumption from excessive element destabilization
Increased durability consumption during Touch Up
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#19 May 05 2011 at 5:52 PM Rating: Good
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MaverickBG wrote:
Rapid Synthing is stupid.... at BEST you get 30% progress..... but at the risk of failing and gaining nothing..... you're better off spamming "Standard" since you'll get your 20%, and less likely to fail... also who wants to scroll through things when you can just keep hitting enter constantly?


Perfection + Rapid = 22-30% Progress 0 Durability loss 99.99% success (I've only ever failed with Perfection once).

I don't know what's that about people spamming Standard, I've got Assemble, Pride of Labour and Perfection, together they can give me instant 90% Progress on any synth with a reasonable success rate. Yep, I stopped working on craft mainly because there's no point in capping it yet, and the SP later on is ridiculously low because highest recipe rank is also 50, you don't get the high bonus SP like DoW/DoM.
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#20 May 06 2011 at 5:36 AM Rating: Good
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Olorinus the Vile wrote:
ask the devs wrote:
Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.

All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions.

Q. There are sparks flying out of my synthesis. What is going on?
A. The phenomenon known as "aetherial sparking" indicates strain on the synthesis materials. When your synthesis emits aetherial sparks, you will suffer the following repercussions:
Reduced chances of success
Increased durability consumption from excessive element destabilization
Increased durability consumption during Touch Up


Olorinus pulled the right one...

I just dont see actual sparking for so long, did yesterday for the first time in months, that I just assumed you were talking about distabilizations, sorry.
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#21 May 06 2011 at 5:37 AM Rating: Excellent
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I thought this was a CRP leveling guide from the title....
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#22 May 06 2011 at 5:52 AM Rating: Decent
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Novak, I really think you are playing the wrong game. Your rage and anger at this is reminiscent of a WoW player who just had an epic ninja looted.

My crafting level may not match yours, but I am in a full set of +1 - +3 crafting gear, and have literally studied it while at work, and have dedicated time each day to testing it out. I have found ways to control instability, ways to increase quality and success, and seen the differences when using higher ranked tools.

Personally I find the crafting system excellent, and great fun. I am actually crafting more than levelling right now, as I enjoy it so much.

A player with your rage issues would not last long in an FF MMo, im surprised you are still here, maybe go try Rift or WoW, as they might be more up to your speed.

Also please stop telling us we hate something when we don't. Everyone has their own opinions, and not everyone bends to your regime.

Edited, May 6th 2011 7:56am by clarkeyboy
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#23 May 06 2011 at 6:47 AM Rating: Good
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Perhaps I should go read crafting theory 101 and all the other forum posts but I haven't yet so take this for what it is worth. I'm looking for someone to correct me that knows more.

I have observed that there is a link between durability and quality to achieve HQ synthesis. If you run your durability down toward 0 to raise quality your chances of HQ actually decrease. I was making cotton cloth when I noticed this which is not a finished good just a material. It sounds like it is different depending on the item.

Elemental resistance from equipment and items helps prevent destabilization.

Is this correct?
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#24 May 06 2011 at 6:54 AM Rating: Decent
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I wouldnt belive this from personal experience. I have HQd a Quality 19 Durability 24 synth while grinding.

What you might be confusing is that on finished Items people get to Touch Up the synth before it actually is over, because of this we try to get as high Quality as possible keeping as much durability as possible so we can have as many touch ups as possible.
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#25 May 06 2011 at 7:39 AM Rating: Excellent
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Olorinus the Vile wrote:
I just want a stronger link between quality and HQ... I was honestly HQing more on crystal synths (from fish) with hasty hand than I was while using quality boosting skills and aiming for the highest quality possible. That's bogus.

I can not tell you how many times I've finished a brass nugget synth with 500-600+ quality, only to never get better than +1 results. Yet I hear how people have gotten a bunch of +2 and +3s with hundreds of less quality. I don't even bother trying anymore, it's incredibly frustrating after so many attempts.

Edit - I've also tried a lot finishing with as much durability as possible, as well as finishing with a balance of durability and quality.. Nothing will work, it's a total crapshoot.

Edited, May 6th 2011 9:46am by Coyohma
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#26 May 06 2011 at 8:14 AM Rating: Good
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Wolfhowlhk wrote:
I thought this was a CRP leveling guide from the title....


nice...

Perma ReRaise...
Weakness to Spear damage...
Bonus to Carpentry...

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#27 May 07 2011 at 4:17 PM Rating: Decent
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I dont have rage..... it is rapidly annoying to craft however, and its not fun and it should be. If anyone thinks that crafting 1000+ times to gain a level with no changes (except for when the element will become unstable during the process) is fun, then you sir are likely in a career that monkeys will soon be doing.
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#28 May 07 2011 at 5:59 PM Rating: Good
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Catrim wrote:
Wolfhowlhk wrote:
I thought this was a CRP leveling guide from the title....


nice...

Perma ReRaise...
Weakness to Spear damage...
Bonus to Carpentry...


The only problem is that the re-Raise has a 72-hour cooldown, making it useful only in a few, isolated situations. :\
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#29 May 08 2011 at 1:35 AM Rating: Decent
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Standard crafting should be very accesible, and have very high success rates to be fun for people who just want to dabble in crafting.
For the highest quality crafts, they should be more difficult to get mats for and have low success rates.
If crafting becomes to easy on the high end, then no one regardless of time vs reward is special.

It's all a matter or preference really. Do you only see crafting as something you dislike but have to do?
Or do you craft for the joy of it? If you answered yes to the first option. Then nothing they do will make you happy without dumbing down the experience for players who really want a deep crafting system that rewards them for their dedication.

Casual= Standard maybe +1easy like butter
Semi Casual= +2 more difficulty
Hardcore= +3 poke your eyeball with screwdriver hard

If there is no difference between the three then SE should just remove the high qualities?
#30 May 08 2011 at 6:40 AM Rating: Default
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Best response to this post was from the level 15 Alchemy person. LOL
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#31 May 08 2011 at 12:16 PM Rating: Excellent
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Novak0877 wrote:
I dont have rage..... it is rapidly annoying to craft however, and its not fun and it should be. If anyone thinks that crafting 1000+ times to gain a level with no changes (except for when the element will become unstable during the process) is fun, then you sir are likely in a career that monkeys will soon be doing.

This just in: local man believes that anyone not sharing his opinions must be dumber than him. More irony at 11.
#32 May 08 2011 at 5:47 PM Rating: Excellent
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clarkeyboy wrote:
Novak, I really think you are playing the wrong game. Your rage and anger at this is reminiscent of a WoW player who just had an epic ninja looted.

My crafting level may not match yours, but I am in a full set of +1 - +3 crafting gear, and have literally studied it while at work, and have dedicated time each day to testing it out. I have found ways to control instability, ways to increase quality and success, and seen the differences when using higher ranked tools.

Personally I find the crafting system excellent, and great fun. I am actually crafting more than levelling right now, as I enjoy it so much.

A player with your rage issues would not last long in an FF MMo, im surprised you are still here, maybe go try Rift or WoW, as they might be more up to your speed.


All I know is that WoW crafting, for me at least, took three minutes of buying materials from the AH and then five minutes of going AFK while my, um, "toon" leveled himself up some fifty or sixty levels. This was when I was around level 55; most people in my guild wondered why I bothered, as they tended not to touch a craft until they were just about at the cap, at which point they had a surplus of thousands of gold and could gain hundreds of levels, almost reaching the crafting cap from level 0, in little more than an hour or two. XD

There's hardcore and there's casual... but I don't even know what to call systems like that; hyper-casual, maybe? o_O

To each their own, of course... I see how such things are helpful for those with around a single spare hour per week, I just wished that there was something - anything - truly difficult for me to aspire to reach. But I was playing the wrong game, certainly.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

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#33 May 08 2011 at 9:51 PM Rating: Decent
Figured I would pop in and contribute my 2 gil.

Elemental destabilization is bugged. That is the only way I can describe it. SE once mentioned that only an element related to the synthesis being performed can go unstable (as very well this should be the rule)...however I have experienced every element having gone unstable on pretty much any synth that I have sat down and done a hundred times or more.

HQing is bugged. Again, the only way I can describe it. I -consistently- HQ at a much higher rate (including getting a better HQ (HQ2,HQ3) when I am skilling up on a synthesis, vs. 20 Ranks later when I am -actually trying- to HQ.

For the most part, everything else seems to work as intended, with the exception of a few crafting abilities. Personally, I believe it is a algorithm issue, with a improperly modified variable being passed causing an unpleasant result.

Previously, I believed that they were putting off looking over the crafting system bugs in lieu of the more "important" battle system changes, but after describing the FFXIV team dynamics, I am wondering where the patches are for the crafting system. If it has it's own team why is crafting being overlooked when there are obvious flaws?

Not really sure what the answer is really, but I seriously doubt we will see a fix any time soon. I hope they get around to this problem before long though, as crafting is my main focus, and I get irritated at it enough to put FFXIV aside for weeks at a time after I get to my limit of patience.

Hope this lil' tidbit of insight of my personal experiences with crafting help with this discussion.
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#34 May 08 2011 at 10:23 PM Rating: Excellent
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Yeah, I think you've nailed what is "bugged" with crafting. I mean, when I am breaking wind crystals HOW THE HECK CAN I GET AN UNSTABLE FIRE ORB? FROM WHAT??!?!?

Also it just gets too repetitious. I used to watch whole seasons of TV while crafting.
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#35 May 09 2011 at 8:54 PM Rating: Good
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Amen to that. I tried as hard as I could to enjoy crafting. I understand that the WoW model isn't what the designers of this game were going for. However, I can't fathom on what planet people get enjoyment from selecting one of three (or occasionally four) options from a text box over-and over-and over again. For goodness's sake, at least you can look at scenery for the adventuring grind. Such a disappointment, and one of the reasons I left the game.

Hence, I know my opinion is worthless. I will say, though, that if the crafting minigame ever approaches what Everquest II has, I'd be willing to come back.
#37 May 10 2011 at 12:24 AM Rating: Excellent
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I'll admit crafting can be a little dull, especially grinding endless leves to save yourself a fortune in materials. That said, im glad that they went for a more interesting approach to crafting for FFXIV. In FFXI we had no control over what was going to happen beyond ensuring our skill levels were up to scratch. Arguably 'compass crafting' gave us some minor assistance, but all the same you could still fail a synthesis 40 levels below you. Skill points were given only randomly, so even if you succeeded in crafting a ton of higher level items, there was no guarantee you would rank up. At higher ranks, you'd need to practically flood the market with your product to get even a 0.1 increase! No surprise many just NPC'd their less sought after wares. Depressingly true.

While not perfect, at least FFXIV tries to address some of those problems. The biggest one is the levelling. Now we get SP regardless of how badly a synthesis goes. This means with every synthesis we're approaching our next rank as opposed to FFXI's system of hoping for the best. More control over synthesis also means more chance for success, arguably.

If they improve anything it should be to give a clear indication of how quality and durability factor into the end result. Or, better still, improve the system so there is a way to ensure we get high quality goods if our skills are up to the task.
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#38 May 10 2011 at 7:37 AM Rating: Decent
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Prandiol wrote:
Amen to that. I tried as hard as I could to enjoy crafting. I understand that the WoW model isn't what the designers of this game were going for. However, I can't fathom on what planet people get enjoyment from selecting one of three (or occasionally four) options from a text box over-and over-and over again. For goodness's sake, at least you can look at scenery for the adventuring grind. Such a disappointment, and one of the reasons I left the game.

Hence, I know my opinion is worthless. I will say, though, that if the crafting minigame ever approaches what Everquest II has, I'd be willing to come back.


More often than not I get to chose from 6 options and sometimes even more.
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#39 May 14 2011 at 10:46 PM Rating: Decent
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In Soviet Russia Jesus Christ..... Crafting You!
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#40 May 14 2011 at 11:37 PM Rating: Decent
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AkumaOokami wrote:
Edit. Can we keep the blasphemy to ourselves? I understand that it's a joke and it's meant for good fun, but I personally find your stabs at Jesus offensive. The forum moderators might not be offended by it, but they should realize that it is offensive to some. I don't believe in Judaism, or Hinduism, but I'm not running around slandering them.

This is a final fantasy forum, not a religious forum, keep it out.

That is all.

Welcome to being a member of the dominant culture. I don't think people should have to censor themselves just because it might offend somebody. I'm sure Novak's anti-crafting rant offended some hardcore crafters, but I doubt you'd ask him/her not to post that sort of thing, too.
#41 May 15 2011 at 12:20 AM Rating: Decent
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Majivo wrote:
AkumaOokami wrote:
Edit. Can we keep the blasphemy to ourselves? I understand that it's a joke and it's meant for good fun, but I personally find your stabs at Jesus offensive. The forum moderators might not be offended by it, but they should realize that it is offensive to some. I don't believe in Judaism, or Hinduism, but I'm not running around slandering them.

This is a final fantasy forum, not a religious forum, keep it out.

That is all.

Welcome to being a member of the dominant culture. I don't think people should have to censor themselves just because it might offend somebody. I'm sure Novak's anti-crafting rant offended some hardcore crafters, but I doubt you'd ask him/her not to post that sort of thing, too.


if i said Jesus like's big round BallPark beef franks they'd go ballistic about it. **** for all we know he did after all only a real Man wears a dress.

Warning Spoilers may contain Blasphemy.
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#42 May 15 2011 at 12:23 AM Rating: Decent
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Quote:
This is a final fantasy forum, not a religious forum, keep it out


Nobody is debating the theology of any given religion. Nobody is blaspheming, you are just taking stuff too seriously. See the quote above. How about you keep the religion out of the forums. That is all.
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#43 May 15 2011 at 1:18 AM Rating: Decent
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mullesch85 wrote:
Quote:
This is a final fantasy forum, not a religious forum, keep it out


Nobody is debating the theology of any given religion. Nobody is blaspheming, you are just taking stuff too seriously. See the quote above. How about you keep the religion out of the forums. That is all.


you actually think i take anything seriously....wow i am amazed, to have conjured up such a stern remark.
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#44 May 15 2011 at 1:52 AM Rating: Good
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FelixValmont wrote:
mullesch85 wrote:
Quote:
This is a final fantasy forum, not a religious forum, keep it out
Nobody is debating the theology of any given religion. Nobody is blaspheming, you are just taking stuff too seriously. See the quote above. How about you keep the religion out of the forums. That is all.
you actually think i take anything seriously....wow i am amazed, to have conjured up such a stern remark.
Unless I'm mistaken here, he's not talking to you.
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Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
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#45 May 15 2011 at 11:11 AM Rating: Good
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This random crafting rant could have turned in to a complete internet-religious-argument (the most important kind of internet arguments), but it was diverted from being diverted through a mutual disregard for pointless bickering... I'm disappointed in you, Zam posters: I thought you were less mature than this.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

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#46 May 15 2011 at 12:08 PM Rating: Good
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KaneKitty wrote:
This random crafting rant could have turned in to a complete internet-religious-argument (the most important kind of internet arguments), but it was diverted from being diverted through a mutual disregard for pointless bickering... I'm disappointed in you, Zam posters: I thought you were less mature than this.



Indeed how very... very... disappointing.
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#47 May 15 2011 at 12:23 PM Rating: Excellent
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AkumaOokami wrote:
Can we keep the blasphemy to ourselves?
Depends if you can keep your theology to yourselves.
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#48 May 18 2011 at 8:23 PM Rating: Good
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Blasphemy? On MY interwebs?? Get over it or rate it down. Like you will to me!


I saw a mention about botting being so obvious, they made it SO EASY to bot. Bring up your synth, make 1 thing, then repeat reg synth till finish or fail, restart loop. And unfancy 7 year old who does turtle art in school(for you 30-40 year olds, turtle was fun!) has enough understanding of AHK macros to get it running.


I mean, I have 1000 sea pickles that were fish botted, and 2000 wind shards, thats 10 levels of cooking that I fished up for free, gaining 30 physical levels in the meantime.

Now I HOPE they are paying attention, preparing to mass ban people who were crafting say 48 hours straight, but a person can grind for 8 hours while watching TV or working quite easy....
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#49 May 18 2011 at 8:36 PM Rating: Decent
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I remember Logo, Turtle Art was a ton of fun...
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#50 May 19 2011 at 8:02 AM Rating: Decent
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fwd 10
rt 90
fwd 9
rt 80
fwd 8
rt 70
goto start
run

PC would explode! :)
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