And the "You can build your own classic FF class!" Is bullsh*t sorry. Sure you can toss cure on Gladiator but it just makes it generic warrior prototype with cure spell attached.
I might be wrong, didnt really play PLD, but this is the meat of Paladin. You basically have a warrior which can mitigate damage and cast healing magic. So you CAN (within the abilities currently available in the game) create a Paladin from the classes available.
With TP increase abilities from lancer you can have a kind os Samuray, use Foresight from MRD and you gets Eye's Mind like ability...
Basically you want the job to be present with it's restriction, SE in FFXIV gave you classes to build your own Job.
That's cool and all, but when you actually do it, it ends up being a really, really, bad PLD, or a really, really bad SAM. If SE really wanted us to create or own unique classes, why are the classes given their own names? Also, when it comes time to give cool and unique gear a la Artifact armor, what are they gonna do for a gladiator who has a "Samurai" setup?
Just looking at both FFXI and FFXIV I can see some similarities, I dont say that the class/job is the same but should be able to perform at the same effectivness:
11- Shield Bash: Instant Single Delivers an attack that can stun the target. Shield required.
14- Shield Bash: Slam an enemy with your shield, dealing blunt damage. May interrupt casts and temporarily render the target unable to cast again for several seconds.
11- Sentinel: Reduces physical damage taken and increases enmity.
14- Defender: Tighten your guard, increasing physical and magic defense while reducing attack power and magic potency. Increases enmity generation while under the effect of Steadfast.
11- Cover: Divert attacks to a party member to yourself.
14- Cover: Come to the aid of another, positioning yourself between the target ally and an enemy to redirect damage to yourself instead.
11- Defense Bonus: Increased Physical Defense
14- Rampart: Fight to protect yourself, increasing defense and magical defense.
11- Shield Defense Bonus: Reduces damage taken when blocking an attack with a shield.
14- Aegis Boon: Recover behind the safety of your shield, increasing defense against frontal attacks and converting blocked damage into HP.
11- Cure I:Restores target's HP.
14- Cure: Grant succor and ease suffering, restoring HP of target party member.
These are just some of the abilities which work both on PLD from FFXI and on GLA from FFXIV. Although I have a small ammount of experience on both jobs/classes I can see that even on some GLA has an upper hand.