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Player-run Companies "still coming"Follow

#1 May 10 2011 at 12:34 PM Rating: Excellent
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Bayohne, an SE Community Rep wrote:
Spoke with Yoshida and got confirmation that Player Companies are still in the works.




http://forum.square-enix.com/ffxiv/forum.php#threads/9892?p=127940%23post127940


Not much, but it's confirmation at least.
#2 May 10 2011 at 12:39 PM Rating: Good
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Although I'm happy for the confirmation, where did the notion that they were not coming at all come from. I could have sworn they simply stated, they would be postponed until there was something for companies to do.
#3 May 10 2011 at 12:39 PM Rating: Decent
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So what do these so-called player-run companies actually do? Is it like a large linkshell or more like a trade-association?
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#4 May 10 2011 at 12:48 PM Rating: Excellent
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I think there was just a lot of confusion as all that was said about Companies was that they'd be like player guilds in other games.

Then they finally release media revolved around them and it seemed to point more toward each nation having an NPC-led Grand Company with no mention of players starting their own.

We still don't know what they'll do, and I personally wouldn't expect them in 1.18. Seems like we'll get the Grand Companies first, then eventually be able to make our own.
#5 May 10 2011 at 2:13 PM Rating: Good
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I wonder if the theme "Companies" will be something exclusive or just something else to start the we want a AH chant again.Smiley: confused
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#6 May 10 2011 at 2:24 PM Rating: Decent
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Sephrick wrote:
I think there was just a lot of confusion as all that was said about Companies was that they'd be like player guilds in other games.

Then they finally release media revolved around them and it seemed to point more toward each nation having an NPC-led Grand Company with no mention of players starting their own.

We still don't know what they'll do, and I personally wouldn't expect them in 1.18. Seems like we'll get the Grand Companies first, then eventually be able to make our own.

i thought grand companies were player ran companies. i figured wed be like soldiers and they NPCs are like our generals that we go to or something, i dont remember there being a total difference.
i figured they introduced the concept but just not the feature and so are calling it two different things for the time being.
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#7 May 10 2011 at 3:08 PM Rating: Good
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There was another thread that was started a while ago about what these companies actually are. The only concrete information we have is basically that they will be "some kind of system involving content and/or quest-like dynamics" or the like.

So, really, companies are both everything and nothing; they are a stand-in for things on a way, the partially solidified and acceptably materialized symbol of the game's eventual fix; they have somehow become a beacon of hope; and, in light of these traits, the release of companies will eventually be known as the biggest disappointment since September 20th of the previous year.
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#8 May 11 2011 at 8:16 AM Rating: Good
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ThePacster wrote:
Although I'm happy for the confirmation, where did the notion that they were not coming at all come from. I could have sworn they simply stated, they would be postponed until there was something for companies to do.


Easy answer:

People who hate this game, SE and everything they do with this game love to continue to make up facts and put words into Yoshida's mouth to support their pessimism.
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#9 May 11 2011 at 8:46 AM Rating: Excellent
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Initially companies were said to be player run, and I'd say 99% of the player population when they were first announced back in Nov were under the assumption that they would be another form on linkshell with such things as player owned land, player owned airships/boats which would take you to special content areas. I remember thinking our crafters in our LS would each have to build parts of a great big airship/boat that would take us away like pirates to new content/quests. Speculation was that they would tackle content such as the garlean empire invasion or beastman tribe invasions etc. Then we had Yoshi get his promotion and everything was getting overhauls. This whole player run company thing was never mentioned again by SE till now. They are just confirming that we are going to get something player run/organized eventually but right now it is most likely the grand companies are organized by an NPC.
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#10 May 11 2011 at 1:45 PM Rating: Excellent
Edited by bsphil
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ThePacster wrote:
Although I'm happy for the confirmation, where did the notion that they were not coming at all come from. I could have sworn they simply stated, they would be postponed until there was something for companies to do.
Yeah I'm kinda confused about this as well. They've been talking about companies since around release, even.

Still, I honestly do appreciate the increased communication. I'd rather hear that some feature is still in the works and that they haven't forgotten about it or scrapped it, as opposed to hearing nothing at all until a couple weeks before the patch goes live or at one of 2 or 3 yearly press releases. Given how SE has treated their customers in the past (i.e.: FFXI from 2005-2010 when I played), it's refreshing. As much as I've railed them in the past over a lot of the dumb **** they do, I can't help but commend them for finally listening and taking a more user-centric approach to customer interaction.



Edited, May 11th 2011 2:46pm by bsphil
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#11 May 12 2011 at 8:40 AM Rating: Decent
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Quote:
Initially companies were said to be player run, and I'd say 99% of the player population when they were first announced back in Nov were under the assumption that they would be another form on linkshell with such things as player owned land, player owned airships/boats which would take you to special content areas. I remember thinking our crafters in our LS would each have to build parts of a great big airship/boat that would take us away like pirates to new content/quests. Speculation was that they would tackle content such as the garlean empire invasion or beastman tribe invasions etc. Then we had Yoshi get his promotion and everything was getting overhauls. This whole player run company thing was never mentioned again by SE till now. They are just confirming that we are going to get something player run/organized eventually but right now it is most likely the grand companies are organized by an NPC.


Let me preface this by saying that I think your ideas / concepts / notions of what "player-run companies" should be or could be are very intriguing and creative. That being said, the community should know that this is 100% unfounded conjecture and absolutely no one from SE has ever given one iota of substantive details about what a "player-run company" is. Because SE has no idea what they actually are, they just know that they are "still coming".

Quote:
Still, I honestly do appreciate the increased communication. I'd rather hear that some feature is still in the works and that they haven't forgotten about it or scrapped it, as opposed to hearing nothing at all until a couple weeks before the patch goes live or at one of 2 or 3 yearly press releases.


But how many more empty promises, tenuous plans, indefinite timelines, and poorly thought out concepts do you expect me swallow SE? I'll trade the over-communication for real substantive content anyday. I don't care if I never hear from SE again as long as they actually deliver. All words and no actions do not make for an enjoyable gameplay experience.

SE: "We are still working on the player-run notorious chocobo jousting grand company dungeon. Additional details will be released when we figure out what the #$@* that means."

#12 May 12 2011 at 10:24 AM Rating: Good
Edited by bsphil
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thejones wrote:
But how many more empty promises, tenuous plans, indefinite timelines, and poorly thought out concepts do you expect me swallow SE? I'll trade the over-communication for real substantive content anyday. I don't care if I never hear from SE again as long as they actually deliver. All words and no actions do not make for an enjoyable gameplay experience.

SE: "We are still working on the player-run notorious chocobo jousting grand company dungeon. Additional details will be released when we figure out what the #$@* that means."
It's not as if increasing their communication has hampered their ability to produce updates. So without the regular feedback we'd be in the exact same position, except now without any official word as well.
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Almalieque wrote:
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#13 May 12 2011 at 2:48 PM Rating: Good
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I guess my frustration and disappointment stems from the fact that the SE official comments and official communications are nothing more than vague notions that will be implemented sometime in the indefinite future. They talk a good game about Grand Companies, Battle System changes, dungeons, etc. but have yet to deliver on any of the big stuff.

I don't think that the SE communications impede their development cycle, but I'm sick of hearing so little about something that is so far away. Even when SE talks a good game about sweeping changes and exciting new content, what they actually end up delivering is a bullsh*t patch that removes some rocks in-game and changes fishing leve SP. But there's always another shiny carrot at the end of the stick...

SE's original business plan was this:

1 - develop and release PoS game;
2 - slap FF label on package;
3 - profits

Now, it looks like this:

1 - develop and release PoS game;
2 - slap FF label on package;
3 - public outrage and no one willing to pay for this "as is"
4 - make vague ambiguous promises to fix this train-wreck of a game;
5 - ?????
6 - profits

SE is stuck at the point where they actually have to design, implement, and deliver on something big (be it battle system overhaul, grand companies, new quest hubs, dungeons, etc.), and I've seen nothing to suggest that they are capable of pulling it off. Don't get me wrong, I think all of the little tweaks and gameplay improvements that SE has made since release have been very positive, but think we all know that the game needs a pretty big shot in the arm to get back on-track.

Eventually the greyhound realizes that he's never going to catch the mechanical rabbit, so he stops chasing it.
#14 May 12 2011 at 3:41 PM Rating: Default
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thejones wrote:
I think all of the little tweaks and gameplay improvements that SE has made since release have been very positive, but think we all know that the game needs a pretty big shot in the arm to get back on-track.

Eventually the greyhound realizes that he's never going to catch the mechanical rabbit, so he stops chasing it.


So then the mechanical rabbit is profit, and SE is the greyhound... but they started the race (i.e., released the game) much earlier than they should have which, somehow, led to falling behind in the rabbit-catching... and then, I guess Yoshida, is a new dog (it's more a tag-team or tandem race in this case) and, by the end, we all learn that analogies never really work on the internet. See, they're like badly-coded plants in digital soil, and the bees have to return home some time, stripes or not...
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#15 May 12 2011 at 4:08 PM Rating: Good
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KaneKitty wrote:
thejones wrote:
I think all of the little tweaks and gameplay improvements that SE has made since release have been very positive, but think we all know that the game needs a pretty big shot in the arm to get back on-track.

Eventually the greyhound realizes that he's never going to catch the mechanical rabbit, so he stops chasing it.


So then the mechanical rabbit is profit, and SE is the greyhound... but they started the race (i.e., released the game) much earlier than they should have which, somehow, led to falling behind in the rabbit-catching... and then, I guess Yoshida, is a new dog (it's more a tag-team or tandem race in this case) and, by the end, we all learn that analogies never really work on the internet. See, they're like badly-coded plants in digital soil, and the bees have to return home some time, stripes or not...


I think the analogy was to say that the players are the greyhounds, and that we'll eventually give up on the notion of these promised changes (i.e. The rabbit).
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