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State of the Game? Part IIFollow

#1 May 14 2011 at 1:26 PM Rating: Good
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The last time I asked this question everyone was so helpful I decided to ask again what I asked about three months ago.

Just a recap in case you didn't catch my last post here. I played in the closed beta and while I didn't like the direction the game was going I still preordered the game hoping SE would get their act together by retail and produce a spectacular game. It turned out three main points which I'll quote from my last thread really ruined the game for me and made me cancel my preorder when I realized they hadn't changed anything at the beginning of the open beta. There were a lot of other little things I didn't like but those things were minor compared to these three:

Quote:
1. Lack of content (storyline or otherwise). There were very few things that kept me entertained in the game. I never had the urge to go a little farther. There were very few quests and no overarching storyline that snared my attention.

2. Excessive grinding. When I first played MMOs I was all for the grind but these days grinds bore me. I don't like running around killing hordes of rats, sheep, birds or whatever else just for the heck of it. I enjoy and want variety and purpose when I play games because that's what entertains me.

3. Artificial limitations. I was one of those who freaked out when it was first said that SE will be limiting our play style by stunting our growth when playing a certain class too much. Add to that the quest system which limits the amount of quests we can have in a two day period and it really ****** me off.


So, have any of these things changed since the last time I asked? I know the earthquake in japan put a lot of things on hold but as I understand it there still has been several major updates since the last time I checked in (I read all of the articles about FFXIV on massively).

Thanks for the help everyone.
#2 May 14 2011 at 1:51 PM Rating: Good
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1. There are more quests and noticeably more of a sense of 'impending doom' (seems to be the keyword at the moment) surrounding Eorzea particularly Gridania faces attack from the north. Personally I find it interesting but im not chasing it too hard because its not all out there yet...

2. I don't think its a grind heavy game. Depends how you take it I guess, i'm casual so I find it easy to break up the game into manageable chunks of different things to do...

3. Fatigue/surplus is still in game and doesnt look to be going anywhere too soon...
EDIT: Looks like it is going based on what people have posted below :D good news, guess I missed that one.

My suggestion based on your comments... wait till the next big patch (June) then ask again.

Edited, May 16th 2011 6:57am by Metin
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#3 May 14 2011 at 2:22 PM Rating: Good
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The serious changes that SE has talked about have yet to take place. Reworking the battle system is the big one, but I'm sure how they deal with classes/jobs and how enjoyable their dungeon instance is will determine whether a lot stay or go.

The sidequests aren't very memorable or rewarding. With grinding, taking up one DoW/M is not a problem, but you'll feel the monotony if it's the 4th, 5th, 6th time.
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#4 May 14 2011 at 2:26 PM Rating: Excellent
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The general consensus from both people who quit, and people who play currently is that this game should be ready to play by the time PS3 version rolls around. The fact that there has been no announcement about this should give you an idea of how far away that is.

1. There is still really no purpose although they have hinted at something ominous happening. Minor quests were added, but no storyline.

2. Still nothing to kill that will give you any sense that you contributed to some cause. Pretty much still senseless grinding.

3. Still the same exp limitations. Not sure why you'd be in a rush to get to 50 anyway unless you're motivated to start the grind over with another class.

Try back in another 6-9 months.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#5 May 14 2011 at 6:58 PM Rating: Excellent
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FilthMcNasty wrote:
The general consensus from both people who quit, and people who play currently is that this game should be ready to play by the time PS3 version rolls around. The fact that there has been no announcement about this should give you an idea of how far away that is.

1. There is still really no purpose although they have hinted at something ominous happening. Minor quests were added, but no storyline.

2. Still nothing to kill that will give you any sense that you contributed to some cause. Pretty much still senseless grinding.

3. Still the same exp limitations. Not sure why you'd be in a rush to get to 50 anyway unless you're motivated to start the grind over with another class.

Try back in another 6-9 months.


honestly the grind in this game is rediculous. the max cap isnt going to be 50 forever and just getting 1 jobs to 50 is worse of a grind than 1-75 in ffxi (or at least seems to be).

however it seems pretty obvious to me why they have not yet lowered the sp needed per rank further. we still need something in the game to do and this is what takes up most of our time. so for the next while im not going to expect a lowering of this limit, even though the guy who set these limits knows i want to punch him square in the face.
#6 May 14 2011 at 8:48 PM Rating: Excellent
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Keysofgaruda wrote:
FilthMcNasty wrote:
The general consensus from both people who quit, and people who play currently is that this game should be ready to play by the time PS3 version rolls around. The fact that there has been no announcement about this should give you an idea of how far away that is.

1. There is still really no purpose although they have hinted at something ominous happening. Minor quests were added, but no storyline.

2. Still nothing to kill that will give you any sense that you contributed to some cause. Pretty much still senseless grinding.

3. Still the same exp limitations. Not sure why you'd be in a rush to get to 50 anyway unless you're motivated to start the grind over with another class.

Try back in another 6-9 months.


honestly the grind in this game is rediculous. the max cap isnt going to be 50 forever and just getting 1 jobs to 50 is worse of a grind than 1-75 in ffxi (or at least seems to be).

however it seems pretty obvious to me why they have not yet lowered the sp needed per rank further. we still need something in the game to do and this is what takes up most of our time. so for the next while im not going to expect a lowering of this limit, even though the guy who set these limits knows i want to punch him square in the face.


Yeah, it's a combination of things that make it more painful I think. Really, you can go a slow & steady casual solo route and hit 50 easily in XIV. It can be really easy with a solid group doing the right leves, behests, etc. But I say that while never having a class to 50 yet = D Mainly because I get burnt out. You need a special kind of drive & determination to push through the grind and I don't have that.

Getting the first job to 75 in XI was much more complicated and time consuming. Subjob quest, airship pass quest, & limit breaks. Yet even with all of that it was much more enjoyable. And because, back in the day, it took parties & teamwork, it was an accomplishment worth doing. More of a badge of honor. I think you can half-*** your way to 50 in XIV zerging the right leves & behests without even being good at your class. I see that as a problem.

Sounds silly & contradictory, but that's how I see it. It's really easy to get to 50. So easy & uninteresting that I don't wanna do it. Like I'm standing in front of a big sign that reads "Free rides to level cap!" and I'm thinking "Nah, ***** that"...

Edited, May 14th 2011 11:10pm by TwistedOwl
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#7 May 14 2011 at 9:18 PM Rating: Good
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TwistedOwl wrote:
Getting the first job to 75 in XI was much more complicated and time consuming. Subjob quest, airship pass quest, & limit breaks. Yet even with all of that it was much more enjoyable.


You have to remember that the initial cap in FFXI was not 75. Apples to apples, leveling a class to 50 in FFXI was not all that challenging. It was a grind in XI too and I would even say it took longer, but mostly because you had other things to see and do. You didn't have to grind straight to 50 because you wanted to farm some rams for money or complete that mission for rank.

My problem with XIV is that I don't see a reason to push hard through all that grind to get to 50, but at the same time there is almost nothing to keep me busy when I don't want to level up. I'm not sure which contributes most to me not having any will to log into XIV, but it's probably pretty balanced.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#8 May 14 2011 at 10:24 PM Rating: Good
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FilthMcNasty wrote:
TwistedOwl wrote:
Getting the first job to 75 in XI was much more complicated and time consuming. Subjob quest, airship pass quest, & limit breaks. Yet even with all of that it was much more enjoyable.


You have to remember that the initial cap in FFXI was not 75. Apples to apples, leveling a class to 50 in FFXI was not all that challenging. It was a grind in XI too and I would even say it took longer, but mostly because you had other things to see and do. You didn't have to grind straight to 50 because you wanted to farm some rams for money or complete that mission for rank.

My problem with XIV is that I don't see a reason to push hard through all that grind to get to 50, but at the same time there is almost nothing to keep me busy when I don't want to level up. I'm not sure which contributes most to me not having any will to log into XIV, but it's probably pretty balanced.


Yea, I used the 1-75 example for XI in response to what keys said. Also to show that roadblocks & side tasks were more interesting in XI. So far in XIV we just have hindrances like fatigue and side tasks most don't wanna bother with. Not to say XIV can't get much better in that department, but we're pretty much in agreement about not having the desire to go through the grind as the game is now.
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#9 May 15 2011 at 12:48 AM Rating: Excellent
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My problem is that the stick is certainly there but the carrot at the end doesn't seem big enough for the chase involved. The dungeon they add in the June update might change that, but unless you're an armor collector there's not mich light at the end of the grinding tunnel in FFXIV.
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#10 May 15 2011 at 1:14 AM Rating: Good
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reptiletim wrote:
My problem is that the stick is certainly there but the carrot at the end doesn't seem big enough for the chase involved. The dungeon they add in the June update might change that, but unless you're an armor collector there's not mich light at the end of the grinding tunnel in FFXIV.

I would collect armor if my retainer wasn't so packed full of junk already...
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#11 May 15 2011 at 2:37 AM Rating: Excellent
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Metin wrote:
1. There are more quests and noticeably more of a sense of 'impending doom' (seems to be the keyword at the moment) surrounding Eorzea particularly Gridania faces attack from the north. Personally I find it interesting but im not chasing it too hard because its not all out there yet...

2. I don't think its a grind heavy game. Depends how you take it I guess, i'm casual so I find it easy to break up the game into manageable chunks of different things to do...

3. Fatigue/surplus is still in game and doesnt look to be going anywhere too soon...

My suggestion based on your comments... wait till the next big patch (June) then ask again.


Didnt Yoshi-P already state that fatigue was going to be axed, along with anima consumption on death returns?

Also the content is supposed to really start pouring in (at a steady rate anyway) once the new battle system is in place. Said they really didnt want to add anything too substantial if people werent enjoying the combat.

Either way, stay tuned starting on the 16...since we're supposed to start getting word on all that.

Edited, May 15th 2011 3:37am by Teknoman
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#12 May 15 2011 at 5:32 AM Rating: Good
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Keysofgaruda wrote:
however it seems pretty obvious to me why they have not yet lowered the sp needed per rank further. we still need something in the game to do and this is what takes up most of our time. so for the next while im not going to expect a lowering of this limit, even though the guy who set these limits knows i want to punch him square in the face.


It seemed obvious to me, but only in hindsight. My thought was that they were going to impose a steep leveling curve to keep players who started early on PC from getting way ahead of their friends joining late on PS3. Now that we know that PS3 is far, far off in the distance(possibly never), it doesn't make sense anymore.

The only person I have ill will toward on the SE team is the guy who pulled the trigger and released this game a year(at least) early. To me, this was the biggest mistake and as one of the lucky bastards who started the first alpha testing; the announcement of the release date was the turning point of my optimism for the whole project.




Edited, May 15th 2011 7:33am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#13 May 15 2011 at 12:05 PM Rating: Good
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Keysofgaruda wrote:
honestly the grind in this game is rediculous. the max cap isnt going to be 50 forever and just getting 1 jobs to 50 is worse of a grind than 1-75 in ffxi (or at least seems to be).


Are you comparing the grind to FFXI now, or to FFXI when FFXI came out? The experience required to level has been reduced tremendously in FFXI: better and more efficient camps have been added, easier monsters, rings that grant a bonus to experience can be purchased and, in some cases, you can even gain extra experience from FoV and Corsairs can grant another bonus to experience...

Most MMOs have a heavy grind in the beginning and then lower it as the level cap raises; if you don't like the grind now, there's truly no reason why you should be doing it - there's nothing waiting for you at 50, nothing at all.


Edited, May 15th 2011 2:05pm by KaneKitty
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#14 May 15 2011 at 12:13 PM Rating: Good
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I don't think the curve right now is all that unreasonable, though ideally it'd be a bit easier since multiple "classes" are so strongly emphasized. If they settle on stronger classes that don't require so much cross over, its probably fine.

What I don't like, is how conditional the SP is for lack of a better term. You get a boost in SP for your own leves but you only have 8. You get a better boost if you're sharing, but requires more time finding people, or a large group of friends/static leve group. You can do behests for good SP, but you've got to make sure you're available at the start times and be ready at the camp, which hampers players desires to be more than 5 minutes from a camp at any time.

Edited, May 15th 2011 2:14pm by KujaKoF
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#15 May 15 2011 at 12:35 PM Rating: Decent
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KujaKoF wrote:
What I don't like, is how conditional the SP is for lack of a better term. You get a boost in SP for your own leves but you only have 8. You get a better boost if you're sharing, but requires more time finding people, or a large group of friends/static leve group. You can do behests for good SP, but you've got to make sure you're available at the start times and be ready at the camp, which hampers players desires to be more than 5 minutes from a camp at any time.


So you want great SP, any time and any place, without working together with anyone else, and without any limitation... maybe multiplayer games aren't for you?
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#16 May 15 2011 at 1:04 PM Rating: Good
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KaneKitty wrote:
KujaKoF wrote:
What I don't like, is how conditional the SP is for lack of a better term. You get a boost in SP for your own leves but you only have 8. You get a better boost if you're sharing, but requires more time finding people, or a large group of friends/static leve group. You can do behests for good SP, but you've got to make sure you're available at the start times and be ready at the camp, which hampers players desires to be more than 5 minutes from a camp at any time.


So you want great SP, any time and any place, without working together with anyone else, and without any limitation... maybe multiplayer games aren't for you?


That really wasn't the point I was trying to make at all. I was just trying to point out that I didn't like how SP typically came in bursts. For the solo player, he gets a great burst while he does leves, then crappy rates of SP elsewhere. If you're doing leves in a group you can choose to link and get great SP per hour, or you can just do each leve and repeat for each person which gives more SP total but less per hour, either way once the group is done you have to either find someone else to let you join theres, or you're alone like the solo people. Behests, great SP during them, and awesome if you can do leves between, but you're still kinda tied down by making sure that you're back at camp in time for the next one.

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#17 May 15 2011 at 1:05 PM Rating: Decent
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KaneKitty wrote:
KujaKoF wrote:
What I don't like, is how conditional the SP is for lack of a better term. You get a boost in SP for your own leves but you only have 8. You get a better boost if you're sharing, but requires more time finding people, or a large group of friends/static leve group. You can do behests for good SP, but you've got to make sure you're available at the start times and be ready at the camp, which hampers players desires to be more than 5 minutes from a camp at any time.


So you want great SP, any time and any place, without working together with anyone else, and without any limitation... maybe multiplayer games aren't for you?


I think what he's saying is FFXIV has fallen prey to the biggest problem that plagues FFXI and that's a heavy reliance on the attempt to find a group. FFXI you'd find yourself waiting for hours to get a good group together. Other games having realized people no longer wish to waste their time finding groups themselves streamline the process to make group finding fast and automatic if you wish.
#18 May 15 2011 at 1:19 PM Rating: Decent
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Yogtheterrible wrote:
KaneKitty wrote:
KujaKoF wrote:
What I don't like, is how conditional the SP is for lack of a better term. You get a boost in SP for your own leves but you only have 8. You get a better boost if you're sharing, but requires more time finding people, or a large group of friends/static leve group. You can do behests for good SP, but you've got to make sure you're available at the start times and be ready at the camp, which hampers players desires to be more than 5 minutes from a camp at any time.


So you want great SP, any time and any place, without working together with anyone else, and without any limitation... maybe multiplayer games aren't for you?


I think what he's saying is FFXIV has fallen prey to the biggest problem that plagues FFXI and that's a heavy reliance on the attempt to find a group. FFXI you'd find yourself waiting for hours to get a good group together. Other games having realized people no longer wish to waste their time finding groups themselves streamline the process to make group finding fast and automatic if you wish.


+1000000
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#19 May 15 2011 at 3:26 PM Rating: Excellent
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Teknoman wrote:


Didnt Yoshi-P already state that fatigue was going to be axed


Yeah here's what he said about that:
Quote:

Hello everyone! This is Producer/Director Yoshida!
Thanks so much for the discussions on surplus points. There have been a lot of threads in other regions on the same topic and many of the comments have been the same. Along with the implementation of new dungeon and raid environments, we’re looking towards the direction of basically eliminating this system.

I feel that it’s ideal that players decide on the play style.



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#20 May 15 2011 at 4:32 PM Rating: Good
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Yogtheterrible wrote:
KaneKitty wrote:
KujaKoF wrote:
What I don't like, is how conditional the SP is for lack of a better term. You get a boost in SP for your own leves but you only have 8. You get a better boost if you're sharing, but requires more time finding people, or a large group of friends/static leve group. You can do behests for good SP, but you've got to make sure you're available at the start times and be ready at the camp, which hampers players desires to be more than 5 minutes from a camp at any time.


So you want great SP, any time and any place, without working together with anyone else, and without any limitation... maybe multiplayer games aren't for you?


I think what he's saying is FFXIV has fallen prey to the biggest problem that plagues FFXI and that's a heavy reliance on the attempt to find a group. FFXI you'd find yourself waiting for hours to get a good group together. Other games having realized people no longer wish to waste their time finding groups themselves streamline the process to make group finding fast and automatic if you wish.


Because my dream is that every group can be like a WoW auto-group: where not a single word is said outside of a quick curse or misdirected slur, and every instance carries with it a guy who refuses to use any of his abilities as he steals all the gear he can in fifteen minutes.

"Streamlining" and automating previously-important social functions has led to the worst experiences of my online life; it's a high price for convenience, I've always thought... although I do know that many people couldn't care less. To them, MMOs are about gettin' stuff and gettin' it fast, and gradual gear progression is the beginning and the end of it all. :\
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#21 May 15 2011 at 4:45 PM Rating: Good
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Not totally on topic, but I noticed some people were pretty off about the speed of grinding in XI compared to XIV.

When I was playing 2002, getting 50 took about a month I'd say. If I recall correctly, when the very first 50s started popping up, it was about 3-4 weeks into release of the game.

This was with very, very bad grinding spots... I'm not even gonna go into it, but you don't wanna be in Garlaige in your 40s, do you?

The level cap got raised about 4 months into the game I think (to 55), and by then more areas had been opened, and this might've been around the time Crawler's Nest, Eldieme and the like were unlocked.

My point is, from that point on it took a few weeks if you were diligent, and about 2 if you were "hardcore". That lines up perfectly with XIV as it is now.

The sad part about all of this is we're over 7 months in. At the 6 month mark in XI, the cap had been raised to 60 I believe, and at the same time, artifact armor had been unlocked.
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#22 May 15 2011 at 6:39 PM Rating: Good
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KaneKitty wrote:
Yogtheterrible wrote:
KaneKitty wrote:
KujaKoF wrote:
What I don't like, is how conditional the SP is for lack of a better term. You get a boost in SP for your own leves but you only have 8. You get a better boost if you're sharing, but requires more time finding people, or a large group of friends/static leve group. You can do behests for good SP, but you've got to make sure you're available at the start times and be ready at the camp, which hampers players desires to be more than 5 minutes from a camp at any time.


So you want great SP, any time and any place, without working together with anyone else, and without any limitation... maybe multiplayer games aren't for you?


I think what he's saying is FFXIV has fallen prey to the biggest problem that plagues FFXI and that's a heavy reliance on the attempt to find a group. FFXI you'd find yourself waiting for hours to get a good group together. Other games having realized people no longer wish to waste their time finding groups themselves streamline the process to make group finding fast and automatic if you wish.


Because my dream is that every group can be like a WoW auto-group: where not a single word is said outside of a quick curse or misdirected slur, and every instance carries with it a guy who refuses to use any of his abilities as he steals all the gear he can in fifteen minutes.

"Streamlining" and automating previously-important social functions has led to the worst experiences of my online life; it's a high price for convenience, I've always thought... although I do know that many people couldn't care less. To them, MMOs are about gettin' stuff and gettin' it fast, and gradual gear progression is the beginning and the end of it all. :\


I've never had the opportunity to try the WoW auto group function so I can't speak for that but just generally speaking the example you gave of the crappy group is certainly not limited to an auto-group function. I also don't see how finding a group can be considered an important social function. I don't know if you've ever played FFXI but depending on your job and the time of day you were searching for a group you could be waiting hours. I'd much rather have an automated system than waste my precious time twiddling my thumbs. I don't have that kind of time anymore.

Plus your whole point is moot given the fact that you can still find a group on your own if you so desire...it's not like they force you to do it.
#23 May 15 2011 at 7:45 PM Rating: Excellent
I think the biggest issue with "the grind" when comparing it to FFXI is that in FFXI there are set camps. Basically, a map to Lv75. Everyone knew where to go, the basic PT setup needed for efficiency, and everyone stuck to it. Right now the only resemblance is Levequests. LQs are not parting to me. THere is the initial travel time to the target location, then more travel time to the target monsters, then return to the location and repeat. It isn't a "go out and kill respawning monsters until your tired of doing it" situation with predicatable XP/HR. Right now you don't know how long it is going to take ou to get one Rank. In FFXI for the longest time you could count on at least one Level/2 Hours in a decent party. (Sometimes slower sometimes faster). Without that since of a "sure thing" the grind seems more intimidating.

Really, with a good plan and solid set SP/HR in FFXIV it doesn't take much longer to Rank up as it did to level up in FFXI. I am just waiting for the community to find it's Valkurm Dunes/Qufim Island/etc...

The "FFXI party" is the only thing I miss.
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#24 May 15 2011 at 8:53 PM Rating: Decent
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Yogtheterrible wrote:
I'd much rather have an automated system than waste my precious time twiddling my thumbs. I don't have that kind of time anymore.

Plus your whole point is moot given the fact that you can still find a group on your own if you so desire...it's not like they force you to do it.


The thing is, if I was able to communicate with some members of a potential party in, say, WoW before being auto-grouped and teleported to a dungeon, I'd at least know that member 3 only copy-pastes the word "F*ggot" when he types, and member 5 doesn't understand that he's learned an ability since level three. Creating a party was an important social experience because it required basic communication and basic courtesy on both sides.

Additionally, I know that, while I'm not forced to use auto-group, almost everyone else, being completely uninterested in niceties, communication, and anything beyond the easiest route to m0ar gear, does use it, thereby creating a situation where the pool of people actually willing to wait ten minutes to make a party is nonexistent.

In short, a "streamlined" system will always win out because most people want things done the easiest way possible. There is not anything necessarily wrong with wanting to do things easily/efficiently, it is just that, when a certain system becomes standard, the ability to do things another way is forgotten and generally abandoned. A game can prevent this by not implementing a system that comes along with negative consequences - one that grabs random people together and shoves them in an instance: this makes an anonymous and purely utilitarian relationship that is often extremely discourteous and severed immediately upon the completion of the game-moderated goal.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#25 May 15 2011 at 9:46 PM Rating: Good
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StateAlchemist2 wrote:
in FFXI there are set camps. Basically, a map to Lv75. Everyone knew where to go, the basic PT setup needed for efficiency, and everyone stuck to it

Interestingly, I noticed something yesterday after playing 12 hours or so grinding on Archer26>30 in the same spot. (Started at 390 sp per kill, ended with surplus and 292 a kill 4 ranks later. They were kinda hard and slow kills, but hey, 390 sp on a kill without needing to run a leve and return to camp every 30 minutes was a blessing, I was in grinding heaven.)

Once JP hours arrived, a lot of players came by my "camp" to see me and either try to outcamp me or moved away. There wasn't a single soul during NA hours, so I'm assuming that most people do not know of that camp yet, or are still busy repeating and cancelling levequests.
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#26 May 16 2011 at 8:34 AM Rating: Decent
Yogtheterrible wrote:


I've never had the opportunity to try the WoW auto group function so I can't speak for that but just generally speaking the example you gave of the crappy group is certainly not limited to an auto-group function. I also don't see how finding a group can be considered an important social function. I don't know if you've ever played FFXI but depending on your job and the time of day you were searching for a group you could be waiting hours. I'd much rather have an automated system than waste my precious time twiddling my thumbs. I don't have that kind of time anymore.

Plus your whole point is moot given the fact that you can still find a group on your own if you so desire...it's not like they force you to do it.



The only reason the auto-group sucks in WoW is because you don't play every class on one character (thus you can be a total jerk on one character, switch to another and nobody knows who you are), and it groups you with people not on your server, thus again, denying you accountability for you actions. If SE implemented an auto-group function in XIV, it wouldn't be cross-server. If everything stays on the same character and the same server, the only thing you're doing is eliminating a time sink. This is why that auto-group hurp derp doom and gloom don't work for FFXIV. People don't realize how the system ruined WoW's social aspect, they tend to just jump on the gravy train of hate since that's what everyone in WoW complains about.
#27 May 16 2011 at 9:02 AM Rating: Good
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I haven't played for a couple of months so I logged in again, and the first thing I noticed was the lag.

Second, I fought a mob and it was bigger, things looked a little nicer, but it was still boring and took a long time.

I went back to Uldah and eventually found a quest giver, started to read the quest text, it sounded like a fetch quest or kill X many quest and offered a brass choker as a reward.

I'm waiting for battle/job changes and hopefully more substantial quests.
#28 May 16 2011 at 9:45 AM Rating: Good
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Well, thanks for the input everyone. I'll follow the advice people are giving me and ask again in about a month. It's odd because this is the only game I've ever cared about when it failed its release horribly.
#29 May 16 2011 at 2:50 PM Rating: Good
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LateReg wrote:
Not totally on topic, but I noticed some people were pretty off about the speed of grinding in XI compared to XIV.

When I was playing 2002, getting 50 took about a month I'd say. If I recall correctly, when the very first 50s started popping up, it was about 3-4 weeks into release of the game.

This was with very, very bad grinding spots... I'm not even gonna go into it, but you don't wanna be in Garlaige in your 40s, do you?

The level cap got raised about 4 months into the game I think (to 55), and by then more areas had been opened, and this might've been around the time Crawler's Nest, Eldieme and the like were unlocked.

My point is, from that point on it took a few weeks if you were diligent, and about 2 if you were "hardcore". That lines up perfectly with XIV as it is now.

The sad part about all of this is we're over 7 months in. At the 6 month mark in XI, the cap had been raised to 60 I believe, and at the same time, artifact armor had been unlocked.


Some of that is just language barrier I think. You're talking "Race to cap and whine about being bored" pace. This wacky normal pace talk confuses you = D
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#30 May 16 2011 at 5:01 PM Rating: Good
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AuroraCelestine wrote:
the auto-group sucks in WoW is because you don't play every class on one character (thus you can be a total jerk on one character, switch to another and nobody knows who you are), and it groups you with people not on your server, thus again, denying you accountability for you actions. If SE implemented an auto-group function in XIV, it wouldn't be cross-server. If everything stays on the same character and the same server, the only thing you're doing is eliminating a time sink. This is why that auto-group hurp derp doom and gloom don't work for FFXIV. People don't realize how the system ruined WoW's social aspect, they tend to just jump on the gravy train of hate since that's what everyone in WoW complains about.


While the talk of "hurp derp," "gloom and doom," and the "gravy train of hate" is neither articulate nor wholly accurate, it is true that one of the prevailing issues in WoW - and any MMO in which the player makes many separate characters - is constant anonymity. I know a few people who specifically make characters just to be mean to people; I don't understand the rationale, but it's certainly made very easy with such a system, and many people seem to take advantage of that (server/faction/name changes don't help with that).

I suppose an auto-group system that was not cross server in a game that relies only on a single character would be better... I'd still just like to be able to seek and search like FFXI, though. XD
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#31 May 17 2011 at 9:19 AM Rating: Good
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Yogtheterrible wrote:
Well, thanks for the input everyone. I'll follow the advice people are giving me and ask again in about a month. It's odd because this is the only game I've ever cared about when it failed its release horribly.


If you came back would you be starting from scratch or would you have a partially ranked up character?
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#32 May 17 2011 at 12:25 PM Rating: Decent
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Yoshi said:

Quote:
...we’re looking towards the direction of basically eliminating this system.


This is a perfect example of the non-committal BS that I'm so disgusted with. No details, no real timeline for implementation of change. Wishy washy garbage. The "stick with no carrot" analogy is perfect, and people that say analogies don't work on the internet often lack the requisite IQ to process them.

Let me summarize every single Yoshi letter and dev post released in the last year in a single sentence:

"We are looking towards the direction of considering the possibility of maybe doing X in the future; details about X will be coming soon!"

Enjoy your grinding.

Edited, May 17th 2011 2:27pm by thejones
#33 May 17 2011 at 3:33 PM Rating: Default
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thejones wrote:
Yoshi said:

Quote:
...we’re looking towards the direction of basically eliminating this system.


This is a perfect example of the non-committal BS that I'm so disgusted with. No details, no real timeline for implementation of change. Wishy washy garbage. The "stick with no carrot" analogy is perfect, and people that say analogies don't work on the internet often lack the requisite IQ to process them.

Let me summarize every single Yoshi letter and dev post released in the last year in a single sentence:

"We are looking towards the direction of considering the possibility of maybe doing X in the future; details about X will be coming soon!"

Enjoy your grinding.

Edited, May 17th 2011 2:27pm by thejones


Are you just ignorant? HE SAID that they will take care of that AFTER Battle Changes, Dungeon implementation...so how the **** can he make ANY kind of "ETA" before the stuff that he says is gonna be done first? Battle changes and first deungeons are coming June. So why can't you just go with the information you got? It's no wishy washy garbage, he said, its gonna be done AFTER This and that has been done, while This and That have an exact ETA...
#34 May 17 2011 at 5:06 PM Rating: Good
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There is no true timetable since it really doesn't matter. They are not really competing against anyone besides their current playerbase. Ones playing, ones waiting for the game to be fixed, and ones who say they are done with SE and FF...and are lying.

The longer this takes the better IMO...too big a project to rush/push anything through.
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#35 May 18 2011 at 12:03 AM Rating: Excellent
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thejones wrote:
Yoshi said:

Quote:
...we’re looking towards the direction of basically eliminating this system.


This is a perfect example of the non-committal BS that I'm so disgusted with. No details, no real timeline for implementation of change. Wishy washy garbage. The "stick with no carrot" analogy is perfect, and people that say analogies don't work on the internet often lack the requisite IQ to process them.

Let me summarize every single Yoshi letter and dev post released in the last year in a single sentence:

"We are looking towards the direction of considering the possibility of maybe doing X in the future; details about X will be coming soon!"

Enjoy your grinding.

Edited, May 17th 2011 2:27pm by thejones


Large projects never give you, the playerbase, a solid time line. Doing so will only limit them what they can achieve in the time, and when they can't deliver it, they'll have to cope with megatons of nerdrage that follows. Let's talk about that other game: WoW. They're working on patch 4.2 as we speak. What's the release date on this as I'm typing? TBA. To Be Announced. And all they really have left was testing the raid in the public realm. This basically implies that they have no idea when it will be balanced and bugs ironed out. If I'm on the project, I won't! A new bug might just pop any day if it's released early. Then nerdrage follow. Again. If anyone have seen their leaked project timelines, you'll notice that things get shuffled around and does not adhere to the actual timeline, at least not "in stone".

That single sentence you described is the format of ANY PR statement IN THE WORLD! Companies of all kinds. Inter-countries relations. Local government. THERE IS A REASON PEOPLE DO IT. You set something in stone, and you'll just choke on your own words.

Let's not talk about large companies with hundreds to thousands of people. Let's talk just about our daily lives. Try making and adhere to a strict schedule, and promise people for everything with a solid time and date of completion. See how many days you can stay sane.
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