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An article I found called "A Planet w/o SE"Follow

#52 May 23 2011 at 8:40 PM Rating: Good
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What I mean by a traditional RPG is a game with an open world, one that isn't unbelievably linear. I don't necessarily mean a JRPG, but the truth of the matter is that the VAST majority of open-world RPG's came from Japan. FFXIII was an incredibly linear game, and while some people might find that enjoyable, I personally feel that it was a step in the wrong direction for RPG's in general. To me, the whole point behind an RPG is the exploration of a huge uncharted area with many options on what you can do. It's probably why I started playing MMO's to begin with.

To be completely honest, I liked FFX a lot, but STILL think that game was far too linear. I just don't like being forced to do every single event in order up until the end when a few sidequests open up. If you want some great examples of traditional RPGs: FF5+6, Breath of Fire 1+2, and Lufia: Rise of the Sinistrals. These games all had huge worlds to traverse, and while there was a natural progression and order to where you go, there was so much more freedom than games like FFX or XIII.
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#53 May 23 2011 at 9:34 PM Rating: Decent
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BartelX wrote:
What I mean by a traditional RPG is a game with an open world, one that isn't unbelievably linear. I don't necessarily mean a JRPG, but the truth of the matter is that the VAST majority of open-world RPG's came from Japan. FFXIII was an incredibly linear game, and while some people might find that enjoyable, I personally feel that it was a step in the wrong direction for RPG's in general. To me, the whole point behind an RPG is the exploration of a huge uncharted area with many options on what you can do. It's probably why I started playing MMO's to begin with.

To be completely honest, I liked FFX a lot, but STILL think that game was far too linear. I just don't like being forced to do every single event in order up until the end when a few sidequests open up. If you want some great examples of traditional RPGs: FF5+6, Breath of Fire 1+2, and Lufia: Rise of the Sinistrals. These games all had huge worlds to traverse, and while there was a natural progression and order to where you go, there was so much more freedom than games like FFX or XIII.


I guess in the grand scheme of things it is a matter of opinion. Tradition is something of similarity. I would consider an RPG traditional if it doesn't bring anything new to the table, while also containing many familiar elements. FFXIII was linear (aside from Gran Pulse), had a rag tag bunch of personalities, and very unoriginal character development/ story. FFX was the exact same, just much much much better in every facet. Lost Odyssey is just as traditional as FFX, they're pretty much identical in many ways.

FFXII, with it's new fighting, gambits, political story and massive world sticks out like a sore thumb in the FF franchise. That isn't always bad though, some things shouldn't be messed with if they're not broken *cough* FFXI-> FFXIV *cough*. ;)
#54 May 23 2011 at 9:43 PM Rating: Excellent
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People like what they know. Especially with a series like final fantasy where the formula went more or less unchanged for 9 games. I think what bugged people about what 12 and 13 expecially, was that they were getting pretty far away from what was kind of expected from the franchise, and people didn't like it because its not what they really wanted out of a FF game. I didn't like 12 at all, I felt it was boring. Doesn't mean it was a bad game, it means it wasn't really for me. I think thats pretty much how most people feel about 13. I actually did like 13 because it was easier, and more linear, more story focused and less searching around, because I don't have the kind of time I did in high school, and these days I prefer a more direct and guided experience. I think really the problem most people have with 13, is that it had the audacity to call itself a final fantasy game, and group itself in with the turn based, resource management (MP and items) old style jRPGs.
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#55 May 23 2011 at 9:53 PM Rating: Good
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KujaKoF wrote:
People like what they know. Especially with a series like final fantasy where the formula went more or less unchanged for 9 games. I think what bugged people about what 12 and 13 expecially, was that they were getting pretty far away from what was kind of expected from the franchise, and people didn't like it because its not what they really wanted out of a FF game. I didn't like 12 at all, I felt it was boring. Doesn't mean it was a bad game, it means it wasn't really for me. I think thats pretty much how most people feel about 13. I actually did like 13 because it was easier, and more linear, more story focused and less searching around, because I don't have the kind of time I did in high school, and these days I prefer a more direct and guided experience. I think really the problem most people have with 13, is that it had the audacity to call itself a final fantasy game, and group itself in with the turn based, resource management (MP and items) old style jRPGs.


I used to have an entire explanation on why, but it's been awhile since I played FFXIII so I kind of forget it, but the game is nothing more then an interactive movie. It isn't an RPG at all. Killing every monster in your way without back tracking caps every single job, taking the Role Playing out of RPG. Selecting your character's class is useless until you beat the game, and the development chart thing expands entirely.
#56 May 23 2011 at 11:06 PM Rating: Excellent
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Sloannn wrote:
KujaKoF wrote:
People like what they know. Especially with a series like final fantasy where the formula went more or less unchanged for 9 games. I think what bugged people about what 12 and 13 expecially, was that they were getting pretty far away from what was kind of expected from the franchise, and people didn't like it because its not what they really wanted out of a FF game. I didn't like 12 at all, I felt it was boring. Doesn't mean it was a bad game, it means it wasn't really for me. I think thats pretty much how most people feel about 13. I actually did like 13 because it was easier, and more linear, more story focused and less searching around, because I don't have the kind of time I did in high school, and these days I prefer a more direct and guided experience. I think really the problem most people have with 13, is that it had the audacity to call itself a final fantasy game, and group itself in with the turn based, resource management (MP and items) old style jRPGs.


I used to have an entire explanation on why, but it's been awhile since I played FFXIII so I kind of forget it, but the game is nothing more then an interactive movie. It isn't an RPG at all. Killing every monster in your way without back tracking caps every single job, taking the Role Playing out of RPG. Selecting your character's class is useless until you beat the game, and the development chart thing expands entirely.


I had zero problem with the lack of sidequests, not having an open world etc. What I did have a problem with was that so many boss fights had specific strategies based on what characters were in the party at the same time, that was the linearity that I had an issue with. It was so frustrating that they actually had a pretty good thing going with the class mix, and switching on the fly, but the game was constantly holding you back by sticking you with specific characters, or blocking off your progression. So yeah, I can see why people would say its not very RPG-like, They prevented freedom to choose so often.

Again, I liked the game, I thought it had some pretty good strategy options when it actually opened up a bit, But it was such a far stretch from the previous final fantasy games, I can see why people are disappointed with what they got.
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#57 May 23 2011 at 11:44 PM Rating: Excellent
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KaneKitty wrote:
~~ wrote:
Mistress Theonehio wrote:
bsphil wrote:
Viertel wrote:
bsphil wrote:
Quote:
Meanwhile, what's Square-Enix doing? They are making Final Fantasy XIII-2, a sequel to a Final Fantasy game that roughly no one liked
Ah, he's one of those.

lol
I agree. He has good taste.
Whether you liked the game or not, it's silly to assume that nobody else could have.


Given the fact American and Europeans had roughly 4 months or so to avoid the game given the info out..yeah. One of the top selling FF games too. Huh go figure.


Right, because sales numbers make a game better. Clearly WoW must be the greatest game ever created! =P


I think you're confusing "liked" with "greatest." I see nobody claiming that sales equates to greatness or to quality; they just seem to be saying that, given the number of copies sold, it's likely that more people like FFXIII than, say, something that sold significantly fewer units. Keep in mind that there are also degrees of "like," from "it wasn't so bad..." to, "I quite enjoyed it!" without any degree claiming that FFXIII sits at the pinnacle of its genre.

I think that, taken by itself, though, FFXIII had generally better music, story, battle systems, and graphics than quite a few RPGs I've encountered in the past, RPGs that don't attract half as much of the internet rage - but that's just an aside.

Edited, May 23rd 2011 3:15pm by KaneKitty
^I'm in the same boat, never really understood why FFXIII was so hated by some people.

The "tutorial chapters" last way too long, I can give that much, the game feels a bit empty and the story isn't the easiest to follow but that's more like a trade mark since last... 4-5 iterations.

On the other hand it has a revolutionary battle system that gives a lot of freedom to create your own strategies and it's dynamic like no other RPG I have played, and the presentation in both graphics and UI is well above average.

Best in the series? no, not really, but a good game nonetheless.

Ken

Edited, May 25th 2011 12:10am by kenage
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#58 May 24 2011 at 6:32 PM Rating: Excellent
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Reading over the last several posts, I have to say that they are well-worded and quite agreeable. Everyone seems to have a somewhat similar definition and understanding of what is a "true" Final Fantasy, even if that definition is grey and difficult to quantify. If anyone's ever read Hegel, I think this discussion is rounding about the Hegelian sense of a Final Fantasy.

Really though: a rational, articulate discussion about FFXIII on the internet!? If we can agree on that... guys... we should get together to fix the economy and usher in world peace, which, really, seem like downright negligible problems once the topic of FFXIII can progress without vitriol.
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#59 May 24 2011 at 6:58 PM Rating: Default
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Thats a long article, unforunately i didnt have the paitence to read it, expecialy with that kind of tone.

A planet without a Sqaure Enix would just be like a planet without Square Soft, some company would just take its place. Plain and simple.

Edited, May 24th 2011 8:59pm by MorinaLucine
#60 May 24 2011 at 7:11 PM Rating: Decent
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MorinaLucine wrote:
Thats a long article, unforunately i didnt have the paitence to read it, expecialy with that kind of tone.

A planet without a Sqaure Enix would just be like a planet without Square Soft, some company would just take its place. Plain and simple.

Edited, May 24th 2011 8:59pm by MorinaLucine


Yeah I will say it is a long...LONG read. And that's okay, I honestly didn't expect this many people to have read it because of it's length, however, I am glad I shared it with the community.
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#61 May 24 2011 at 10:41 PM Rating: Decent
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there arent many western RPGs to begin with in my opinion so its a bit harder to compare.
chrono series, xeno series, FF series, breath of fire series, tensei series, dragon quest series, then there were a few RPG-ish type games like the mana series, zelda series and the tales series.
Now they have the disgaea series, other tactics games, idk a ton of others
as far as western RPGs go, i can only think of WoW, that bioware series, diablo series..... dragon age series, rift, and thast all i can think about atm....
i never understood why american developers never cared much for physically attractive characters, interesting outfits THAT MATCH, immersive story/character profiles, and lots of magic and abilities to customize yourself with.
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#62 May 24 2011 at 10:48 PM Rating: Good
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pixelpop wrote:
there arent many western RPGs to begin with in my opinion so its a bit harder to compare.
chrono series, xeno series, FF series, breath of fire series, tensei series, dragon quest series, then there were a few RPG-ish type games like the mana series, zelda series and the tales series.
Now they have the disgaea series, other tactics games, idk a ton of others
as far as western RPGs go, i can only think of WoW, that bioware series, diablo series..... dragon age series, rift, and thast all i can think about atm....
i never understood why american developers never cared much for physically attractive characters, interesting outfits THAT MATCH, immersive story/character profiles, and lots of magic and abilities to customize yourself with.


Because army fatigues and sports uniforms already match.
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#63 May 24 2011 at 11:01 PM Rating: Good
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pixelpop wrote:
as far as western RPGs go, i can only think of WoW, that bioware series, diablo series..... dragon age series, rift, and thast all i can think about atm....


Wizardry, Eye of the Beholder, Fallout, Icewind Dale, The Elder Scroll, Arcanum, Vampires the Masquerade: Requiem/Bloodlines (two drastically different RPGs based in same role-playing game), Witcher, Gothic, Two Worlds, Risen, Divine Divinity etc. even X-COM, UFO, STALKER, Dawn of War, Shogun 2 TW, King Arthur The Roleplaying Wargame etc. has RPG element.
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#64 May 25 2011 at 5:39 AM Rating: Good
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(This post contains spoilers for a couple jrpg's, old and new)

There are a lot of misconceptions about what rpg's/traditional rpg's are. There is also not a clear answer to that, a lot is based on your opinion what is what. I would say that rpg's originally have a text-based origin. Text-adventures with graphics that gave you four to eight options what to do. For instance, very basically: "There is a cave in front of you (with the picture of a cave). Will you a. go into the cave b. allow your dog to go in first c. use your rope to climb over the cave d. go into the forest left of you." The RPG-element in this is that you have choices to decide where to go and what to do and what impact it has on the world. In my opinion that is the "true" definition of an rpg. You have several options and what you decide to do has a considerable impact on the storyline and the world around you or what adventures (sidequests) might be available.

The Snes era had a lot of jrpg's released on it. Im not too familiar with pre-nes/snes rpg's, but i'm sure someone has something to say about this, so I'll start with Zelda: A Link to the Past. This is what they called an action-rpg, it's also an open world game. This is where it gets confusing. In my opinion, A Link to the Past is more an action-adventure then an jrpg. Yes it's developed by Nintendo, so you could say action-(j)rpg. You can slash your sword real time in a top-down kind of view, block projectiles with shields and use magic. However there's no level system, you gain more strength in fighting and health by collecting equipment, accessories and heart pieces. But since you have options where to go, what dungeon to do first (mostly) and you can gather heart pieces in any order you would like to, if you have the necessary equipment, it certainly has a certain rpg-element in it. Also using portals to travel around the world freely and to reach out of the way items and equipment certainly makes it an rpg. However Secret of Mana, a squaresoft jrpg, is more rpg than action-adventure. Yes you can slash your sword real-time like ALTTP, but it has a level system, magic-level system and equipment level system. There's also an open world an one of the first games with a way of travelling the world places quickly, in this case by flying a dragon.

These few distinctions is what to me makes an rpg: Level systems for every aspect, so you can improve certain traits or skills in whatever order you like and how you would like them to develop. The Open world factor is also a strong point to being a traditional rpg for me as well as the means to transport to every corner of that world quickly. Traditional rpgs, to me, are the jrpg's in the Snes era containing a level system and an open world. Yes that's also the Final Fantasies on the snes, even though the first ones didn't have as much options in terms of straying from the linear path. "Traditional rpg's" are mostly referring to the Turn-based jrpg's and some wrpg's that use the same system in some form. For instance Final Fantasy I-X, Legend of Dragoon and Valkyrie Profile (Lenneth). It's these kind of turn-based systems that were common during the nes, snes and playstation 1 + 2 era's.

What differentiates the wRPG's and jRPG's to me, is the way the world is presented. JRPG's are heavily based on the japanese culture and the way japanese stories are told and how they look at the world, with all their legends and stories. That's why I prefer jrpg's. Western rpg's just dont have that something that hooks me to their game. The atmosphere is different. I like the little bow's and gestures the characters make, I think that's it mainly. wRPG's dont have that in that way.

That said, there are plenty RPG's that either make you believe they have an open world, but are actually quite limited. A game has an open world as long as it offers a considerable amount of sidequests that are not related to the main story or in other words the path from the beginning to the final boss if you took all the proper turns without deviating from the path. Take FFX for example. Yes, it's quite linear for the most part, however, there are plenty minigames once you reach the "Gran Pulse" of FFX, the Calm Lands. There is the Underground Cavern with Yojimbo in it, the Remiem Temple, the Ultimate Weapons and after you went to the Zanarkand temple, you get an air ship with a couple more locations that are not part of the main story you can explore. In this way, FFX combined a lot of the options FFVII-IX had to offer in terms of sidequests, mini-games and places to go to that were out of the main route.

FFXIII lacked a lot of these gameplay elements unfortunately.
FFXIII marked a deviation from the path the series were going in such way, that they tried to make it more western, so it would sell more copies and would be easier to understand. This is what I really dislike. I'm not waiting for a Final Fantasy "easy game", which looks great, plays like an interactive movie and has little options besides the main story and a grinding fest. I want mini-games, I want sidequests, seperate storylines that have to do with area's, not characters, secrets that I usually wouldn't find on my own the first time I play the game. Things to collect, achieve and of course, secret bosses, that are **** hard to defeat, not through some kind of programming so you have to do it THAT way to beat it. SE totally missed the boat with, for instance, adding Titan in FFXIII and not being able to fight him. There was nothing secret, besides the Titan's Gauntlet or w/e you want to call it. Gran Pulse had only help-me-revenge-my-death-and-kill-a-beast type of sidequests. The same idea where levequests or sidequests in FFXIV are comprised off, if I'm properly informed.

I really miss the old school jrpg's, Ive been replaying them for so many years now, cause there aren't many titles that are interesting enough to play through in the recent years. The few exception were Star Ocean: the Last Hope, even tho it lacked the extensiveness of Star Ocean Till the end of Time, Lost Odyssey, which was brilliant, although the turn-based system was a little basic (the rest was perfect), and Valkyrie Profile 2, which is, for me, the best (j)rpg that has been released the last 5 years. For all the reasons I just named which makes a great rpg.

On a last note, I really miss FFXI, I wouldn't play it anymore cause I finished all the storylines and had most of the gear I had to get, but the cutscenes and storylines really brought the world alive and I had a lot of great times there with friends. Also "the less than an hour" battlegrounds were a lot of fun to do, and to lead. Looking back, I didn't really like the elitist striving for gear, although I found myself guilty of exactly that after I reached 75, but the events sure we're a **** of a lot of fun to do once in a while.

Even though I probably won't have time to immerse myself in FFXIV in the future, or rpg's in general, I **** sure want to have the opportunity to do so and have a blast playing it :) *crosses fingers*
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#65 May 25 2011 at 7:05 AM Rating: Good
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MonarctheFirst wrote:
FFXIII marked a deviation from the path the series were going in such way, that they tried to make it more western, so it would sell more copies and would be easier to understand.

/hurt ; ;
That was kind of a rotten thing to say.

I thought FFXIII was OK but I felt a lot more like I was something like Half-Life than I did a FF game. This went beyond the normal jrpg vs wrpg. This was trying to get non-RPG players to buy the game by stripping out as many RPG aspects as they could. Why waste time with quests, interactable npcs, exploration or (the illusion of) freedom when you can just put the characters on a rail and run them from one battle to another to another? No one plays a FF title for something silly like those, right? Right?

Just think this isn't to be blamed on western MMOs.
#66 May 25 2011 at 7:20 AM Rating: Excellent
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Mistress Theonehio wrote:


Given the fact American and Europeans had roughly 4 months or so to avoid the game given the info out..yeah. One of the top selling FF games too. Huh go figure.



Maybe, but how many of us bought the game, and let it sit on the shelf? The last two SE titles I bought, XIII and XIV, respectively, have done just that. I couldn't stick with either for more than a week, and the numbers don't reflect that.

I'd wager there's a good portion of us who won't be buying XIII-2. They can only deliver mediocre product for so long before people wise up and move on to other products.
#67 May 25 2011 at 7:29 AM Rating: Good
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MonarctheFirst wrote:
Take FFX for example. Yes, it's quite linear for the most part, however, there are plenty minigames once you reach the "Gran Pulse" of FFX, the Calm Lands. There is the Underground Cavern with Yojimbo in it, the Remiem Temple, the Ultimate Weapons and after you went to the Zanarkand temple, you get an air ship with a couple more locations that are not part of the main story you can explore. In this way, FFX combined a lot of the options FFVII-IX had to offer in terms of sidequests, mini-games and places to go to that were out of the main route.


I tend to have a slightly differing view. I don't really consider sidequests the singular factor that defines an open-world rpg. Certainly there are a fair number of them in FFX, which is probably why I still enjoyed it. But for the VAST majority of the game, there is a distinctly set path with little to no deviation from that. I mean, compare it even to FF9 where you are free to roam an entire world at most times. Certainly there is a path to follow in that game also, but you don't have that sense of being shuttled through the areas like you do in FFX. As you mentioned, a lot of it is just opinion and personal preference though.
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#68 May 25 2011 at 8:59 AM Rating: Decent
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MonarctheFirst wrote:


I really miss the old school jrpg's, Ive been replaying them for so many years now, cause there aren't many titles that are interesting enough to play through in the recent years. The few exception were Star Ocean: the Last Hope, even tho it lacked the extensiveness of Star Ocean Till the end of Time, Lost Odyssey, which was brilliant, although the turn-based system was a little basic (the rest was perfect), and Valkyrie Profile 2, which is, for me, the best (j)rpg that has been released the last 5 years. For all the reasons I just named which makes a great rpg.



I absolutely loved Star Ocean: The Last Hope. There was so much to do.
#69 May 25 2011 at 9:03 AM Rating: Good
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Sloannn wrote:
MonarctheFirst wrote:


I really miss the old school jrpg's, Ive been replaying them for so many years now, cause there aren't many titles that are interesting enough to play through in the recent years. The few exception were Star Ocean: the Last Hope, even tho it lacked the extensiveness of Star Ocean Till the end of Time, Lost Odyssey, which was brilliant, although the turn-based system was a little basic (the rest was perfect), and Valkyrie Profile 2, which is, for me, the best (j)rpg that has been released the last 5 years. For all the reasons I just named which makes a great rpg.



I absolutely loved Star Ocean: The Last Hope. There was so much to do.


Gameplay and graphics were fantastic, but Edge Maverick completely ruined the game for me. I really don't think it's possible to have a more whiny, emo protagonist in all of gaming. Star Ocean: TtEoT was definitely a better game in my opinion.
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#70 May 25 2011 at 9:39 AM Rating: Decent
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BartelX wrote:
Sloannn wrote:
MonarctheFirst wrote:


I really miss the old school jrpg's, Ive been replaying them for so many years now, cause there aren't many titles that are interesting enough to play through in the recent years. The few exception were Star Ocean: the Last Hope, even tho it lacked the extensiveness of Star Ocean Till the end of Time, Lost Odyssey, which was brilliant, although the turn-based system was a little basic (the rest was perfect), and Valkyrie Profile 2, which is, for me, the best (j)rpg that has been released the last 5 years. For all the reasons I just named which makes a great rpg.



I absolutely loved Star Ocean: The Last Hope. There was so much to do.


Gameplay and graphics were fantastic, but Edge Maverick completely ruined the game for me. I really don't think it's possible to have a more whiny, emo protagonist in all of gaming. Star Ocean: TtEoT was definitely a better game in my opinion.


Definitely. The entire group of main characters were horrible. Not to mention they all looked like dolls. The crafting system, the massive planets to explore and the gameplay were amazing however. Definitely the best JRPG I've played in years.

Has there actually been a recommendable JRPG released in recent time? Jesus I feel like it's been forever.
#71 May 25 2011 at 9:42 AM Rating: Good
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Sloannn wrote:
BartelX wrote:
Sloannn wrote:
MonarctheFirst wrote:


I really miss the old school jrpg's, Ive been replaying them for so many years now, cause there aren't many titles that are interesting enough to play through in the recent years. The few exception were Star Ocean: the Last Hope, even tho it lacked the extensiveness of Star Ocean Till the end of Time, Lost Odyssey, which was brilliant, although the turn-based system was a little basic (the rest was perfect), and Valkyrie Profile 2, which is, for me, the best (j)rpg that has been released the last 5 years. For all the reasons I just named which makes a great rpg.



I absolutely loved Star Ocean: The Last Hope. There was so much to do.


Gameplay and graphics were fantastic, but Edge Maverick completely ruined the game for me. I really don't think it's possible to have a more whiny, emo protagonist in all of gaming. Star Ocean: TtEoT was definitely a better game in my opinion.


Definitely. The entire group of main characters were horrible. Not to mention they all looked like dolls. The crafting system, the massive planets to explore and the gameplay were amazing however. Definitely the best JRPG I've played in years.

Has there actually been a recommendable JRPG released in recent time? Jesus I feel like it's been forever.


If you haven't tried Lost Odyssey yet, I'd HIGHLY reccommend it. Also, Tales of Vesperia and Eternal Sonata were both excellent games. Infinite Undiscovery was decent. There are a ton of them available on the DS as well (most of the Valkerie games, Brave Story, etc.).
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#72 May 25 2011 at 10:15 AM Rating: Decent
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BartelX wrote:
Sloannn wrote:
BartelX wrote:
Sloannn wrote:
MonarctheFirst wrote:


I really miss the old school jrpg's, Ive been replaying them for so many years now, cause there aren't many titles that are interesting enough to play through in the recent years. The few exception were Star Ocean: the Last Hope, even tho it lacked the extensiveness of Star Ocean Till the end of Time, Lost Odyssey, which was brilliant, although the turn-based system was a little basic (the rest was perfect), and Valkyrie Profile 2, which is, for me, the best (j)rpg that has been released the last 5 years. For all the reasons I just named which makes a great rpg.



I absolutely loved Star Ocean: The Last Hope. There was so much to do.


Gameplay and graphics were fantastic, but Edge Maverick completely ruined the game for me. I really don't think it's possible to have a more whiny, emo protagonist in all of gaming. Star Ocean: TtEoT was definitely a better game in my opinion.


Definitely. The entire group of main characters were horrible. Not to mention they all looked like dolls. The crafting system, the massive planets to explore and the gameplay were amazing however. Definitely the best JRPG I've played in years.

Has there actually been a recommendable JRPG released in recent time? Jesus I feel like it's been forever.


If you haven't tried Lost Odyssey yet, I'd HIGHLY reccommend it. Also, Tales of Vesperia and Eternal Sonata were both excellent games. Infinite Undiscovery was decent. There are a ton of them available on the DS as well (most of the Valkerie games, Brave Story, etc.).


Played LO, ES and ToV, loved them all, fantastic games. Has a JRPG of that caliber been released since like 2009 though? It's a shame really.
#73 May 25 2011 at 10:27 AM Rating: Good
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Unfortunately no. Mistwalker released a JP only game called The Last Story this year for the Wii, but it's still doubtful if it will get ported to the US. Did you ever play Blue Dragon? It didn't get great reviews, but I thought it was very well done (also from Mistwalker).
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#74 May 25 2011 at 10:45 AM Rating: Decent
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pixelpop wrote:
as far as western RPGs go, i can only think of WoW, that bioware series, diablo series..... dragon age series, rift, and thast all i can think about atm....


- Baldur's Gate
- Icewind Dale
- Fallout
- Ultima
- Knights of the Old Republic
- Neverwinter Nights
- The Witcher
- The Gold Box games (Pools of Radiance and the like)
- The Elder Scrolls
- Mass Effect

Those are the ones I can think of atm. The list certainly gets larger.
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#75 May 25 2011 at 3:25 PM Rating: Good
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LillithaFenimore wrote:
"Lost Odyssey uses a traditional turn-based battle system seen in most Japanese role-playing games, similar to early Final Fantasy iterations."

I got this from the Wiki data base of The Lost Oddysey...so maybe I'm not understanding the game play in what is written on Wiki (I'm a visual person), but to me from the entire description of the paragraph, I am having a hard time distinguishing between JRPG and traditional RPG other than you saying that basically FF and The Lost Oddyssey would be considered a JRPG while the TES series is a traditional RPG? Am I understanding this correctly?


Traditional JRPGs are turned based ( you hit, monster hits back, you hit, monster hits back, etc. ) while traditional "western" (<<<--key word you missed in my original post ) RPGs use an open world type of combat, i.e. you hit as fast as you can click.

The point I was making is when saying "traditional" RPG, you have to remember that there are different traditions depending on which side of the moat your on.

The only real "tradition" between different style RPGs is the inclusion of a story.
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#76 May 25 2011 at 5:00 PM Rating: Good
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Zorvan wrote:
LillithaFenimore wrote:
"Lost Odyssey uses a traditional turn-based battle system seen in most Japanese role-playing games, similar to early Final Fantasy iterations."

I got this from the Wiki data base of The Lost Oddysey...so maybe I'm not understanding the game play in what is written on Wiki (I'm a visual person), but to me from the entire description of the paragraph, I am having a hard time distinguishing between JRPG and traditional RPG other than you saying that basically FF and The Lost Oddyssey would be considered a JRPG while the TES series is a traditional RPG? Am I understanding this correctly?


Traditional JRPGs are turned based ( you hit, monster hits back, you hit, monster hits back, etc. ) while traditional "western" (<<<--key word you missed in my original post ) RPGs use an open world type of combat, i.e. you hit as fast as you can click.

The point I was making is when saying "traditional" RPG, you have to remember that there are different traditions depending on which side of the moat your on.

The only real "tradition" between different style RPGs is the inclusion of a story.


I don't think thats the best distinction. Plenty of jrpgs wernt turn based, tales series and Star Ocean are both 'active combat', while dragon age 1 and kotor were turn based. I mean, they are clearly more prevalent the way you stated, but its far from exclusive.

One difference I noticed, was that jrpgs tend to break up gameplay and story. You have a cutscene, you do your battles as you progress to next town/dungeon/room, and then you get another cutscene. While wrpgs tend to introduce more story during gameplay, with more short cutscenes in the middle of areas. Again, not a universal rule, but just a trend I saw.
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#77 May 25 2011 at 5:16 PM Rating: Decent
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I think this article is interesting, but it seems to be from a industry insider who is more concerned about company image and trying to prove a point, more than anything.

Games are like movies and music: Different strokes for different folks. Is SE having issues, oh yeah. But was everything they've put out since FFVII, trash? Oh no.

In regards to how this article views FFXIV, they go hand in hand, but SE has realized how much of a flop FFXIV is/was and they're working to fix it. I mean, the game is FREE at the moment to play monthly and thats alot more than other game devs will do for their customer base when they ***** up.

Maybe im a FF fanboy, but tbh honest, im really not. I've only played 2-3 of the FFs and only ever really completed VII. I just support what they are doing now, because they are doing right by me.
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#78 May 25 2011 at 6:17 PM Rating: Decent
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Sloannn wrote:
Has there actually been a recommendable JRPG released in recent time? Jesus I feel like it's been forever.

Resonance of Fate. Valkyria Chronicles (first game on PS3, it has since moved to PSP). Monster Hunter.

Also, technically, Demon's Souls. But then I'd have to call Vanquish "technically" like Gears of War. So I won't. Forget I said anything. Sticky white stuff.
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#79 May 25 2011 at 8:58 PM Rating: Decent
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Almalexia wrote:
Sloannn wrote:
Has there actually been a recommendable JRPG released in recent time? Jesus I feel like it's been forever.

Resonance of Fate. Valkyria Chronicles (first game on PS3, it has since moved to PSP). Monster Hunter.

Also, technically, Demon's Souls. But then I'd have to call Vanquish "technically" like Gears of War. So I won't. Forget I said anything. Sticky white stuff.


Are you the same Almalexia I saw on Trabia a while back?
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#80 May 26 2011 at 12:39 AM Rating: Good
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Are you the same Almalexia I killed in Tribunal?

Oh wait...
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#81 May 26 2011 at 1:58 AM Rating: Decent
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Star ocean: the last hope was awful. Horrible voice acting generic emo anime characters generic jrpg plot we've seen 100 times before. I lasted 3 hours then I returned it for a refund.
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#82 May 26 2011 at 2:53 AM Rating: Decent
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Well, here's the problem with FFXII and FFXIII. We're all such devoted fans that we usually dont listen to what other people tell you about final fantasy games. Heck, i didnt like the idea of the games myself, but i still bought them expecting it to be epic. The fact of the matter is, as long as the name of the game is Final Fantasy, it doesnt matter if people LIKE it or DISLIKE it. After they have paid their $49,99 for their game, SE couldnt care less. Especially for an offline game they never have to update again.

As long as people will just buy the next game they release to give that a try. It could say Final Fantasy XV on the box, and just feature a pong-style game with a final fantasy background. People will ***** about it on the internet, you will read it and ignore it, and no one in the world can tell me that you wouldnt buy it because you either dont believe the people saying it could be that bad, or simply because it is a final fantasy game.

Heck, i havent seen anything good come out of that company for years. Outside of some tiny exceptions ("The World Ends with You" was epic, "Crystal Bearers" was amazing despite totally out of what i usually play and i kinda did like how "Chaos Rings" gave me something to do on my iphone)

But despite that huge lack of quality, i've still bought just about every final fantasy game (or game in general) they released because they used to make AMAZING games back in 1995 and they're bound to "get it right" at one point again.

Edited, May 26th 2011 10:57am by KojiroSoma
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#83 May 26 2011 at 10:22 AM Rating: Good
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Kayako wrote:
Star ocean: the last hope was awful. Horrible voice acting generic emo anime characters generic jrpg plot we've seen 100 times before. I lasted 3 hours then I returned it for a refund.


Haha wow. Three hours barely scratches the surface of the game. Now, if it wasn't your cup of tea that's fine, but saying ANYTHING about the plot or characters is just ridiculous when you didn't even get through 5% of the game. That being said, having played the entire game (and bonus dungeons), the characters were pretty awful. However the story was quite good and the gameplay was fantastic, you know, if you actually PLAYED it.
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#84 May 26 2011 at 12:55 PM Rating: Decent
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BartelX wrote:
Kayako wrote:
Star ocean: the last hope was awful. Horrible voice acting generic emo anime characters generic jrpg plot we've seen 100 times before. I lasted 3 hours then I returned it for a refund.


Haha wow. Three hours barely scratches the surface of the game. Now, if it wasn't your cup of tea that's fine, but saying ANYTHING about the plot or characters is just ridiculous when you didn't even get through 5% of the game. That being said, having played the entire game (and bonus dungeons), the characters were pretty awful. However the story was quite good and the gameplay was fantastic, you know, if you actually PLAYED it.


I played it and it was the worst RPG I ever played. Combat was interesting, but the story was not good. The beginning had no followthrough to the end. They just made areas and strung them together with a crappy plot. Pretty much sums up what the article was talking about.
#85 May 26 2011 at 1:12 PM Rating: Good
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Inkeh wrote:
BartelX wrote:
Kayako wrote:
Star ocean: the last hope was awful. Horrible voice acting generic emo anime characters generic jrpg plot we've seen 100 times before. I lasted 3 hours then I returned it for a refund.


Haha wow. Three hours barely scratches the surface of the game. Now, if it wasn't your cup of tea that's fine, but saying ANYTHING about the plot or characters is just ridiculous when you didn't even get through 5% of the game. That being said, having played the entire game (and bonus dungeons), the characters were pretty awful. However the story was quite good and the gameplay was fantastic, you know, if you actually PLAYED it.


I played it and it was the worst RPG I ever played. Combat was interesting, but the story was not good. The beginning had no followthrough to the end. They just made areas and strung them together with a crappy plot. Pretty much sums up what the article was talking about.


Good for you. I happened to like the story and much of the game, other than the crappy character dialogue and emo-ness at times. It's certainly not one of the best rpgs of all time, but it's nowhere near the worst. You've clearly not played many rpgs if this was the worst you've ever played though... there are some god awful games out there.
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#86 May 26 2011 at 4:24 PM Rating: Good
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BartelX wrote:
Inkeh wrote:
BartelX wrote:
Kayako wrote:
Star ocean: the last hope was awful. Horrible voice acting generic emo anime characters generic jrpg plot we've seen 100 times before. I lasted 3 hours then I returned it for a refund.


Haha wow. Three hours barely scratches the surface of the game. Now, if it wasn't your cup of tea that's fine, but saying ANYTHING about the plot or characters is just ridiculous when you didn't even get through 5% of the game. That being said, having played the entire game (and bonus dungeons), the characters were pretty awful. However the story was quite good and the gameplay was fantastic, you know, if you actually PLAYED it.


I played it and it was the worst RPG I ever played. Combat was interesting, but the story was not good. The beginning had no followthrough to the end. They just made areas and strung them together with a crappy plot. Pretty much sums up what the article was talking about.


Good for you. I happened to like the story and much of the game, other than the crappy character dialogue and emo-ness at times. It's certainly not one of the best rpgs of all time, but it's nowhere near the worst. You've clearly not played many rpgs if this was the worst you've ever played though... there are some god awful games out there.


I wasn't a huge fan of it. I really just thought the whole experience was pretty forgettable. Lots of cliches, which isn't really bad on its own but I can see other people disliking it.
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#87 May 26 2011 at 4:25 PM Rating: Good
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Inkeh wrote:
I played it and it was the worst RPG I ever played.
So what was the only other RPG you ever played?
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#88 May 26 2011 at 7:12 PM Rating: Good
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KujaKoF wrote:
BartelX wrote:
Inkeh wrote:
BartelX wrote:
Kayako wrote:
Star ocean: the last hope was awful. Horrible voice acting generic emo anime characters generic jrpg plot we've seen 100 times before. I lasted 3 hours then I returned it for a refund.


Haha wow. Three hours barely scratches the surface of the game. Now, if it wasn't your cup of tea that's fine, but saying ANYTHING about the plot or characters is just ridiculous when you didn't even get through 5% of the game. That being said, having played the entire game (and bonus dungeons), the characters were pretty awful. However the story was quite good and the gameplay was fantastic, you know, if you actually PLAYED it.


I played it and it was the worst RPG I ever played. Combat was interesting, but the story was not good. The beginning had no followthrough to the end. They just made areas and strung them together with a crappy plot. Pretty much sums up what the article was talking about.


Good for you. I happened to like the story and much of the game, other than the crappy character dialogue and emo-ness at times. It's certainly not one of the best rpgs of all time, but it's nowhere near the worst. You've clearly not played many rpgs if this was the worst you've ever played though... there are some god awful games out there.


I wasn't a huge fan of it. I really just thought the whole experience was pretty forgettable. Lots of cliches, which isn't really bad on its own but I can see other people disliking it.


That's cool, and in a lot of ways I agree with ya. The story was good, not amazing. The gameplay was great, but still not as good as Star Ocean: TtEoT imo. But the worst RPG hr/she ever played? Either someone likes to exaggerate or just has no experience in gaming.
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#89 May 27 2011 at 12:05 AM Rating: Good
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BartelX wrote:
KujaKoF wrote:
BartelX wrote:
Inkeh wrote:
BartelX wrote:
Kayako wrote:
Star ocean: the last hope was awful. Horrible voice acting generic emo anime characters generic jrpg plot we've seen 100 times before. I lasted 3 hours then I returned it for a refund.


Haha wow. Three hours barely scratches the surface of the game. Now, if it wasn't your cup of tea that's fine, but saying ANYTHING about the plot or characters is just ridiculous when you didn't even get through 5% of the game. That being said, having played the entire game (and bonus dungeons), the characters were pretty awful. However the story was quite good and the gameplay was fantastic, you know, if you actually PLAYED it.


I played it and it was the worst RPG I ever played. Combat was interesting, but the story was not good. The beginning had no followthrough to the end. They just made areas and strung them together with a crappy plot. Pretty much sums up what the article was talking about.


Good for you. I happened to like the story and much of the game, other than the crappy character dialogue and emo-ness at times. It's certainly not one of the best rpgs of all time, but it's nowhere near the worst. You've clearly not played many rpgs if this was the worst you've ever played though... there are some god awful games out there.


I wasn't a huge fan of it. I really just thought the whole experience was pretty forgettable. Lots of cliches, which isn't really bad on its own but I can see other people disliking it.


That's cool, and in a lot of ways I agree with ya. The story was good, not amazing. The gameplay was great, but still not as good as Star Ocean: TtEoT imo. But the worst RPG hr/she ever played? Either someone likes to exaggerate or just has no experience in gaming.


Yeah I agree with you, people on the internet tend to catostrasize and over exaggerate. As someone who is pretty good at avoiding games which are probably going to suck, I'd have to say the worst RPG I played was Parasite Eve 1, which wasn't all that bad a game, but clearly appealed to a taste I didn't have.

I think you might agree with me in that people don't necessarily like things that are good, are are completely welcome to like things that are poor. its all a matter of taste, I like plenty of games that are bad because I find them fun, or otherwise have enjoyable qualities (hunter the reckoning comes to mind, Infinite Undiscovery as an especially light RPG), and there are plenty of quality RPGs I absolutely hate, Oblivion and Parasite eve, they simply don't appeal to me. One of my biggest peeves in is people who can't differentiate the two. FF13 wasn't a bad game, it was a bad game compared to the rest of the ff series, where it didn't really fit in. Mass effect 2 and dragon age 2 are 2 more examples, both are quality games, but both veered off their previous paths that the previous fans nerd raged out and blasted the series. bit of an off topic rant, but its something thats been on my mind every time I read this thread.
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#90 May 29 2011 at 6:22 PM Rating: Good
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KujaKoF wrote:
FF13 wasn't a bad game, it was a bad game compared to the rest of the ff series, where it didn't really fit in. Mass effect 2 and dragon age 2 are 2 more examples, both are quality games, but both veered off their previous paths that the previous fans nerd raged out and blasted the series. bit of an off topic rant, but its something thats been on my mind every time I read this thread.


This.

I hated Final fantasy XIII mostly because it was drivel to me when considered as a Final Fantasy game.

However, if they'd simply made it a new IP, such as calling it "Lightning's Crusade" or something, I would have at least given it marks for being an "adequate" JRPG and perhaps even played a sequel to it. As it stands with FFXIII, S-E has no hopes of seeing me break out my wallet for ANY of the FFXIII sequels and FFXV ( if there is one ) will NOT be a day one purchase for me unlike all of the FF titles before FFXIII ( yes, even FFX-2:p ).
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#91 May 29 2011 at 10:41 PM Rating: Decent
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Quote:
Dragon Age 2

Quote:
Quality

Did you play Dragon Age: Origins?

Did you play anything Bioware developed before Dragon Age?

Were you born in 1989 or earlier?

If you answered "no" to all of the above questions, you do not have permission to call DA2 a quality game.

If you answered "yes" to any of the above questions, and you maintain that DA2 is a quality game, then we can share other jokes together. Catch me later, I'll buy you a beer.



Edited, May 30th 2011 12:41am by Almalexia
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#92 May 29 2011 at 10:53 PM Rating: Good
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Almalexia wrote:
Quote:
Dragon Age 2

Quote:
Quality

Did you play Dragon Age: Origins?

Did you play anything Bioware developed before Dragon Age?

Were you born in 1989 or earlier?

If you answered "no" to all of the above questions, you do not have permission to call DA2 a quality game.

If you answered "yes" to any of the above questions, and you maintain that DA2 is a quality game, then we can share other jokes together. Catch me later, I'll buy you a beer.



Edited, May 30th 2011 12:41am by Almalexia


The point I was trying to make, and you seemed to have missed, is that Dragon age 2 on its own is a quality game. I'm not saying its a 10/10, or even a 9/10, but its better than most games published. Like FF13, its problem is being compared to another game from the same company that players liked more. Yes, if you liked Dragon age origins, Neverwinter nights, baulders gate etc, dragon age 2 is pretty low by comparison, doesn't really belong in the same series, and is a pretty far stretch from whats come before it. Dragon Age 2 on its own merits, is good enough.
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#93 May 30 2011 at 9:42 AM Rating: Good
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KujaKoF wrote:
The point I was trying to make, and you seemed to have missed, is that Dragon age 2 on its own is a quality game. I'm not saying its a 10/10, or even a 9/10, but its better than most games published. Like FF13, its problem is being compared to another game from the same company that players liked more. Yes, if you liked Dragon age origins, Neverwinter nights, baulders gate etc, dragon age 2 is pretty low by comparison, doesn't really belong in the same series, and is a pretty far stretch from whats come before it. Dragon Age 2 on its own merits, is good enough.


It's the curse of excellence. Losing the magic that made the series special is unforgivable.

Take, for example, the last three Star Wars movies. Well made. Big budget. But the storytelling was sub-par, you didn't care about any of the characters, and the mystique of the Force was put on a slab and butchered. Compared with the first three movies, this was a crime against all that was good and holy.

Or take the last two Matrix movies when compared with the first. You just can't put out of your mind how excellent the original was that settling for good is impossible to sit through.

I don't want to be one of those rabid fans that says "FFVII was da best game evars!" but in all honesty, that was SE's jump-the-shark moment.

No other game they've made before or since has made me feel the same way. They made you fall in love with one of the main characters and had the antagonist kill her so bad a phoenix down couldn't save her! Were you ever more motivated to @#%^ up a final boss than after that? And like the author of this article pointed out, where else were you going to see a mercenary protagonist dress up like a woman so he could save his partner in bio-terrorism from the pimp who captured her? SE has never been more courageously outlandish!

Oh, the mini games. It was chalk full of mini games. Not only did it have a whole theme park of the things, it arguably had the spiritual predecessor to tower defense games, chocobo breeding and racing, piano playing, motorcycle chasing, and snowboarding. It wasn't just a journey down a straight line path to the final boss. There were things you could stop and do just for the fun of it.

Edited, May 30th 2011 11:50am by ForceOfMeh
#94 May 30 2011 at 10:15 AM Rating: Good
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ForceOfMeh wrote:
KujaKoF wrote:
The point I was trying to make, and you seemed to have missed, is that Dragon age 2 on its own is a quality game. I'm not saying its a 10/10, or even a 9/10, but its better than most games published. Like FF13, its problem is being compared to another game from the same company that players liked more. Yes, if you liked Dragon age origins, Neverwinter nights, baulders gate etc, dragon age 2 is pretty low by comparison, doesn't really belong in the same series, and is a pretty far stretch from whats come before it. Dragon Age 2 on its own merits, is good enough.


It's the curse of excellence. Losing the magic that made the series special is unforgivable.

Take, for example, the last three Star Wars movies. Well made. Big budget. But the storytelling was sub-par, you didn't care about any of the characters, and the mystique of the Force was put on a slab and butchered. Compared with the first three movies, this was a crime against all that was good and holy.

Or take the last two Matrix movies when compared with the first. You just can't put out of your mind how excellent the original was that settling for good is impossible to sit through.

I don't want to be one of those rabid fans that says "FFVII was da best game evars!" but in all honesty, that was SE's jump-the-shark moment.

No other game they've made before or since has made me feel the same way. They made you fall in love with one of the main characters and had the antagonist kill her so bad a phoenix down couldn't save her! Were you ever more motivated to @#%^ up a final boss than after that? And like the author of this article pointed out, where else were you going to see a mercenary protagonist dress up like a woman so he could save his partner in bio-terrorism from the pimp who captured her? SE has never been more courageously outlandish!

Oh, the mini games. It was chalk full of mini games. Not only did it have a whole theme park of the things, it arguably had the spiritual predecessor to tower defense games, chocobo breeding and racing, piano playing, motorcycle chasing, and snowboarding. It wasn't just a journey down a straight line path to the final boss. There were things you could stop and do just for the fun of it.

Edited, May 30th 2011 11:50am by ForceOfMeh


And this is a perfect example of different preferences in gaming. I loved FFVII. When I first played it through, I was blown away by the maturity, comedy, and depth that was on display. But to me, FFVI was that game you are talking about. I just thought everything about that game was flawless. It had the absolutely perfect villain. The only way I can relate how awesome Kefka was is to compare him to Heath Ledger as the Joker in The Dark Knight. Just absolutely maniacal and crazy. That is what a villain should be to me. Add in an amazing cast of characters, all of which have their own stories and sidequests, a billion different things to do outside of the main story, and even some of the brilliant gameplay mechanics like the areas where you play as multiple parties. All of it was just flawless execution of game design to me.

I'm not going to be one of those fanboys who wants them to remake that game with updated graphics (though I certainly wouldn't be against it!), I just want SE to get back to making NEW games like that. I guess I just miss the days where it wasn't all just about wild graphics and telling a story without backing it up with the REST of the gameplay elements (I'm lookin at you FFXIII).
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#95 May 30 2011 at 10:23 AM Rating: Good
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BartelX wrote:
I'm not going to be one of those fanboys who wants them to remake that game with updated graphics (though I certainly wouldn't be against it!), I just want SE to get back to making NEW games like that.


My impression of this desire for remakes is born out of wanting to have that same feeling they got from the excellence of the game rather than the exact same game with a fresh coat of paint. It's just a sign they've been missing the mark since.

But since you bring up FF6, I too really like that game, so much so that I had my misgivings about FF7's futuristic bent. That is, until I played it and was blown away by the experience. That shows two things:

1. It didn't even matter that the characters were all blocky and lo-res. You still cared about them, you cared about the crazy story, you enjoyed the fun you were having along the way. Cool effects might get your attention, but it's no substitute for substance.

2. In the words of Henry Ford, "If I had asked people what they wanted, they would have said faster horses." I had my misgivings about a futuristic FF, and if they had listened to me, they would destroyed a fantastic game. While you can't ignore your fans, you can't be afraid to challenge them either and say, "Trust me. You're going to like where this is going..."

Edited, May 30th 2011 12:32pm by ForceOfMeh
#96 May 30 2011 at 10:35 AM Rating: Excellent
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The problem I have with FF7 is how mediocre the story is in retrospect. So many issues that I probably glossed over when I was young and played it for the first time. I think people tend to have a rose-colored tint for that game.
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#97 May 30 2011 at 10:38 AM Rating: Good
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ForceOfMeh wrote:
BartelX wrote:
I'm not going to be one of those fanboys who wants them to remake that game with updated graphics (though I certainly wouldn't be against it!), I just want SE to get back to making NEW games like that.


My impression of this desire for remakes is born out of wanting to have that same feeling they got from the excellence of the game rather than the exact same game with a fresh coat of paint. It's just a sign they've been missing the mark since.

But since you bring up FF6, I too really like that game, so much so that I had my misgivings about FF7's futuristic bent. That is, until I played it and was blown away by the experience. That shows two things:

1. It didn't even matter that the characters were all blocky and lo-res. You still cared about them, you cared about the crazy story, you enjoyed the fun you were having along the way. Cool effects might get your attention, but it's no substitute for substance.

2. In the words of Henry Ford, "If I had asked people what they wanted, they would have said faster horses." I had my misgivings about a futuristic FF, and if they had listened to me, they would destroyed a fantastic game. While you can't ignore your fans, you can't be afraid to challenge them either and say, "Trust me. You're going to like where this is going..."

Edited, May 30th 2011 12:32pm by ForceOfMeh


It just feels like SE thinks they need to make games that are more streamlined and for the masses, when really they should just be trying to make games that they are proud of and really believe in. I mean, back when they released FF6/7, they weren't this massive company. They were on the rise, but they still made games with integrity. Games that I think they were all really proud of for their originality and creativity. To me, recent FF games just haven't been creative enough. It's like they've just settled into this mold of: pump out a bunch of games with FF elements and make them more mainstream (ie, going away from an open world rpg style to more of a linear, action style game). Most FF fans I know don't really want that. I know I sure don't.

As per the graphics. I completely agree and same with FFVI. It wasn't about the graphics. It was about everything else. Although I must save, the first time I saw a CS in FFVII my jaw just dropped. I thought it was the most amazing thing I'd ever seen. I look back now and I'm like, that really impressed me? It's amazing how far things have come.



Edited, May 30th 2011 12:40pm by BartelX
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#98 May 30 2011 at 10:42 AM Rating: Good
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6,898 posts
bsphil wrote:
The problem I have with FF7 is how mediocre the story is in retrospect. So many issues that I probably glossed over when I was young and played it for the first time. I think people tend to have a rose-colored tint for that game.


To be honest, the story was pretty cheesy and definitely had some "what the h?" moments... but I can still go back to that game and play it and get sucked in pretty quick, so it did something right.
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#99 May 30 2011 at 11:01 AM Rating: Good
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bsphil wrote:
The problem I have with FF7 is how mediocre the story is in retrospect. So many issues that I probably glossed over when I was young and played it for the first time. I think people tend to have a rose-colored tint for that game.


It's no Wuthering Heights or War and Peace, but you weren't really looking for a deep, literary work back then. Video games were the toys of teens and FF was the "comic book" of the genre. What kid couldn't relate to acting tough while being full of self-doubt inside while at same time dreaming of being in a love triangle with sweet girl and a busty girl as he stuck it to "The Man." It was pure adolescent poetry which is exactly where it needed to be at that moment.
#100 May 30 2011 at 12:23 PM Rating: Good
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2,202 posts
ForceOfMeh wrote:
bsphil wrote:
The problem I have with FF7 is how mediocre the story is in retrospect. So many issues that I probably glossed over when I was young and played it for the first time. I think people tend to have a rose-colored tint for that game.


It's no Wuthering Heights or War and Peace, but you weren't really looking for a deep, literary work back then. Video games were the toys of teens and FF was the "comic book" of the genre. What kid couldn't relate to acting tough while being full of self-doubt inside while at same time dreaming of being in a love triangle with sweet girl and a busty girl as he stuck it to "The Man." It was pure adolescent poetry which is exactly where it needed to be at that moment.


Xenogears would like a word with you M.R!
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#101 May 30 2011 at 12:29 PM Rating: Excellent
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48,733 posts
ForceOfMeh wrote:
Video games were the toys of teens and FF was the "comic book" of the genre.
Would rather read Spider-Man's One More Day arc than play through Final Fantasy 7 again.
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