I didn't buy DA2 solely because I disliked that I was stuck as a human and I wanted to be a city elf again. Unfair? Perhaps, but that's my reason.
As for 13: I reserved it, I anticipated it, I waited for it at midnight, I bought it... I was happy for about the first hour, and I was sick of it and felt like I was being punished for something I did by hour 3. By hour 5, I simply couldn't take it anymore and have never touched the game since.
As for 14: I reserved it, I anticipated it, I played in the closed beta... I was happy for about the first week, and I was sick of it and wondered how a company that made FFXI could have learned absolutely nothing from their success, as if they had sat down with a list of everything that made FFXI great and titled that list "Things not to do" and just went from there. Yes, I understand that MMORPGs take time to develop. Yes, I understand that FFXI was a shell of a game at release too, and turned out great. Here's the problem: SE released FFXI in a world that had virtually no MMO competition. When you invent something NEW, like a car you have to crank to start, people will still be willing to put up with the inconveniences and the bugs because it's new and there isn't a whole lot of other things like it.
However, if any car company tried to get away with that now, with promises of "Oh, we're looking into taking the crank thing, and maybe adding some Air Conditioning next year, perhaps even a locking mechanism...." no one would buy it. Well, I won't say no one; there would always be a few people that just had to have it, but most consumers would pass it over for something someone else already had that works out of the box.
That was SE's folly with 14: They had gratuitous amounts of
energy in terms of how many things needed fixing, and they ignored almost all of it.
Now I count myself in with the "Oh, it'll get better at release; this is just beta." crowd. I repeated this on these very forums numerous times.
And then the day came when I tried to get the game at midnight, failed (because by this point, popular interest had already waned to the point that most people had canceled their preorders), and had to wait till morning. I popped the game in, installed it expecting all of these "It's just beta" issues to magically be fixed...
And I saw no difference between the open beta game and the retail game.
Now, I was sick of FF13 within 3 hours, which made it the first FF game I ever DID NOT want to play. To point: Every previous title behind it, numbered or otherwise (yes, even Mystic Quest), I picked up and played religiously until I could play no more. FF13 was the first game that, instead of my usual euphoric "OHMYGODTHISGAMEISGREAT" feeling, I was left with a "When does the FUN start?" (The answer, by asking around, is 15-20 hours).
FF14 took that already low bar and limboed under it like a pro. 14 was the first SE game I had become bored of within my first hour of playing. Only ONE other game has ever failed to hook me faster than FF14 (Kingdom Hearts 2, incidentally; I got about 45 mins in before I started screaming WHEN WILL THE CUTSCENES END and slit my own throat with the disk). Unlike FF13, where I played it for another 2 hours because I felt like, for my $60, I might as well at least try to get my money's worth, this time I had sunk $150 (two collector's editions, one for me and one for my wife), and so now BOTH OF US felt compelled to be FORCED to play the game, lest our $150 was wasted.
You know what the only thing worse than buying a game, being let down, and forcing yourself to play it is? Buying TWO games and playing together with your wife who ALSO feels forced to play it, because she wasted her own $75 in anticipation of how awesome it was going to be. (Plus, we both built new computers for the game, so there's THAT money too)
The only thing FF13 did for me is make me want to play FF12 again, and the only thing FF14 did for me is make me want to play FF11 again.
Now don't get me wrong here: FF14 has one HUGE advantage over 13: It can get better and has been. Whereas 13 will forever be a stagnant pile of terrible that I put on my "other" game shelf with the games I don't like instead of my good shelf with the games I do, FF14 actually HAS the potential to improve and get better. My litmus test is money. Once I hear that SE is charging for FF14, THAT is my cue to come back and try it again because that's how I'll know they feel it's ready.
I just hope that it still hasn't become an afterthought before it reaches this point, especially considering that SE is already talking about releasing a new MMORPG. I said this in another thread over in XI main, but when you have one game that is relatively successful and a second game that needs a lot of work, why are you spending money on a NEW game? This makes no business sense at all.
Before I end up with a post as long as the OP, I'll try to end with this:
I want SE to be successful. Unfortunately, I don't think SE wants SE to be successful.
Edited, May 31st 2011 1:17pm by Mikhalia
Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.