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Summoner - The first of the new classes?Follow

#1 May 20 2011 at 8:00 AM Rating: Decent
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Well it was only a matter of time before someone started a thread about this, and after todays announcements, its looking more and more likely we will be seeing this class soon.

Do you think this will be the first pet job in FFXIV?

Clearly if it is implemented, Ifrit is going to be one of the summons, along with the other standard primes. I have yet to see light and dark elementals in game. Are they there? Will we be seeing Fenrir and Diabolos again? Will we finally be able to summon Bahamut? Will Jack Sugden finally marry Betty Cranridge at the Rovers Return?

My mind boggles...

Edited, Jun 15th 2011 12:07am by Osarion Lock Thread: derailed
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#2 May 20 2011 at 8:28 AM Rating: Good
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Well in the past the devs have said firmly that there won't be pet jobs, but that was pre-Yoshi-P, so at this point who knows.
#3 May 20 2011 at 8:42 AM Rating: Good
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I'm not sure about Summoner. I think the whole summons business was meant to be a really key part of the story line and not something average joe adventurer dabbles in. Could be wrong of course, Yoshi-P certainly seems to be disregarding everything the previous dev team said would and wouldn't happen.
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#4 May 20 2011 at 8:56 AM Rating: Decent
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No. The first of the new classes/jobs will be Musketeer. It's already very prominent and have a guild that exists. Evocation, even storywise wouldn't make much sense till the story expands past what we know now.
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#5 May 20 2011 at 8:57 AM Rating: Good
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I'm not usually one for speculation but with the number of DoH and DoW classes far outweighing DoM, I wouldn't be suprised if a new DoM class came first.
#6 May 20 2011 at 9:19 AM Rating: Excellent
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Pets??? Try saying that to Ifrits face and see if he doesnt rip your tiny head off....

:P

I think everyone would love to see summoner class but I don't think it will come as the next job. There are others that are more likely also with them implementing a new sparkly job system I think we are more likely to see black mage next or these more basic job first.

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#7 May 20 2011 at 9:27 AM Rating: Good
Thinking there will be Summoner type job, but it won't go live for quite some time.

Timeline for SMN job in FFXIV
1. add Ifrit as a boss battle
2. wait 2 months whilst playbase goes crazy with SMN job desire
3. Add another classic FF Summon as a boss battle.
4. Wait another 2 months and make the player base faint due to the blood rushing out of their heads into their pants with a summon-on
5. Add a third SMN creature boss battle.
6. wait another 3 months and allow the player base to despair that SE doesn't know what the F its doing not releasing SMN job.
7. Finally release SMN job and player base ******* SE out for not making the job as badass as they hoped it would be (you know you will be dissappointed and claim that SE dropped the ball when they give you want you so desperately wanted).
#8 May 20 2011 at 9:32 AM Rating: Excellent
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Shepherd - shepherd - shepherd!

I'm going to be all, *points at monster* and my sheep will be all, *looks quizzically* and then I'm going to be all *sheep doesn't differentiate between the sign and the referent*

...and that's when I'll need to have him take a few philosophy classes. :D
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#9 May 20 2011 at 10:27 AM Rating: Decent
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In the latest dev post there's new content listed as 'Ifrit Battle' ... so yes, they're coming.


SMN is the staple, the banner of the Final Fantasy series... it MUST be in every FF game.


Now remember that not all FF games had the summons as 'pets'. Some FF games had the summons as special attacks... the player 'summoned them' , then ordered them to do an action and then they were automatically released. FFXIV will likely have the same system.
#10 May 20 2011 at 10:30 AM Rating: Excellent
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KaneKitty wrote:
Shepherd - shepherd - shepherd!

I'm going to be all, *points at monster* and my sheep will be all, *looks quizzically* and then I'm going to be all *sheep doesn't differentiate between the sign and the referent*

...and that's when I'll need to have him take a few philosophy classes. :D


Just have it skip the nihilism chapter or your sheep may turn into a lemming.
#11 May 20 2011 at 10:51 AM Rating: Good
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Sephrick wrote:
Well in the past the devs have said firmly that there won't be pet jobs, but that was pre-Yoshi-P, so at this point who knows.


Actually, they said they would absolutely include pet jobs, however, they wanted to make sure the balancing was done correctly. They weren't sure they would make it in the first batch of jobs, but they were looking into it.
#12 May 20 2011 at 10:57 AM Rating: Excellent
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I am sure that this debate has raged on for eons already, but as I am joining just now I will (most likely) rehash a quick point. If Yoshi-P wishes to sidestep the difficulties involved in balancing a pet job - not a bad bet given that the team is going to have their hands full already balancing their brand new system - he has two precedents that he can pull from.

Hybrid Damage Dealer Flaver:
Forgive my poor memory, I am about to make a generalization that I cannot perfectly recall is true, but it is fairly close. This type of summoner was the hallmark of all of the pre-FFX summoners. Defined by one time use abilities relating to the various types of "Summons" which could be used identically to spells. This type of Summoner was more of a flavor of red mage than anything else. In addition, such summoners usually (but not always) had access to other types of spells to round out their usefulness when not using their summons.

Avatar Type Summoner:
A more interesting choice to my mind, this type of "Avatar" summoner shows up only in the most recent games, FFXIII for sure, FFX-2 and FFXII unless my muddled memory does not completely fail me. Avatar type summoners tend to take direct control over their summons, like true avatars, while loosing control of their true body.

Both of these would conveniently sidestep the pet balancing issue - the first because it is just a normal spell caster with flavor, the second because, model aside, the avatar can just be treated like the summoner itself.

As to the issue at hand, I would say based on how the world has been built, I would really not expect either of these too much. While it is possible that Summoner will be a job extending, say, Conjurer; I would put money on it being some time before we see any Job implementations. By the tone in the letter I would say we can expect the first jobs at the earliest in 1.19, but I would bank on 1.20 or later. Meanwhile, the Ifrit battle seems to be something they have cooking up pretty soon, although reading between the lines can be a dangerous practice.
#13 May 20 2011 at 3:03 PM Rating: Decent
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Skyfaller wrote:
SMN is the staple, the banner of the Final Fantasy series... it MUST be in every FF game.


Ah, but summoners weren't in every Final Fantasy game (they first showed up in FFIII), and pet jobs are extremely difficult to balance in an MMO. Besides, have you seen the size of Leviathan and Ifrit? I don't think you'll be seeing those guys getting summoned by anyone any time soon.

The oldest jobs in the series are the same six starting jobs in FFXI: Warrior, Monk, Thief, Red Mage, White Mage, Black Mage.
#14 May 20 2011 at 3:10 PM Rating: Decent
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ForceOfMeh wrote:
Skyfaller wrote:
SMN is the staple, the banner of the Final Fantasy series... it MUST be in every FF game.


Ah, but summoners weren't in every Final Fantasy game (they first showed up in FFIII), and pet jobs are extremely difficult to balance in an MMO. Besides, have you seen the size of Leviathan and Ifrit? I don't think you'll be seeing those guys getting summoned by anyone any time soon.

The oldest jobs in the series are the same six starting jobs in FFXI: Warrior, Monk, Thief, Red Mage, White Mage, Black Mage.

you may be right, pet jobs are very hard to balance in an MMO, and SMN hasnt always been available in FF, but two things
1 SMN is still non the less one of the more prominant staples on the FF series
2 basically every MMO past present and future have/will have a pet class, FFXIV would literally be one of the only in the world that does not (if they by chance dont ever add one)

so i think its safe to assume that we will at some point get a pet class...if not smn. i just dont see SMN or any other pet class coming until at least the end of this year considering all they are currently working on and considering there are three classes we already know will most likely make it first.
but who knows, with the new auto attack and other battle adjustments under way it may be alot easier to impliment a pet class than previously, we may get them sooner.
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#15 May 20 2011 at 3:29 PM Rating: Good
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I would say it's a little soon for summoner. It's difficult to balance for a "regular" class so one that has a pet would probably be much more of a challenge.
#16 May 20 2011 at 3:39 PM Rating: Decent
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Sephrick wrote:
Well in the past the devs have said firmly that there won't be pet jobs, but that was pre-Yoshi-P, so at this point who knows.


The excuse, if I'm not mistaken, was that it was too much balancing work. Every new MMO has pet classes, so that's not going to fly anymore and Yoshi knows it. I would be surprised if we never got a pet job.
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#17 May 20 2011 at 4:13 PM Rating: Good
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Pet classes usually tend to be my favorites so I hope hope hope that my dreams will come true true true
#18 May 20 2011 at 4:17 PM Rating: Default
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Transmigration wrote:
Sephrick wrote:
Well in the past the devs have said firmly that there won't be pet jobs, but that was pre-Yoshi-P, so at this point who knows.


The excuse, if I'm not mistaken, was that it was too much balancing work. Every new MMO has pet classes, so that's not going to fly anymore and Yoshi knows it. I would be surprised if we never got a pet job.


It's not just an excuse. Pet jobs (classes, whatever) are always difficult to balance no matter which MMO they appear in (unless, of course, the only classes are pet classes). It is very hard to get the survivability of the pet and master just right along with the attack capabilities of the pet and master just right when you also have to be perfectly fair to those using classes with no pets.

You either end up with pet jobs being so powerful that this is the only type of class you should consider playing, or (and this is usually the case) so weak that they mostly end up as loljobs (take FFXI's eternal can't-catch-a-break roflDRGs as case in point).

#19 May 20 2011 at 4:24 PM Rating: Good
KaneKitty wrote:
Shepherd - shepherd - shepherd!

I'm going to be all, *points at monster* and my sheep will be all, *looks quizzically* and then I'm going to be all *sheep doesn't differentiate between the sign and the referent*

...and that's when I'll need to have him take a few philosophy classes. :D



Get a dog, most of them understand pointing. ;)
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#20 May 20 2011 at 4:27 PM Rating: Good
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Skyfaller wrote:
In the latest dev post there's new content listed as 'Ifrit Battle' ... so yes, they're coming.


Summoned monsters are the staple, the banner of the Final Fantasy series... it MUST be in every FF game.


Now remember that not all FF games had the summons as 'pets'. Some FF games had the summons as special attacks... the player 'summoned them' , then ordered them to do an action and then they were automatically released. FFXIV will likely have the same system.


FIXED.

I either think that we won't have a summoner job and summoned monsters will just be a part of the story, or we will all be able to summon but only after defeating them and only as the new "2 hours".
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#21 May 20 2011 at 6:10 PM Rating: Good
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:3 smn

but arent avatars "gods" in FFXIV?

imo bst for 1 pet job , is easy to implement , add some cool jugs and there u go....

Edited, May 20th 2011 8:11pm by Overffxi
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#22 May 20 2011 at 7:45 PM Rating: Decent
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I am sure summoner will be ingame eventually but it definitely won't be in the next batch of new classes. They have to have all the classes balanced before they can start balancing pet classes. I am sure SE never intended for players to control Ifrit mainly becasue (Spoiler Alert) he is HUGE in the story. Buffalo huge. Also, in the story he is a god, therefor there can only be one.
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#23 May 20 2011 at 9:32 PM Rating: Good
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Quote:
:3 smn

but arent avatars "gods" in FFXIV?

imo bst for 1 pet job , is easy to implement , add some cool jugs and there u go....

Edited, May 20th 2011 8:11pm by Overffxi



They were also the gods in FFXI. The "True" Gods. They gave the summoner who bested them a shred of their power. The avatar that is summoned is much smaller, and obviously much weaker than the actual incarnation, which isn't even the one shown to you during the prime fights. The real things are HUGE.

Edited, May 20th 2011 11:32pm by Kitprower
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#24 May 20 2011 at 10:24 PM Rating: Excellent
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What I would rather see, is the summoner class potentially be a high end, rewarded elite type class. What I mean, is that after an expansion or two, and a few patches in between, slowly introduce the deities like they are doing with Ifrit now, and when they've covered the basics (ifrit, shiva, titan, ramuh, Leviathan, <whoever the wind guy is>) they can introduce a quest to those who have Con and Thum to 50, (or some combinations of whatever jobs they add, something like that), introduce a quest to get carbuncle and become a summoner.

Not really something better that other classes, but certainly something more involved and special. Of course find a way to create a melee version or versions of the same thing.

Edited, May 21st 2011 12:25am by KujaKoF
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#25 May 20 2011 at 11:30 PM Rating: Good
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I for one will be very disappointed if they decide to copy FFXI with a summoner job. I would hope, if they do implement it, it would function different at least. I really don't want to see FFXIV copy FFXI so much, especially when it could make itself different but still interesting. That, and I currently play XI so I don't want to feel like I'm playing the same game on both. I didn't go back to XI just to wait for XIV to become it, I went back because I liked XI. I liked the gameplay and the storyline. FFXIV can have fun gameplay and an interesting storyline too without copying XI. Hopefully the product management team sees that.
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#26 May 21 2011 at 1:41 AM Rating: Good
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Nah, no way, not yet.

I don't see them doing the advanced jobs for another year.

It'll be WAR, WHM, BLM, MNK, I reckon. Probably just those at first, and probably not in 1.18 either. They'll just add quests that start to talk about the job system.

Jobs will come into full effect around August if they go pay to play.

Bet

#27 May 21 2011 at 2:01 AM Rating: Good
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Mistress Theonehio wrote:
No. The first of the new classes/jobs will be Musketeer. It's already very prominent and have a guild that exists. Evocation, even storywise wouldn't make much sense till the story expands past what we know now.

I agree that we'll see the "classes" that already have guilds (Musketeer and Arcanist) first.
I don't know about Shepherd. Wasn't that announced before Yoshi-P took over? Maybe they'll change it to give us a pet class?
However. I also hope to get a Summoner and a Beastmaster job soon.

My guess is that the first wave of new "jobs" will contain something like Paladin, Thief, Red Mage, Black Mage, White Mage, Dark Knight, Monk and Samurai. And a second wave could then bring Dragoon, Summoner, Ninja, Beastmaster, Bard, Dancer,...
I only took the FFXI jobs as an example. But we might see something similar to them.
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#28 May 21 2011 at 9:34 AM Rating: Good
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Dragoon! Now I'm starting to drool. I hope that it's on PS3 by the time we see a Dragoon class ala FFXI.
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#29 May 21 2011 at 10:23 AM Rating: Good
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reptiletim wrote:
I really don't want to see FFXIV copy FFXI so much, especially when it could make itself different


A strategy that worked wonders for FFXIV so far... >_>
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#30 May 21 2011 at 10:59 AM Rating: Decent
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KaneKitty wrote:
reptiletim wrote:
I really don't want to see FFXIV copy FFXI so much, especially when it could make itself different


A strategy that worked wonders for FFXIV so far... >_>


Are you implying the only way for FFXIV to be successful is to copy FFXI? That's not what I was implying at all and you took that out of context. I mean you completely ignored the rest of my post. It's entirely possible for FFXIV to succeed on its own merits. It didn't before because it was different in a bad way AND poorly implemented, like the whole market ward concept. I feel that FFXIV can be different and still be good, that it doesn't need to lean so heavily on FFXI.

Edited, May 21st 2011 1:02pm by reptiletim
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#31 May 21 2011 at 11:33 AM Rating: Good
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Best part is, XI is still successful while XIV...tried to ignore its' existence. It has to lean on XI in some form since it could do well to take basic systems and evolve them. The linkshell system in XIV while you can see/chat in multiple kind have 3 large LEAPS backwards:

1. You can't boot someone freely
2. They quit or never sign on again their name still takes a linkpearl slot.
3. In order to remove said people you have to remake your entire linkshell because they can take up a lot of space in due time.

Just the basics that Xi got right XIV got horribly wrong.
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#32 May 21 2011 at 11:54 AM Rating: Decent
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Mistress Theonehio wrote:
Best part is, XI is still successful while XIV...tried to ignore its' existence. It has to lean on XI in some form since it could do well to take basic systems and evolve them. The linkshell system in XIV while you can see/chat in multiple kind have 3 large LEAPS backwards:

1. You can't boot someone freely
2. They quit or never sign on again their name still takes a linkpearl slot.
3. In order to remove said people you have to remake your entire linkshell because they can take up a lot of space in due time.

Just the basics that Xi got right XIV got horribly wrong.


This has always been a mystery to me as well. Hey maybe it's best that they just make FFXIV a graphics upgrade to FFXI, since they can't seem to manage anything different.
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#33 May 21 2011 at 2:43 PM Rating: Decent
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weird i was defaulted for being in support for SMN sometime in the future, i guess thats a bad thing.
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#34 May 21 2011 at 3:21 PM Rating: Excellent
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reptiletim wrote:
KaneKitty wrote:
reptiletim wrote:
I really don't want to see FFXIV copy FFXI so much, especially when it could make itself different


A strategy that worked wonders for FFXIV so far... >_>


Are you implying the only way for FFXIV to be successful is to copy FFXI? .... I feel that FFXIV can be different and still be good, that it doesn't need to lean so heavily on FFXI.


I was implying that "being different" is less important than being good, or doing something well, and that simply saying "be good and different" is too general to be a helpful criticism or suggestion.

Additionally, I didn't realize that FFXIV was leaning heavily on FFXI... aside from the cosmetic issue of its races, even the devs admitted that they had been mistakenly trying to be "as different as possible simply for the sake of being different."
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#35 May 21 2011 at 3:21 PM Rating: Decent
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As far as introducing a new pet job goes, aren't there already automatons running around the guilds?
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#36 May 21 2011 at 6:06 PM Rating: Decent
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yup mammet

http://ffxiv.zam.com/Im/width=189/195873.jpg


oh FFXIV Summoner Carbuncle please ! :3 i miss it

Edited, May 21st 2011 8:07pm by Overffxi
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#37 May 22 2011 at 6:06 AM Rating: Excellent
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SE could easily add Summoner early on. We don't need to get Ifrit and all the big primals for starting summons. SE could give us the small summons as a start and make them entertaining until the 1st expansion(which would introduce new primal summons)

Chocobo
Moogle

Sylph
Fairy
Carbunkle


Jobs will have quest to unlock new abilities. SE could simple build off these two(above) and have us build them up with utility.

SE needs jobs to pull the community back in. Summoner and Beast Master would do just that. And since this is a PvE game, balancing would be so hard as everyone make it too be, no more than balancing the other new jobs.

Edited, May 22nd 2011 8:13am by Rustyshield
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#38 May 22 2011 at 9:32 AM Rating: Excellent
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Rustyshield wrote:
SE could easily add Summoner early on...
Chocobo
Moogle

Sylph
Fairy
Carbunkle



With avatars that powerful, I'm intimidated already; I guess Summoners are adopting the "kill 'em with cuteness" saying as a class manifesto. :P
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#39 May 22 2011 at 10:51 AM Rating: Good
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clarkeyboy wrote:
Do you think this will be the first pet job in FFXIV? My mind boggles...


This is just another example on how both sets of Devs are going out of their way in avoiding the use of previous good Final Fantasy lore, jobs & mechanics. Instead of looking back at all the good & working mechanics from previous FF titles, they decided to go off on their own and try to make up their own recipe without using ingredients used before. Instead of crafting up a wonderful ice cream sunday with the best of the best flavors, they got a stone cold bowl of half-cooked plain cream of wheat.

#40 May 22 2011 at 11:01 AM Rating: Decent
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KaneKitty wrote:
Rustyshield wrote:
SE could easily add Summoner early on...
Chocobo
Moogle

Sylph
Fairy
Carbunkle



With avatars that powerful, I'm intimidated already; I guess Summoners are adopting the "kill 'em with cuteness" saying as a class manifesto. :P


lol <true strike>

sylph? are in game already

http://images.wikia.com/finalfantasy/images/f/fd/Sylphs.jpg

choco and moogle no way ...

carby yeah because we all love it (even more if u played FFXI :3)

ifrit , shiva , titan , levi , ramuh? , typhoon , baha ...

lots of summons to choose from

Edited, May 22nd 2011 1:02pm by Overffxi
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#41 May 22 2011 at 2:47 PM Rating: Decent
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Overffxi wrote:
KaneKitty wrote:
Rustyshield wrote:
SE could easily add Summoner early on...
Chocobo
Moogle

Sylph
Fairy
Carbunkle



With avatars that powerful, I'm intimidated already; I guess Summoners are adopting the "kill 'em with cuteness" saying as a class manifesto. :P


lol <true strike>

sylph? are in game already

http://images.wikia.com/finalfantasy/images/f/fd/Sylphs.jpg

choco and moogle no way ...

carby yeah because we all love it (even more if u played FFXI :3)

ifrit , shiva , titan , levi , ramuh? , typhoon , baha ...

lots of summons to choose from

Edited, May 22nd 2011 1:02pm by Overffxi

i really really hope they make shiva as hot and awesome as she was in pretty much every other FF except XI. that was one butterface man 0.o
i made a few slight mod tweaks to carby in XI (thinner neck,shorter body, thicker tail, slightly bigger head, cool crystal on foorhead, and brightened blue) and had him out 24/7
we already know ifrit is cool
leviathin is where my problem lies, hes just too big, if they add SMN then theyre gonna have to come up with some lore on being able to summon a smaller version or not allow you to summon him at all.
id actually be fine with not summon this laviathin, i did a close up look at him in the model viewer and he kinda sucks, his colors are very subdued and his face is literally just a fish face.
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#42 May 22 2011 at 3:34 PM Rating: Decent
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pixelpop wrote:
i really really hope they make shiva as hot and awesome as she was in pretty much every other FF except XI.


If you biggest problem with avatars is that they might not be physically/sexually attractive to you... then you have a problem.


Edited, May 22nd 2011 5:34pm by KaneKitty
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#43 May 22 2011 at 3:47 PM Rating: Good
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reptiletim wrote:
KaneKitty wrote:
reptiletim wrote:
I really don't want to see FFXIV copy FFXI so much, especially when it could make itself different
A strategy that worked wonders for FFXIV so far... >_>
Are you implying the only way for FFXIV to be successful is to copy FFXI?
No, but purposely taking good ideas from FFXI and not doing them for the sake of being "different" has resulted in a pretty large deficiency of good ideas in FFXIV.
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#44 May 22 2011 at 4:14 PM Rating: Good
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That's just how it works. In other FF titles you always started off with the smaller cuter, summons(primals). If you read the post you would have seen that I said, later on you would get the more powerful primals(summons).

For FFXIV, I highly doubt the Summoner job's 1st summon would be Ifrit...oO

Edited, May 22nd 2011 6:46pm by Rustyshield
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#45 May 22 2011 at 4:27 PM Rating: Good
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Rustyshield wrote:

I highly doubt Summoners 1st summon would be Ifrit...oO


I forgot which Final Fantasy verion it was, but I want to remember your team went outside of the town and fought Ifrit. Once you beat it, that was your Summoner's first summons so to speak.
#46 May 22 2011 at 8:09 PM Rating: Good
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I think you're thinking of FFVIII. That was your first Guardian Force.
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#47 May 22 2011 at 8:17 PM Rating: Good
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rubina wrote:
Rustyshield wrote:

I highly doubt Summoners 1st summon would be Ifrit...oO


I forgot which Final Fantasy verion it was, but I want to remember your team went outside of the town and fought Ifrit. Once you beat it, that was your Summoner's first summons so to speak.


See that's what I love about Final Fantasy: there's always one that did something to contradict someone's statement on the internet. XD
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#48 May 22 2011 at 8:47 PM Rating: Decent
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I would probably look to the guilds that already exist as the next jobs such as Musketeer, Arcanist, Shepard, etc. But with Yoshi-P who knows at this point what direction he will take.
#49 May 22 2011 at 10:19 PM Rating: Excellent
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Even if Summoner isn't made a new class or job, I'd like to see the ability to use summons in FFXIV. Heck, go back to the old days of Final Fantasy VII summons where you select a summon ability and use it immediately rather than maintaining a pet on the battlefield.

However they do it, I want summons to be the big flashy attacks they were always famous for. Having been a summoner in FFXI, I was disappointed by their generally weak attacks in terms of MP cost (especially as you pay to maintain them) and lack of useful support skills. Ultimately, you only ended up using a very select few summons as they had the only skills a party was interested in.

If they can avoid that FFXI summoner stigma (or avoid turning them into lite White Mages), they'll already be half successful.
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#50 May 23 2011 at 6:54 AM Rating: Decent
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ForceOfMeh wrote:
Transmigration wrote:
Sephrick wrote:
Well in the past the devs have said firmly that there won't be pet jobs, but that was pre-Yoshi-P, so at this point who knows.


The excuse, if I'm not mistaken, was that it was too much balancing work. Every new MMO has pet classes, so that's not going to fly anymore and Yoshi knows it. I would be surprised if we never got a pet job.


It's not just an excuse. Pet jobs (classes, whatever) are always difficult to balance no matter which MMO they appear in (unless, of course, the only classes are pet classes). It is very hard to get the survivability of the pet and master just right along with the attack capabilities of the pet and master just right when you also have to be perfectly fair to those using classes with no pets.

You either end up with pet jobs being so powerful that this is the only type of class you should consider playing, or (and this is usually the case) so weak that they mostly end up as loljobs (take FFXI's eternal can't-catch-a-break roflDRGs as case in point).



Been a while since playing FFXI eh? Drg has been a top dd for uh... 3 years? 4 years?

I know it's a long shot but I'm really hoping for Puppetmaster. Uldah already has those crazy puppets all around and it's very much my favorite job in FFXI.

Balancing isn't an issue because people are stupid and never look at your pets damage anyway. They see you, they see they did more dmg per hit and abilitity, and then they say in /ls "OMG Pup/Bst/Smn suxxxx" not ever looking at it as 50% of your dmg.

In FFXI, those three jobs generally parse in the top 1-2 DD spots if played well. Also, it just feels lonely going off soloing by myself without my lil buddy Loustic from FFXI..
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#51 May 23 2011 at 5:37 PM Rating: Default
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Louiscool wrote:
Been a while since playing FFXI eh? Drg has been a top dd for uh... 3 years? 4 years?


You're delusional. The only ones who think dragoons are good at anything are other dragoons. Before Abyssea, the top job was the infamous "Samurai bandwagon" by leaps and bounds. Before the two-handed weapon boost, you had your choice of Ninja, Monk, and Warrior for burn parties. And in Abyssea, I've yet to see one Dragoon even show up, let alone be a "top DD" *snicker*. There's nothing for them to do but stay home.

Dragoon was a joke job. All the pet jobs were. Puppetmaster was a mix of a no hit master with an unpredictable, fragile puppet on a 20 minute timer. Summoner was a slow MP hog that was bottom-of-the-barrel at any role it touched. Crappy damage, support abilities, and healing compared to every other job out there, and all on a useless 1 minute timer. It was so bad, people would get mad if summoners actually summoned something. Beastmaster was all but worthless if they couldn't find something to charm nearby (made worse with depoping mobs), and jug pets didn't last long enough. Dragoon went for years in various stages of suckitude. They started with their best weaponskill nerfed to ****, and half their damage was on a 2-hour timer which died at the first gob bomb. It's been a race to get out of last spot since.

Sure SE improved all the pet jobs over the years, but it's always been from a perspective of catching up to all the other steadily improving jobs. They're always playing catch-up, never able to outdo the others at anything.

You could have some kind of pet party (expect dragoon pets aren't "smart" enough to even handle that much), but it's a far cry from what real, pet-less players can do. People want ninjas and paladins to tank, black mages to nuke, white mages to heal. Pet jobs might sneak in an oddball role now and then, but that's about it.
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