If you take a pet class A (without counting the pet), make it just as strong as petless class B, then everyone will insist on playing pet classes because class B is weaker than class A. That's because class A has all the strength of petless class B plus a pet for added strength.
So balance necessitates making pet class A (without counting their pet) weaker than petless class B because the pet adds strength to pet class A that petless class B doesn't have. I don't think anyone would argue with this so far.
I'm a professional Game Designer, and I'll argue with you on that.
Assuming a World of Warcraft concept (Pets are nearly immune to damage, unless they are DIRECT tanking, which is only really soloing), you'd be right.
Hunter + Pet DPS has to = Rogue DPS = Mage DPS = everyone DPS class' damage
Final Fantasy XI, however, doesn't follow that model. The reality is that the pet CAN die (and according to you, does so all the time). Therefore, when you design a pet class with that in mind, the equation is either: Model A
(Pet is quite survivable)
Player with Pet > Other DPS
Player without Pet < Other DPS or Model B
(Pet is quite volatile)
Player with Pet > Other DPS
Player without Pet = Other DPS
On another note, Super Jump and Angon are two very good abilities for serious battle. Jump and High Jump (Both grant 0 TP to enemies), and their Spirit Surge effects, are also non negligible. You'd be a fool to say "no" to a well-prepared and equipped Dragoon for any battle where melee aren't a liability. For many kited fights, simply engaging once and letting the wyvern chase mobs down constitute a very powerful DoT in the long run.
Now, to quote you here :
I'd rather see the important jobs get released first in FFXIV to set the standard of excellence, and then they can throw in all the pet jobs they want for the amusement of such a thing.
Who in the nine blazes of all hells are you to determine which jobs are the important ones, and why the pet jobs aren't? If "story" or "lore" has anything to say about it, the "summoner class or job" would currently be one of the most "important" one and should be placed on a podium above all others, just because of what it is. Obviously, that would make many players very unhappy (And it was one of the fear of players before the job got released in XI way back), but seriously, it's the Developper's
privilege and duty to set how things work in their game. They want to make frilly dancers more powerful than samurais and stronger healers than white mages? They can if they want!
If pet jobs end up being very powerful and top the damage meters in XIV, you can trust me that they'll soon become the flavour of the month, as most players give no **** about their character class beyond "being the current best job/damage dealer". Flavour of the month rerollers and all that, we've seen it in XI to certain degree with Rangers, Blackmages, Warriors, Samurais. In WoW, I'm pretty sure nearly all classes have been the current FoTM at least at some point (Except perhaps shaman? I don't remember anytime with them being clear favourites.)
-Stop shooting down pet jobs Edited, May 26th 2011 9:29pm by Docent42