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So how do we feel about behest leveling?Follow

#1 May 20 2011 at 10:30 PM Rating: Good
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Recently I've gotten back into FFXIV trying to get to level 30 to prepare for the upcoming content. I did behest leveling for about 2 days sitting in camps afk or doing leves during down time. I enjoyed leveling well enough but I only did it from 25-29 where leveling isn't that time consuming.

I like it more than soloing and more than having to gather a party and waiting for a healer, tank, etc... However I don't like missing behests and feeling like i wasted a 1/2 hour, getting boxed out during peak times, or the incredibly informal party where members couldn't be less concerned with any of the 7 names in their party.

I don't see a whole ton of mention to the behest system, while i think its acceptable and unique i think its far from being considered a good leveling system.

Again i'm only level 29 so far i don't know how people who've used this form of leveling extensively feel about it. Its nice being able to get up from my computer, alt tab, and do other things but I don't like the idea of FFXIV keeping me on a 30 minute routine...

The reason i'm bringing some of this to light is to learn more about how other people utilize the behest system and what they're opinions of it are. Maybe raise some concern among the community and encourage players to evaluate if they like the system because its actually enjoyable or because its easy.
#2 May 20 2011 at 10:46 PM Rating: Excellent
Welcome back btw.

The Behest system is useful and I find that I use it more when its on a 30 minute timer than I did when it was one 60 minute one. I find that I do a couple of leve's then hit behest and that adds a nice top up sp for free! I don't do this but lots of people craft in between behests or like you said go afk until next one due. Yes the parties are always pretty informal but in highly populated areas people do tend to be a little more mercenary. Remember that there are plenty of behest locations out there some appropriate for your rank, other not. Most of the popular ones are packed all the time but if you do a little running around there are plenty that don't have many people at or none at all.

I think SE made the right decision in changing behest recently as it really caters for the more casual player now.
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#3 May 21 2011 at 12:12 AM Rating: Decent
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I'm just worried the more challenging battle mechanics won't work well with it. If its more difficult I'm sorry but i don't want to have to get acquainted with a new group of players every 30 minutes. I just don't see myself forming a meaningful connection with people.

I just don't think the system is really worth investing any attention into. It seems like the rewards from it are just going to be too good or not worth it, no room for middle ground.

I guess i'm just confused, if soloers like to solo, and partiers like to party with friends. Then why does the leveling system discourage both consistent parties and consistent soloing?!
#4 May 21 2011 at 12:31 AM Rating: Good
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lately when i've been doing behest , it seems like i've been doing it with the same bunch of people. ive even made a few friends doing it. what i dont like is that point when youre almost done with a camp, but not quite ready for the next one, and the SP gain is horrible. would be nice if there were camps for like, r20, r25,r30, ect. would make for smoother progression, in my opinion.
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#5 May 21 2011 at 12:44 AM Rating: Excellent
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It's a nice bridge for an actual party situation, and will be a great alternative when short on time after they change the battle mechanics. But lately I can't really bring myself to do it anymore. I'm just personally burned out on it. Only so many times I can mash 1 till I need a break from it.

Which sucks, because I was hoping to get close to 50 prior to 1.18.
#6 May 21 2011 at 1:09 AM Rating: Good
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Until the arrival of teh zerg "strategy" FFXI had a pretty nice battle sytstem. It's only flaw was that it could be hard to get or make a party at times (and for some jobs it was hard most of the times). But everybody was able to get to 75 sooner or later.

Then came Besieged. A similar kind of mayhem like Behest. To me an all-you-can-hit brawl. I never liked it, but for people who had to wait a long time to get a party it was a welcome but very modest alternative. After that they introduced campaign. FFXI was already in the zerg-mode an what you would get is the following:

"Hey..wanna party?"
- "Nah, I'm waiting here for campaign. I just teleported. Maybe when it's over".

And of course, campaign could take 30 to 40 minutes to start and 30 or 40 minutes or even longer to actually be over.

Behest - extremely boring to me, but that's just my opinion - is similar, only it gives you more exp. than what besieged or campaign would give (relatively speaking of course). Combine that with the fact that Behest starts at locations where people also start their levequests (in a group also zerg zerg zerg zerg...) and we could end up with a pretty good battle system that contains great party dynamics that will never be used because people are lead to zerg exp. out of habit and because warping to a party location is expensive and not really worth the extra xp.

So Behest...Levequests....fine, but make parties and soloing way more rewarding.





Edited, May 21st 2011 3:12am by Woofdram
#7 May 21 2011 at 5:24 AM Rating: Decent
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I think if SE wants to use besiged they can make it a 20-30 kind of thing. Then once people unlock their first job they should expect get comfortable with a more intimate party set up.

As far as soloers go i really enjoy soloing but i think parting should be 2x faster. Maybe make behest 1.3 faster then soloing so it becomes an activity for soloers to get a change of pace with other soloers.

Maybe if the behest was every 1/2 hour but you could only participate every hour, so that this way people have to party with the groups they made if they want to level at a more consistent pace. I just don't understand why they'd use the behest system to cater to casuals when they could just instead expand on the leve system... I'm fine with SE catering to casuals, soloers, and partiers, but "casual partiers?". Just seems like too much of a hassle and not worth putting partiers out in the cold.

I guess i shouldn't jump the gun though, maybe the dungeon content will be the fastest way to level and requiring more serious team oriented play. The anticipation is killing me, now if your'll excuse me its the 29th minute of the hour...

Edited, May 21st 2011 7:34am by KenJammin
#8 May 21 2011 at 9:30 AM Rating: Excellent
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It's weak sauce. Should be SP parties.
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#9 May 21 2011 at 10:59 AM Rating: Excellent
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All together, I don't think I am too hot on Leves or Behest. I rather have more traditional exp parties be the main source of exp. And, I don't like how you can literally go from 1-50 with never having to leave one map. I rather we have to travel to a variety of places and environments as we level up. But, that doesn't seem like its going to happen.

Anyways, the behests can give pretty good exp. A lot of times I find myself not able to get in one because of the 8 member limit. I am aware I can go to a less popular camp but when solo you only get around 6-8 mobs and normally not worth the exp to go.
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#10 May 21 2011 at 12:28 PM Rating: Excellent
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I think behest is a great way to get a nice little chunk of SP with minimal time and effort, especially for fast ranking up at lower ranks. :) However, behest can also be really lousy.

As another poster mentioned, there may be a time when you are not ready to move on to the next camp, but are high enough ranked that the behest there gives lousy SP (this is especially an issue for solo'ers, who can't move to the next camp as early as those who do leves in a party and are probably more likely to rely on behest for ranking up).

The biggest problem I've had with behest is having people to do it with. Sure, certain behests are overly packed at peak hours and well populated the rest of the time, but the majority of behests are always virtually empty which makes them not really worth it in terms of SP. This helps discourages people from visiting "other" camps, sort of a catch-22 there. >.<
#11 May 22 2011 at 12:17 AM Rating: Decent
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Well i'm glad to get a really good conversation on this matter, don't know if its on the official forums but i'd like to bring this issue to light there, i think it poses a potential undesirable leveling system if SE is under the assumption that we like it.

#12 May 23 2011 at 8:04 PM Rating: Good
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I like the pace, you can Behest, meet new people, leve-link inbetween. All for good SP. And if enough people join, some tend to drop in their R10 class on a r2-30 behest. they die alot. :p
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#13 May 24 2011 at 5:53 AM Rating: Decent
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I'm kind of split on behest leveling personally..

In my opinion, behests work very well with the current state of the game and the down time on guild leves. I've met some really nice people through low level behests that I've gone on to play with on a regular basis.

However the fact of the matter is, a lot of the time it's a poor excuse for a party with next to no communication and barely lasting 10 minutes. It's a nice system that needs to stay in place for those with limited time but the game is still missing the crucial grouping dynamics of XI where you would get to know and love/hate your party over the hours you played together.

If they make it so losing a party member won't completely slow you down, and with these jack of all trades classes lfp could be a thing of the past..
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#14 May 24 2011 at 8:28 AM Rating: Decent
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I like it, as it encourages a bit of group play, teaches people how to play as a team, and yet doesn't force it on you. The downsides are as follows:

~ Some Behests are perpetually dead, such as Cedarwood and the entire Black Shroud
~ There is no warning about attacking yellow mobs, which is a real pain when someone doesn't notice they are destroying experience gains for the entire group
~ It doesn't have any way to define what classes are joining, so you could end up with a 3 man, all DD, no healing set runs (easily avoidable if you diversify your classes tho)

It does give me something to do while im grinding up my crafts though.

Edited, May 24th 2011 10:36am by clarkeyboy
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#15 May 24 2011 at 8:47 AM Rating: Excellent
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clarkeyboy wrote:
~ It doesn't have any way to define what classes are joining, so you could end up with a 3 man, all DD, no healing set runs (easily avoidable if you diversify your classes tho)

How is that a bad thing? It's very possible to 3-man Behest without a dedicated healer, even if the mobs are 10 ranks above you. The fact three pugilist (or whatever) can run off and have fun together without being tied down to needing a healer with them is a GOOD thing, isn't it?
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#16 May 24 2011 at 9:33 AM Rating: Decent
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i also believe that behests really aint the way to go, mostly cuz past 30 most dont do them and instead spam/fail leves and there too easy, would be simpler to give the sp away tbh esp if u have like 4 mages in them also there uncapped so half the time u end up with peeps way to high to be there
#17 May 24 2011 at 9:43 AM Rating: Decent
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nubuim wrote:
i also believe that behests really aint the way to go, mostly cuz past 30 most dont do them and instead spam/fail leves and there too easy, would be simpler to give the sp away tbh esp if u have like 4 mages in them also there uncapped so half the time u end up with peeps way to high to be there



...um wut? Did you post this from a broken phone?

Edited, May 24th 2011 11:43am by clarkeyboy
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#18 May 24 2011 at 10:28 AM Rating: Good
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I would gladly see both leves and behest go away in favor of more interesting/difficult group leveling with balanced jobs, flavorful weapon skills, 2 hour abilities, and random/fun rewards.

wait...

thats FFXI(at least the way I remember it).
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#19 May 24 2011 at 10:34 AM Rating: Good
Scape13 wrote:
I rather we have to travel to a variety of places and environments as we level up.


I agree. Perhaps this will be alleviated somewhat by the added dungeons. They wanted big maps to decrease zone loading times, but the maps are too similar throughout to hold interest for 50 levels.

Scape13 wrote:
...but when solo [behest] you only get around 6-8 mobs and normally not worth the exp to go.


Exactly. The anima systems causes everyone to want to stay in the most populated zone.

Why not allow a second instance of a Behest to start at the same time? The 9th person simply starts a second behest group with the alternate mob locations. A second distinctive Behest icon would help.
#20 May 24 2011 at 11:32 AM Rating: Good
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I personally feel 30 minute Behest was the wrong direction to go for the game, but if they're making it this way it needs more fixing. It needs level range for admittance, at least 5 below and over the rank of the camp itself, to spread people out a bit and keep over ranking players from pretty much carrying and weakening the SP for the rest. They said they wanted to add some sort of reward system to spread the camps out which is what it needs exactly. Game needs more spreading out than just behest camps honestly.
#21 May 25 2011 at 12:14 AM Rating: Decent
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I did behests and leves today for quite awhile, probably about five hours. Started as low R26 MRD, ended at about 3/4 through R27 MRD, and there were plenty of leves in between the behests. Granted, not all the leves were linked, but if this is what I have to look forward to until level 50, I'm not entirely certain I can do it. I'm going to need some other means of leveling to keep me interested. At less than 200 sp per kill, I find it hard to believe you can't do much much better sp/hr with grind parties at lower levels.

Edited, May 25th 2011 2:17am by mullesch85
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#22 May 25 2011 at 3:17 AM Rating: Good
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mullesch85 wrote:
I did behests and leves today for quite awhile, probably about five hours. Started as low R26 MRD, ended at about 3/4 through R27 MRD, and there were plenty of leves in between the behests. Granted, not all the leves were linked, but if this is what I have to look forward to until level 50, I'm not entirely certain I can do it. I'm going to need some other means of leveling to keep me interested. At less than 200 sp per kill, I find it hard to believe you can't do much much better sp/hr with grind parties at lower levels.

Edited, May 25th 2011 2:17am by mullesch85


You did leves and behests for 5 hours and didn't manage 2 levels?
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#23 May 25 2011 at 6:59 AM Rating: Excellent
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Pro: Nice EXP in very short time. Even a bunch of imbeciles can succeed.
Contra: Nobody wants to form a "real" party anymore, because every 30 minutes people leave for a behest.

Verdict: Both the Behest and Guildleve system sound like a fabulous idea on paper.
I hate both.
#24 May 25 2011 at 10:38 AM Rating: Decent
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Quote:
You did leves and behests for 5 hours and didn't manage 2 levels?


Nope. I took a couple short breaks in there, but if you do the math it makes sense. At an average of about 3000 sp per event (that's being generous), and about 15 events over 4-5 hours, thats only 45000 sp. Not even enough for to get from 26 to 28. I though I was doing something wrong, but when I asked my LS, they said it was pretty typical unless you have 4+ people linking.
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#25 May 25 2011 at 1:09 PM Rating: Good
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mullesch85 wrote:
Quote:
You did leves and behests for 5 hours and didn't manage 2 levels?


Nope. I took a couple short breaks in there, but if you do the math it makes sense. At an average of about 3000 sp per event (that's being generous), and about 15 events over 4-5 hours, thats only 45000 sp. Not even enough for to get from 26 to 28. I though I was doing something wrong, but when I asked my LS, they said it was pretty typical unless you have 4+ people linking.


Once you get to camp Brokenwater, just find 3 others to static and link with, get Dunesfolk for Dinner and Ranine Reveries. Fail those 2 intentionally every time so you can reactivate them by talking to npc. You can get 35-40k sp from those 2 leves alone. (something like that) Which means you can save them up and do them 2x each in one session. 4 leves for about 70-80k sp. Profit.
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#26 May 25 2011 at 1:36 PM Rating: Good
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Sometimes I like behest and other times not so much. It can be fun & an excellent source of SP. It can also be a festival of lazy, poor play.

I rather solo grind or get a small group. Soloing I especially like because I get to make full use of the armoury system and all my abilities. Fights are more interesting, but this becomes a serious drain on weapon/armor wear. A lot of the spots I like are far enough from cities that I'd need to bring a few copies of the same weapon or be able to repair them as I go.

Behests & leves avoid that issue and, of course, get me a ton of SP in short time. So I like them if I get into the "Level ASAP" mentality. Though most of the time I rather enjoy the fighting than join in on the zerg-fests.
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#27 May 25 2011 at 3:07 PM Rating: Excellent
It's like I want to play Campaign mode but all that is available is Team Deathmatch.
#28 May 25 2011 at 3:30 PM Rating: Good
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Like everything else about this game, it leaves me wanting more.
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#29 May 25 2011 at 3:34 PM Rating: Good
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hate it
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#30 May 26 2011 at 5:57 AM Rating: Decent
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BadJoRed wrote:
mullesch85 wrote:
Quote:
You did leves and behests for 5 hours and didn't manage 2 levels?


Nope. I took a couple short breaks in there, but if you do the math it makes sense. At an average of about 3000 sp per event (that's being generous), and about 15 events over 4-5 hours, thats only 45000 sp. Not even enough for to get from 26 to 28. I though I was doing something wrong, but when I asked my LS, they said it was pretty typical unless you have 4+ people linking.


Once you get to camp Brokenwater, just find 3 others to static and link with, get Dunesfolk for Dinner and Ranine Reveries. Fail those 2 intentionally every time so you can reactivate them by talking to npc. You can get 35-40k sp from those 2 leves alone. (something like that) Which means you can save them up and do them 2x each in one session. 4 leves for about 70-80k sp. Profit.


Dang.. Thats one camp away from me but that sounds very tedious! Thanks for the tip BadJo, I'll definitely be holding onto them now! Do you just avoid killing the last mob and then you get offered the same leve again next time?
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#31 May 26 2011 at 6:44 AM Rating: Decent
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cant comment as i have never been in one ...my tiny ls (before they all pretty much quit) would level as a group, since they left i havent steeped foot into battle although miss it very much and will get out there soloing soon enough :(

i want campaigns and besieges when you dont need an invite or rely on someone else to get started or included.
just zone in..and everyone is fighting for a common goal, huge huge amts of mobs and players comabating together.

the game is far too new for that yet...but i will keep my fingers crossed :)
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#32 May 26 2011 at 4:08 PM Rating: Decent
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*behest is forming
X is waiting.....
/invite X
X joins the party

X proceeds to start killing everything in sight while in behest ....even yellow mobs............

how i feel ? sick ....lol

Edited, May 26th 2011 6:09pm by Overffxi
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