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#1 May 21 2011 at 11:49 AM Rating: Good
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A new job system will be implemented to supplement the current classes, do you think they will work like:

(i) Job 'A' requires X rank in class 'B' and Y rank in class 'C'; or
(ii) X rank in class 'A' branches into Job 'B' or Job 'C'
#2 May 21 2011 at 12:22 PM Rating: Good
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I thought Yoshida said that there would be quests to unlock them; given that, it will probably be more like:

(iii) Having any class Rank X or higher allows you to undertake job quests

à la FFXI.
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#4 May 21 2011 at 1:06 PM Rating: Good
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AkumaOokami wrote:
Option (iii) You lost me.



Examples:
Quote:

(i) Job 'A' requires X rank in class 'B' and Y rank in class 'C';


To unlock Paladin, you must be Rank 40 Gladiator and Rank 30 Conjurer.

Quote:

or
(ii) X rank in class 'A' branches into Job 'B' or Job 'C'


Rank 30 Gladiator can branch into Paladin or Dark Knight.

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#5 May 21 2011 at 1:48 PM Rating: Excellent
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The wording of the post made it sound more like they are going with something similar to (ii), but I think it may also be true that Jobs are extensions of classes, and therefore are exclusive rather than inclusive.

(iv). Equipping a sword and board (making you a GLD) and having completed the quests for PLD and DRK, you can then activate either of these to augment your GLD.

That is how I read the post at least.

#Edit: Ok, perhaps "augment" isn't the right word. Mutate might be better, since it will give you new abilities but simultaneously restrict use of others.

Edited, May 21st 2011 3:51pm by Hulan
#6 May 21 2011 at 1:54 PM Rating: Decent
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It's obviously all speculation at this point, but from what I got out of reading is (rank levels obviously just used as examples). It said something to the effect that at a certain rank you would be able to do a quest to unlock a new job that would be specialized and optimized for party play. So for example, lets take CON. At for example, rank 30 you could undertake a quest (or quests) that would unlock a job / jobs. So you could if you wanted continue on to rank 50 as a CON and be able to do some nuking and some healing. OR you could branch off into either White Mage or Black Mage which would then make you a specialized healer or nuker for party play. Or THM, you could go all the way to 50 as THM and do a little healing and a little enfeebling, OR you could do the job quest and branch off into WHM or RDM to be specialized in healing or enfeebling for party play. Something like that. Again, branching off jobs just used as examples.

So in other words, we will have the option to stay as our current class and have a little flexibility (optimized for soloing) or take on a branching job that will specialize us into 1 main purpose that would be best for filling a specific role in party play.
#7 May 21 2011 at 2:00 PM Rating: Good
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The real question is, "Will you be able to walk all paths?"
If you choose to take CON, and become a WHM, would you later be able to go BLM? Even if you have to re-do a quest.
I know in FFXI I was very happy when I unlocked all of the available jobs. Even if there were some that I didn't plan on using.
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#9 May 21 2011 at 3:10 PM Rating: Decent
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I was thinking SE's use of the term "job system" rather than "class system".....which kinda implies jobs are different from classes........that's why I didn't go into option (iii).....which would seem like just adding new classes instead.

(iv) i think is pretty much the same as (ii) in nature, "augmenting" is kinda like branching out, cos it does seem like SE would not let you play both DRK and PLD (using e.g. above) at the same time, although you should be free to change whenever (dun think SE would ever make you choose with no turning back)

based on this, I thought (i) and (ii) seems rather more appropriate, like classes being basic types of attackers, while jobs are more specific, branching-out, and require combinations of basic skills to achieve.
#10 May 21 2011 at 3:13 PM Rating: Good
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It was written in the Battle changes post, that a job requires a certain rank in the corresponding class or something like that.

So I think it will be like: get rank 30 in conjurer class and quests for opening jobs white mage and black mage opens.
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#11 May 21 2011 at 3:15 PM Rating: Decent
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do you have a link to the battle changes post you mentioned?
#12 May 21 2011 at 3:16 PM Rating: Good
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ReiThor wrote:
The real question is, "Will you be able to walk all paths?"


I have no doubt that a game like FFXIV that strongly encourages multiple-class play, and that proceeds from FFXI, a game that stressed the same, will allow players to unlock whatever jobs they wish without impairing their ability to unlock, play, or switch to another.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#13 May 21 2011 at 3:30 PM Rating: Decent
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We don't really know, but the way it was phrased made it seem that getting your Conjurer to level X unlocks a quest, which when completed unlocks the ability to become a Black Mage (just an example, no idea what jobs are called), and that when using BLM (or any other class) you get special group friendly modifications. Again, from what was said, it does not seem that they will be branching in any way, its more unlockable and equip-able to the class that unlocked them.
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#14 May 21 2011 at 4:01 PM Rating: Good
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I hope it will be like (i)

:D
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#15 May 21 2011 at 4:39 PM Rating: Decent
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The very nature of the class system, and what the developers wanted was that any single character can play all classes. I don't think they would suddenly start restricting players now as far as picking Black mage or White mage. I think the 'Job' system will be more like a title you attach to your character, or a subclass. 30CON Spec: WHM

For example: I'm a rank 30 Conjurer, I now have the option of taking on a quest that will allow me to become the job "White Mage". Once said quest is complete I can choose to take on the title of White Mage, or stay a Conjurer both would be rank 30, but Conjurer would maintain its spells like Fire. White Mage would gain a passive +20% healing and buff time, in addition to gaining some unique skills and spells, but it would become unable to cast offensive spells (like fire). I can then take on the "Black Mage" quest, which would unlock that job. I now have 2 jobs that are based on a single class. I can choose to be White mage or Black mage, but I can't be both at the same time. I can also opt to stay conjurer and be a mix, without gaining any special skills or spells. Obviously you would have to be out of combat, and possibly at an aetheryte crystal to change.

This is the way I think it will turn out. Players maintain their ability to do everything on a single character. I guess the easiest way to explain would to put it in WoW terms.

You make a character and choose priest. As you level you begin to specialize, Damage or Healing. Shadow priest vs. Holy priest. I think we will see similar effects in the new system. You will still be a conjurer, but you will fit into a more defined category. Similar to WoW you can re-specialize in town, or at a select NPC.

I really can't see a better way to make the system, but I guess we can all wait and see what these guys whip up for us.

Yes I know there are more than 2 specs for priest in WoW. I'm leaving out Discipline because it is essentially another healing role for priest. At one time it was more of a PvP spec, which doesn't apply to FFXIV anyway.
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#16 May 21 2011 at 9:39 PM Rating: Decent
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I am expecting the job system to sit ontop of the class system. In my ideal, the class will determine the weapon (and weaponskills) and the job will define the character. Under this system, the adventurer would need to become profincient enough in a weapon to unlock the job that uses it. A soilder for example, would likely need to be well versed in gladiator and pugilist skills. A soilder (job) could have a typical gladiator class (sword) or perhaps a more agile pugilist class (h2h). Similarly, a monk (job) could class as either pugilist or lancer. White Mages could equip either scepters or canes.

This way, someone who has a high class in gladiator will excell in sword and shield based jobs. If an adventurer is leveling both ther weapon class and job at the same time, then progress will be slower. What do you guys think?
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#17 May 21 2011 at 10:15 PM Rating: Decent
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WOLF!!! off topic but nice to see your name! send a tell in game sometime havent seen u in forever
#18 May 21 2011 at 11:40 PM Rating: Decent
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I haven't loggen in since the earthquake yet. I was about to this weekend, but then Mortal Kombat online got opened up and I've been establishing my position on the ladder. Will be back soon.
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#19 May 22 2011 at 12:13 AM Rating: Decent
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Mictam wrote:
The very nature of the class system, and what the developers wanted was that any single character can play all classes. I don't think they would suddenly start restricting players now as far as picking Black mage or White mage. I think the 'Job' system will be more like a title you attach to your character, or a subclass. 30CON Spec: WHM

For example: I'm a rank 30 Conjurer, I now have the option of taking on a quest that will allow me to become the job "White Mage". Once said quest is complete I can choose to take on the title of White Mage, or stay a Conjurer both would be rank 30, but Conjurer would maintain its spells like Fire. White Mage would gain a passive +20% healing and buff time, in addition to gaining some unique skills and spells, but it would become unable to cast offensive spells (like fire). I can then take on the "Black Mage" quest, which would unlock that job. I now have 2 jobs that are based on a single class. I can choose to be White mage or Black mage, but I can't be both at the same time. I can also opt to stay conjurer and be a mix, without gaining any special skills or spells. Obviously you would have to be out of combat, and possibly at an aetheryte crystal to change.

This is the way I think it will turn out. Players maintain their ability to do everything on a single character. I guess the easiest way to explain would to put it in WoW terms.

You make a character and choose priest. As you level you begin to specialize, Damage or Healing. Shadow priest vs. Holy priest. I think we will see similar effects in the new system. You will still be a conjurer, but you will fit into a more defined category. Similar to WoW you can re-specialize in town, or at a select NPC.

I really can't see a better way to make the system, but I guess we can all wait and see what these guys whip up for us.

Yes I know there are more than 2 specs for priest in WoW. I'm leaving out Discipline because it is essentially another healing role for priest. At one time it was more of a PvP spec, which doesn't apply to FFXIV anyway.


I think this as well, I'd only like to add that i'd assume they're going to limit your equipment options as well. So bearing that in mind expect thief to be a Gladiator subsidiary. I'm curious if jobs are going to have a separate leveling system, and how many were going to get, seeing as how it makes sense for conj to get both white and black mage i wonder if that means everyone else is going to get 2 branches as well. If thats true i'm curious to find out what lancers getting, especially considering its the only job i have at level 30 >.<.
#20 May 22 2011 at 2:43 AM Rating: Decent
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this is a feasible idea in general, though when I think of a job like red mage, essentially a sword+mage combo, it would be kinda weird if it was only a GLA-quest to unlock it (suddenly you can use magic), or a THM-quest (you suddenly can use a sword).......it really seems there is a need for cross-class requirements
#21 May 22 2011 at 4:54 AM Rating: Default
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Please S.E. give me Blue Mage, I waited years on FF11 for Blue mage, don't make me do it again ;_;. I love learning monster spells, and using them.
#22 May 22 2011 at 7:50 AM Rating: Decent
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zuogehaomeng wrote:
Please S.E. give me Blue Mage, I waited years on FF11 for Blue mage, don't make me do it again ;_;. I love learning monster spells, and using them.


If you are begging for a certian class, you should look up the proper DEV # on The Lodestone forums and make sure they see this. Maybe if they hear if enough from the fanbase, they will release it sooner than they did in XI. Just a thought!
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#23 May 22 2011 at 8:15 AM Rating: Good
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ReiThor wrote:
The real question is, "Will you be able to walk all paths?"
If you choose to take CON, and become a WHM, would you later be able to go BLM? Even if you have to re-do a quest.
I know in FFXI I was very happy when I unlocked all of the available jobs. Even if there were some that I didn't plan on using.

They were quick to stress they they don't consider them to be advanced classes, but more like specialised ones instead. For this reason, I don't think we'll see any branching off from existing classes (such as Conjurer into White Mage) but rather an unlockable class (think Summoner or Dragoon from FFXI) which you need a certain rank level to obtain and has its own unique ranks and levels.

Purely speculation, of course, but there's a lot of that to go around these days. All the same, im really looking forward to seeing this added. Jobs are probably going to have the biggest impact of ALL the changes they've listed so far, and if they even add half the tactical value of FFXI's job system, then it will be the turnaround this game needs.
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#24 May 22 2011 at 9:27 AM Rating: Good
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Mictam wrote:
I guess the easiest way to explain would to put it in WoW terms.


I think the easiest way to explain it would be to use Final Fantasy terms, especially when it's only somewhat similar to WoW's system...
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
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