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SE announces new MMO in the worksFollow

#52 May 25 2011 at 9:37 AM Rating: Good
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BartelX wrote:
pixelpop wrote:
BartelX wrote:
The whole point is, SE does NOT have limitless manpower or funding for these projects. They've already dumped millions into FFXIV, and any new MMO is going to even further strain both their monetary and workflow resources. Obviously if they are announcing it this year it has been in development for a while, which actually might explain the insanely slow pace of updating for FFXIV. Personally, I think it's a really dumb idea to try and pump out yet another MMO when you're still trying to save face from the last one. But then again, who knows? Maybe we'll get Chrono Online or something and then the entire world can cream it's pants in anticipation.

not to be too defiant but you literally and realistically dont know this, this is a company that has alot of other smaller companies and devisions under it, companies like that have several cash pulls from multiple resources.
also, an mmo doesnt become profitable until some time after its release, that means that department of the company is in debt until it can pull itself out, much like how chained businesses operate. a store i managed was in debt its entire time it was open (2 years) it was closed down and the assets were dissolved by the company.
another failed MMO would be a much greater hit than my above example, but that isnt to say SE doesnt have the recources to technically run 2 new MMOs that would benefit a cash flow over time.
Edited, May 25th 2011 11:17am by pixelpop


True, I don't know this for a fact, but I like to think the proof is in the pudding. Look at the pace at which we've seen stuff added to FFXIV. Look at the pace with which there have been updates to FFXI recently. Clearly there is some factor here at play that is limiting their ability to pump out content... sure I'm making an assumption, but I'd say it's at least somewhat warranted.


Edited, May 25th 2011 11:23am by BartelX

oh trust me i agree, on top of whatever man power theyre lacking it was also mentioned that the crystal tools engine isnt optimized in several ways, im sure that alone would cause difficulties for a full sized staff.
there just so much that should have been done in the first place, like if your gonna be that stubborn and create your own universal console/pc MMO engine and not use whats already excessively advanced and perfected, than at least make sure your own engine is fully optimized for what you intend to use it for.
i understand you still come across things as they come and have to fix it then, but they are having problems with it that other developers are not using equally or greater technology.
its like SE is being the dark moody kid in your click/circle and the reason why Betty Bigtits wont come talk to you.





Edited, May 25th 2011 11:44am by pixelpop
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#53 May 25 2011 at 10:41 AM Rating: Excellent
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Obiar wrote:
FFXIV on PC and FFXIV on PS3 are considered two different games. FFXIV on PS3 is going to launch this year. FFXI is still going and SE also has a free to play MMO Fantasy Earth Zero. That's four MMO's being operated at once. Don't over think it.


Small detail, FEZ was sold after a few months and then bought by another company who converted it to free to play. SE doesn't run it.
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#54 May 25 2011 at 10:57 AM Rating: Decent
BartelX wrote:
The whole point is, SE does NOT have limitless manpower or funding for these projects. They've already dumped millions into FFXIV, and any new MMO is going to even further strain both their monetary and workflow resources. Obviously if they are announcing it this year it has been in development for a while, which actually might explain the insanely slow pace of updating for FFXIV. Personally, I think it's a really dumb idea to try and pump out yet another MMO when you're still trying to save face from the last one. But then again, who knows? Maybe we'll get Chrono Online or something and then the entire world can cream it's pants in anticipation.


Honestly if they started a Chrono online MMO, I would be very afraid. I don't want SE touching a thing until they fix themselves.
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#55 May 25 2011 at 11:03 AM Rating: Excellent
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digitalcraft wrote:
BartelX wrote:
The whole point is, SE does NOT have limitless manpower or funding for these projects. They've already dumped millions into FFXIV, and any new MMO is going to even further strain both their monetary and workflow resources. Obviously if they are announcing it this year it has been in development for a while, which actually might explain the insanely slow pace of updating for FFXIV. Personally, I think it's a really dumb idea to try and pump out yet another MMO when you're still trying to save face from the last one. But then again, who knows? Maybe we'll get Chrono Online or something and then the entire world can cream it's pants in anticipation.


Honestly if they started a Chrono online MMO, I would be very afraid. I don't want SE touching a thing until they fix themselves.


True... if only they were still Squaresoft...
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#56 May 25 2011 at 11:06 AM Rating: Decent
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BartelX wrote:
Obiar wrote:
FFXIV on PC and FFXIV on PS3 are considered two different games. FFXIV on PS3 is going to launch this year.


I'd like to see some proof to back this up, because I think you're just talking a lot of BS. And no, they aren't considered different games. They will be run on the same servers, just like FFXI was with PC, PS2, PS3, and Xbox360. Those weren't 4 separate games, sorry.


If it releases at all. I'll believe it when I see it. I actually am one of the ones who bought a Ps3 specifically for this game. Now it collects dust.
#57 May 25 2011 at 11:13 AM Rating: Good
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I'm not concerned with SE's financial or personnel resources. I'm concerned with their ability to sustain three MMO's that are different enough from each other to be unique, yet executed well enough to keep people playing. FFXI already has its niche and probably will not be receiving much in the way of new content, and we'll see what the summer brings for FFXIV. Do they have enough money and manpower for a new game? Obviously, or there wouldn't be a game in development. Can they keep both of their newer MMO's supplied with fresh, fun content? I don't have much faith.

Edit:

Also, won't it be another couple of years before this new game gets released?

Edited, May 25th 2011 1:21pm by mullesch85
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#58 May 25 2011 at 11:15 AM Rating: Decent
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Torrence wrote:
BartelX wrote:
Obiar wrote:
FFXIV on PC and FFXIV on PS3 are considered two different games. FFXIV on PS3 is going to launch this year.


I'd like to see some proof to back this up, because I think you're just talking a lot of BS. And no, they aren't considered different games. They will be run on the same servers, just like FFXI was with PC, PS2, PS3, and Xbox360. Those weren't 4 separate games, sorry.


If it releases at all. I'll believe it when I see it. I actually am one of the ones who bought a Ps3 specifically for this game. Now it collects dust.


Hehe, I went the route of a brand spanking new 1500 dollar computer. Granted, I love my computer... but I probably wouldn't have gone as overboard if it weren't for FFXIV, which I haven't even played in months. Here's hoping the June update is enough to get me playin again. ^^
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#59 May 25 2011 at 11:15 AM Rating: Excellent
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True... if only they were still Squaresoft...

Shh. Now you said what all players over 15 believe.

A small studio with developers who are proud of their work
and produce a limited selection of high-quality products.


Edited, May 25th 2011 1:27pm by Rinsui
#60 May 25 2011 at 11:30 AM Rating: Excellent
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It'll be annoced as "not a final fantasy game" and in 4+ yrs be annoced as Final Fantasy XVII

calling it now.
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#61 May 25 2011 at 12:54 PM Rating: Excellent
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A Crystal Chronicles MMO would be an interesting concept. Anyone remember the old Gamecube game where you ran around with a little orb to protect yourself from the encroaching miasma on a quest to hunt special dew drops that would keep the miasma at bay back home?

Maybe I'm alone in this, but I thoroughly enjoyed that game. The idea was quirky, it encouraged team-play and had a lot of places to explore. Actually beating the game required a little bit of cunning and an omni-elemental crystal. I think there are a lot of ideas from that game which would translate extremely well in an online environment.

Whatever they come up with, im betting the new MMO will probably eschew the Final Fantasy name while aiming at a different audience, but having played quite a few MMOs, im very interested to see what ideas are thrown around next. Square-Enix are nothing if not unique in their approach to MMO games, albeit unsuccessfully at times, so I'll be keeping an eye out for news of their future MMO endeavours.
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#62 May 25 2011 at 1:01 PM Rating: Good
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So a game like http://www.wakfu.com is not this massive type mmo they are talking about? Seems as if SE already has a few MMOs they operate.
#63 May 25 2011 at 1:02 PM Rating: Good
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Glitterhands wrote:
A Crystal Chronicles MMO would be an interesting concept. Anyone remember the old Gamecube game where you ran around with a little orb to protect yourself from the encroaching miasma on a quest to hunt special dew drops that would keep the miasma at bay back home?

Maybe I'm alone in this, but I thoroughly enjoyed that game. The idea was quirky, it encouraged team-play and had a lot of places to explore. Actually beating the game required a little bit of cunning and an omni-elemental crystal. I think there are a lot of ideas from that game which would translate extremely well in an online environment.

Whatever they come up with, im betting the new MMO will probably eschew the Final Fantasy name while aiming at a different audience, but having played quite a few MMOs, im very interested to see what ideas are thrown around next. Square-Enix are nothing if not unique in their approach to MMO games, albeit unsuccessfully at times, so I'll be keeping an eye out for news of their future MMO endeavours.


I hated that game, but mostly because I didn't know anyone else who had it so I played it solo and it was boring as **** with a god awful story. I think it would be a pretty major mistake to make an online CC game, mainly because it caters to a younger audience for the most part.
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#64 May 25 2011 at 1:20 PM Rating: Decent
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Sephrick wrote:
My first thought was just some FTP title. But considering he sai two to three large scale titles, it seems it might be a full on subscription game.

Hopefully they go outside th FF universe for this. A Dragon Quest title could be cool if they drop the cartoony feel that series has.




Edited, May 25th 2011 10:29am by Sephrick


i just cant see a slim in anything other than a cartoonish blue green or yellow.
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#65 May 25 2011 at 1:25 PM Rating: Good
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Sounds good, hopefully they can make a good MMO this time.
#66 May 25 2011 at 1:31 PM Rating: Decent
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Predicting a FFXI sequel or some new game that'll be a wow clone. It seems like the XIV team has slowly been picking "industry standard" aspects from wow and applying them to their game, so right now, neither option would really surprise me too much.
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#67 May 25 2011 at 1:32 PM Rating: Decent
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ok through out time ive heard alooooot of awesome things about the draon quest series, that VII was arguably one of the best and this that and the other.
so i went to look it up recently because i literally just never really came across the game, and its made for like.... straight up children! i mean it looks like the same person would enjoy hello kitties adventure. i didnt see gameplay, so, is it like a chrono trigger or something where everything looks bad but the game is amazingly awesome?
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#68 May 25 2011 at 2:09 PM Rating: Excellent
This has been discussed before. The FFXIV Dev team is some 200 people strong and is pretty much at the max for efficiency in a project this size. At some point, you cannot simply add more workforce and increase production.

With FFXIV maxed out in terms of personnel and progress, SE can and should do whatever they think is profitable with their additional staff. If they want to start a new MMO, go ahead. This is not going to affect the progress of FFXIV in any way.
#69 May 25 2011 at 2:11 PM Rating: Decent
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It'll be annoced as "not a final fantasy game" and in 4+ yrs be annoced as Final Fantasy XVII


When they annouce it, it's not far off. Maybe max of 2 years before it comes out, maybe 1 year if they really push it which I would think.

FFXI was a success, I think this along with 14 were made based on that. The 2 games have probably been in production for about the same amount of time.

Edited, May 25th 2011 4:13pm by preludes
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#70 May 25 2011 at 2:16 PM Rating: Good
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SmashingtonWho wrote:
This has been discussed before. The FFXIV Dev team is some 200 people strong and is pretty much at the max for efficiency in a project this size. At some point, you cannot simply add more workforce and increase production.

With FFXIV maxed out in terms of personnel and progress, SE can and should do whatever they think is profitable with their additional staff. If they want to start a new MMO, go ahead. This is not going to affect the progress of FFXIV in any way.


They might have 200 people, but I'd hardly call them efficient. Yes I realize they are trying to fix a lot of basic concepts that the first team messed up, but in 5 months they haven't really accomplished much. Here's hoping they've just been holding a lot back that will get released in the next couple months, but I certainly don't consider what we've gotten so far as them being efficient.

Also, with the way the SE tends to swap people from project to project frequently, I find it hard to believe this new game will have no effect on FFXIV, but that's just my impression.
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#71 May 25 2011 at 2:18 PM Rating: Excellent
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I think I'll preorder and get a 6 month sub...

Seriously though, wtf is going on with SE? I was under the impression that they were serious about fixing FF14; to me, this shows that they aren't.


Different people in different departments working on different teams with different budgets will be the ones working on this new project. It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.

Really people, what should SE, as a company do? Tuck their tails between their legs and stop all work/production because of XIV's botched launch? That, more than anything would sink them as a company.
#72 May 25 2011 at 2:22 PM Rating: Decent
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Osarion, Goblin in Disguise wrote:
Lukky wrote:
I think I'll preorder and get a 6 month sub...

Seriously though, wtf is going on with SE? I was under the impression that they were serious about fixing FF14; to me, this shows that they aren't.


Different people in different departments working on different teams with different budgets will be the ones working on this new project. It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.

Really people, what should SE, as a company do? Tuck their tails between their legs and stop all work/production because of XIV's botched launch? That, more than anything would sink them as a company.


Not at all... I just don't think progressing on a new MMO is the right strategy until they can at least finish re-working XIV. Seems kind of silly to pour tons more money into another huge project that could EASILY flop given how uneasy most fans are to trust SE right now.
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#73 May 25 2011 at 2:24 PM Rating: Good
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SmashingtonWho wrote:
This has been discussed before. The FFXIV Dev team is some 200 people strong and is pretty much at the max for efficiency in a project this size. At some point, you cannot simply add more workforce and increase production.

With FFXIV maxed out in terms of personnel and progress, SE can and should do whatever they think is profitable with their additional staff. If they want to start a new MMO, go ahead. This is not going to affect the progress of FFXIV in any way.



Thank you!!! Thats what I was saying... perhaps you said it a bit nicer than I... oh well.

Osarion you put it well too
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#74 May 25 2011 at 2:28 PM Rating: Good
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Different people in different departments working on different teams with different budgets will be the ones working on this new project. It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.


It was really easy to see when they were busy working on FFXIV with FFXI, the amount and quality of the updates went downhill in a pretty major way. Regardless if this is good or bad for the company it will have a negative impact on their other online titles.
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#75 May 25 2011 at 2:30 PM Rating: Good
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preludes wrote:
Quote:
Different people in different departments working on different teams with different budgets will be the ones working on this new project. It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.


It was really easy to see when they were busy working on FFXIV with FFXI, the amount and quality of the updates went downhill in a pretty major way. Regardless if this is good or bad for the company it will have a negative impact on their other online titles.


Thats because they used the FFXI team as they were quite open about...
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#76 May 25 2011 at 2:36 PM Rating: Good
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Metin wrote:
preludes wrote:
Quote:
Different people in different departments working on different teams with different budgets will be the ones working on this new project. It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.


It was really easy to see when they were busy working on FFXIV with FFXI, the amount and quality of the updates went downhill in a pretty major way. Regardless if this is good or bad for the company it will have a negative impact on their other online titles.


Thats because they used the FFXI team as they were quite open about...


And who's to say they don't do the same thing for their new game? Y'know, seeing as how when they tried out a different team we got that amazing FFXIV client on release...
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#77 May 25 2011 at 2:41 PM Rating: Good
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Hemm what if they keep FFXIV free to play, and are going for making some monny off the new MMO?
#78 May 25 2011 at 2:43 PM Rating: Good
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BartelX wrote:
Metin wrote:
preludes wrote:
Quote:
Different people in different departments working on different teams with different budgets will be the ones working on this new project. It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.


It was really easy to see when they were busy working on FFXIV with FFXI, the amount and quality of the updates went downhill in a pretty major way. Regardless if this is good or bad for the company it will have a negative impact on their other online titles.


Thats because they used the FFXI team as they were quite open about...


And who's to say they don't do the same thing for their new game? Y'know, seeing as how when they tried out a different team we got that amazing FFXIV client on release...


Because despite the fact this game wasnt great at release they have more sense than people give them credit for. If they were to remove resources from XIV they would be daft.
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#79 May 25 2011 at 2:45 PM Rating: Good
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CWinther wrote:
Hemm what if they keep FFXIV free to play, and are going for making some monny off the new MMO?


That wouldnt be a good idea, it would be easier to get XIV to a money making position than to make a new mmo making money
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#80 May 25 2011 at 2:52 PM Rating: Good
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Hugus wrote:
Can you imagine a world with just coke (no Diet, Light, Zero, Fanta, Sprite), Big Mac (no quarter pounder, ... ) and so forth?


Can I imagine world where companies produce fewer products that seriously stretch the limits of what can be called "food?" Can I imagine a world where they didn't add Red40 and Blue5 to the artificially flavoured, high-fructose corn syrup "beverage?" Yes, I can; and it's not so bad.
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#81 May 25 2011 at 2:55 PM Rating: Good
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Hopefully this time they'll remember to add content...
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#82 May 25 2011 at 3:03 PM Rating: Good
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Osarion, Goblin in Disguise wrote:
It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.


Most people do not subscribe to several MMOs at once; MMOs often directly compete with one another, which is why new ones frequently mention how they're going to assume the robe of the fabled "WoW killer."

Console games, because they often have an end point (and rarely last more than a few dozen hours, at that) do not compete with each other (unless two happen to be released in the same week) in the same way as MMOs do; aside from the occasional DLC, all console games really care about is getting someone to buy the game, after that purchase, it doesn't matter if they play for a year or a day. And offline, console games certainly don't compete to hold repeatedly-paying players month after month for as long as possible.

For these reasons - because another big, SE MMO competes with FFXIV - a new MMO does have an impact on FFXIV; at least, it certainly has more of an impact than an offline, console game would.
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#83 May 25 2011 at 3:06 PM Rating: Decent
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The FFXIV Dev team is some 200 people strong

200? I heard it was 2000! And half of them are able to conjure fireballs from their ******

Dammit, how naive can people be? -.-/
#84 May 25 2011 at 3:34 PM Rating: Decent
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I hope it's an Ivalice MMO more then a DQ MMO.
#85 May 25 2011 at 4:03 PM Rating: Good
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BubbleGumCrisis wrote:
I hope it's an Ivalice MMO more then a DQ MMO.


Oh, to bring in the Final Fantasy crowd?
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#86 May 25 2011 at 4:35 PM Rating: Good
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Rinsui wrote:
Hay. Don't be so negative. It took almost 10 months, but now we got chocobos.
Clearly FFXIV still is backed by a HUGE development team.


There are chocobos in game now?
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#87 May 25 2011 at 4:39 PM Rating: Good
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BartelX wrote:
Glitterhands wrote:
A Crystal Chronicles MMO would be an interesting concept. Anyone remember the old Gamecube game where you ran around with a little orb to protect yourself from the encroaching miasma on a quest to hunt special dew drops that would keep the miasma at bay back home?

Maybe I'm alone in this, but I thoroughly enjoyed that game. The idea was quirky, it encouraged team-play and had a lot of places to explore. Actually beating the game required a little bit of cunning and an omni-elemental crystal. I think there are a lot of ideas from that game which would translate extremely well in an online environment.

Whatever they come up with, im betting the new MMO will probably eschew the Final Fantasy name while aiming at a different audience, but having played quite a few MMOs, im very interested to see what ideas are thrown around next. Square-Enix are nothing if not unique in their approach to MMO games, albeit unsuccessfully at times, so I'll be keeping an eye out for news of their future MMO endeavours.


I hated that game, but mostly because I didn't know anyone else who had it so I played it solo and it was boring as **** with a god awful story. I think it would be a pretty major mistake to make an online CC game, mainly because it caters to a younger audience for the most part.


They already have one. It's also cross-platform for DS and Wii.

Granted, it's really laggy. Probably Nintendo's fault since it runs on their servers.
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#88 May 25 2011 at 5:06 PM Rating: Good
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I don't think its a good idea for them to venture into another MMO. They released FFXI which had grown to respectable levels, cancelled their second MMO after months of low populations, and then botched their 3rd attempt. It simply isn't playing to their strengths.

The SE development teams need to go back to their core, take less risks, and look at what they've done recently and how it was recieved. Nier wasn't a hit, Last Remnant was pretty poor. I think they should accept that this isn't the best time for them to be attempting to expand, and spend the next few years rebuilding their reputation for quality, and possibly relearning the state of the industry.
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#89 May 25 2011 at 5:58 PM Rating: Excellent
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Rinsui wrote:
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True... if only they were still Squaresoft...

Shh. Now you said what all players over 15 believe.

A small studio with developers who are proud of their work
and produce a limited selection of high-quality products.

Quote:
limited selection

Do you even remember the year 2000?

Vagrant Story, Front Mission 3, Chrono Cross, Threads of Fate, Final Fantasy IX, Legend of Mana, Parasite Eve 2, Saga Frontier 2.

Look at all of those IPs. It was the best year in history to be an RPG/action RPG fan, and the worst year in history to be a good student.

Today, Squenix is pushing FF (which includes 25 remakes of FFIV and spin-offs of existing FFs), Dragon Quest, and uh... oh! They decided to kill off Parasite Eve with that abominable PSP release, same with Front Mission on PS3. And Dissidia.

I count five IPs, four of which are principally Square properties, and two of which were turned into shooters because RPG mechanics are so gauche!

Edit: Added Front Mission to the franchises SE wanted to destroy.

Edited, May 25th 2011 8:04pm by Almalexia
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#90 May 25 2011 at 6:00 PM Rating: Excellent
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Obiar wrote:
FFXIV on PC and FFXIV on PS3 are considered two different games. FFXIV on PS3 is going to launch this year. FFXI is still going and SE also has a free to play MMO Fantasy Earth Zero. That's four MMO's being operated at once. Don't over think it.



Fantasy Earth was sold quite some time ago and shutdown in March I believe. And FFXIV on the PS3 is not considered a different game.
#91 May 25 2011 at 7:57 PM Rating: Excellent
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Another MMO wow... just wow, I'm wondering though, which franchise are they thinking to kill this time for some quick cash on preorders?

DQ MMO sounds mildly plausible, and I agree, it will sell like hot pancakes here on the east.

Rinsui wrote:
Quote:
Well obviously SE has no faith in FFXIV becoming a very profitable venture or else they wouldn't come in with a third MMO.

Now that's a point where we seem to agree.
Poor Yoshida.
He's a pawn.
^One pawn that a smart company should rip of from SE hands, that man has everything the player base wants in a project director, he is enthusiastic, he is communicative and he listen to the player base, he is basically the opposite to every mayor flaw of SE in the last 10 years.

Ken
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FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#92 May 25 2011 at 7:57 PM Rating: Excellent
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Dragon Quest please!!

Overhead 2D

Edited, May 25th 2011 9:59pm by WolfOak
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#93 May 25 2011 at 9:05 PM Rating: Good
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So I came here thinking "Let's see what's going on with FFXIV these days..." and my jaw hits the floor when I see this thread. I'd have to agree with most others in this thread, SE is out of their minds.

I'll keep this concise:

They're fragmenting their audience. SE is known for one type of game: JRPG's. All three of their MMOs (given the new one is a JRPG) will largely be catering to the same crowd. If it's better than XIV (not a hard task) it WILL eat away at its playerbase.

Diversifying makes business sense. If you want to earn NORMAL profit (but nothing past that). Safe bets aren't how you make great games. To me, the announcement of another MMO says they devoted resources which could've been put into making XIV great into another project. This could essentially point to why XIV was missing so much at launch.

I wonder if they've learned from XIV's launch. The game hasn't been out even a year, which means even before the **** hit the roof (with XIV) they're plans to announce this new MMO were either even further down the line (why cannibalize XIV sales) or their moving the launch schedule of it up to make up for the losses they've been faced with lately. Either way, I'd expect if they've been following a similar development cycle as XIV's for this new MMO up until last fall, that they'd want to push back the new MMO's launch even further to ensure a successful launch; this doesn't seem to be the case. I hope this means they're confident of it's quality even in light of XIVs outcome and not that their rushing it to market.

#94 May 25 2011 at 11:07 PM Rating: Decent
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KaneKitty wrote:
BubbleGumCrisis wrote:
I hope it's an Ivalice MMO more then a DQ MMO.


Oh, to bring in the Final Fantasy crowd?



It's just a personal preference really.
#95 May 25 2011 at 11:28 PM Rating: Excellent
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Osarion, Goblin in Disguise wrote:
Lukky wrote:
I think I'll preorder and get a 6 month sub...

Seriously though, wtf is going on with SE? I was under the impression that they were serious about fixing FF14; to me, this shows that they aren't.


Different people in different departments working on different teams with different budgets will be the ones working on this new project. It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.

Really people, what should SE, as a company do? Tuck their tails between their legs and stop all work/production because of XIV's botched launch? That, more than anything would sink them as a company.
I respect your opinion Osarion, but as a customer if you do me wrong, you better fix it first before even trying to sell me something again.

Still their market studies should reflect that there would be people out there who'd buy it either way, which reminds me...

Rinsui wrote:
Quote:
That's simple. The new MMO wont be linked to FF, and thus wont have the stigma that the FF MMO's have in people's eyes. As of now MMO's are bigger than retail in Japan. If they make a Dragon Quest MMO it'll sell like hot cakes in Japan. More than FFXIV could dream of.


That's simple only if you assume people here (Japan) are brainless zombies with a memory span of 3 seconds maximum. Do you think people here forgot about SE's last flagship MMORPG? Do you think SE has the manpower and resources to develop a full-fledged high quality Dragon Quest MMORPG? Or that they will be able to bribe the press yet again to delay their reviews indefinitely (or at least until the revenue from gullible pre-orderers covers the production cost)?

Edited, May 25th 2011 9:41am by Rinsui
^Please... is not like FFXIV is their first "Final Financial Failure", SE got the secret of success in their home market with DQIX and it's rather simple: make it portable, that's it.

You and me know that the only gamers in their target audience, that wouldn't buy it are those who would download it! and... they will download it anyway because it's "free", I won't argue if they have the resources of man power for that, I agree with you that at this moment they don't seem to have them, however we really don't know how long they have been working on it.

Ken
____________________________
"Maybe it means: you're the evil man, and I'm the righteous man, and Mr. Nine-millimeter here, he's the shepherd protecting my righteous *** in the Valley of Darkness." - Jules.
FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#96 May 26 2011 at 1:40 AM Rating: Good
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Osarion, Goblin in Disguise wrote:

Different people in different departments working on different teams with different budgets will be the ones working on this new project. It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.


Wishful thinking at best.

SE doesn't have an unlimited pool of people experienced with MMO's Of course they'll draw people from the FFXI and FFXIV teams to the new MMO it's the only logical thing to do. Unless they are prepared to repeat mistakes again cause of lack of experience.
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#97 May 26 2011 at 3:00 AM Rating: Good
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Wow. SE can I have whatever you're smoking?

So, we learn about FFXIV a couple of years ago. Hopes are high. "We understand the mistakes we made with FFXI and we won't repeat them with FFXIV. We'll happily listen to the community and work with them to make FFXIV a great game. And it will be casual friendly."

Fast forward to today. FFXIV's release was awful. Really worse than awful. The beta testers told the devs what was wrong. They were ignored. It wasn't casual friendly. It wasn't hardcore friendly either. It was just not friendly at all. Little content, lots of bugs, crashes, and well, we all know this much. Why repeat it for the umpteenth time?

It needs repeating because SE is going to launch the whole thing over again. Different title, same SE. Folks, if the game, whenever its get released, isn't up to your standards (whatever standards those might be) DO NOT BUY IT. Let SE spend themselves into oblivion if they're unwilling to meet your expectations. We, the consumers, hold power over companies. If they try and give us a shoddy product, we can just not buy it. Its high time we as gamers, as consumers, stop enabling the same problems over and over again.

If we demand better, they'll have to give it to us. Or sell the company to someone who cares enough to do it right.
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WoW -- Zaia -- Dragonmaw -- Mage 80 BABY! Alchemy 450
Also... Hunter 62, Rogue 52, Warrior 66, Warlock 43, Death Knight 70, Shaman Who Cares? ;)

FFXI -- Caia -- Retired/Deleted -- Blm 75, Alchemy 97
Pandimonium server - Rank 10 - Bastok

Zaela Rdm -- 35, Alchemy 45 -- Forced into retirement because I didn't have the right kind of credit card. Hope it was worth 18 bucks a month, SE.

#98 May 26 2011 at 6:53 AM Rating: Excellent
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Osarion, Goblin in Disguise wrote:
Lukky wrote:
I think I'll preorder and get a 6 month sub...

Seriously though, wtf is going on with SE? I was under the impression that they were serious about fixing FF14; to me, this shows that they aren't.


Different people in different departments working on different teams with different budgets will be the ones working on this new project. It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.

Really people, what should SE, as a company do? Tuck their tails between their legs and stop all work/production because of XIV's botched launch? That, more than anything would sink them as a company.

You may be right and it may have no impact at all or it may mean they pull even more people away from ffxiv (but probably ffxi).

If nothing else this falls under the category of "adding insult to injury".
#99 May 26 2011 at 7:05 AM Rating: Good
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Metin wrote:
BartelX wrote:
Metin wrote:
preludes wrote:
Quote:
Different people in different departments working on different teams with different budgets will be the ones working on this new project. It has nothing to do with XIV. There is absolutely no reason to think this impacts XIV any more than an offline console project would.


It was really easy to see when they were busy working on FFXIV with FFXI, the amount and quality of the updates went downhill in a pretty major way. Regardless if this is good or bad for the company it will have a negative impact on their other online titles.


Thats because they used the FFXI team as they were quite open about...


And who's to say they don't do the same thing for their new game? Y'know, seeing as how when they tried out a different team we got that amazing FFXIV client on release...


Because despite the fact this game wasnt great at release they have more sense than people give them credit for. If they were to remove resources from XIV they would be daft.


...you did see the state they released FFXIV in, right? I think you might just be giving them way too MUCH credit right now. 10 years ago, I might have agreed with you. Not today.
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#100 May 26 2011 at 8:04 AM Rating: Decent
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Well for one i think that "to be announced some time this fiscal year" signifies that it's a plan for the future, i don't think they will be releasing it any time with in next 3-4 years. As well i see no real reason why this should be a bad thing, if they can balance it out. This new project can give them ideas to make 14 better. Only thing that builds concern and tension with in my frame is "quantity < quality" they can have 3 mmo's ruining but considering people move in packs (mmo no fun solo) one mmo may suffer and die if people spread out. No need to speculate I'll wait till more info is out. What i know for sure is never starting another mmo from day 1, Aion and FFxiv were my learning curve.
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#101 May 26 2011 at 8:44 AM Rating: Decent
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I didn't like this idea at first but once this mystery MMO is complete it'd be neat seeing it and ffxiv compete for a bigger player base.
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