The whole point is, SE does NOT have limitless manpower or funding for these projects. They've already dumped millions into FFXIV, and any new MMO is going to even further strain both their monetary and workflow resources. Obviously if they are announcing it this year it has been in development for a while, which actually might explain the insanely slow pace of updating for FFXIV. Personally, I think it's a really dumb idea to try and pump out yet another MMO when you're still trying to save face from the last one. But then again, who knows? Maybe we'll get Chrono Online or something and then the entire world can cream it's pants in anticipation.
not to be too defiant but you literally and realistically dont know this, this is a company that has alot of other smaller companies and devisions under it, companies like that have several cash pulls from multiple resources.
also, an mmo doesnt become profitable until some time after its release, that means that department of the company is in debt until it can pull itself out, much like how chained businesses operate. a store i managed was in debt its entire time it was open (2 years) it was closed down and the assets were dissolved by the company.
another failed MMO would be a much greater hit than my above example, but that isnt to say SE doesnt have the recources to technically run 2 new MMOs that would benefit a cash flow over time.
Edited, May 25th 2011 11:17am by pixelpop
True, I don't know this for a fact, but I like to think the proof is in the pudding. Look at the pace at which we've seen stuff added to FFXIV. Look at the pace with which there have been updates to FFXI recently. Clearly there is some factor here at play that is limiting their ability to pump out content... sure I'm making an assumption, but I'd say it's at least somewhat warranted.
Edited, May 25th 2011 11:23am by BartelX
oh trust me i agree, on top of whatever man power theyre lacking it was also mentioned that the crystal tools engine isnt optimized in several ways, im sure that alone would cause difficulties for a full sized staff.
there just so much that should have been done in the first place, like if your gonna be that stubborn and create your own universal console/pc MMO engine and not use whats already excessively advanced and perfected, than at least make sure your own engine is fully optimized for what you intend to use it for.
i understand you still come across things as they come and have to fix it then, but they are having problems with it that other developers are not using equally or greater technology.
its like SE is being the dark moody kid in your click/circle and the reason why Betty Bigtits wont come talk to you.
Edited, May 25th 2011 11:44am by pixelpop