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Wow after an hour of crafting, I have a headacheFollow

#1 May 28 2011 at 8:58 PM Rating: Good
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I really do enjoy crafting, I do, however, I wish there was some other way to make it a bit more fun other than doing leves and grinding...I wonder if they will ever allow crafters the ability to join in fighting like they were orginally going to do...hmmmm @_@; I think I'm going to take a break from crafting for a few days @_@ ow!
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#3 May 28 2011 at 11:05 PM Rating: Good
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lolipedosan wrote:
I knew a player once in my ls who leveled much faster than I did in every aspect but then she ragequit because of crafting failures or something. There are times when the system is "borked" and doesn't make any sense, like there should be absolutely no reason to fail 3 times in a row in a craft 3 levels below you with support and training, etc...but **** happens. Just don't quit...take a break and play GTA IV or its DLC or something, that game is always fun!


XIV is more enjoyable in small doses. Anyone who plays a good amount is opening themselves up to getting fed up and rage-quitting easily. Rather than having to force yourself away to do other stuff or not being able to wait to get home to play because it's that awesome, you need to play very casually to avoid losing it.
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#4 May 29 2011 at 1:57 AM Rating: Excellent
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That's one of the few positive things you can say about FFXIV:

It's not addicting.
#5 May 29 2011 at 3:43 AM Rating: Excellent
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TwistedOwl wrote:
XIV is more enjoyable in small doses. Anyone who plays a good amount is opening themselves up to getting fed up and rage-quitting easily. Rather than having to force yourself away to do other stuff or not being able to wait to get home to play because it's that awesome, you need to play very casually to avoid losing it.


This is what I always say as well. The moment things start to get boring or annoying I log off. Sometimes this means having to log off two minuts after I've logged in.
#6 May 29 2011 at 6:51 AM Rating: Excellent
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Rinsui wrote:
That's one of the few positive things you can say about FFXIV:

It's not addicting.



**** +1

And the answer to your question, Auto hot key. Crafting is a lot of enter enter enter enter enter enter. Just do it while AT YOUR COMPUTER. :)
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#7 May 29 2011 at 7:26 AM Rating: Excellent
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Quote:
I wonder if they will ever allow crafters the ability to join in fighting like they were orginally going to do.


Indeed this would be awesome. I have always wanted a healer based on an Alchemist like FFT Chemist was.

They could really make the crafting and gathering classes much more interesting if they had combat ability, even if it was half that of a normal battle class. Quads in FF11 had Ore Toss, I could see a Miner using something like that with similar skills given to the other classes.
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#8 May 29 2011 at 10:26 AM Rating: Good
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You can't simply turn crafters into combat classes by giving them regular combat related abilities. Instead, if the desire was to let DoHs contribute in combat parties, they'd have to somehow lend their crafting talent to the group.

One idea I came up with would involve mob drops with very short half-lives that crafters could turn into useful buffs and attacks. They'd alternate between crafting and using these finished items during combat.

Edited, May 29th 2011 12:27pm by Omena
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#9 May 29 2011 at 11:12 AM Rating: Excellent
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Mugamaga wrote:
This is what I always say as well. The moment things start to get boring or annoying I log off. Sometimes this means having to log off two minuts after I've logged in.
This is my general policy as well, and it leads to me never getting much done. Hit fatigue in 15 minutes on LNC after not playing for 5 days? No, I'm not leveling something else instead, I'm going to not play for 2 weeks until I forget about how annoyed I am at most of the game and try it out again.
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#10 May 29 2011 at 5:43 PM Rating: Good
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I've read so many mangas on Mangafox while spammming "Standard" >_>;;

I've started reading novels now while I craft.
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#11 May 29 2011 at 9:19 PM Rating: Good
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LillithaFenimore wrote:
I really do enjoy crafting, I do, however, I wish there was some other way to make it a bit more fun other than doing leves and grinding...I wonder if they will ever allow crafters the ability to join in fighting like they were orginally going to do...hmmmm @_@; I think I'm going to take a break from crafting for a few days @_@ ow!


It would be neat if crafters could do various "perpetuating" buffs - think of Bard but with some kind of (hopefully better than just spamming standard-synth) mini-game.
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#12 May 29 2011 at 9:22 PM Rating: Excellent
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Honestly, if we combined the ideas mentioned in just this thread, FFXIV would have extremely fun, creative, and unique crafting classes that would not be overpowered or nonsensical. Does the dev. team not brainstorm at all or something?


Edited, May 29th 2011 11:23pm by KaneKitty
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

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#13 May 30 2011 at 12:38 AM Rating: Good
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KaneKitty wrote:
Honestly, if we combined the ideas mentioned in just this thread, FFXIV would have extremely fun, creative, and unique crafting classes that would not be overpowered or nonsensical. Does the dev. team not brainstorm at all or something?


Edited, May 29th 2011 11:23pm by KaneKitty


You want to believe the people making your MMO of choice are smart imaginative people. I have lost faith of this for FFXIV.
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#14 May 30 2011 at 5:05 AM Rating: Excellent
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LillithaFenimore wrote:
I really do enjoy crafting, I do, however, I wish there was some other way to make it a bit more fun other than doing leves and grinding...I wonder if they will ever allow crafters the ability to join in fighting like they were orginally going to do...hmmmm @_@; I think I'm going to take a break from crafting for a few days @_@ ow!


Although I like crafting I have to agree that it gets boring pretty fast.
Your Sig shows that your crafting classes are still in the teens. Crafting is not that bad at lower ranks but I still can't believe how some people have multiple crafts at R50.
I rank up my crafts with local leves for the most part. Grinding is just too boring. It would take ~100-250 synths with 400SP per class rank from R30-R50. That's ~200h of spamming standard.
Not funny at all.

I thought I read somewhere that they would implement some sort of quest/task system for the grand companies. Not talking about the task board (are there eve people who use it?).

We won't see DoH in combat situations though. Maybe DoL will get some purpose in fights against some special mobs or NMs.

What I'd like to know is why many synths require 2 DoH (Weaver and Tanner for example) but we don't get SP for both.
I did alot of cross synthing in XI and really don't see why we shouldn't get SP for both classes.
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#15 May 30 2011 at 11:49 AM Rating: Decent
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RidingBean wrote:
LillithaFenimore wrote:
I really do enjoy crafting, I do, however, I wish there was some other way to make it a bit more fun other than doing leves and grinding...I wonder if they will ever allow crafters the ability to join in fighting like they were orginally going to do...hmmmm @_@; I think I'm going to take a break from crafting for a few days @_@ ow!


Although I like crafting I have to agree that it gets boring pretty fast.
Your Sig shows that your crafting classes are still in the teens. Crafting is not that bad at lower ranks but I still can't believe how some people have multiple crafts at R50.
I rank up my crafts with local leves for the most part. Grinding is just too boring. It would take ~100-250 synths with 400SP per class rank from R30-R50. That's ~200h of spamming standard.
Not funny at all.

I thought I read somewhere that they would implement some sort of quest/task system for the grand companies. Not talking about the task board (are there eve people who use it?).

We won't see DoH in combat situations though. Maybe DoL will get some purpose in fights against some special mobs or NMs.

What I'd like to know is why many synths require 2 DoH (Weaver and Tanner for example) but we don't get SP for both.
I did alot of cross synthing in XI and really don't see why we shouldn't get SP for both classes.


Well I do a bit of both grinding and leves. If leves offered arn't at my level, then I'll find the cheapest item in my level range and grind on that for a bit, and either keep it for later or sell it for a small profit to help make up for what I spent on the ingredients. I try not to craft too too much. Matter of fact my husband and I generally craft once a week and then battle once a week. We only play this game in small doses because he's not a bit fan of it. I don't want him to get run down on this game, especially since there isn't much to do except the main story line and level grind. So until there are other things to do, just a few days a week is all I will get, and tbh, it's most likely all I can handle.
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#16 May 30 2011 at 5:56 PM Rating: Default
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i quit crafting after it i tried to repair an item i wanted to sell and it only repaired 4%, and no it wasn't at 96%.

crafting seems to overly complicated than it should be, with gear, abilities, books, and the fact that randomness plays to big a part (ie. frequent failed low level synths).

anyway, i know some people like the way crafting works, and although i wanted to craft in this game, i just don't want to be hassled with it the way it is now.

i'm hoping after the battle system is done they do a major overhaul of the crafting system.
#17 May 30 2011 at 7:35 PM Rating: Good
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Keysofgaruda wrote:
i know some people like the way crafting works


Not anymore: they replaced Tanaka.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#18 May 31 2011 at 3:52 AM Rating: Good
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Keysofgaruda wrote:
i quit crafting after it i tried to repair an item i wanted to sell and it only repaired 4%, and no it wasn't at 96%.

crafting seems to overly complicated than it should be, with gear, abilities, books, and the fact that randomness plays to big a part (ie. frequent failed low level synths).

anyway, i know some people like the way crafting works, and although i wanted to craft in this game, i just don't want to be hassled with it the way it is now.

i'm hoping after the battle system is done they do a major overhaul of the crafting system.


Is it even possible to repair an item to less than 100% now?
I don't remember repairing an item to under 100%, so, it seems like that got fixed.

Crafting is not really too complicated. But it's true that the risk generator sometimes goes crazy and you blow up a synth. But that is very very rare if you're above the required synth.
Just spaming standard will get you more fails of course.

I use Preserve, Maker's Muse, Tender Touch and Ingenuity most of the time. Fullfillment is good too.
With these I have very few fails (maybe 1/10 or less) even when crafting stuff 3-5 ranks higher.
Just yesterday I managed to make 2/4 Iron Head Knifes, a R42 synth, with my R32 Blacksmith for example.
Of course I use crafting gear for my rank and the right class and the right support and training. I rarely use food because it donesn't seem to improve success rate.
Trainings and support make a huge difference if they are required/recommended for a synth. You can fail alot without them, even if you're above the required rank.

It would be nice if we could just use the abilities as we want instead of them randomly popping up.
The trainings you can buy with marks are fine. It's a goal you can work towards.
It would be even better if you could buy some rare materials (NM drops for example) or special crafting gear for marks too.
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#19 May 31 2011 at 4:15 AM Rating: Decent
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Keysofgaruda wrote:
i quit crafting after it i tried to repair an item i wanted to sell and it only repaired 4%, and no it wasn't at 96%.


I've been crafting since the game started and I'm fixing stuff all the time (after getting all craft to 20). I have never, ever, fix something that doesn't go back to 100%, even something wayyy above my level that, one level prior, says I should wait until I'm higher rank to attempt. And I can't remember any patch that nerf the fixing otherwise.
#20 May 31 2011 at 5:05 AM Rating: Decent
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Keysofgaruda wrote:
i quit crafting after it i tried to repair an item i wanted to sell and it only repaired 4%, and no it wasn't at 96%.

crafting seems to overly complicated than it should be, with gear, abilities, books, and the fact that randomness plays to big a part (ie. frequent failed low level synths).

anyway, i know some people like the way crafting works, and although i wanted to craft in this game, i just don't want to be hassled with it the way it is now.

i'm hoping after the battle system is done they do a major overhaul of the crafting system.


Not only did I never experienced this but before today I never heard of anyone ever experiencing this, as such I think your memory might not be the most reliable.
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#21 May 31 2011 at 3:18 PM Rating: Decent
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Hugus wrote:
Keysofgaruda wrote:
i quit crafting after it i tried to repair an item i wanted to sell and it only repaired 4%, and no it wasn't at 96%.

crafting seems to overly complicated than it should be, with gear, abilities, books, and the fact that randomness plays to big a part (ie. frequent failed low level synths).

anyway, i know some people like the way crafting works, and although i wanted to craft in this game, i just don't want to be hassled with it the way it is now.

i'm hoping after the battle system is done they do a major overhaul of the crafting system.


Not only did I never experienced this but before today I never heard of anyone ever experiencing this, as such I think your memory might not be the most reliable.


im sorry but i remeber that perfectly because i was very ****** off. i ended up npc the item because i didn't feel like repairing it after it only went up 4%. maybe it was a glitch, i dont know but it happened weather people believe me or not.

in any case i don't like this crafting system. for me, and alot of people i know, it's way more than it should be.
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