i quit crafting after it i tried to repair an item i wanted to sell and it only repaired 4%, and no it wasn't at 96%.
crafting seems to overly complicated than it should be, with gear, abilities, books, and the fact that randomness plays to big a part (ie. frequent failed low level synths).
anyway, i know some people like the way crafting works, and although i wanted to craft in this game, i just don't want to be hassled with it the way it is now.
i'm hoping after the battle system is done they do a major overhaul of the crafting system.
Is it even possible to repair an item to less than 100% now?
I don't remember repairing an item to under 100%, so, it seems like that got fixed.
Crafting is not really too complicated. But it's true that the risk generator sometimes goes crazy and you blow up a synth. But that is very very rare if you're above the required synth.
Just spaming standard will get you more fails of course.
I use Preserve, Maker's Muse, Tender Touch and Ingenuity most of the time. Fullfillment is good too.
With these I have very few fails (maybe 1/10 or less) even when crafting stuff 3-5 ranks higher.
Just yesterday I managed to make 2/4 Iron Head Knifes, a R42 synth, with my R32 Blacksmith for example.
Of course I use crafting gear for my rank and the right class and the right support and training. I rarely use food because it donesn't seem to improve success rate.
Trainings and support make a huge difference if they are required/recommended for a synth. You can fail alot without them, even if you're above the required rank.
It would be nice if we could just use the abilities as we want instead of them randomly popping up.
The trainings you can buy with marks are fine. It's a goal you can work towards.
It would be even better if you could buy some rare materials (NM drops for example) or special crafting gear for marks too.