I read the OP, and didn't bother reading the rest of the thread. So take this comment for what it's worth:
This is quite possibly the single stupidest thing I've ever read. It defies all logic, gaming or otherwise.
There's a difference between "the grind" and having to work for status in an MMO. Now, I haven't logged in about 3 months, but I consider myself a SE fanboi, for better or worse. That said it's to imagine an MMO with the type of "unlock and be max rank" mechanics. I'm not sure that I want to play one.
It's stupid until you consider (and I'm assuming you're a FFXI player) how much time you spent leveling up your job to 75 versus how much time you spent "tricking out" your level 75 job and helping others do the same. I think you'll find upon reflection that the level 75 experience was pretty much where you and your friends invested most of your time.
The grind to endgame is superfluous tedium, and for the most part, its elimination from FFXI reflects that. It gets in the way of the fun, it doesn't enhance it at all. There might be this old notion that it helped you learn to play your job, but that went out the window with the advent of powerleveling, and it's only been worse since.
Why not just liberate yourself from the idea that it's even worth the trouble of putting in a requisite grind in the first place?
It's normal to spend more time at the level cap once you've reached it than you spent leveling up, especially in a game where the cap was at the same level for what, 7 years? That doesn't take away from the fun and experience one might have acquired leveling to that cap.
Abyssea was the worse thing to happen to FFXI in my opinion, and I know my end game shell crumbled and died before/at the release when we learned they would essentially be removing all the challenge from the game. I quit before it came out and don't regret it, I'm left with my good memories and did not see the game turn into something completely different from what I enjoyed for several years.
How is saying that there's a clear difference in skill between a player who grinded to the cap and someone who got powerleveled an old notion? Sure powerleveling exists, doesn't mean it makes good players; it's usually pretty **** easy to spot someone who has no clue how to play their job at level cap. My linkshell leader was a very skilled Ninja, but he was a terrible, terrible Red Mage because he essentially powerleveled it to 75 without bothering to learn how to play it. Maybe you don't enjoy the leveling process, but there are lots of people out there who do.
Giving people access to these jobs that will come with new abilities and functions without a way to familiarize yourself with them first before being dropped into end game parties and end game events is pretty ridiculous. Just look at the Death Knight plague that went through World of Warcraft. Even today the class is associated with ****** unskilled players because you were essentially dropped into the game near the level cap and little to no time to learn how to perform your job correctly. This is what I'm afraid will happen with FFXIV if they hand out these "advanced" jobs too easily. Especially since they seem to be planning on making them useful mostly in situation where skill should be important.
If somebody wants a new class to level, it does not mean that they want it at the expense of any other content... you're committing the fallacy of black-and-white thinking, and then turning it into a straw-man to attack. XD
Did you just look up a Wikipedia article on fallacies and throw a bunch of random accusations at me based off the pretty list you found?
Think about it for a sec. If you had to grind jobs (presuming one for each combat class to start) from 1 to 50, they'd have to spend time balancing them all for such a journey. This is development time not
spent just on focusing giving these jobs something to do at 50 where they should be already starting from. I don't think I'm being illogical about this. Adding another grind would be tantamount to yet another delay to endgame content. And I know people want endgame content...
Haven't they stated multiple times now that different teams work on different content? I don't see why it should be impossible for them to work on end game content alongside developping solid jobs that can be taken from level 1 to 50.
My main issue with the grind in FFXIV is that there's nothing to look forward to. In XI, the grind was not the problem, it was the wait time between parties. But you had all these different milestones you could look forward to as you made you way to the cap, before even thinking about end game content.
In FFXIV, there's nothing. New gear is pretty much pointless since you can use level 50 gear right off the bat if you want. New abilities are pointless 90% of the time, if you can even equip them thanks to all the limitations in place. There are only a handful of class related quests and they aren't challenging and don't really enhance that class, etc. There's nothing to distract you from the grind at all, so it ends up feeling much worse than it actually is in many cases. **** even social interactions are a pain in the *** most of the time.
Hopefully with all the tweaks coming soon, a lot of that will change, and they will keep introducing things to break the grind monotony every few levels. I just really hope they won't hand us everything on a silver platter as they have been so far. that would really kill the remaining glimmer of hope I have left for this game. As someone who enjoys the leveling process, who loves starting fresh at level 1 and learning new abilities and mastering a new play style, it would really kill the remaining glimmer of hope I have left for this game.