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New Materia System InfoFollow

#1 Jun 01 2011 at 6:09 PM Rating: Good
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By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.

During the materia conversion process, there will be fluctuations that result in NQ stat materia, as well as HQ stat materia, even when using the same type of item. However, even the NQ stat material will have beneficial stats.

Also, you will be able to purchase and trade materia freely.

Crafters will be able to utilize the catalysts that gatherers obtain and attach a single materia to an item (there is no chance of failure). The materia you will be able to attach will depend on the type of weapon and the type of stat that matches the equipment slot. There are a variety of different combinations of materia that can be attached to each equipment slot’s item, so each player will need to decide what they want to pursue.

In addition to this, you will also be able to remove materia from items that have had materia attached to them. However, upon removal you will lose the materia, so you should probably only remove it when you definitely have a better upgrade to replace it with.

Finally, rumors tell of a forbidden technique with a high risk of failure to attach another materia to an item that already has a materia attached to it…

source http://forum.square-enix.com/ffxiv/threads/6802-Materia-System?p=162041&viewfull=1#post162041

This sounds amazing. I am also expecting a new crafting class to go along with this. I can't wait.

Edited, Jul 20th 2013 9:14pm by Wint Lock Thread: WiseDonkey is Wise
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#2 Jun 01 2011 at 6:38 PM Rating: Good
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Thanks for the information; very interesting, indeed!

Although I'm not expecting a whole new crafting class to go along with it, as we have way too many crafting classes how it is, and they're all slight variations on the exact same theme. More likely than not, Armourers will be able to attach Materia to Armourer-type items, Weavers to Cloth-type items, and so on.
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#3 Jun 01 2011 at 7:10 PM Rating: Decent
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Hmmmmmmmmmmmmmmmmmmmmmmmm.... well am intrigued and exited
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#4 Jun 01 2011 at 7:11 PM Rating: Decent
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This is great info and may I say a very good idea. I can't wait for this...
#5 Jun 01 2011 at 7:58 PM Rating: Good
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I hope gear has more than 1 socket.

They definitely put an "a" before

"to attach another materia to an item that already has a materia attached"

=(

Edited, Jun 1st 2011 9:59pm by DoctorMog
#6 Jun 01 2011 at 8:40 PM Rating: Decent
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DoctorMog wrote:
I hope gear has more than 1 socket.

They definitely put an "a" before

"to attach another materia to an item that already has a materia attached"

=(

Edited, Jun 1st 2011 9:59pm by DoctorMog



Quote:
Finally, rumors tell of a forbidden technique with a high risk of failure to attach another materia to an item that already has a materia attached to it…


Seems there is a likely chance it's a base one socket per item.
#7 Jun 01 2011 at 9:01 PM Rating: Default
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On the one hand, there's no articles in Japanese so it might not have explicitly said "a" as in "one" materia, on the other hand, I don't know if the translators actually took that into account and wrote "a" meaning that the original text said "one" or if it's just vague in even the original text.
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#8 Jun 01 2011 at 9:01 PM Rating: Good
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seems like a good way to get excess armor/weapons out of circulation to me!
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#9 Jun 01 2011 at 9:03 PM Rating: Good
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mkermy wrote:
On the one hand, there's no articles in Japanese so it might not have explicitly said "a" as in "one" materia, on the other hand, I don't know if the translators actually took that into account and wrote "a" meaning that the original text said "one" or if it's just vague in even the original text.
But on that first hand, they explicitly say there's a very risky/forbidden way to add a second.

Missing the forest for the trees, guys.
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#10 Jun 01 2011 at 9:08 PM Rating: Excellent
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)==(

Woot: now I can cast Bolt-ga! (^_^)b
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#11 Jun 01 2011 at 9:22 PM Rating: Excellent
Very interesting news, and another nice upcoming addition to look forward to!
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#12 Jun 01 2011 at 9:39 PM Rating: Good
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I'm highly intrigued by this system, because it's honestly not what I expected. I really thought they'd just half *** it and make it exactly like WoW (yes I know it didn't originate in WoW, just a reference point). Being able to actually build your materia through these attachment points seems really awesome. It is almost like a reward for grinding, which will certainly please some of the more hardcore players. Then, on the opposite side, you can also get materia from DoH/L activities which will please the crafters.

At first, I was really nervous about all these new plans of them trying to cater to every type of gamer, but I must say that so far I am pretty happy with how they are approaching things. Adding different systems in for each style of play might seem like a lot of extra work, but in the long run it will truly benefit the community as a whole and not exclude playstyles. I just hope the bonuses are diverse enough to make it worthwhile to keep on trying for more materia (ie, not having them only be stat based, but other stuff like crit%, double attack, regen, etc..).
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#13ForceOfMeh, Posted: Jun 01 2011 at 9:40 PM, Rating: Sub-Default, (Expand Post) The pessimist in me just sees a bunch of new reasons to rage-quit.
#14 Jun 01 2011 at 9:44 PM Rating: Good
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Hmm....

Could be a good idea to start a used underwear market....

(-_-lll No... that don't sound right....
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#15 Jun 01 2011 at 9:45 PM Rating: Good
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ForceOfMeh wrote:
Take the person who spent a year or so coming up with the ultimate piece of armor fused with the ultimate piece of materia, just to watch it go obsolete with the next expansion or level cap increase.
Annoying, but doesn't seem to hurt Warcraft.
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#16 Jun 01 2011 at 10:03 PM Rating: Excellent
My thoughts exactly, lolgaxe.
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#17 Jun 01 2011 at 10:17 PM Rating: Decent
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I'm really curious to know how we will earn attachment points. Hopefully it doesn't require the player to show up gimp at parties just to use whatever lowbie gear they want to earn points on. That, or having some leve like structure where you have to go kill like 1000 ladybugs and a sprinkling of points gets added.

I wonder if we could see special effects on weapons in the future, like being able to cast something from the equipped weapon, until you run out of charges.. or resistance to certain debuffs. They could get real creative here, hopefully they don't waste it.
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#18Ostia, Posted: Jun 01 2011 at 10:42 PM, Rating: Sub-Default, (Expand Post) So basically wow gemming nice :P
#19 Jun 01 2011 at 11:30 PM Rating: Default
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It sounds like you'll need a crafter to physically be present to attach the materia. Did anyone else read it that way?

I can understand wanting to keep the crafters involved in this process, but I hope SE realizes how cumbersome and annoying it is for that process sometimes.

The crafter should use the materia and catalyst to create a separate item that can be traded that any player can attach to the equipment. (Like gemming in WOW, and not like enchanting (before inscription)).
#20 Jun 01 2011 at 11:43 PM Rating: Default
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Quote:
But on that first hand, they explicitly say there's a very risky/forbidden way to add a second.

Missing the forest for the trees, guys.


Except it doesn't say that there's a risky way to add another to something with one materia on it, it says "a" again...
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#21 Jun 02 2011 at 12:15 AM Rating: Good
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Okay, simple gushing first: This seems like a fascinating system and has a tremendous amount of potential.

That out of the way, it seems that lately people (read as generic second person plural) have been having a lot of trouble interpreting information released by the Dev team, starting with the Battle System Blueprint. This all seems fairly cut and dry, almost clinical.

Bayohne@Official Forums wrote:
...you will be able to purchase and trade materia freely.

Once a weapon or piece of gear has fully crystallized into Materia, it can be traded and bartered for. This means that if you do not wish to level up gear yourself, you do not have to. Similarly, if you want to sell Materia crystals, it should be possible to do so as a profession (i.e. a means by which to procure gil).

Bayohne@Official Forums wrote:
Crafters will be able to utilize the catalysts that gatherers obtain and attach a single materia to an item (there is no chance of failure). The materia you will be able to attach will depend on the type of weapon and the type of stat that matches the equipment slot. There are a variety of different combinations of materia that can be attached to each equipment slot’s item, so each player will need to decide what they want to pursue.

While there is some ambiguity in the statement attack a single material... It strongly suggests that each item will only have a single base slot for equipment. The other possible reading being that you may only attach one at a time, which seems to be a silly thing to enumerate at this time.

Bayohne@Official Forums wrote:
However, upon removal you will lose the materia, so you should probably only remove it when you definitely have a better upgrade to replace it with.

Once again, it is a singular pronoun, indicating only one may be attached.

Bayohne@Official Forums wrote:
Finally, rumors tell of a forbidden technique with a high risk of failure to attach another materia to an item that already has a materia attached to it…

Once again, there is a small amount of ambiguity. However, while I would not swear by the moderators being fastidious authors, the correct way to say this in plural would be "...to an item that already has material attached to it...."

To conclude this ramble, while there is a chance the base number of Materia slots is higher than one, it is extremely small.

I am more interested in if the stats of Materia are, like they imply in the last sentence of the first paragraph, simply compressed versions of the stats of the crystallized gear. Or if, like many people are hoping and would be more interesting, if Materia produced interesting and unusual combinations from different gear.

Edited, Jun 2nd 2011 2:17am by Hulan
#22 Jun 02 2011 at 12:24 AM Rating: Decent
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This is THE perfect way to circulate items crafted by people.

Very good for the economy.
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#23 Jun 02 2011 at 1:42 AM Rating: Decent
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reptiletim wrote:
I'm really curious to know how we will earn attachment points. Hopefully it doesn't require the player to show up gimp at parties just to use whatever lowbie gear they want to earn points on.


Why would you use low equipment for this?

If indeed tthe stats gained from materia would be based on the stats present on the equipment piece you would probbaly be better off using lets say a Dodore Vest to turn into materia and have that Materia then attached to another Dodore vest, same thing would be possible with "fighting" gear.
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#24 Jun 02 2011 at 2:33 AM Rating: Default
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ForceOfMeh wrote:
The pessimist in me just sees a bunch of new reasons to rage-quit.

Take the person who spent a year or so coming up with the ultimate piece of armor fused with the ultimate piece of materia, just to watch it go obsolete with the next expansion or level cap increase.

Or take the crafter who's going to want to hang himself after trying to make those 2 materia armor pieces and creates a 10 page post about how SE sucks.

Oh yeah. Good times will be had by all...


Continual advancement is the standard of MMOs. If it takes you a year to get any piece of year, you're doin' it wrong.

The FFXI crew pretty much lost the majority of their work for a good 6-7 years (although lots still has situational use), but it still has a pretty healthy fan base for a 9-year old MMO.

Edit: I wouldn't be surprised if more advanced pieces of armour in the future came with 2+ materia slots, and you could risk bumping it up to three.

Edited, Jun 2nd 2011 4:35am by Dlaqev
#25 Jun 02 2011 at 4:12 AM Rating: Good
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To me, it sound like weapons will now have their own sp level system. I just got away from a similar type of system which is used in LotRO. I wasn't a big fan of that type of system for advancing weapons. You kill yourself grinding to level a weapon wth the hope of unlocking good attributes. I just don't think the current Market Ward system is good enough to search for the sales of "enhanced" materia crystals. Unless they have a category for every single possible outcome.
#26 Jun 02 2011 at 4:35 AM Rating: Decent
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Here's my take with the amount of materia slots...

I think we're used to thinking of other games that have similar systems... diablo, FF7... ect...
In these games, there were multiple slots because each item that was inserted only did one thing. So you could make customized combinations.

With this, and I could be interpreting it incorrectly, but it seems like the materia is can have multiple stats or enhancements on it.
If this is true, then in theory, the need for multiple slots is eliminated. Although, in my opinion, the downside to that is slightly less customization.
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#28 Jun 02 2011 at 5:16 AM Rating: Default
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reptiletim wrote:
That, or having some leve like structure where you have to go kill like 1000 ladybugs and a sprinkling of points gets added.


I wouldn't put it past them.
#29 Jun 02 2011 at 6:39 AM Rating: Decent
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This sounds pretty bad, to be honest. Once you equip materia, you can't get it back. This makes equipping rare materia a huge pain in the *** as you don't want to do it unless you have the best possible base item. Then they also add a way to add more materia, except this time you can fail. So if you have another one of the rare materia, you may actually lose it. Who knows, perhaps the whole item could be destroyed?

I'm getting bad Ragnarok Online flashbacks here. There was a bunch of super rare gear that you'd want to equip with cards (similar to this materia), the best of which were incredibly rare and expensive. Then you'd want to upgrade the gear so it becomes +1, +2, etc. This, too, costs a bunch of money and going past +5 you have an ever increasing chance of losing the entire item. Good luck getting that +8 super item. I guess you'd want to first get a +5, then another set of the items and go for +6, the try to upgrade the +5 to +7, etc. Too bad every failure would cost you a year's worth of grinding.
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#30 Jun 02 2011 at 6:51 AM Rating: Excellent
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Omena wrote:
This sounds pretty bad, to be honest. Once you equip materia, you can't get it back. This makes equipping rare materia a huge pain in the *** as you don't want to do it unless you have the best possible base item. Then they also add a way to add more materia, except this time you can fail. So if you have another one of the rare materia, you may actually lose it. Who knows, perhaps the whole item could be destroyed?

I'm getting bad Ragnarok Online flashbacks here. There was a bunch of super rare gear that you'd want to equip with cards (similar to this materia), the best of which were incredibly rare and expensive. Then you'd want to upgrade the gear so it becomes +1, +2, etc. This, too, costs a bunch of money and going past +5 you have an ever increasing chance of losing the entire item. Good luck getting that +8 super item. I guess you'd want to first get a +5, then another set of the items and go for +6, the try to upgrade the +5 to +7, etc. Too bad every failure would cost you a year's worth of grinding.


Personally I don't see anything wrong with this, one thing that MMOs need to do is to cater for both hardcore and non-hardcore players. I don't see the materia system being as a drawback to anything, just another improvement which some players might want to avail of and other might not.

Giving options to the gamers is not a bad a thing, just because some of them might not like them is no reason to present stuff from being added into the game.
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#31 Jun 02 2011 at 7:07 AM Rating: Decent
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Just an observation ....

Quote:
By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them into "materia."


I initially read this as you convert the "attachment points" into materia, but converting the actual weapon does indeed look like a much better idea and better for the economy, anyone else read it this way?

Great info and discussion :D
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#32 Jun 02 2011 at 8:01 AM Rating: Excellent
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I'm not sure how I feel about this, I guess cause we don't know exactly whats what, but this idea ranges from awesome to boring and pointless depending on how they do it. Really its going to depend on what kind of bonuses the materia give. If it really just ends up being some % of stats on the gear, or just whatever str/dex/int etc bonues, then its really just gear inflation. Every upgrade you convert your last piece, attach to new piece and all they are doing is increasing what the stat point level is for every piece of gear.

But, if things are customizable, it'll be exciting. Say war garb materia give different types of bonuses than harnesses, you have a real reason to either vary your armor, or farm/trade for other materia. Maybe whatever type of materia Axes make go great with hand to hand weapons, thats a huge boost to players who have leveled both classes, and a great way for people with one to make money from the other.

I'm actually trying to hold off judgement on the system, since we know essentially nothing more than 'socket type system, boosts will come from gear'. I hope I'm being overly pessimistic with my first guess, and I think I'm probably being far too optimistic with my second.
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#33 Jun 02 2011 at 8:16 AM Rating: Decent
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Obiar wrote:
By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.


From this statement you can only assume that the stats present on the Materia will be the same/part of the stats present on the gear that created the Materia.

As such you will bet to customermize as much as you want by wearing the pieces of gear which hold the stats that you are looking for.
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#34 Jun 02 2011 at 8:21 AM Rating: Decent
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Hugus wrote:
Obiar wrote:
By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.


From this statement you can only assume that the stats present on the Materia will be the same/part of the stats present on the gear that created the Materia.

As such you will bet to customermize as much as you want by wearing the pieces of gear which hold the stats that you are looking for.


Thats kinda what I read out of it too, and what I expect, but I just want the difference in materia to be more interesting than say 4str/2dex/2vit vs 2str/3dex/3vit. I'd like it to be more than just effectively wearing some % of your last gear on top of your current gear.
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#35 Jun 02 2011 at 8:35 AM Rating: Decent
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KujaKoF wrote:
Hugus wrote:
Obiar wrote:
By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.


From this statement you can only assume that the stats present on the Materia will be the same/part of the stats present on the gear that created the Materia.

As such you will bet to customermize as much as you want by wearing the pieces of gear which hold the stats that you are looking for.


Thats kinda what I read out of it too, and what I expect, but I just want the difference in materia to be more interesting than say 4str/2dex/2vit vs 2str/3dex/3vit. I'd like it to be more than just effectively wearing some % of your last gear on top of your current gear.


It might not be as simple as you choosing the stats you want the Materia to have but it can work the same way easilly, just find a piece of gear which has the Stat (or combination of stats) which you want to add to the final piece of gear and get 100% attchment on it.

this way you can get craft and Mag craft from lets say Velveteen Doublet and add/socket it to a Iron Haubergeon!
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#36Omena, Posted: Jun 02 2011 at 8:41 AM, Rating: Sub-Default, (Expand Post) It's not optional. You use materia or you're gimp. If you think this is some Holy Grail of free customization and options for all, you're incredibly naive. Cookie cutter builds will prevail and if it's hugely annoying to get where you're expected to be in terms of materia, the system is not going to be enjoyable.
#37 Jun 02 2011 at 9:05 AM Rating: Decent
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Omena wrote:

It's not optional. You use materia or you're gimp. If you think this is some Holy Grail of free customization and options for all, you're incredibly naive. Cookie cutter builds will prevail and if it's hugely annoying to get where you're expected to be in terms of materia, the system is not going to be enjoyable.

Edited, Jun 2nd 2011 10:41am by Omena



Just quit the game now, nothing will ever satisfy you...it's people like you that are bringing this game down. You know nothing more about this system than anyone else yet you are sure that cookie cutter builds will be the only option.

Please..leave and don't come back, we won't miss you
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#38 Jun 02 2011 at 9:50 AM Rating: Decent
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Hugus wrote:
reptiletim wrote:
I'm really curious to know how we will earn attachment points. Hopefully it doesn't require the player to show up gimp at parties just to use whatever lowbie gear they want to earn points on.


Why would you use low equipment for this?

If indeed tthe stats gained from materia would be based on the stats present on the equipment piece you would probbaly be better off using lets say a Dodore Vest to turn into materia and have that Materia then attached to another Dodore vest, same thing would be possible with "fighting" gear.


So basically, why would anyone bother turning anything but the best gear in the game into materia? People are talking about how this might take gear out of circulation and all, but who is going to buy materia from lowbie gear when they could just buy the best in the game? If attachment points are difficult to earn I see a situation like that occuring.

Yea, there will always be min/maxers in an MMO, and I do see the materia system contributing to it, but I think as long as it's accessable enough it might not impact the non-min/maxers out there as much.
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#39 Jun 02 2011 at 10:08 AM Rating: Default
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Sounds like FFXI Synergy without the parts of Synergy that made Synergy stupid (i.e. all of it).

xSanctusx wrote:
Omena wrote:

It's not optional. You use materia or you're gimp. If you think this is some Holy Grail of free customization and options for all, you're incredibly naive. Cookie cutter builds will prevail and if it's hugely annoying to get where you're expected to be in terms of materia, the system is not going to be enjoyable.

Edited, Jun 2nd 2011 10:41am by Omena

Just quit the game now, nothing will ever satisfy you...it's people like you that are bringing this game down. You know nothing more about this system than anyone else yet you are sure that cookie cutter builds will be the only option.

Please..leave and don't come back, we won't miss you

He's not doing a ******* thing to bring the game down, you weepy child. This materia system will be another means of character development alongside the others. Unless you enjoy being average, it won't be optional; the best builds will float to the top, get posted on a wiki or message board somewhere, and everyone will work towards them.

Or RP. Or whatever people do when they're not min-maxing. I can't imagine.
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#40 Jun 02 2011 at 10:13 AM Rating: Good
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They have a good enough idea here, and that in and of itself is promising.. But it's all about the implementation, and between the entirety of FFXIV and the augment & Evolith systems that I experianced with XI...

Well, (naively) hope for the best and prepare for the worst.
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#41 Jun 02 2011 at 10:20 AM Rating: Decent
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Ostia wrote:
So basically wow gemming nice :P


Yeah, because WoW invented things that attach to armour. >_>
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#42 Jun 02 2011 at 10:23 AM Rating: Decent
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Ostia wrote:
So basically wow gemming nice :P


Yeah, because WoW invented things that attach to armour. >_>


Yep, IRL they add gems to armor to give agility bonuses.
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#43 Jun 02 2011 at 10:40 AM Rating: Good
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Almalexia wrote:
Sounds like FFXI Synergy without the parts of Synergy that made Synergy stupid (i.e. all of it).

xSanctusx wrote:
Omena wrote:

It's not optional. You use materia or you're gimp. If you think this is some Holy Grail of free customization and options for all, you're incredibly naive. Cookie cutter builds will prevail and if it's hugely annoying to get where you're expected to be in terms of materia, the system is not going to be enjoyable.

Edited, Jun 2nd 2011 10:41am by Omena

Just quit the game now, nothing will ever satisfy you...it's people like you that are bringing this game down. You know nothing more about this system than anyone else yet you are sure that cookie cutter builds will be the only option.

Please..leave and don't come back, we won't miss you

He's not doing a ******* thing to bring the game down, you weepy child. This materia system will be another means of character development alongside the others. Unless you enjoy being average, it won't be optional; the best builds will float to the top, get posted on a wiki or message board somewhere, and everyone will work towards them.

Or RP. Or whatever people do when they're not min-maxing. I can't imagine.


Yep, certainly can't imagine someone playing a game because it's fun... I mean, who does that for their hobby anymore? Clearly the ONLY reason to play a game is to RP or min-max.


Edited, Jun 2nd 2011 12:41pm by BartelX
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#44 Jun 02 2011 at 11:13 AM Rating: Excellent
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I'm really looking forward to this...if they do it right. Hopefully it will allow us to have a wider variety of gear to choose from. I would love to be able to boost stats on some of the lower rank stuff and make it decent enough to wear at higher ranks as well. For instance, the Bronze Scale Mail is my favorite piece of armor in the game but by the time you hit the mid 20s (which can happen in the blink of an eye these days) its obsolete.

Hopefully by the time its implemented they will have fixed the effects of you point allotments as well. Just think, pretty soon we just might have gear that matters, stats that mean something & classes/roles that are defined and needed to succeed in battle...somebody pinch me!
#45 Jun 02 2011 at 11:50 AM Rating: Excellent
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Omena wrote:
It's not optional. You use materia or you're gimp. If you think this is some Holy Grail of free customization and options for all, you're incredibly naive. Cookie cutter builds will prevail and if it's hugely annoying to get where you're expected to be in terms of materia, the system is not going to be enjoyable.


Hear, hear! Nothing should be added and no gear should exist on the grounds that it might be difficult to acquire! All things should be available easily and without investment - if a five-year-old can't randomly click his way to great gear in thirty minutes, then the system's inherently unfair and not enjoyable! /hyperbole
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#46 Jun 02 2011 at 12:03 PM Rating: Decent
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Quote:
"Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.


i wonder if this " stats that the player has used" means that if you mostly nuke then the materia will be influenced to be INT or PIE. or like if you mostly heal and not attack much it will turn into a MND type materia
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#47 Jun 02 2011 at 12:05 PM Rating: Good
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scorleone wrote:
I'm really looking forward to this...if they do it right. Hopefully it will allow us to have a wider variety of gear to choose from. I would love to be able to boost stats on some of the lower rank stuff and make it decent enough to wear at higher ranks as well. For instance, the Bronze Scale Mail is my favorite piece of armor in the game but by the time you hit the mid 20s (which can happen in the blink of an eye these days) its obsolete.

Hopefully by the time its implemented they will have fixed the effects of you point allotments as well. Just think, pretty soon we just might have gear that matters, stats that mean something & classes/roles that are defined and needed to succeed in battle...somebody pinch me!


Same here. I mean yea stats have to matter for this system to be useful but I can see the possibility for different builds to suit variations of a role. For example, a DD Gladiator. Maybe even make a better Marauder tank.
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#48 Jun 02 2011 at 12:07 PM Rating: Good
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Omena wrote:
It's not optional. You use materia or you're gimp. If you think this is some Holy Grail of free customization and options for all, you're incredibly naive. Cookie cutter builds will prevail and if it's hugely annoying to get where you're expected to be in terms of materia, the system is not going to be enjoyable.


We've yet to see the full details of the system, so it will be hard to say how optional it is or not. What's good about it is that it sounds like players will get to shape what is valuable and what isn't, and that's ultimately a good thing.

My only bone of contention is the high-risk option to double-up the materia. People are going to keep trying this in the hopes of making "millions" and most people are going to watch it blow up in their face. I'm quite convinced this will be the source of many a temper-tantrum.
#49 Jun 02 2011 at 12:59 PM Rating: Good
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Am I going to have to breed a gold chocobo to get "Knights of the Round" again?
#50 Jun 02 2011 at 1:07 PM Rating: Good
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Obiar wrote:
By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.
(hmmmm.) So I wonder, when said gear is "crystallized" will it's appearance change to show that it has this new status? Could be really sweet if it did...maybe not go as far as the picture I had in my head when I first read this (Vintage Scale Mail entirely made of crystal ^^), but a subtle glowing effect to the armor or something would be really cool. I'm probably just dreaming but who knows!
#51 Jun 02 2011 at 1:27 PM Rating: Decent
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other games give more options than what we have, theyre all cookie cutter builds, but you get to choose which one you want and there is always a group for you play in.
for instance i know WoW allows magic users to augment their spell casting speed instead instead of raising their magic damage or anything else. FFXI only had mag acc and mag damage augments, other games from what ive seen have more to augment.
so either way i still think having a "gem in equipment" system is always a fun system and does give people more options. its just adding one more slot to your equipment set but hey one more is one more.
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