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Lancer "all enemies in between" attacksFollow

#1 Jun 02 2011 at 9:47 AM Rating: Default
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Does anyone find that you only hit one enemy with these attacks? I find it frustrating to get myself positioned so that these attacks work; what do you guys go to get them to "work"?

Also wouldn't it make sense to make it so all enemies "in a line" are affected since you are attacking with a big huge lance?
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#2 Jun 02 2011 at 9:58 AM Rating: Excellent
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Skewer works just fine for me. Not sure what to tell you. Just put the other mob you want to hit between you and your target.
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#3 Jun 02 2011 at 10:10 AM Rating: Good
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spitfiredd1 wrote:
Does anyone find that you only hit one enemy with these attacks? I find it frustrating to get myself positioned so that these attacks work; what do you guys go to get them to "work"?

Also wouldn't it make sense to make it so all enemies "in a line" are affected since you are attacking with a big huge lance?


I found it annoying to try and bother with it, but yeah its very possible to hit multiple targets.

Hitting everything in a line makes it too easy to accidentally do. I think the reason they wanted it to stop at whoever your target was because it gives you more control, and adds a bit more challenge and strategy.
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#4 Jun 02 2011 at 10:14 AM Rating: Excellent
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spitfiredd1 wrote:
Also wouldn't it make sense to make it so all enemies "in a line" are affected since you are attacking with a big huge lance?

You only thrust as far as you need to (that's what she said).

The width of the thrusting is pretty narrow (also what she said). Make sure you are targeting the furthest enemy in the line before using the ability. Beware of shifty mobs ruining your line-up, especially larger mobs like goats and, uh, well, all of them now.
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#5 Jun 02 2011 at 10:22 AM Rating: Good
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Leg sweep seems to work if you can get them to line up next to each other, it is a pain sometimes tho. It seems the cone is very shallow. If the mob is a couple feet behind one you're engaged to it won't get stunned.
#6 Jun 02 2011 at 10:24 AM Rating: Good
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I use these attacks more often than any other at the moment on Lancer and I find them to be quite successful. One thing that can help is to put them on a macro with a <st> so that you can always stand close to lined up, shift, hit your macro, then switch to the far enemy. Your mileage may vary.
#7 Jun 02 2011 at 11:10 AM Rating: Excellent
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They work fine.

There is some lag.

Be sure your character is stationary when you hit the attack.

If you are moving when you use an attack, the attack originates from the point where you hit the button, not from where your character is when the animation goes off.

Hope it helps.
#8 Jun 02 2011 at 11:59 AM Rating: Decent
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I find the fact that mobs don't seem to want to stay still a problem. When you try to line up the mobs by moving, the mobs will often also move, which messes up your line and you'll often miss even if they seem lined up. I wouldn't mind a slightly wider area of effect.
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#9 Jun 02 2011 at 12:10 PM Rating: Decent
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DoctorMog wrote:
They work fine.

There is some lag.

Be sure your character is stationary when you hit the attack.

If you are moving when you use an attack, the attack originates from the point where you hit the button, not from where your character is when the animation goes off.

Hope it helps.

i noticed that too, kind of annoying to me. then again so is the que attack system.
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#10 Jun 02 2011 at 1:53 PM Rating: Decent
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I don't know what to tell you OP I have to go out of my way to avoid hitting multiple targets with Puncture on Archer, especially when a mob decides to spawn directly on top of the one I'm fighting. Fun times...
#11 Jun 02 2011 at 2:18 PM Rating: Decent
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It works.
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#12 Jun 03 2011 at 5:31 PM Rating: Decent
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-Deleted-

Edited, Jun 3rd 2011 7:33pm by WolfOak
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#13 Jun 06 2011 at 2:26 AM Rating: Good
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I really have no problem with it either. I frequently move around to get it working and I've even had mobs that were side by side with the animation goes off both take hits (they were approximately lined up when I hit Pierce), and the TP gain from Pierce on multiple mobs hits is way better than Full Thrust.

I've found that it's actually easier to do if you don't think about it as much. I used to try and painstakingly line up mobs to use Pierce and found it would waste time and I'd end up dead (or near enough). Now - as long as they are close to one another - I do it and 9 out of 10 times I get the muti-mob hit. Pierce to Doomspike is a fearsome combo.
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