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A Little More Info on MateriaFollow

#1 Jun 03 2011 at 12:11 PM Rating: Excellent
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Taken from Official Forums, sorry if it's already been posted, I didn't see it anywhere.

Bayohne, SE Community Rep wrote:
We checked in to get some more answers based on the discussion going on thus far. Of course this isn't an exhaustive list, but should give some more insight into the system.

Are there any unique/untradeable gear that you can’t attach materia to?

While unique/untradeable gear is not directly related, there are some items that cannot have materia attached to it. Also, there are some items that you cannot convert into materia as well.


Will materia be stored in your inventory? I’m worried about running out of inventory space again.

We are considering storing them in your inventory.


Will you be able to sell equipment that has materia attached to it?

You will be able to trade, etc. the same as before you attached materia. If you could trade it before, you can trade it after attachment.


By attaching materia to lower rank armor/weapons, if the stats on the item get too high wouldn’t it destroy game balance?

We have prepared a feature to prevent this. Specifically, you will not be able to attach high stat materia to low rank items.


Very minimal info, but it's something at least...
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#2 Jun 03 2011 at 12:16 PM Rating: Good
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Bayohne, SE Community Rep wrote:
While unique/untradeable gear is not directly related, there are some items that cannot have materia attached to it. Also, there are some items that you cannot convert into materia as well.
Reasonable.
Bayohne, SE Community Rep wrote:
We are considering storing them in your inventory.
Weak.
Bayohne, SE Community Rep wrote:
You will be able to trade, etc. the same as before you attached materia. If you could trade it before, you can trade it after attachment.
Reasonable.
Bayohne, SE Community Rep wrote:
We have prepared a feature to prevent this. Specifically, you will not be able to attach high stat materia to low rank items.
Weak.
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#3 Jun 03 2011 at 12:21 PM Rating: Default
Edited by bsphil
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Bayohne, SE Community Rep wrote:
Will materia be stored in your inventory? I’m worried about running out of inventory space again.

We are considering storing them in your inventory.
Christ, even FF7 didn't handle materia that way. If you're just going to rehash old ideas out of desperation, don't halfass the implementation.
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#4 Jun 03 2011 at 1:30 PM Rating: Good
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#5 Jun 03 2011 at 1:33 PM Rating: Good
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bsphil wrote:
Bayohne, SE Community Rep wrote:
Will materia be stored in your inventory? I’m worried about running out of inventory space again.

We are considering storing them in your inventory.
Christ, even FF7 didn't handle materia that way. If you're just going to rehash old ideas out of desperation, don't halfass the implementation.


Um. The only thing this system shares with the original materia system in FF7 is the word "materia." Otherwise, it's completely different.
#6 Jun 03 2011 at 2:08 PM Rating: Good
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Yeah, if anyone thinks this is going to be the same as the FF7 system dont even bother playing this game, cos it wont be... but i can see all the troll threads already >.>
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#7 Jun 03 2011 at 2:24 PM Rating: Decent
Edited by bsphil
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ForceOfMeh wrote:
bsphil wrote:
Bayohne, SE Community Rep wrote:
Will materia be stored in your inventory? I’m worried about running out of inventory space again.

We are considering storing them in your inventory.
Christ, even FF7 didn't handle materia that way. If you're just going to rehash old ideas out of desperation, don't halfass the implementation.
Um. The only thing this system shares with the original materia system in FF7 is the word "materia." Otherwise, it's completely different.
Yes, totally different. They're even considering making materia take up regular inventory space rather than giving you a separate materia inventory. Welcome to the point.
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#8 Jun 03 2011 at 2:28 PM Rating: Decent
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Metin wrote:
Yeah, if anyone thinks this is going to be the same as the FF7 system dont even bother playing this game, cos it wont be... but i can see all the troll threads already >.>

my only real problem with using the word materia is that it was only used FF7 specifically and was one of their largest games ever. hearing the word as code word has deffinitely done a bit to spark peoples interest, but i think materia might be stapled to just FF7 for the average gamer.
how much was magicite used in the past games? i never played 1-6. oh didnt 12 talk about magicite?
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#9 Jun 03 2011 at 2:34 PM Rating: Good
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pixelpop wrote:
how much was magicite used in the past games? i never played 1-6. oh didnt 12 talk about magicite?


Just off the top of my head: VI, VII, XI, (maybe) XII, and now XIV.
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#10 Jun 03 2011 at 2:40 PM Rating: Excellent
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FFXI and XIV took a quite a lot of things from FFIII. (Probably because that was the last FF title Tanaka had any input in before the online titles.) I'd be happy if they took from other good FF titles for a change. Personally, I don't see much of a problem with using Materia.

Now if we have to start junctioning abilities to primals, I'd be worried. :X

Edited, Jun 3rd 2011 1:41pm by UltKnightGrover
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#11 Jun 03 2011 at 2:44 PM Rating: Good
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bsphil wrote:
ForceOfMeh wrote:
bsphil wrote:
Bayohne, SE Community Rep wrote:
Will materia be stored in your inventory? I’m worried about running out of inventory space again.

We are considering storing them in your inventory.
Christ, even FF7 didn't handle materia that way. If you're just going to rehash old ideas out of desperation, don't halfass the implementation.
Um. The only thing this system shares with the original materia system in FF7 is the word "materia." Otherwise, it's completely different.
Yes, totally different. They're even considering making materia take up regular inventory space rather than giving you a separate materia inventory. Welcome to the point.


Your point is equally pointless.

Since you can buy and sell materia, it has to be in the regular inventory so you can do things like put it in your bazaar where it can be sold. It's a craft item too, so it makes that's it's with the other crafting items as well.

Like I said, this isn't your grandma's materia system :P

Edited, Jun 3rd 2011 4:46pm by ForceOfMeh
#12 Jun 03 2011 at 2:48 PM Rating: Excellent
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Quote:
Since you can buy and sell materia, it has to be in the regular inventory so you can do things like put it in your bazaar where it can be sold.

i think their point is that they should have the technology and man power to add seperate inv tabs for materia and gear that still allow you to sell and set up in your bazaar. just because its not listed right under your miqobobs or whatever shouldnt mean you couldnt sell/trade like normal.

Edited, Jun 3rd 2011 4:49pm by pixelpop
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#13 Jun 03 2011 at 2:56 PM Rating: Good
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pixelpop wrote:
Quote:
Since you can buy and sell materia, it has to be in the regular inventory so you can do things like put it in your bazaar where it can be sold.

i think their point is that they should have the technology and man power to add seperate inv tabs for materia and gear that still allow you to sell and set up in your bazaar. just because its not listed right under your miqobobs or whatever shouldnt mean you couldnt sell/trade like normal.


I'm not sure adding another tab for crafters to access meteria would make this more or less annoying. But at some point making multiple tabs for every new crafting bobble they add would be.
#14 Jun 03 2011 at 2:56 PM Rating: Excellent
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Hmmm if materia had its own inventory slot, then people would have tons of various materia, eventually it would get to a point where most people will have the materia they want and won't buy anymore. If they put it in your inventory slot, you have to choose between materia or other items, this keeping the hording down and keeps the market alive. If they decide to add a materia inventory, I think it should have limited space, maybe 10-20 spaces.

EDIT: Blah, never mind I forgot materia is destroyed once you remove it from your weapon or armor, so forget my blathering. But I still don't think it'll be that big of deal, but we'll see they're only considering it at the moment anyway.

Edited, Jun 3rd 2011 5:03pm by TerraSonicX
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#15 Jun 03 2011 at 3:03 PM Rating: Good
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ForceOfMeh wrote:
Um. The only thing this system shares with the original materia system in FF7 is the word "materia." Otherwise, it's completely different.


Technically from what we currently know it's similar in more than name. There's something you get that can be powered up possibly combined and attached to gear to make it better or different. You might say something about skills and spells... well there was materia that was just HP+ or other stat based... and we also don't know if there will be a select number of skill type materia available.

Yes it's pointless to argue about something we know very little about BUT I'd say that this Materia system is a relative to the VII Materia system in the same way that the ATB system has evolved or chocobo usage or Cid or whatever... this is FF, the names might be the same but the usage usually isn't 100%.
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#16 Jun 03 2011 at 3:20 PM Rating: Decent
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Perrin, ****** Superhero wrote:
Technically from what we currently know it's similar in more than name. There's something you get that can be powered up possibly combined and attached to gear to make it better or different. You might say something about skills and spells... well there was materia that was just HP+ or other stat based... and we also don't know if there will be a select number of skill type materia available.


In FF7, materia was your source of power. You couldn't get by without it, but you didn't create it out of the equipment you wore. In this game you'd level up materia and it would get stronger and eventually clone itself. You could fasten and unfasten, mix and match materia across multiple characters, and equipment. This isn't what happens in FF14.

In FF14, materia is purely optional busy work for a slight boost to certain types of equipment. It's closer to FF11's Magian trials than FF7's materia system. You throw on some equipment, turn it into materia, and semi-permanently toss it on some select group of equipment where it will offer a mild, static boost. It's pretty much like augmented gear at that point, and not like anything you'd see in FF7 at all.[/i]

Edited, Jun 3rd 2011 5:23pm by ForceOfMeh
#17 Jun 03 2011 at 3:23 PM Rating: Good
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ForceOfMeh wrote:
It's closer to FF11's Magian trials than FF7's materia system.
Actually its closer to Warcraft's Enchantments. Desynth gear for materials to increase equipment stats.

Yes, I'm sure other games have done it as well. WoW was just the first one that came to mind.
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#18 Jun 03 2011 at 3:28 PM Rating: Decent
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lolgaxe wrote:
ForceOfMeh wrote:
It's closer to FF11's Magian trials than FF7's materia system.
Actually its closer to Warcraft's Enchantments. Desynth gear for materials to increase equipment stats.

Yes, I'm sure other games have done it as well. WoW was just the first one that came to mind.


Diablo II comes to mind as an even earlier origin for this, but I was just trying to stick to the SE universe.
#19 Jun 03 2011 at 3:29 PM Rating: Decent
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ForceOfMeh wrote:
In FF7, materia was your source of power. You couldn't get by without it, but you didn't create it out of the equipment you wore. In this game you'd level up materia and it would get stronger and eventually clone itself. You could fasten and unfasten, mix and match materia across multiple characters, and equipment. This isn't what happens in FF14.


forget to quote the pertinent part of my post?...

Quote:
BUT I'd say that this Materia system is a relative to the VII Materia system in the same way that the ATB system has evolved or chocobo usage or Cid or whatever... this is FF, the names might be the same but the usage usually isn't 100%.


Edited, Jun 3rd 2011 9:29pm by Perrin
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#20 Jun 03 2011 at 3:34 PM Rating: Decent
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ForceOfMeh wrote:
Perrin, ****** Superhero wrote:
Technically from what we currently know it's similar in more than name. There's something you get that can be powered up possibly combined and attached to gear to make it better or different. You might say something about skills and spells... well there was materia that was just HP+ or other stat based... and we also don't know if there will be a select number of skill type materia available.


In FF7, materia was your source of power. You couldn't get by without it, but you didn't create it out of the equipment you wore. In this game you'd level up materia and it would get stronger and eventually clone itself. You could fasten and unfasten, mix and match materia across multiple characters, and equipment. This isn't what happens in FF14.

In FF14, materia is purely optional busy work for a slight boost to certain types of equipment. It's closer to FF11's Magian trials than FF7's materia system. You throw on some equipment, turn it into materia, and semi-permanently toss it on some select group of equipment where it will offer a mild, static boost. It's pretty much like augmented gear at that point, and not like anything you'd see in FF7 at all.[/i]

Edited, Jun 3rd 2011 5:23pm by ForceOfMeh


Odd, The principal idea of how the item is created reminds me a lot of materia from 7, while direct usage after you give birth to a new Materia is different, the use it to gain stats and completion percentage makes me thing very much of Materia. But meh. As for the slight boost, interesting theory.

And I also remember a few conversations where Yoshi stated he wasn't sure if the name fit, but it was the best that they could come up with (and the last I remember, the name still wasn't 100% confirmed, but they were going to go for it if nothing better came along).

Welcome to how companies name things. The idea was similar enough that when the concept was drafted, someone thought Materia... Others said maybe?!?!, and other said Better then Gear Cards... So, the name held. As time goes on, people keep going... Materia... Really? But it's not really the same... And the response is always Do you have a better idea? Yeah... Didn't think so... Come back when you do, and we will change it... If you miss the release window, sorry, it will be Materia and a herd of Chicken Horses won't be able to stop it!
#21 Jun 03 2011 at 5:17 PM Rating: Excellent
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Quote:
Technically from what we currently know it's similar in more than name. There's something you get that can be powered up possibly combined and attached to gear to make it better or different. You might say something about skills and spells... well there was materia that was just HP+ or other stat based... and we also don't know if there will be a select number of skill type materia available.
So far they've only really mentioned status increases with materia, nothing about gaining new skills or abilities. I think it's fairly safe to assume that the sole purpose of materia is to bolster your stats similar to augments in FFXI.

Anyway, it makes perfect sense for it to be an inventory item. Goodness knows people will constantly whine about it taking up their precious space, but consider that it is (or should be) a temporary thing while you find somewhere to slot it. Remember, you have to degrade an item of equipment to create materia in the first instance, so chances are you're wanting to upgrade another piece with the results.

Why people complain about beneficial updates is a mystery that will continue to confound me.
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#22 Jun 03 2011 at 5:23 PM Rating: Excellent
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sounds like the system from Dark Cloud to me - if anyone remembers that.
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#23 Jun 03 2011 at 5:26 PM Rating: Good
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rfolkker wrote:
And I also remember a few conversations where Yoshi stated he wasn't sure if the name fit, but it was the best that they could come up with
Oh ********* it was a carefully planned PR stunt to garner attention from the legion of FF7 fans. They call Mithras Miqote, you think they couldn't have come up with a new name for this?
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#24 Jun 03 2011 at 6:18 PM Rating: Decent
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lolgaxe wrote:
Oh bullsh*t, it was a carefully planned PR stunt to garner attention from the legion of FF7 fans. They call Mithras Miqote, you think they couldn't have come up with a new name for this?


I laughed, both about the idea that this was "carefully planned," and the implication that "miqo'te" (or any name that contains at least one "Q" and one apostrophe, for that matter) is an acceptable alternative designation.
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#25 Jun 03 2011 at 6:43 PM Rating: Excellent
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pixelpop wrote:
Quote:
Since you can buy and sell materia, it has to be in the regular inventory so you can do things like put it in your bazaar where it can be sold.

i think their point is that they should have the technology and man power to add seperate inv tabs for materia and gear that still allow you to sell and set up in your bazaar. just because its not listed right under your miqobobs or whatever shouldnt mean you couldnt sell/trade like normal.


And since we already have 2 tabs (items and crystals) that we can access to use in both crafting and trading, then it shoulnd't be that hard to make a tab for Equipment and a tab for Materia and still have them able to be traded as per normal
#26 Jun 03 2011 at 8:13 PM Rating: Good
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What shocks me the most is that some people apparently had expectations for the materia system...

I'm going with the pessimistic approach and keep telling myself it'll just be a new time sink to make your gear better instead of expecting miracles from it.

Hey, worst case, I'm wrong and it's actually awesome. I won't hold my breath.
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#27 Jun 03 2011 at 9:10 PM Rating: Good
Edited by bsphil
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ForceOfMeh wrote:
Since you can buy and sell materia, it has to be in the regular inventory
It MUST be in the regular inventory? No way around that whatsoever? I must have forgotten all about the C++ bug that doesn't allow you to sell materia unless they're in the regular inventory.
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#28 Jun 03 2011 at 9:43 PM Rating: Decent
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bsphil wrote:
ForceOfMeh wrote:
Since you can buy and sell materia, it has to be in the regular inventory
It MUST be in the regular inventory? No way around that whatsoever? I must have forgotten all about the C++ bug that doesn't allow you to sell materia unless they're in the regular inventory.


Final Fantasy XIV doesn't use C++, it uses D-minus.
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#29 Jun 03 2011 at 10:09 PM Rating: Good
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Not quite sure why someone had to go rate-down crazy on this thread. I certainly didn't see anything offensive, or even that argumentative... oh well, I balanced it out as best I could.
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#30 Jun 03 2011 at 11:44 PM Rating: Good
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I think naming it the Materia system might disappoint non FFXIV and FFXI players. Where as FFXIV players and FFXI players probably wont be phased by the name. Someone made a good point that the ATB system has seen significant evolution unfortunately I think a lot of FF7 only fans don't understand the real genesis of the FF universe. If SE wants materia to simple be the name for sticking enhancement spheres into slots i'm not going to blame SE for not making the materia system similar to FF7's, thats just not how the FF series works and i respect the series's variety over its one or two games that i particularly enjoy.

As far as the system itself goes to me it sounds like an easy way to help keep armors from being obsolete and to keep crafters busy if they decide to reward a significant amount of armors though quests, instances, etc...

Even if the benefits are mild i'm all for expanding on FFXIV's core and developing in new elements horizontally.
#31 Jun 04 2011 at 12:46 AM Rating: Good
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KaneKitty wrote:
pixelpop wrote:
how much was magicite used in the past games? i never played 1-6. oh didnt 12 talk about magicite?


Just off the top of my head: VI, VII, XI, (maybe) XII, and now XIV.


Possibly Smiley: moogle

Edited, Jun 4th 2011 1:46am by Niknar
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#32 Jun 04 2011 at 2:01 AM Rating: Excellent
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bsphil wrote:
ForceOfMeh wrote:
Since you can buy and sell materia, it has to be in the regular inventory
It MUST be in the regular inventory? No way around that whatsoever? I must have forgotten all about the C++ bug that doesn't allow you to sell materia unless they're in the regular inventory.


Sure, and they could give you a thousand inventory slots and 300 tabs to sort your sh*t with also. Even then, it would never be enough.

I mentioned Diablo II earlier. Can you imagine? You only had one small inventory space and one small bank with which to store everything, and some items even took up multiple slots. A whole 6 of them sometimes! And they still expected you to gem your equipment. How that game ever became a best-seller is beyond me...

Anyway, before you break into the intricacies of RISC assembly programming, I think it should stay in the inventory because that's the logical flow that's currently in the game. This doesn't sound like an item you're going to amass huge quantities of. It's not something you come across by accident. You either make it yourself by deliberately converting armor that you've worn over the course of many battles, or you'll buy it. And once you get it, it's probably because you're going to "gem" some equipment right away. Why the **** do you need a whole new tab for something like that?

Edited, Jun 4th 2011 4:20am by ForceOfMeh
#33Almalexia, Posted: Jun 04 2011 at 3:34 AM, Rating: Sub-Default, (Expand Post) Dude. Wait. What? How?
#34 Jun 04 2011 at 8:43 AM Rating: Decent
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boo i want knights of round. and quad summon on my lvl 1 thaumaturge club -.-
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#35 Jun 04 2011 at 9:15 AM Rating: Decent
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ForceOfMeh wrote:

I mentioned Diablo II earlier. Can you imagine? You only had one small inventory space and one small bank with which to store everything, and some items even took up multiple slots. A whole 6 of them sometimes! And they still expected you to gem your equipment. How that game ever became a best-seller is beyond me...

Diablo 2 allowed endless free mules, though. For single-player, third-party storage applications were created, too, so it's not like inventory management didn't cause a ton of headaches in D2.

Quote:

Anyway, before you break into the intricacies of RISC assembly programming, I think it should stay in the inventory because that's the logical flow that's currently in the game. This doesn't sound like an item you're going to amass huge quantities of. It's not something you come across by accident. You either make it yourself by deliberately converting armor that you've worn over the course of many battles, or you'll buy it. And once you get it, it's probably because you're going to "gem" some equipment right away. Why the **** do you need a whole new tab for something like that?

This is probably correct, though. I guess there may be some dropped materia, but mostly they will be player created.

Edited, Jun 4th 2011 11:16am by Omena
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