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#52 Jun 08 2011 at 12:01 AM Rating: Good
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Mictam wrote:
Maybe it's just been a while, but doesn't WAKFU look exactly like Dofus? I think they even used alot of the same names for the classes and spells. I did love Dofus though, until it went P2P. I love tactical RPGs. I'm currently playing Front Mission 4 again...


It's Dofus's sequel, in the same world, one thousand years later, with the same races/classes and mostly same professions.
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#53 Jun 08 2011 at 7:13 AM Rating: Decent
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Auruelis wrote:
BartelX wrote:
Hulan wrote:

This is all a matter of perspective and opinion. While I would agree that there are no components of FFXIII that are in and of themselves groundbreaking, I thought that the characters were extremely well flushed out even if the story they found themselves in was not particularly spectacular. I personally greatly appreciated the growth and development we saw in each and every one of the characters in that game. No small number of people seem to really dislike the characters in FFXIII, so your mileage may vary, but while most of the characters started out as huge caricatures (Sazh anyone?), each filled out as the game progressed into incredibly robust, multi-dimensional characters (with some exceptions I won't speak of).

Pretty much, there will always be people who really love games that everyone else hated. With any luck, they'll take the little gems in FFXIII and plant them in fertile soil in FFXIII-2 and allow them to flourish.


Yep, pretty much everything is opinion based. I just posted my response because Auruelis said that from a purely objective point of view he thought 13 was better than 2... and well, that's not really an objective comment. It's an opinion, much like mine. The one thing I will say is that I rarely see a FF game catch as much flack from the fanbase as FF13 has. Of course, that doesn't mean it's good or bad from an objective standpoint, just that there are seemingly a lot more people who consider it a poor FF game in general.


First of all, I'm talking about the real FF2, not FF4. Second of all, I never said from a "purely objective point of view." I said, "in as an objective manner as possible" meaning that it isn't going to be 100% objective, because it, obviously, can't be "purely objective."


My apologies on making a slight semantics error. Regardless, your statement still isn't based objectively, it is based on opinion. The problem with trying to be objective is that everything is relative, so trying to compare a game that came out over 20 years ago to a game that came out last year just doesn't really work. I mean, objectively I can say that the graphics in FFXIII are FAR superior to those in FF2... but that's only because of the improved technology. Also, I'm sure there are people who like the 8-bit style graphics with their colorful, simplistic nature more than the new over-the-top detailed environments that leave nothing to the imagination. And then you get into things like innovation, gameplay, etc. which are all subjective based on your point of view and what you like.

The only way to get a really objective idea of what game is better is to get a bunch of people who don't really like/care about video games, and have them play both and see which they they feel is better based on a bunch of different areas. But why the heck would anyone have any desire to do that? Sounds like a lot of work to prove nothing. =P
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#54 Jun 08 2011 at 7:53 AM Rating: Good
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IGN:
Quote:
Here's the kicker: Square Enix isn't saying anything about big changes in Final Fantasy XIII-2. While other developers, such as Prototype 2's Radical Entertainment, will admit they are fixing past mistakes and listening to fan feedback, Square Enix avoided any such language during its reveal of this sequel.


This kind of stuff is exactly why SE is failing so much with these recent FF titles.
Pretending that critique doesn't exist doesn't make it go away and doesn't help the products you're making.
#55 Jun 08 2011 at 8:50 AM Rating: Good
I can only hope FFXV does not have Paradigm Shifts.
#56 Jun 08 2011 at 9:37 AM Rating: Good
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832 posts
lolgaxe wrote:
Caia wrote:
They're going to make a sequel to the worst game of the entire franchise?
Mystic Quest? Final Fantasy 2? All the Gameboy iterations? Tactics Advanced? We could debate anything between seven through fourteen as well, as plenty of people feel those were pretty bad. It wasn't great, but thirteen was hardly the worst.

GB iterations were merely called FF outside of Japan but are not of the series. The three Legend games were really part of the SaGa series and Adventure was Seiken Densetsu (or the Mana series).
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#57 Jun 08 2011 at 10:14 AM Rating: Good
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BartelX wrote:

My apologies on making a slight semantics error. Regardless, your statement still isn't based objectively, it is based on opinion. The problem with trying to be objective is that everything is relative, so trying to compare a game that came out over 20 years ago to a game that came out last year just doesn't really work. I mean, objectively I can say that the graphics in FFXIII are FAR superior to those in FF2... but that's only because of the improved technology. Also, I'm sure there are people who like the 8-bit style graphics with their colorful, simplistic nature more than the new over-the-top detailed environments that leave nothing to the imagination. And then you get into things like innovation, gameplay, etc. which are all subjective based on your point of view and what you like.

The only way to get a really objective idea of what game is better is to get a bunch of people who don't really like/care about video games, and have them play both and see which they they feel is better based on a bunch of different areas. But why the heck would anyone have any desire to do that? Sounds like a lot of work to prove nothing. =P


Not to **** in but I think objectivity in gaming is or has more to do with defending points rather than saying I like this I don't like this. It then, isn't so much about shouting an opinion which carries no weight but espousing valid ideas and criticism to uphold a certain view.

When you have two equal sides (to synthesize) do that I think that is even better than locking ignorant people up in rooms.

And when you do this FF ends up being a 7.0-7.5, an above average game; take away the pomp and polish and it's just mediocre.

Criticism and striving to be objective are paramount in obtaining bases in art; to compare and contrast a certain thing to its time, to itself and to its qualities.

I hear all of this talk about video games becoming art but if we're not willing to take time to appreciate them the way they should be appreciated then why should the developers.

If we are just to consume and "like" them, then that's all they'll ever be.



#58 Jun 08 2011 at 10:36 AM Rating: Decent
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Admiral Niknar wrote:
lolgaxe wrote:
Caia wrote:
They're going to make a sequel to the worst game of the entire franchise?
Mystic Quest? Final Fantasy 2? All the Gameboy iterations? Tactics Advanced? We could debate anything between seven through fourteen as well, as plenty of people feel those were pretty bad. It wasn't great, but thirteen was hardly the worst.

GB iterations were merely called FF outside of Japan but are not of the series. The three Legend games were really part of the SaGa series and Adventure was Seiken Densetsu (or the Mana series).


The first Legend played like a Secret of Mana game and was even called that here in Europe, but the playstyle of the third one was most definitely like the main Final Fantasy series :]
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#59 Jun 08 2011 at 1:25 PM Rating: Decent
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RedGalka wrote:
Admiral Niknar wrote:
lolgaxe wrote:
Caia wrote:
They're going to make a sequel to the worst game of the entire franchise?
Mystic Quest? Final Fantasy 2? All the Gameboy iterations? Tactics Advanced? We could debate anything between seven through fourteen as well, as plenty of people feel those were pretty bad. It wasn't great, but thirteen was hardly the worst.

GB iterations were merely called FF outside of Japan but are not of the series. The three Legend games were really part of the SaGa series and Adventure was Seiken Densetsu (or the Mana series).


The first Legend played like a Secret of Mana game and was even called that here in Europe, but the playstyle of the third one was most definitely like the main Final Fantasy series :]

I'll look into it at home (at work atm and on phone) but still doesn't change the fact that they tact on the FF titles merely for name recognition and really aren't FF titles.
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Urthdigger wrote:
First person view {You can have this.} I'm a galka and wore a subligar all the way to 50. You either learn to deal with it, or learn to enjoy the other party member's screams of agony.

Likibiki wrote:
I wish I could get parties of that standard. Sadly I seem to end up playing with myself all the time.

[ffxisig]81208[/ffxisig]
#60 Jun 08 2011 at 1:28 PM Rating: Decent
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Admiral Niknar wrote:
I'll look into it at home (at work atm and on phone) but still doesn't change the fact that they tact on the FF titles merely for name recognition and really aren't FF titles.
Considering how the franchise work, you can technically say that about all Final Fantasy titles.
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#61 Jun 08 2011 at 1:46 PM Rating: Good
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Kierk wrote:
Not to **** in but I think objectivity in gaming is or has more to do with defending points rather than saying I like this I don't like this. It then, isn't so much about shouting an opinion which carries no weight but espousing valid ideas and criticism to uphold a certain view.

When you have two equal sides (to synthesize) do that I think that is even better than locking ignorant people up in rooms.

And when you do this FF ends up being a 7.0-7.5, an above average game; take away the pomp and polish and it's just mediocre.

Criticism and striving to be objective are paramount in obtaining bases in art; to compare and contrast a certain thing to its time, to itself and to its qualities.

I hear all of this talk about video games becoming art but if we're not willing to take time to appreciate them the way they should be appreciated then why should the developers.

If we are just to consume and "like" them, then that's all they'll ever be.


See, now personally I don't try to quantify my games in terms of their artistic intent. Don't get me wrong, I do appreciate the beauty of a game and its scope, but that is not what I try to base my judgement of a game on. More than anything else, gameplay is a key for me. I'm looking for something innovative and fun, something that is exciting and unique. It doesn't have to uphold certain principles of art such as form, shape, line quality, etc. (gogo useless Art degree!) Rather, I want something that holds my interest and is unique.

A perfect example of this is the game Minecraft. If you look at the actual "art" of the game, it certainly doesn't hold up to ANY standards. In fact, it didn't hold up to standards 10 years ago. But the innovation and uniqueness of the gameplay make it something that stands by itself. The same can be said for older iterations of FF in comparison to the newer ones. These older games are the backbone of many of the current systems in use such as the job/class system, magic, skills, leveling, etc. I find it hard to think objectively because my influences on what I like are always going to dominate my thinking. I can try to separate it as much as I want, but ultimately it just isn't going to happen. And to be fair, that same notion carries over into the art world also. I can't tell you how many times people would completely disagree in a critique over someone's artwork about it's quality. I would go so far as to say that art is one of THE most subjective subjects there is, because you can't really define art other than the generic terms, which themselves are completely open to interpretation and being bent/broken.
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#62 Jun 08 2011 at 3:11 PM Rating: Good
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Wow...things are actually looking pretty hopeful

http://www.eurogamer.net/articles/2011-06-08-final-fantasy-xiii-2-preview
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#63 Jun 08 2011 at 3:55 PM Rating: Good
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BartelX wrote:

See, now personally I don't try to quantify my games in terms of their artistic intent. Don't get me wrong, I do appreciate the beauty of a game and its scope, but that is not what I try to base my judgement of a game on. More than anything else, gameplay is a key for me. I'm looking for something innovative and fun, something that is exciting and unique. It doesn't have to uphold certain principles of art such as form, shape, line quality, etc. (gogo useless Art degree!) Rather, I want something that holds my interest and is unique.

A perfect example of this is the game Minecraft. If you look at the actual "art" of the game, it certainly doesn't hold up to ANY standards. In fact, it didn't hold up to standards 10 years ago. But the innovation and uniqueness of the gameplay make it something that stands by itself. The same can be said for older iterations of FF in comparison to the newer ones. These older games are the backbone of many of the current systems in use such as the job/class system, magic, skills, leveling, etc. I find it hard to think objectively because my influences on what I like are always going to dominate my thinking. I can try to separate it as much as I want, but ultimately it just isn't going to happen. And to be fair, that same notion carries over into the art world also. I can't tell you how many times people would completely disagree in a critique over someone's artwork about it's quality. I would go so far as to say that art is one of THE most subjective subjects there is, because you can't really define art other than the generic terms, which themselves are completely open to interpretation and being bent/broken.


I agree, although I should have clarified it doesn't have to be about artistic qualities at all.

Minecraft is brilliant because of it's simplicity, because of what you can do with the game, and most importantly because it supplements imagination rather than supersedes it. (Although I can't play it because I get motion sickness, so it gets a 0 from me, ;))

And I think that like most things that "imagination" can be criticized, just as the idea or originality of a game can. And although there are times when a game can be "good" just by it's artistic qualities, for example, like a talented painter who can replicate the Mona Lisa, there are those like Josef Albers or Pollock who have both the talent and originality on their side. To push the boundaries of themselves and the artform.

Now with that being said a lot of games including the FF series wouldn't rank at all on that stringent of a scale, and if they did they probably wouldn't be that much fun. However, I think the best "art" rides a fine line between popularity and critical appeal and that's (for me) a very difficult thing to manage.

Before I get in too deep I have a couple more examples. Rift was fun, popular, with some original themes, but ultimately a WoW clone. With another game, L.A. Noire, it was somewhat original and artsy, but lacked "fun" gameplay. Both would receive about the same score for me.

One of my pet peeves (not directed at you) is when I hear "just enjoy the game don't try to over analyze it." But I can't help but do that. Statements like those smack of lazyness and consumption; I want to understand the whys even if there aren't any.

I guess in the end, I assume I can get away from my biases, but also assume that everything can be criticized. Whether or not it should be is a different story. :)

#64 Jun 08 2011 at 4:35 PM Rating: Decent
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Kierk wrote:
I guess in the end, I assume I can get away from my biases, but also assume that everything can be criticized. Whether or not it should be is a different story. :)


Haha fair enough. I know that one of my shortcomings is that I really have a hard time getting away from my biases, and they are REALLY strong. For instance, I rarely play games outside of the RPG and sports genres because I just don't find them all that entertaining. I know there are a lot of excellent games out there, it's just that they don't peak my interest and for that reason, I tend to ignore them, or try them and move on quickly. Heck, even WITHIN the RPG genre I am biased towards a more JRPG style, with open world and turn based combat. I mean, I realize that games like Mass Effect are really well done and solid games... but to me, they just aren't worth it. I'm just glad I'm able to at least separate out my opinion and USUALLY not think it's more important than someone elses... except when they're wrong. :P
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#65 Jun 08 2011 at 6:19 PM Rating: Decent
Edited by bsphil
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lolgaxe wrote:
Caia wrote:
They're going to make a sequel to the worst game of the entire franchise?
Mystic Quest? Final Fantasy 2? All the Gameboy iterations? Tactics Advanced? We could debate anything between seven through fourteen as well, as plenty of people feel those were pretty bad. It wasn't great, but thirteen was hardly the worst.
I liked Tactics Advanced. FFT bored me to tears.
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#66 Jun 08 2011 at 7:13 PM Rating: Good
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SmashingtonWho wrote:
I can only hope FFXV does not have Paradigm Shifts.

I can't escape the feeling it will have staggering.
#67 Jun 08 2011 at 9:37 PM Rating: Excellent
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bsphil wrote:
lolgaxe wrote:
Caia wrote:
They're going to make a sequel to the worst game of the entire franchise?
Mystic Quest? Final Fantasy 2? All the Gameboy iterations? Tactics Advanced? We could debate anything between seven through fourteen as well, as plenty of people feel those were pretty bad. It wasn't great, but thirteen was hardly the worst.
I liked Tactics Advanced. FFT bored me to tears.


Before you mash on that rate down button (or do it, I have 5k posts so who really cares!!!) please note that this is OPINION BASED. Given that, I have to say I have a hard time understanding how ANYONE can think Tactics Advanced is better than the original. The original created an entire world that had not been seen before... yet the sequel tried to take that world as a "dream" of some characters and make it into something real. Sorry, but it completely NEGATED the entire story of the original game and I just didn't like that. It seemed like such a hackneyed plot that I really couldn't get involved in the story and even after 4 attempts never could complete it. If Tactics bored you to tears, I'd have to say that Tactics advanced shamed me to playing ROMS, because any ROM I played was better than that lame story they tried to convert into a game with TT:A.
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#68 Jun 08 2011 at 10:05 PM Rating: Good
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BartelX wrote:
Before you mash on that rate down button (or do it, I have 5k posts so who really cares!!!) please note that this is OPINION BASED.
I got scholar at 4k posts and sage at 12k. Just, you know ... wouldn't play the immunity card yet.
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#69 Jun 08 2011 at 10:06 PM Rating: Excellent
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BartelX wrote:
bsphil wrote:
lolgaxe wrote:
Caia wrote:
They're going to make a sequel to the worst game of the entire franchise?
Mystic Quest? Final Fantasy 2? All the Gameboy iterations? Tactics Advanced? We could debate anything between seven through fourteen as well, as plenty of people feel those were pretty bad. It wasn't great, but thirteen was hardly the worst.
I liked Tactics Advanced. FFT bored me to tears.


Before you mash on that rate down button (or do it, I have 5k posts so who really cares!!!) please note that this is OPINION BASED. Given that, I have to say I have a hard time understanding how ANYONE can think Tactics Advanced is better than the original. The original created an entire world that had not been seen before... yet the sequel tried to take that world as a "dream" of some characters and make it into something real. Sorry, but it completely NEGATED the entire story of the original game and I just didn't like that. It seemed like such a hackneyed plot that I really couldn't get involved in the story and even after 4 attempts never could complete it. If Tactics bored you to tears, I'd have to say that Tactics advanced shamed me to playing ROMS, because any ROM I played was better than that lame story they tried to convert into a game with TT:A.


I know a bunch of people who disliked tactics because of the plot. It was told in what I consider a genius way by revealing itself only as much as ramza and his friends would know due to their place in the world. Meaning when he was a grunt in charge of a few squires we only saw a tiny piece of the puzzle, and by the time he was the head of a massive army, we were privy to just about everything that was going on in the world. Neat thing I didn't really pick up on until years and several playthroughs later, but it does lead to the game story being very confusing and boring for about the first half of the game.
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#70 Jun 09 2011 at 12:06 AM Rating: Good
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lolgaxe wrote:
Admiral Niknar wrote:
I'll look into it at home (at work atm and on phone) but still doesn't change the fact that they tact on the FF titles merely for name recognition and really aren't FF titles.

Considering how the franchise work, you can technically say that about all Final Fantasy titles.

That is true.

As for looking into the whole Legend/Saga Adventure/Seiken Densetsu thing, here's some good info to all those who aren't informed/need refreshers. I guess I'll have to take back what I said as the first Legend game and Adventure technically all started out as FF projects but ended up as their own series.

The Final Fantasy Legend/SaGa
Final Fantasy Adventure/Seiken Densetsu

[/derail] Smiley: laugh

Edited, Jun 9th 2011 1:07am by Niknar
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デーブは、ここではありません。
Urthdigger wrote:
First person view {You can have this.} I'm a galka and wore a subligar all the way to 50. You either learn to deal with it, or learn to enjoy the other party member's screams of agony.

Likibiki wrote:
I wish I could get parties of that standard. Sadly I seem to end up playing with myself all the time.

[ffxisig]81208[/ffxisig]
#71 Jun 09 2011 at 3:43 AM Rating: Good
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Woaw one of the gameboy games even got a remark for ds this year :D

Edit: Back to E3

Edited, Jun 9th 2011 1:02pm by RedGalka
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#72 Jun 09 2011 at 6:43 AM Rating: Good
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lolgaxe wrote:
BartelX wrote:
Before you mash on that rate down button (or do it, I have 5k posts so who really cares!!!) please note that this is OPINION BASED.
I got scholar at 4k posts and sage at 12k. Just, you know ... wouldn't play the immunity card yet.


Not immunity, but it would take a heck of a lot of rate-downs, rate-ups for me to move positions and I don't see that happening. This isn't the good old days of the FFXI warrior forums where rateups came like water. =P
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#73 Jun 09 2011 at 6:51 AM Rating: Good
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Those were healthier days.
*******, I soooo hope they fix this mess fast.
I really miss the happy hustle and bustle around the old FFXI forums, even though I didn't always fully understand what was written back then.
#74 Jun 09 2011 at 9:36 AM Rating: Good
MrTalos wrote:
SmashingtonWho wrote:
I can only hope FFXV does not have Paradigm Shifts.

I can't escape the feeling it will have staggering.


That's interesting. I don't mind staggering. I'm trying to picture how staggering could be implemented with a more traditional turn based action-by-action input system.

I'm not at all sure that FF wil return to the turn based model of old, but I know I'm not the only one that loses interested as my party becomes more and more automated.
#75 Jun 09 2011 at 1:51 PM Rating: Decent
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952 posts
Final Fantasy 13 came off as a standard JRPG and nowhere near Final Fantasy status.

The game play was utter crap, the characters where bleh, the story was short and didn't seem well thought out. So yeah, making a sequel to a crappy game is retarded. We're all just tossing out opinions though right?

Tomb Raider seems like it could turn out well depending on the game play. It really didn't show her using her signature dual guns though which has me worried.

Then there is Dead Island. It's seems like retarded good fun, to me anyway. I don't know about anyone else but killing zombies in an over-the-top manner equals fun times.

Edited, Jun 9th 2011 3:56pm by CupDeNoodles
#76 Jun 09 2011 at 2:58 PM Rating: Decent
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New legacy of kain and actraiser 3 plz.. get to it SE/eidos/crystal dynamics. chop chop!!!

that is all.
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#77 Jun 09 2011 at 3:02 PM Rating: Decent
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Yup more and more RPGs seem to going automatic. FFXIII to it to the extrem. (for me)
It's like your playing an mmo, ff12 looking at you. That may also be the reason why I can't play 13.

On the ffxiv showing up at e3 it would have been a good idea to show your player base something to took forward to in motion.
But SE never been good at PR. Well besides ff7 when it came out there were posters in the subway.

Edited, Jun 9th 2011 5:04pm by lacesus
#78 Jun 09 2011 at 9:09 PM Rating: Good
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lacesus wrote:

On the ffxiv showing up at e3 it would have been a good idea to show your player base something to took forward to in motion.
But SE never been good at PR. Well besides ff7 when it came out there were posters in the subway.

Edited, Jun 9th 2011 5:04pm by lacesus


E3 is a preview/industry bragging rights show, not a place to dispense general video game information.
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#79 Jun 09 2011 at 9:31 PM Rating: Excellent
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ditx wrote:
Wow...things are actually looking pretty hopeful

http://www.eurogamer.net/articles/2011-06-08-final-fantasy-xiii-2-preview



Yeah after seeing this: http://e3.gamespot.com/video/6318720/?tag=topslot;thumb;5, it seems a lot better.

As some "reviews" of this demo state, this demo seems like the game FFXIII should have been and unfortunately this might be the rare time when the sequel is better than the original. Too early to tell.
#80 Jun 09 2011 at 11:27 PM Rating: Decent
Edited by bsphil
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21,739 posts
BartelX wrote:
bsphil wrote:
lolgaxe wrote:
Caia wrote:
They're going to make a sequel to the worst game of the entire franchise?
Mystic Quest? Final Fantasy 2? All the Gameboy iterations? Tactics Advanced? We could debate anything between seven through fourteen as well, as plenty of people feel those were pretty bad. It wasn't great, but thirteen was hardly the worst.
I liked Tactics Advanced. FFT bored me to tears.


Before you mash on that rate down button (or do it, I have 5k posts so who really cares!!!) please note that this is OPINION BASED. Given that, I have to say I have a hard time understanding how ANYONE can think Tactics Advanced is better than the original. The original created an entire world that had not been seen before... yet the sequel tried to take that world as a "dream" of some characters and make it into something real. Sorry, but it completely NEGATED the entire story of the original game and I just didn't like that. It seemed like such a hackneyed plot that I really couldn't get involved in the story and even after 4 attempts never could complete it. If Tactics bored you to tears, I'd have to say that Tactics advanced shamed me to playing ROMS, because any ROM I played was better than that lame story they tried to convert into a game with TT:A.
Maybe it helped that I played FFTA first? I've played through FFTA several times and on multiple occasions attempted to get more than a few fights into FFT before giving up and quitting. One of my more disappointing PSP purchases.



Edited, Jun 10th 2011 12:27am by bsphil
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His Excellency Aethien wrote:
Almalieque wrote:
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#81 Jun 10 2011 at 2:24 AM Rating: Decent
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Kierk wrote:
ditx wrote:
Wow...things are actually looking pretty hopeful

http://www.eurogamer.net/articles/2011-06-08-final-fantasy-xiii-2-preview



Yeah after seeing this: http://e3.gamespot.com/video/6318720/?tag=topslot;thumb;5, it seems a lot better.

As some "reviews" of this demo state, this demo seems like the game FFXIII should have been and unfortunately this might be the rare time when the sequel is better than the original. Too early to tell.


Uh oh! I see jumping :3

And that Moogle is a Soul Eater weapon o.O
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#82 Jun 10 2011 at 3:59 AM Rating: Decent
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lacesus wrote:
Yup more and more RPGs seem to going automatic. FFXIII to it to the extrem. (for me)


This is why I am currently starting and loving Lost Odyssey so far: it's as far from automated as you can get. Granted, I'm sure the ring swapping to get maximum performance will wear out really quickly. Still, it's a nice change back to the old days of actually needing to think a little when inside of combat. It's probably why I loved Blue Dragon so much despite popular-hatred of the game (which I really don't get; it's more JRPG than FFXII/III is at all).

FFXIII required no thinking at all due to the simplicity of combat and PShifts basically taking out all of the tactical gameplay. The only reason to ever need to actually manually input a command would be if you wished to 5 star a fight, and even then once you got the golden watch you didn't even need to do that. I think the hardest challenge I ever had to deal with in FFXIII was trying to keep myself from yawning.

Plus, the "part leader died, so game over" aspect (especially after 12 where you could re-assign another leader) was Grade-A F***ING retarded.
#83 Jun 10 2011 at 8:04 AM Rating: Good
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bsphil wrote:
Maybe it helped that I played FFTA first? I've played through FFTA several times and on multiple occasions attempted to get more than a few fights into FFT before giving up and quitting. One of my more disappointing PSP purchases.


Must be. You probably went into FFT expecting it to be similar to Advance with that kind of storyline, whereas I went into Advance expecting it to have the more traditional FFT story. I had that same level of dissappointment when I bought Advance.

Viertel wrote:
This is why I am currently starting and loving Lost Odyssey so far: it's as far from automated as you can get. Granted, I'm sure the ring swapping to get maximum performance will wear out really quickly. Still, it's a nice change back to the old days of actually needing to think a little when inside of combat. It's probably why I loved Blue Dragon so much despite popular-hatred of the game (which I really don't get; it's more JRPG than FFXII/III is at all).


I completely agree. LO was an absolutely brilliant game, as was Blue Dragon. The story from LO is still one of my favorites of all time, and the writing on those short stories they had was some of the best I've read. Blue Dragon had one of the most fun combat systems I can remember, and I actually really liked the style of the game. I wish Mistwalker would just port The Last Hope here already...

Edited, Jun 10th 2011 10:04am by BartelX
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#84 Jun 11 2011 at 12:45 PM Rating: Decent
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I didn't mind XIII, although I didn't finish it either >.> I think the sequel could easily fix the first one's flaws. The intro/tutorial could be 2 hours instead of 20, and it could be made to feel more like an RPG instead of a third person something-or-other.

But on topic - I didn't know Dead Island was going to be distributed by SE. Neat.
#85 Jun 11 2011 at 1:02 PM Rating: Good
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CupDeNoodles wrote:
[FFXIII's] characters where bleh, the story was short and didn't seem well thought out...
Then there is Dead Island. It's seems like retarded good fun, to me anyway. I don't know about anyone else but killing zombies in an over-the-top manner equals fun times.


I like you deride a lack of coherent story in the same post you praise inarticulate killing and "retarded good fun."
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#86 Jun 11 2011 at 2:04 PM Rating: Excellent
BartelX wrote:
bsphil wrote:
Maybe it helped that I played FFTA first? I've played through FFTA several times and on multiple occasions attempted to get more than a few fights into FFT before giving up and quitting. One of my more disappointing PSP purchases.


Must be. You probably went into FFT expecting it to be similar to Advance with that kind of storyline, whereas I went into Advance expecting it to have the more traditional FFT story. I had that same level of dissappointment when I bought Advance.

Viertel wrote:
This is why I am currently starting and loving Lost Odyssey so far: it's as far from automated as you can get. Granted, I'm sure the ring swapping to get maximum performance will wear out really quickly. Still, it's a nice change back to the old days of actually needing to think a little when inside of combat. It's probably why I loved Blue Dragon so much despite popular-hatred of the game (which I really don't get; it's more JRPG than FFXII/III is at all).


I completely agree. LO was an absolutely brilliant game, as was Blue Dragon. The story from LO is still one of my favorites of all time, and the writing on those short stories they had was some of the best I've read. Blue Dragon had one of the most fun combat systems I can remember, and I actually really liked the style of the game. I wish Mistwalker would just port The Last Hope here already...

Edited, Jun 10th 2011 10:04am by BartelX


I played TA first and then Tactics and I still liked Tactics better. :\
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#87 Jun 12 2011 at 9:52 AM Rating: Good
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Maybe I'm the only one who actually liked FFXIII for the game it is.

I liked the characters, the storyline, and most especially it's gameplay. Yes I will admit the encounters can turn into a "mash x" session, but with Paradigm Shifts and Staggering, there's a lot of depth into it.

What I don't like is how mind-numbingly linear it is and the extremely poor replay value it has, but I don't see all these other faults are.
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#88 Jun 13 2011 at 10:03 AM Rating: Excellent
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SmashingtonWho wrote:
MrTalos wrote:
SmashingtonWho wrote:
I can only hope FFXV does not have Paradigm Shifts.

I can't escape the feeling it will have staggering.


That's interesting. I don't mind staggering. I'm trying to picture how staggering could be implemented with a more traditional turn based action-by-action input system.

I guess the thing I disliked about staggering is that it seemed to be the goal with every enemy. You had enemies that were extremely difficult to beat unless you staggered them. Seems kind of gimmicky to me but that's all IMO.
#89 Jun 13 2011 at 10:11 AM Rating: Excellent
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MrTalos wrote:
SmashingtonWho wrote:
MrTalos wrote:
SmashingtonWho wrote:
I can only hope FFXV does not have Paradigm Shifts.

I can't escape the feeling it will have staggering.


That's interesting. I don't mind staggering. I'm trying to picture how staggering could be implemented with a more traditional turn based action-by-action input system.

I guess the thing I disliked about staggering is that it seemed to be the goal with every enemy. You had enemies that were extremely difficult to beat unless you staggered them. Seems kind of gimmicky to me but that's all IMO.


I felt the same way, I liked the staggering concept quite a bit, but I hated that there were things that were effectively immune when they weren't staggered.
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