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Gathering Q&AFollow

#1 Jun 07 2011 at 8:13 PM Rating: Excellent
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http://forum.square-enix.com/ffxiv/threads/11809-gathering-in-nature?p=170265&viewfull=1#post170265

Quote:
We received the responses from the dev. team to the questions that were brought up in our second round of polling the forums. We are going to be addressing the questions generated in the EN forum first, and then adding in the additional, internationally-gathered questions later today hopefully, but it might slip into tomorrow.

I do ask that you please keep in mind the format and style of this Q&A. We received a ton of questions and it'd be difficult to give huge, and in-depth answers to each and every one of them. It may come off kind of cold to have so many similar responses, but that was the style of Q&A we chose to do with such a large volume of questions.

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Answers

Q: Will you implement some kind of "party gathering" system in place? Right now, gathering is a very lonely activity.
Currently, gathering is meant to be played solo, but depending on the content we think it would be OK to allow gathering with other players.

Q: Will we ever be able to group up on gathering jobs to complete a fieldcraft leve or join up on a gathering node?
Currently, gathering is meant to be played solo.

Q: It was initially claimed that all disciplines (War/Magic/Hand/Land) would be of equal focus in regards to content/gameplay. Is this statement still accurate?
It will still be possible to enjoy the game just as a gatherer, but the battle content and main scenarios to be added will make it necessary to obtain ranks and skills/actions for battle-related classes.

Q: Will there be more DoL leves in the future?
Adding other content takes priority over adding leves at the moment.

Q: Will the gathering animations ever be reworked or redone through motion capture to improve the realism and fluidity of the animation?
The animations are already made using motion capture...

Q: When I hit a sweet spot I still get random items, why is this?
We believe this may be because certain requirements (such as not being the proper rank) have not been met.

Q: Why can Wrist Flick stun level 60+ NMs (Uraeus, Great Buffalo, Dodore, Haughtpox Bloatbelly, Elder Mosshorn) with ease and consistency?
While this does work for NMs, the effects will differ based on level.

Q: What does Mind do for mining?
The higher the character’s Mind, the more items are gained.


Should be fixed/We have plans for ....

Q: Can the nodes for all DoL classes be simplified to contain only two or three different kinds of item? I want to be sure I have found an "Iron/limonite" node or a "Yew lumber/branch/swan feather" node.
Along with fixing crafting-related recipes, we plan on optimizing the items obtained through gathering.

Q: The speed of gathering animations has increased greatly, but connection latency seems slow down gathering significantly. Will this be addressed and fixed?
We believe this will be solved when the server adjustments are completed.

Q: The input lag between hitting enter and the cursor stopping is problematic, is this being looked into?
We believe this will be solved when the server adjustments are completed.

Q: Any chance we can have more mines for miners to mine at, more fishing pools for fishers, and more logging camps for botanists?
We are seeing if this can be solved through adjusting the placement of these spots.

Q: Harvesting gear is very limited. Are there any plans to add more/higher level harvesting gear in the immediate future?
We have plans for this.

Q: The current DoL leves are few, and the time and SP rewarded for completing them is rather small. Are there plans to lengthen the leve requirements from say 3 logging points to 6?
We plan on reviewing the rewards for all types of leves.

Q: Currently for botanist and miner we have skills that say increased chance at certain crystals i.e. Byregot's Ward but these skills do not provide us with crystals at all. Are these skills mislabeled or is there plans to readjust them?
It will not be 100%, but the chances will be raised.

Q: Most items that are gathered have no value due to supply being way higher than demand. Is there any plans to limit the supply of certain items like what was done with gold, gems and mahogany?
Along with fixing crafting-related recipes, we plan on optimizing the items obtained through gathering.


We have no plans for ....

Q: Will gathering classes be included in the new job system?
There are no plans for this.

Q: Will Chocobo's be involved with gathering classes in any way?
We have no plans for this currently.

Q: Can we raise our Chocobo to excel in gathering, or perhaps a skill?
There are currently no plans for this.

Q: Are there plans to implement side quests for DoL/DoH?
We have no plans for this currently.

Q: Can we get R48-50 primary tools soon?
There are no plans for this anytime soon.

Q: Currently there are very few gathering points on each map for botanist and miner, requiring more movement than compared to battle classes to skill up. Are there any plans to add more harvestable points per map square?
We don’t have any plans of adding more botanist points, but there is a possibility that we will adjust the placement of these spots.

Q: Are there any plans for other gathering classes beside Miner, Botanist, and Fisherman?
There are currently no plans for this.

Q: Will gathering classes (and crafting classes) get their own storyline quests moving forward?
There are currently no plans for this.

Q: Will we ever see actual resources at gathering points rather than only sparkling lights?
There are no plans for this.

Q: Will the mini games become different for each gathering class?
There are no plans for this.

Q: Can there be a feature gatherers can purchase with guild marks to scan for harvesting, quarrying, and spear fishing nodes?
There are no plans for this.


Been brought up by Devs, but no decision/not yet

Q: Instead of BTN always destroying the landscape why cant we also mend and fix plant life?
The development team is considering this as well, but this will not be implemented for a while.

Q: Will there be gathering competitions (Ex. Who can catch the most or biggest fish!) ?
We have not made any specific plans for this, but similar suggestions have been brought up by the developers.

Q: Will gathering jobs ever be needed for dungeon content? Example: clearing boulders or brush to an optional boss or an optional route which leads us to the end of the dungeon; or even fishing up an optional boss?
Similar suggestions have been brought up, but nothing specific has been decided.

Q: Are there any plans to reintroduce FINAL FANTASY XI's Fishing mechanic of possibly fishing up monsters?
Similar suggestions have been brought up, but nothing specific has been decided.

Q: It is very inconvenient for Regional Leves to share both gathering and battle leves. Will you give gathering leves its own category?
Similar thoughts have been brought up by the development team.

Q: Can we manually mark the map with different types of icon as mining, fishing, and Logging point in the future update?
Similar suggestions have been brought up, but nothing specific has been decided.

Q: If a monster attacks a player while gathering, why can't we use our weapons instead of a stone?
Similar thoughts have been brought up by developers.

Q: In the future, will I be able to fish up mobs on the ferry rides? If so, and I'm KOed (dang you, Anglers!), would I return to the last aetheryte I touched, or complete the boat ride?
Similar suggestions have been brought up, but nothing specific has been decided.

Q: Are there factors such as Moon Phases, Time of Day, and Weather Conditions that affect the Drops Rates and Quality of items obtained through gathering?
Similar suggestions have been brought up, but nothing specific has been decided.


We are looking into it/We are considering

Q: How do you feel about the leveling speed of gatherers compared to other classes?
We have been looking into ways of increasing the leveling speed.

Q: Are the current dungeons going to receive gathering points?
We will look into this, along with items that correlate with the risk of gathering in dungeons.

Q: Are there any plans of making the gathering jobs a lot more interactive and engaging with their own special abilities?
We will look into adding more abilities.

Q: Are there any plans to have Arbor Call, Lay of the Land, and Gulleye ping or mark the mini-map (and main map) with an arrow to follow instead of it indicating the location via text?
We are looking into this.

Q: Any plans to alleviate inventory stress for gatherers?
We are looking into this, but we first plan on optimizing the items obtained through gathering.

Q: Crafters currently have gatherers under their thumbs in terms of who holds most of the economic value in their relationship. Any plans to strengthen the economic power of gatherers?
We are looking into ways of increasing motivation for gatherers.

Q: Are there plans to reward effort and innovation in gathering, just as in the battle design?
We are looking into this.

Q: Will you give gathering classes other activities to do besides gather with their main hand and off hand tools? For example: gardening for botanists (like in FF11), or aquariums for fishers.
We are looking into adding more activities.

Q: Will you please get rid of the +1 and +2 items in gathering? It is redundant and takes up too much inventory space.
We are looking into the complex relationship of obtained items and inventory.

Q: Gathering classes appear to have half the "useful" amount of guild mark choices when compared to battle classes. Will adjustments be made to provide useful abilities and traits that enhance the classes?
We are looking into adding more abilities.

Q: Can you please allow the use of Eluder abilities on DoW/DoM? It doesn't make sense that they cannot use them.
We are looking into it.

Q: All items that can be gathered so far seem pretty common, will there be rare ores/logs/etc that can be crafted into great gear?
We are looking into it.

Q: Currently the highest node a Botanist/Miner can gather from is Grade 5 while Fishers have Grade 10s, giving them a huge advantage over Miners/Botanists for skilling up. Will we be seeing a balance to this in the future?
In regards to fishing, we have been looking into lowering fishing spots Grade 6 and above to Grade 1.

Q: Will we be able to select which item we are focusing on gathering?
We'll take it into consideration.

Q: Could a pop up be added after harvesting an item requesting "Would you like to keep this?" or "Toss it out"?
We'll take it into consideration.

Q: Will you implement hybrid guildleves and quests that require a mix of Disciples of Land/Hand/War/Magic?
We'll take it into consideration.

Q: Why can we can fish in the fountain in town, but we can't fish in natural water sources like Sorrel Haven?
We'll take it into consideration.

Q: If you have to keep Gathering Fatigue, would you consider a new activity like "Restoring" to let all Gatherers continue to gain Skill Points (SP) without gaining items?
We'll keep it under consideration.


Potentially more to come with the International Q&A

Edit: Edited to be sorted into categories similar to part 2 below.


Edited, Jun 9th 2011 12:11am by Magnesium02
#2 Jun 07 2011 at 8:15 PM Rating: Good
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Magnesium02 wrote:
Potentiall more to come with the International Q7A
Oh good, more questions to not really get answered.
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#3 Jun 07 2011 at 8:27 PM Rating: Decent
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*facepalm*
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#4 Jun 07 2011 at 8:34 PM Rating: Good
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Q: Will people really read through this entire Q&A?
There are no plans for this.

Q: Will you give us an abridged/condensed version?
We'll take it into consideration.

---

Docent's Abridged version:
-We'll get rid of grade 6 to 10 fishing spots (Nerf! Nerf! Fishing had an advantage? NO MORE!)
-We're reviewing crafting mats, so expect gathering to be altered
-We're nerfing Wrist Flick on NMs (unintended for gatherers to stunlock HNMs! Bad bad players!)
-We'll release more gathering+ gear with time.
-But not new tools!


Edited, Jun 7th 2011 10:43pm by Docent42
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#5 Jun 07 2011 at 9:27 PM Rating: Excellent
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Instead of typing this all out, they could have filmed a five second clip of an intern shrugging their shoulders.
#6 Jun 07 2011 at 9:27 PM Rating: Decent
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Magnesium02 wrote:
Q: Are there any plans of making the gathering jobs a lot more interactive and engaging with their own special abilities?
We will look into adding more abilities.

Adding more abilities that do nothing, or activate when you only have one gathering attempt remaining, does nothing for making gathering more interactive.
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#7 Jun 07 2011 at 9:46 PM Rating: Default
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Quote:
Q: How do you feel about the leveling speed of gatherers compared to other classes?
We have been looking into ways of increasing the leveling speed.

Q: Currently the highest node a Botanist/Miner can gather from is Grade 5 while Fishers have Grade 10s, giving them a huge advantage over Miners/Botanists for skilling up. Will we be seeing a balance to this in the future?
In regards to fishing, we have been looking into lowering fishing spots Grade 6 and above to Grade 1.


"We're going to increase leveling speed...but first we need to gimp fishing"
#8 Jun 08 2011 at 3:13 AM Rating: Good
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Good, at least they'll make Gatherers/Crafters do battle classes in order to do the new upcoming content.

I was beginning to think Parley was a cheap cop-out and a way to make the game too easy.
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#9 Jun 08 2011 at 3:19 AM Rating: Good
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This Q&A gave me absolutely nothing to look forward to, as far as DoL are concerned.

The questions seem like nitpicking to me, to be quite frank.... and the answers are - wait, "we're considering it" is not really an answer. It's not a 'yes', nor a 'no', but it can be both. Hurray >_>

For starters, SP gain is too low for the amount of time spent on gathering. There's little satisfaction to be had while gathering, in terms of ranks and/or items. Useful items gained by gathering aside, if your players are falling asleep while doing this activity then there's something seriously wrong with it.

I see slow gathering animations and pauses between actions as the biggest issue DoL has. But hey, they they believe that'll change once server adjustments are completed. I'm SO reassured -_-
#10 Jun 08 2011 at 4:12 AM Rating: Default
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I'm a little too tired to look over the entire Japanese counterpart of the Q&A, but after reading the first few questions, it seems there's some variance in the translation. Almost as if the people translating to English were trying to sugarcoat the responses, which is ironic since the responses suck regardless.

Someone asked "are there plans to make gathering faster" animation wise, etc... idr the exact question.

The English response was "we believe that when we're done with server adjustments the problems will be alleviated" (which doesn't even really answer the question, might I add).

The Japanese response to the same question is "lol we already made it faster between 1.15 and 1.16 so stfu".

...sadly, minus the lol and stfu parts. But that's kinda what it feels like they're really saying.
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#11 Jun 08 2011 at 4:38 AM Rating: Decent
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Quote:
It will still be possible to enjoy the game just as a gatherer, but the battle content and main scenarios to be added will make it necessary to obtain ranks and skills/actions for battle-related classes.


Another core concept of the original development team thrown overboard.
Well, I can't say I'm overly displeased.
#12 Jun 08 2011 at 4:43 AM Rating: Decent
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LateReg wrote:
The Japanese response to the same question is "lol we already made it faster between 1.15 and 1.16 so stfu".

Have you ever tried gathering next to a Japanese player? They don't need faster gathering since the servers are located in their country.
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#13 Jun 08 2011 at 5:01 AM Rating: Good
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LateReg wrote:
The Japanese response to the same question is "lol we already made it faster between 1.15 and 1.16 so stfu".


I was going to offer that as an alternative translation ^^ (not that I read JP but just reading between the lines...)

but yes I agree with an earlier post, not a lot to look forward to as DoL, we need a raise in rank cap, Grade 6+ nodes, rare items and dangerous areas to gather in IMO. Ifrits Cauldron FTW
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#14 Jun 08 2011 at 7:30 AM Rating: Decent
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Sure am glad I wasted 5 minutes of my life reading this over to find out "We'll look into it" and "There are no plans for this." I'm honestly wondering why they even bothered answering the questions at all. I can just visualize the devs all sitting around a computer answering these questions, laughing to themselves... "Oh hey look, they want to know if we'll ever make DoL classes useful in battles, should we tell them that will never happen?" "Nah, just say we're considering it to get their hopes up... noobs! Hahaha!"
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#15 Jun 08 2011 at 7:53 AM Rating: Good
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It's "only" gathering...What do you guys expect? Gathering is meant to supply raw materials for crafters. If you ever believed they were gonna be more than that, you should have reconsidered not gathering...

I personally like the fact that they made a clear statement that DoH/DoL will NOT be able to participate in future story/content based battles(and skip the actual fun part through parley), cause I was concerned that something like Chains of Promathia would never be in XIV cause of that stupid Parley and the fact that DoH/DoL need to be able to solo that stuff. I mean, it's clear...if you chose to craft or gather ONLY, you're obviously not a person who cares much about the story anyway, or did you ever want to be a crafter/gatherer in any offline RPG?

People who choose to do crafting/gathering only are interested in the economy, not the lore of the game, so it's good they seperate that in the future.
#16 Jun 08 2011 at 8:09 AM Rating: Decent
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BartelX wrote:
Sure am glad I wasted 5 minutes of my life reading this over to find out "We'll look into it" and "There are no plans for this." I'm honestly wondering why they even bothered answering the questions at all. I can just visualize the devs all sitting around a computer answering these questions, laughing to themselves... "Oh hey look, they want to know if we'll ever make DoL classes useful in battles, should we tell them that will never happen?" "Nah, just say we're considering it to get their hopes up... noobs! Hahaha!"


This the norm on this post and I think that Se will be blamed for having a dog anf blamed for not having one.

If you actually go back and take those 5 minutes to read the post you will see that there arent that many "We will look into it" responsed, there are a lot on clear cut "We don't intend to implement this" kind of answers.

So basically if they look into it they dont give a straight answer if they say no they dont give you the answer you want?
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#17 Jun 08 2011 at 8:15 AM Rating: Decent
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Docent42 wrote:
Q: Will people really read through this entire Q&A?
There are no plans for this.


And yet I read the whole thing hoping they'd say something interesting >.<

Oh well, at least they are throwing out the whole idea of "play the entire game as a DoL class." Since it seems so hard to balance. I remember the storyline battle in Grid was rather less than epic since you didn't really have to fight anything because they had to account for DoL and DoH classes. It was an epic lead up to, here go ward this guy...no no don't fight you might get hurt.

Honestly, I just thought that giving more SP for each node would help out. Currently I'm a rank 21 BTN and a rank 3 node gives me about 150-200 SP 3 times, that's what around 50 nodes just to rank up once? I'd hate to see what it's like at level 40+.

Honestly the one good thing I got out of this is they might make fieldcraft leve's their own section, which means we can do 8 battlecraft and 4 (or whatever the number will be) fieldcraft leves per reset.
#18 Jun 08 2011 at 8:19 AM Rating: Decent
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OMGItsABear wrote:
Honestly, I just thought that giving more SP for each node would help out. Currently I'm a rank 21 BTN and a rank 3 node gives me about 150-200 SP 3 times, that's what around 50 nodes just to rank up once? I'd hate to see what it's like at level 40+.


don't ask me to drag it up but there was a post (which you can test yourself easy wnough) that stated that you should always use nodes which allow you to use at least 4 times, you might not get as much SP per try but you will get more SP per node and as such with less running around making it quicker.

Edited, Jun 8th 2011 2:20pm by Hugus
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#19 Jun 08 2011 at 8:24 AM Rating: Good
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OMGItsABear wrote:

Currently I'm a rank 21 BTN and a rank 3 node gives me about 150-200 SP 3 times,


What gear are you using? sounds like you need more output. 3 attempts per node is low...
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#20 Jun 08 2011 at 12:59 PM Rating: Decent
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Metin wrote:
OMGItsABear wrote:

Currently I'm a rank 21 BTN and a rank 3 node gives me about 150-200 SP 3 times,


What gear are you using? sounds like you need more output. 3 attempts per node is low...


If he's R21 and got 3 attempts and gets 150-200SP per hit, he pretty much wears no gathering gear at all. With appropriate gathering gear you get your 4th hit on Grade 3(I assume thats where he is) at R17~, 5th hit on R20/21~, 6th hit R25~

3 attempts sounds about right if hes gathering on Grade 4 already, but I doubt that, cause then his SP should be higher.
#21 Jun 08 2011 at 1:28 PM Rating: Good
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Hugus wrote:

If you actually go back and take those 5 minutes to read the post you will see that there arent that many "We will look into it" responsed, there are a lot on clear cut "We don't intend to implement this" kind of answers.


This was a joke right? I have to wonder if YOU actually read the post. Oh also, perhaps you should re-read MY post seeing as how I clearly stated their use of BOTH the "we will look into this" as well as "there are no plans for this." =/

Quote:
Q: How do you feel about the leveling speed of gatherers compared to other classes?
We have been looking into ways of increasing the leveling speed.

Q: Will gathering classes be included in the new job system?
There are no plans for this.

Q: Will Chocobo's be involved with gathering classes in any way?
We have no plans for this currently.

Q: Will we be able to select which item we are focusing on gathering?
We'll take it into consideration.

Q: Are there plans to implement side quests for DoL/DoH?
We have no plans for this currently.

Q: Will there be gathering competitions (Ex. Who can catch the most or biggest fish!) ?
We have not made any specific plans for this, but similar suggestions have been brought up by the developers

Q: Are there any plans to have Arbor Call, Lay of the Land, and Gulleye ping or mark the mini-map (and main map) with an arrow to follow instead of it indicating the location via text?
We are looking into this.

Q: Any plans to alleviate inventory stress for gatherers?
We are looking into this, but we first plan on optimizing the items obtained through gathering.

Q: Crafters currently have gatherers under their thumbs in terms of who holds most of the economic value in their relationship. Any plans to strengthen the economic power of gatherers?
We are looking into ways of increasing motivation for gatherers.

Q: Can we get R48-50 primary tools soon?
There are no plans for this anytime soon.

Q: Are there plans to reward effort and innovation in gathering, just as in the battle design?
We are looking into this.


That was just from the first 25 or so questions. Do I need to keep going? Rate me down all you want, doesn't change the fact that they gave completely pointless answers to almost every question. I wasn't expecting some avalanche of information from them or anything, but it gets old seeing the same 1-2 answers for nearly EVERY question posed.

Edited, Jun 8th 2011 3:29pm by BartelX
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#22 Jun 08 2011 at 8:43 PM Rating: Good
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Part 2 has been posted. Looks like there will still be more to come ...

For ease of reading, I've sorted this lot into categories of responses

http://forum.square-enix.com/ffxiv/threads/11809-gathering-in-nature?p=172082&viewfull=1#post172082
Quote:

Hey gang. We have another set of answers here for your perusal. Unfortunately, this isn't the entire list as we're still going through and organizing/translating them. Sorry for the continued delay, and believe me when I say that this has been a learning experience for everyone involved (so many questions...) and we'll be working to ensure we smooth the entire thing out going forward.

Answers

Q: Is the feature that allows low-level gatherers to follow high-level gatherers around their leves and get more hits at high-grade nodes than otherwise possible working as intended?
Yes, this was planned to work this way.

Q: Why does Arbor Call have no affect on lower grades while Triangulate does?
This was done to avoid any confusion that may occur when gathering locations of different grades are present in the same area.

Q: What sort of affect do Elemental stats have on Gatherers?
They affect the gathering of shards

Q: Are there are members of the development team that are playing gatherer classes and enjoying it?
There are actually quite a few dev. team members playing gathering classes!

Q: Please let us know the current direction of gathering classes.
Along with crafters, we are defining it as a class that supports the battle classes.


We are Planning ...

Q: How come the skills that gatherers can utilize in active mode are so limited?
We are planning to add more abilities for them to utilize in the future.

Q: When will grades beyond grade 6 be implemented for Mining and Botany?
We're planning on implementing this for gatherers who reach Rank 51 or higher.

Q: In the future, are there any plans to drastically change gatherers?
We are planning to focus on adjustments and the addition of new elements.


We have no Plans for ...

Q: "Fatigue" for the Disciples of War is being scrapped, so will the gathering cap for gatherers also be removed?
There are no plans for this at the moment.

Q: Are there any plans for the adding a visual notification of the limits of gathering (such as 0/250)?
We do not have any plans for adding some type of visual notice/notification.


We are considering/We are brainstorming/We will look into it

Q: Auto-attack is being implemented for the Disciples of War. Will auto-gather be implemented for gatherers?
That might be a nice idea for an ability.

Q: I hope Botanists will be able to use the hatchet on their backs to attack monsters. It would be a lot more effective than throwing rocks.
Similar opinions have been expressed from within the development team.

Q: Can you make a more efficient system for the consumption of harvested items? For example, a system where you can trade-in/exchange gathered items etc. It's not possible to get rid of them just by selling them, using them yourself, or by selling via retainers.
While this is already part of the Guild Task series of quests, we will look into expanding it in the future as well.

Q: In regards to fishing, will you make it possible to rely on the fish you caught for skill points instead of the grade you're fishing at?
We will look into whether or not doing so would have any adverse effects on obtainable items.

Q: Please raise the gathering cap. It's something that all Gatherers feel is a burden on their shoulder. As we reach higher ranks, our gathering duration can become as short as 2 hours before we are unable to gather anymore. In addition, the SP we obtain can be less than 100 even at grade 5 when our rank is in the 40s. 15000 - 20000 per gathering is mentally tough. We really would like to receive more SP (including the release of higher grades).
We're considering increasing the amount of obtainable SP via gather.

Q: Since obtainable SP is fixed by grade level, it doesn't feel right that obtainable SP is the same for gathering low and high rank items. Are there any plans for adjusting the SP?
We're taking into consideration the possibility of SP being affected by the type of item that is gathered.

Q: It seems like certain fishing baits are too effective, making all the other ones virtually useless. Are you considering making changes to them?
We're considering making adjustments.

Q: Gatherers should be able to hold their tools like the Disciples of War. It just doesn't cut it when I'm taking a screenshot and gatherers are standing around like a log.
We'll take it into consideration.

Q: Are there any plans to implement fighting abilities or the ability to avoid monsters for gatherers?
We're currently brainstorming an ability to help gatherers avoid monsters.

Q: What are your ideas for the endgame content for Gatherers?
We're brainstorming "content where gatherers will target and gather rare items."

Q: Will you be revamping skill effects/recast timers, as well as gatherer skills in general?
We are looking into it.

Q: Please increase the amount of times you can mine at a single node. It's incredibly boring having to move all the time.
We are looking into it.

Q: Will it be possible to fish up fish of various rank while fishing on the boat (similar to FFXI's boat ride)?
We are looking into it.

Q: Please give Gatherers more weapons and armor. Currently, gatherers of the same rank lack uniqueness because they all wear the same equipment.
We’re looking into it now.


Edited, Jun 9th 2011 12:13am by Magnesium02
#23 Jun 09 2011 at 5:47 PM Rating: Good
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And they finished with the translation of International Q&A

http://forum.square-enix.com/ffxiv/threads/11809-gathering-in-nature?p=173499&viewfull=1#post173499

Quote:

Here are the last of the compiled Q&A gang!

Answers

Q: Are there any plans to speed up the gathering process? Currently, it seems like it takes forever for the gathering motion to end.
We sped up the gathering process with patch 1.15a and 1.16.

Q: Why did you decide to change how the search/quick-type abilities (Triangulate, Prospect, Dowse) work? In the past, the higher level versions of the ability could be used to search the lower grade nodes, but now each of ability is attached to a certain grade.
This was done to avoid any confusion that may occur when gathering locations of different grades are present in the same area.

Q: I would like Gulleye to be returned to the previous compatibility. Why was it separated?
This was done to avoid any confusion that may occur when gathering locations of different grades are present in the same area.

Q: Ever since you increased the stack size of iron ores, we are able to save a lot more space than converting them into iron nuggets. Was this the way how you wanted things to work out?
Yes, this is how we wanted things to work out by adjusting the stack size.

Q: I noticed that certain materials (i.e. oak log) can be gathered on multiple aim levels. Is this intentional?
It wasn't intentional, but it ended up working out in that manner.

Q: It seems like gathering with your offhand is solely based on luck and the performance of the offhand. Are there any plans to address this?
We intentionally made luck a big factor for gathering with an offhand.

Q: When catching a big fish, there is a reeling in action, but does this have any special meaning? Nothing happens after the motion, so is this just for visual effects?
This is part of the visual effects.

Q: I don't feel any difference in fishing between regular hits and strong hits. What differences are there?
It will be easier to catch fish, but there will be no affect on the Approach phase.



We are Planning ...

Q: Did you intentionally make certain mosses (dyes used for linen) only obtainable through monster drops?
We are planning on making adjustments to items obtained from monster drops and gathering along with the fix to crafting recipes.

Q: Why doesn’t Arbor Call tell me if a node is nearly exhausted?
Arbor Call should tell you if a node is nearly exhausted. If it's not working in that manner, it could be a bug. It would be great if you could report bugs through the forums or through the support site.

Q: It feels like Botanists receive less guild marks compared to the other gathering classes. Is this a bug or is this by design?
Botanists should receive the same amount of guild marks as the other gathering classes. If it's not working in that manner, it could be a bug. It would be great if you could report bugs through the forums or through the support site.

Q: I understand how you are currently working on adjusting the battle-related algorithms, but are there any plans to do this for gathering as well?
Yes.

Q: Currently, there is no point in linking fieldcraft leves. Are there any plans to address this?
We're planning to make adjustments to the rewards received upon the completion of a levequest with patch 1.18. This includes receiving additional skill points if a fieldcraft leve is linked via multiple players.

Q: Currently, there are many areas which do not have fishing nodes with a school of fish. Are there any plans to address this?
We will increase the number of fishing nodes with a school of fish once we increase the type of fish you can catch.

Q: I am experiencing problems with mobs taking my rare items during gathering.
We are planning on making adjustments to items obtained from monster drops and gathering along with the fix to crafting recipes.

Q: As a Botanist, I would like to be able to grow my own plants and even set up my own personal garden. Are there any plans to implement this?
We do have something in mind, but we have not yet fleshed out the details.

Q: Are there any plans to implement personal fields, fishing tanks, or mining deposits specifically for gatherers?
We do have something in mind, but we have not yet fleshed out the details.

Q: I would like to be able to tell the difference between a normal fishing node and a fishing node with a school of fish. Is there any way to make this possible?
We do have something similar in mind, but we have not yet fleshed out the details.



We have no Plans for ...

Q: Are there any plans to add faction leves specifically tailored for gatherers?
There are no plans for this at the moment.

Q: Currently, Quick seems to activate if a node is farther than 200 yalms. Are there any plans to adjust this?
There are no plans for this at the moment.

Q: Are there any plans to implement higher level versions of the straw hats?
There are no plans for this at the moment, but we will look into it if there are enough requests for it.



We will look into it/We are considering

Q: Fieldcraft leves currently seems inefficient from a SP stand point without the use of Guardian's Favor. Are there any plans to address this?
We're currently looking into the amount of skill points obtained through gathering.

Q: Are there any plans to attach an additional gathering bonus (Perception, etc.) on HQ gathering gear?
We are looking into it.

Q: Why are there hostile monsters near the nodes in fieldcraft leves?
We're looking into making adjustments to abilities that will assist gatherers from being detected by monsters. In addition, we are currently thinking of adjusting the monster placement and the location of the nodes.

Q: Are there any plans to implement traits tailored specifically for gatherers?
We are looking into it.

Q: It seems like whenever I try to aim for a silver ore, I always end up with zinc ores. On the other hand, if I try to aim for a zinc ore, I always end up getting silver ores. Are there any plans to address this?
We're looking into the possibility of making gathering easier for players who are looking to gather a specific material (via abilities, etc.).

Q: The yellow that displays your field of vision overlaps with the yellow circle on the mini-map which displays the leve objectives making it difficult to see. Are you going to change the colors?
We are looking into it.

Q: Are there any plans for gatherers to be able to gather in dungeons?
We will look into it, along with receiving some type of a benefit for gathering in such dangerous places.

Q: Currently, we seem to gather a lot of useless materials depending on where we aim. Are there any plans to adjust the impact of the aim?
We are looking into ideas such as adding abilities which increase the impact of aim.

Q: Fighting jobs and crafter jobs have abilities and weapon skills they can learn at Rank 50, but gatherers do not have anything. Please add special abilities that gatherers can learn at Rank 50 to increase motivation for ranking up to 50.
We'll look into it.

Q: Are there any plans to implement any other strategies for the automatic fishing tool other than the fishing limit?
We are looking into it.

Q: I found it strange that the first main quest makes you fight a monster even if you're a gatherer. Is there any way that you could implement a tutorial quest for each type of class?
We'll take it into consideration.

Q: Are there any plans to implement mini-quests which take a certain rank in gathering to start?
We'll take it into consideration.

Q: It's currently difficult to see the certain glowing marks on the tree and grass (gathering nodes). Are there any plans to address this?
We'll take it into consideration.

Q: Currently, there's no way for us to see the rank of baits when we search for them in the market wards. Are there any plans to address this?
We'll take it into consideration.

Q: All the fishing rods look similar compared to the pickaxes and hatchets. Are there any plans to implement additional graphics?
We'll take it into consideration.

Q: I would like to be able to switch linkshells, search for a party, and sort my inventory while I gather. Is there any way to make this possible?
We'll take it into consideration.

Q: After a fisherman pulls in a fish, he performs a motion of shaking the rod again, so I feel very uneasy whenever I finish fishing. Is there any possibility of fixing this?
We'll take it into consideration.

Q: When you run out of bait while fishing, the process of having to stop fishing and put on the bait again seems tedious. Are there any plans of fixing this?
We'll take it into consideration.

Q: Even though feathers have low value as an item, they are rare and difficult to obtain. Did the developers do this intentionally?
We'll take it into consideration.

Q: Could you create a bag just for gathering?
We'll take it into consideration.

Q: Gathering does not come up to the top of the main menu, and if there are teleports or treasures left, the controls increase. Will the placement of commands in the main menu be fixed?
The order is based on overall priority of usage, but we will take this into consideration. .

Q: In previous seasonal events, main quests and leves it was necessary to battle while travelling to the targeted destination. Are gatherers being considered in planning for future developments?
We're thinking of a specific design for gatherers' ability to avoid monsters.

Q: Are there any plans to implement content which requires multiple gatherers to complete (similar to recipes that require multiple crafting jobs)? If not, it would be great if we can receive a benefit on our battle/crafting jobs for ranking up a gathering class.
I think that it would be a fantastic idea to participate in a content which requires teamwork.




Nothing particularily ground-breaking. I did find it amusing though, that only the EN people asked if chocobos would be a part of gathering
#24 Jun 09 2011 at 7:09 PM Rating: Default
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Oh my ******* god, does this ever end?
#25 Jun 09 2011 at 9:07 PM Rating: Decent
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Quote:
Q: When catching a big fish, there is a reeling in action, but does this have any special meaning? Nothing happens after the motion, so is this just for visual effects?
This is part of the visual effects.

Yeah, it's on par with Phantom Dart and every other squatting animation...
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TERA looks tasty...
#26 Jun 09 2011 at 10:53 PM Rating: Decent
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Quote:
Q: After a fisherman pulls in a fish, he performs a motion of shaking the rod again, so I feel very uneasy whenever I finish fishing. Is there any possibility of fixing this?
We'll take it into consideration.


If you shake it more than twice your playing with it.

Quote:
Q: When you run out of bait while fishing, the process of having to stop fishing and put on the bait again seems tedious. Are there any plans of fixing this?
We'll take it into consideration.


Seems more like bot prevention than a flaw.
#27 Jun 09 2011 at 11:01 PM Rating: Decent
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3,530 posts
Magnesium02 wrote:
Q: Are there any plans for other gathering classes beside Miner, Botanist, and Fisherman?
There are currently no plans for this.

Q: Will gathering classes (and crafting classes) get their own storyline quests moving forward?
There are currently no plans for this.

Q: Will we ever see actual resources at gathering points rather than only sparkling lights?
There are no plans for this.

Q: Will the mini games become different for each gathering class?
There are no plans for this.

Q: Can there be a feature gatherers can purchase with guild marks to scan for harvesting, quarrying, and spear fishing nodes?
There are no plans for this.


I already knew that they weren't doing anything, but it looks like they've even stopping planning to do things - nice!
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#28 Jun 10 2011 at 3:46 AM Rating: Good
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1,636 posts
I kinda liked this Q&A for 2 reasons. First off they finally took a stand and started saying "no, we don't plan to do this" to a bunch of ideas, and saving their "eh, we'll think about it"s for more interesting and possible suggestions. Secondly, I like that they've kinda realized that the "crafters as an equal/full class" ideal is gone, because I think it was really holding the game back.
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#29 Jun 10 2011 at 4:13 AM Rating: Decent
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Definitely. Too many resources on a small fraction of the playerbase who do not also level a combat class.
"Crafting-only" gameplay was a revolutionary and nice idea - but not when you're running out of funds and time.
#30 Jun 10 2011 at 7:21 AM Rating: Good
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285 posts
Well.....unless they do an amazing job with the job system making combat fun this has just killed the game for me
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