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What do you miss from FFXIFollow

#1 Jun 08 2011 at 2:51 PM Rating: Good
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I'm sure this is posted somewhere else in the forums, so if someone wants to post a link to that then word. I find myself not really wishing that FFXIV was FFXI, but that they had taken some of the great elements of that game, implemented then and made them even better. Either that, or created something completely new that filled that void. So not only what do you miss, but how could they have made it even better for FFXIV?

I'll get some of the obvious ones out of the way
- Chocobos- added any of the following - breeding, farmer class with it , ability to summon to attack
- Airships- ability to construct & own/ epic quests on airships
- Mog houses - something more advanced than even before, maybe more design options ala Sims for those design people

Love the game and waiting for the upcoming patch. I doubt we will see any of the above but hey one can dream...
#2 Jun 08 2011 at 2:52 PM Rating: Excellent
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Chocobos
Airships
Mog Houses

Nailed it.
#3 Jun 08 2011 at 2:59 PM Rating: Excellent
EXP parties.
#4 Jun 08 2011 at 3:02 PM Rating: Good
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Shantotto...what? You said anything.

AF armor, altho I'm sure that's coming. I dunno I just like when a class is decked out in its specific armor.
#5 Jun 08 2011 at 3:08 PM Rating: Excellent
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Pretty much everything...
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#6 Jun 08 2011 at 3:14 PM Rating: Decent
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Gameplay aside, I miss the communication with my party... LS seems the same WHEN it's full... but party chat IF you can even get random folks in one is crap
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#7 Jun 08 2011 at 3:21 PM Rating: Excellent
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unique, diverse, and dangerous environments and enemies
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#8 Jun 08 2011 at 3:35 PM Rating: Excellent
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unique, diverse, and dangerous environments and enemies

+1
#9 Jun 08 2011 at 3:39 PM Rating: Excellent
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I would have to say that I miss the general feel of gameplay. Right now, it feels like we are all rushing to get our jobs to 50 just to have an advantage when they release new content, or when ps3 launches. I miss the feeling of having a reason to do what I am doing. A grind is not bad at all if there is some kind of reasoning behind it. Even if it is just to get to the next area. I'll take the most basic of these. Qufim Island. Remember (think hard) back to the VERY first time you brought your first job to Qufim. It felt different. Had a reason to it, even though it was just to grind. Now it's just the same camp only <Over There>.

Now i know im going to get flamed for this but i miss the party structure. I know there were times of sitting at Whitegate shouting (especially as a DRK, I remember the waits). With this in mind, we now have the exact opposite. Any combination of any 8 classes can go out and spam until they fatigue. No SATA, nobody paying attention to their hate buildup. No need to. Mobs don't live long enough for strategy. The problem with this is that the real learning in this game does not start until rank 50 when you start hunting RNMs. You have to learn the whole concept over again because now there is strategy involved. Something that is never used. You have to BR, watch your hate (Cringe every time a PUG decides to leave intimidate on while I'm tanking), balance your heal/enfeeb/nuke output. This often results in very shaky NM runs until you get a good solid group thats done it enough. These NMs are not a huge challenge, and only require you to use the basic strategies that came with the battle system. They are all spank/tank/break.

Most of all I miss class uniqueness. I don't care if we can mix and match abilities from x class to y class. That doesn't bother me. What is destroying class uniqueness is the fact that equipment is the only thing that makes one class different from the next. I don't wanna get too far into this because of the upcoming jobs system, so I'll leave it at that.

There's my 2 cents
#10 Jun 08 2011 at 3:52 PM Rating: Decent
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agreed
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#11 Jun 08 2011 at 4:11 PM Rating: Excellent
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I miss the objectives you needed to complete to get farther or that helped you later down the road. Also the feeling of success was nice.

Some of the objectives I'm talking about include:
-Subjob
-Chocobo License
-Getting the correct level to move on to the next story mission (nation, CoP, etc.)
-Obtaining the race-specific gear
-Kazham airpass
-Regular airpass
-Getting the artifact gear for the job you were
-Unlocking advanced jobs
-Getting the items needed for the gobbiebag quest to expand your inventory
-Getting enough seals to try and complete a BCNM with your buddies

The list could go on and on haha. These types of objectives are what I miss. I always remember being around rank 14 thinking about what subjob to use. Then when I had one I thought about the next objective of getting a chocobo and traveling to Jeuno. These activities were also fun to complete with others who needed it done too or who were there to help you out.

FFXIV needs more of these goals to look forward to. They don't have to be the same as FFXI's goals unless of course it's hard to get around changing it up such as limit break quests which I imagine will be in FFXIV when they raise the rank cap. We have story missions, but they are spread out and later takes kinda long to reach the next one. Other than that new gear, but that's a given as you progress through the ranks. We need the "other" content objectives so people have more reasons to team up and get access to "X" because of completing "Y". Give us more teamwork!
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#12 Jun 08 2011 at 4:24 PM Rating: Excellent
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Boss battles that are more challenging.

I did want it easier to group up for storyline content in this installment, but they took it way too far. The only one remotely challenging is the last one.
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#13 Jun 08 2011 at 4:34 PM Rating: Excellent
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MrStyles wrote:

Some of the objectives I'm talking about include:
-Subjob
-Chocobo License
-Getting the correct level to move on to the next story mission (nation, CoP, etc.)
-Obtaining the race-specific gear
-Kazham airpass
-Regular airpass
-Getting the artifact gear for the job you were
-Unlocking advanced jobs
-Getting the items needed for the gobbiebag quest to expand your inventory
-Getting enough seals to try and complete a BCNM with your buddies



This and so much more (some have already been said).

It's the milestones along the way I miss. The above "objectives" and also going to new areas to party, partying in general (I haven't been able to xp party yet in FFXIV, I would prefer something like the old "flag up" system), going on quests to get maps for new areas, quests to get new spells, level cap quests.

Without these milestone quests to break up the play I feel like I just get on to levequest grind and sometimes get to progress to story. I'm only playing casually at the moment because I have no real goals to make me really want to play.
#14 Jun 08 2011 at 4:49 PM Rating: Excellent
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#15 Jun 08 2011 at 6:00 PM Rating: Excellent
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UltKnightGrover wrote:
Boss battles that are more challenging.

I think even FFXI now misses boss battles that are more challenging.
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#16 Jun 08 2011 at 6:08 PM Rating: Excellent
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RagnarokHektor wrote:
I would have to say that I miss the general feel of gameplay. Right now, it feels like we are all rushing to get our jobs to 50 just to have an advantage when they release new content, or when ps3 launches. I miss the feeling of having a reason to do what I am doing. A grind is not bad at all if there is some kind of reasoning behind it. Even if it is just to get to the next area. I'll take the most basic of these. Qufim Island. Remember (think hard) back to the VERY first time you brought your first job to Qufim. It felt different. Had a reason to it, even though it was just to grind. Now it's just the same camp only <Over There>.

Now i know im going to get flamed for this but i miss the party structure. I know there were times of sitting at Whitegate shouting (especially as a DRK, I remember the waits). With this in mind, we now have the exact opposite. Any combination of any 8 classes can go out and spam until they fatigue. No SATA, nobody paying attention to their hate buildup. No need to. Mobs don't live long enough for strategy. The problem with this is that the real learning in this game does not start until rank 50 when you start hunting RNMs. You have to learn the whole concept over again because now there is strategy involved. Something that is never used. You have to BR, watch your hate (Cringe every time a PUG decides to leave intimidate on while I'm tanking), balance your heal/enfeeb/nuke output. This often results in very shaky NM runs until you get a good solid group thats done it enough. These NMs are not a huge challenge, and only require you to use the basic strategies that came with the battle system. They are all spank/tank/break.

Most of all I miss class uniqueness. I don't care if we can mix and match abilities from x class to y class. That doesn't bother me. What is destroying class uniqueness is the fact that equipment is the only thing that makes one class different from the next. I don't wanna get too far into this because of the upcoming jobs system, so I'll leave it at that.

There's my 2 cents


Ah so true...Qufim Island. Always grateful to the random whm that raised you after wiping from a banshee pop. Or was fun to be the random WHM helping in many situations. I miss being able to help someone and it meaning something other than just extra damage. FFXI was defintely too hard overall for most people but when you did accomplish something like Sea it felt pretty **** amazing.

Edited, Jun 8th 2011 8:12pm by FFXIV4EVAHLOLZ
#17 Jun 08 2011 at 6:15 PM Rating: Decent
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MrStyles wrote:
I miss the objectives you needed to complete to get farther or that helped you later down the road. Also the feeling of success was nice.

Some of the objectives I'm talking about include:
-Subjob
-Chocobo License
-Getting the correct level to move on to the next story mission (nation, CoP, etc.)
-Obtaining the race-specific gear
-Kazham airpass
-Regular airpass
-Getting the artifact gear for the job you were
-Unlocking advanced jobs
-Getting the items needed for the gobbiebag quest to expand your inventory
-Getting enough seals to try and complete a BCNM with your buddies


How many of these things were actually around the first year though.. I don't really remember.
#18 Jun 08 2011 at 9:48 PM Rating: Excellent
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FFXIV4EVAHLOLZ wrote:
What do you miss from FFXI?
No one said Auction House?
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#19 Jun 08 2011 at 10:49 PM Rating: Excellent
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I miss that feeling that I wanted to get home and play as soon as possible.

Never happened with FFXIV. Never going to happen at this rate...
#20 Jun 08 2011 at 11:04 PM Rating: Excellent
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1) old combat system (skillchains, MBs, etc.)

2) AH , transportation options (choco, airships, etc.)

3) Music from Windurst and other areas like Sarutabaruta and ZiTah . I think there was a guide posted here sometime back on how to mod/change the music in this game - anyone know or could post a link ?

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#21 Jun 08 2011 at 11:29 PM Rating: Good
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Bleam wrote:
FFXIV4EVAHLOLZ wrote:
What do you miss from FFXI?
No one said Auction House?


Market Wards aren't that bad anymore. But back at launch, yes I would have agreed with you.
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#22 Jun 09 2011 at 8:41 AM Rating: Good
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Well, apart from what's said already, I really miss the Community feeling from FFXI. There isn't a substitute for it in whatever game. Just logging on and I had the choice of wearing 3 linkpearls: one for hardcore grinding, one for chilling & relaxing and helping people out with missions etc, and one for events. Even if I wasn't planning to do anything and just "log on", I found myself logging off after 1.5 hours because of the people on there. Just hanging around afking in Whitegate was fun as well. Grab a cup of coffee and read all the random stuff that's been said or shouted by everyone, or join someone that really needed some help. Plus the random tells by friends that soloed most of the time: "look what I've accomplished!" (AF) or "Hey, let's do all the prime fights." "Why?" "Just for the fun of it?" "Hahah, sure, why not?:)" And have a blast trying to get everyone together to beat the **** out of the primes.... never did get to Carby tho, Leviathan killed 2 groups >:o

Yeah, fun stuff, if you forget the first year I was playing hardcore and forgetting about rl hahaha.... Chilling and relaxing and playing for 2 hours was fun tho, I haven't got anything that comes near that amount of fun. Never was a grinder I must admit, but having friends or pro guys leveling with you was fun, there was a different feel to every party I was in. Plus proving Smn was useful... in some situations XD
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#23 Jun 09 2011 at 8:43 AM Rating: Excellent
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FFXI
#24 Jun 09 2011 at 9:08 AM Rating: Good
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Nothing...I stopped playing FFXIV to go back to FFXI.

But if you're saying what people who only play FFXIV miss most?

I'd say they miss playing a good game, FFXIV sucks right now for anyone who isn't all about crafting and gathering. Pretty graphics only carry you so far.
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#25 Jun 09 2011 at 9:08 AM Rating: Good
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not shure if anyone has mentioned this but what i miss from xi is the role levels. i loved it in xi when players rely on another persons role. i could revive on xi and feel good about it as people really thank you for reviving them and even pay you, it was like you were god but on xiv they like so what i can do that also if i learn the skill.
#26 Jun 09 2011 at 9:28 AM Rating: Good
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Quote:
Just for the fun of it


That's what I miss about FFXI. Doing stuff for a laugh:

Naked races/chocobo races
running aroung/getting lost/escaping aggro in random zones
Doing stuff in a full party of Taru DRG's,PUP's,BST's or SMN's
Doing missions 2-3 Dragon and 5-2 Shadowlord over and over and loving it every time
As above with COP 30 cap missions

I could go on but I think i'll end up in tears if I do.

I haven't played FFXIV just for fun since the first day I got it.

#27 Jun 09 2011 at 10:22 AM Rating: Good
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party system
combat system like the skillchains.
defined classes (coming soon but i miss them now)
people
a set idea of what kind of equipment was best for your class. right now almost anyone can wear anything.
random shouts in jeuno or whatever that ToAU city was.
galka tails
the variety of missions and quests. more then just go here an kill x amount of mobs.
bcnm/ksnm
gobbie bags
mog houses
the weddings (they were nice don't judge me)
unique zones and mobs/nms
awesome gear that hardly anyone had (k.club, upgraded dynamis weapons
dynamis
end game content.

random little things like that.
#28 Jun 09 2011 at 10:24 AM Rating: Excellent
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Worms.
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#29 Jun 09 2011 at 10:37 AM Rating: Good
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i think the community. as it stands there is no reason to doing anything outside of your ls. nothing people really need help with...unless you count leve grinding as help.

also, class uniqueness and stats that matter. dlvl is over-important.
#30 Jun 09 2011 at 11:54 AM Rating: Good
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UltKnightGrover wrote:
Boss battles that are more challenging.

I did want it easier to group up for storyline content in this installment, but they took it way too far. The only one remotely challenging is the last one.


how about before they make them more challenging, they add boss battles first. the story fights were so rediculously easy i cant even tell if there suppost to be boss battles.
#31 Jun 09 2011 at 12:13 PM Rating: Excellent
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I miss the strategy...

Last time I tried being "strategic" when duoing with my husband and I just found it useless. Casting debuffs takes up time...I just find myself either healing or casting offensive spells to quickly dispose of the mob. I hope that when they rehash things that for Soloing and partying more strategy is required...
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#32 Jun 09 2011 at 12:32 PM Rating: Good
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Keysofgaruda wrote:
UltKnightGrover wrote:
Boss battles that are more challenging.

I did want it easier to group up for storyline content in this installment, but they took it way too far. The only one remotely challenging is the last one.


how about before they make them more challenging, they add boss battles first. the story fights were so rediculously easy i cant even tell if there suppost to be boss battles.


I don't understand your argument. They are boss battles, they're just not hard.
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#33 Jun 09 2011 at 1:06 PM Rating: Excellent
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1. scenery fly through and music on the starting page.
2. the creepy feeling first saw the crag, old windmills and the thunder element in la theine.
3. whole ship of low lvls (and many Tarus)got whipped out by the giant skeleton.
4. first Jueno run.
5. BLOOD AGGROED THE WHOLE ZONE.
6. Converted with 3 hp to safe the party.
7. Coffer hunt in Garlaige Citadel. Waiting for gates to open...
8. bst to solo bombs. and some NMs

For a casual player like me, the XI was so hard that feels almost torture. And so many times I wanted to throw my keyboard and mouse and swore to quite. But yet many of those events are so memorable. I miss the game.
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#34 Jun 09 2011 at 1:11 PM Rating: Good
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RedGalka wrote:
Worms.


+1000

Worm parties in the maze were always a fav of mine.

I also miss zones. Lots of zones.

Edited, Jun 9th 2011 3:12pm by Simool
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#35 Jun 09 2011 at 1:31 PM Rating: Good
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Beastmaster ... Oh how I miss BST.

Oh and fishing on the ferry only to be attacked by either sea horror or the undead pirates ... I want a fun boat ride!
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#36 Jun 09 2011 at 3:21 PM Rating: Good
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- Huge chunks of the combat system.
- Exp parties (traditional, not burns).
- A good LFG tool to facilitate assembling those exp parties. What we have now is backwards.
- Dangerous adventuring in sweet dungeons (crap, invisibility wearing off!!).
- More but smaller zones. There is still no reason to ever leave the starting zones in FFXIV.
- Good story and characters. I guess they're not done with the current arc but so far I'm not that impressed.
- Challenge! The only way to fail the story missions we have so far is to go AFK while something beats on you.
- Actual transportation methods rather than a godly anima warp that is only limited by a slowly recharging resource.
- A working player search interface. Right now we can't see if another player is online or not unless they're in the LS and even if they're in the LS, we can't see where they are! Heck, we can't even see where our party members are and they're also not visible on the map! How did this happen?


In a nutshell: Almost everything except the graphics.

Edited, Jun 9th 2011 5:23pm by Omena
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#37 Jun 09 2011 at 4:03 PM Rating: Good
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Making friendships from doing EXP parties, missions, THE ADVENTURE doing the missions OMG. You get like 2 alliances and run into xarcabard to get to Castle zone. This was when NA was new btw, before people just had 75's run them through everything.

#38 Jun 09 2011 at 5:09 PM Rating: Excellent
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#39 Jun 09 2011 at 6:13 PM Rating: Excellent
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Omena wrote:
In a nutshell: Almost everything except the graphics.


I was going to simply say, "this," and be done with it... but now that I think about it, FFXI's graphics had a certain "3/4 realistic" quality that I like a bit more than FFXIV's style... also the equipment in FFXI, in general, looked more interesting and creative, even though the models were of a lesser resolution.

So, I suppose, after thinking about it long enough, I have to answer this thread's question with a sad, "everything."
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#40 Jun 09 2011 at 6:18 PM Rating: Good
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FFXIV4EVAHLOLZ wrote:
MrStyles wrote:
I miss the objectives you needed to complete to get farther or that helped you later down the road. Also the feeling of success was nice.

Some of the objectives I'm talking about include:
-Subjob
-Chocobo License
-Getting the correct level to move on to the next story mission (nation, CoP, etc.)
-Obtaining the race-specific gear
-Kazham airpass
-Regular airpass
-Getting the artifact gear for the job you were
-Unlocking advanced jobs
-Getting the items needed for the gobbiebag quest to expand your inventory
-Getting enough seals to try and complete a BCNM with your buddies


How many of these things were actually around the first year though.. I don't really remember.


All of them except CoP, I think... o_o
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#41 Jun 09 2011 at 11:26 PM Rating: Excellent
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EXP parties, good story, cutscenes during quests, fame, interesting landscapes and buildings, massive world, memorable npcs challenging missions, death penalty, AH and so forth.

*goes back to playing XI*
#42 Jun 09 2011 at 11:30 PM Rating: Good
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UltKnightGrover wrote:
Bleam wrote:
FFXIV4EVAHLOLZ wrote:
What do you miss from FFXI?
No one said Auction House?
Market Wards aren't that bad anymore. But back at launch, yes I would have agreed with you.
Compared to an AH? They're terrible. Compared to the original ward system? They're a massive improvement.
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#43 Jun 10 2011 at 12:30 PM Rating: Good
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ForceOfMeh wrote:
I miss that feeling that I wanted to get home and play as soon as possible.

Never happened with FFXIV. Never going to happen at this rate...



Sadly, this. Also whaat others have said: "everything but the graphics" which to me, weren't that bad. I found the pain of trying to find a new mmorpg, too unbearable to withstand, so I have gone back to playing FFXI alongside FFXIV. My hope is sooooo great for 14 to be amazing!
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#44 Jun 10 2011 at 12:34 PM Rating: Good
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FFXIV4EVAHLOLZ wrote:
What do you miss from FFXI
I don't.
Screenshot
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#45 Jun 10 2011 at 1:57 PM Rating: Excellent
I miss a delivery system. I can deal with market wards, I can deal with no house, but I'd really like to be able to exchange items and gil without personal contact.
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#46 Jun 10 2011 at 1:59 PM Rating: Excellent
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lolgaxe wrote:
FFXIV4EVAHLOLZ wrote:
What do you miss from FFXI
I don't.
Screenshot


Yeah, lots of us tossed our old CDs and just bought the direct-to-drive / steam versions, too.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#47 Jun 11 2011 at 6:51 PM Rating: Excellent
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I miss a lot of things from XI, and I can't wait to see XIV updated and overhauled.

I won't go over everything, because most of the things I miss have already been mentioned, but I'd like to underscore what I miss the most : unique, interesting zones, with mobs that aggroed. I miss needing to be careful when I explore new areas, or even when I take a wrong turn in a familiar dungeon or cave and find myself in a new area. I miss exploring. XP parties were great for that, because when the XP got bad you had to find a new area with just the right difficulty of mob to get the good XP again. You explored the map whether you wanted to or not!
#48 Jun 11 2011 at 7:31 PM Rating: Excellent
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I miss that it was an adventure in a world, instead of a series of predetermined camps in a sterile, synthetic setting. In XI you talked to people, you explored because the areas were worth exploring. In XIV, you just hop on your little copy-pasted hamster wheel every 36 hours for no real reason.

It'd be easier just to list what I don't miss from XI, and that'd be the limited character creation.
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#49 Jun 11 2011 at 9:30 PM Rating: Good
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Coyohma wrote:
a series of predetermined camps in a sterile, synthetic setting... In XIV, you just hop on your little copy-pasted hamster wheel every 36 hours for no real reason.


Ah: wonderfully said.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#50 Jun 11 2011 at 10:42 PM Rating: Decent
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Keyboard camera Controls.
Hub city (coming I know...)
Support classes (eg BRD, RDM)
Campaign battle always available, somewhere.
EXPing with randoms.
Gear swapping. I liked having my inventory full of specific gear for JAs, WSs, Casting, Idling, oshinoshadows etc. Gives a nice clear way to advance a specific job.
CoP.
Limbus.
Casual LSs that actually continue to exist after you get a pearl. Casual LSs that do things other than leves.
DRG.
BRD + RDM back line sync parties on PLD.
The majority of ToAU content. ZNMs were amazing. Storyline and missions were amazing, Alexander fight is easily my favorite BC. EXP camps were a relief after the 48-52ish slow grind, especially if you just got done with 2 levels of Crabs.


A few things I don't miss-
SAM = easy button, and natrually following SAM = only DD shouted for. They can be amazing, but think about how many 'good' SAMs you knew outside of old timers in HNMLSs that put on Usukane the moment they dinged 75.
Shadows.
Limit break quests (not enough of a community at the moment for everyone to be able to finish something of that nature).
Level 76+.

Edited, Jun 12th 2011 4:46am by Yashnaheen
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Yash Nahain - Keeper of the Moon Miqo'te, DoM / Goldsmith
Ghostface Spidercarpet - Highland Hyur, Gladiator / Armorer
Don't know which one to keep yet.....
#51 Jun 11 2011 at 10:53 PM Rating: Decent
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