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What do you miss from FFXIFollow

#52 Jun 12 2011 at 9:47 AM Rating: Excellent
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To give some more info of what I miss from FFXI, I miss the friends I made in there, the battles we fought, I remember the random party of people, we needed the last COP emptiness mission, can't remember the name. All of them had died I was the last one standing as a RDM, the boss only had a little HP left, everyone in the party was shouting in chat nuke it. Before it killed me I got it with the last spell in me and killed it, we got the cut scene to advance in the story line. We where all so happy, they said good job and thank, and even hero for getting the final blow in, but we all did it together, and the feeling of completing it and advancing in a great storyline was just fantastic :)
#53 Jun 15 2011 at 8:50 PM Rating: Good
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I miss cute taru's from XI.

Edited, Jun 15th 2011 10:51pm by brandontehleetz
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#54 Jun 16 2011 at 2:49 AM Rating: Excellent
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Assault
Campaign Ops
I really miss levelling in Yhutunga and Yhoater Jungles (even though I hated them at first)
Oldton Movopolis
Bastok =(
BCNMs
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#55 Jun 16 2011 at 4:15 AM Rating: Excellent
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I wonder if I romanticize FFXI too much because when I started to play it late 2003 it was my first MMORPG adventure. Everything was new to me.

FFXI.. it took me quite some time to level up my first job. First time in Valkurm (aka "the killing fields", remember the goblin trains that did NOT despawn?), getting the quest items for subjob, Mission 2-3, first dangerous trip to Jeuno with a couple of other level 18's, being able to finally ride a chocobo, Qufim with its cray blood aggro, Kazham airship keys quest, the AF quests ("Man, I saw a whm in full AF, awesome!", the Shadow Lord, the road from 50 to 75, being excited when you're finally able to wear a certain piece of gear... and all this while at the same time you're helping out others as well.

And then we had the expansions. Completing CoP was a pain, but so much fun. By then I was even leveling jobs for the purpose of being useful for mission parties. Some people really loved my RDM/DRK for instance, and my smn/whm was very useful in Prom-Holla.

When I started in FFXIV I just leveled up a job and did some crafting. I don't even know why cause 50 seems to be the end. No need to make friends either cause you can solo, do behest or go do some quick levequests where people just walk in and out without any real consequences. Who cares if the conjurer is good or not? No one can really tell anyway. Party compositions? Get out of here!! Just hack and slash and if someone dies he or she just runs back from the crystal asap. No worries. No loss of experience.

Hopefully SE can make FFXIV more exciting for me. The patch would be a good start. If that fails as well I think I just have to wait for their new MMORPG. They won't make the same mistake twice, right?

Right?


Edited, Jun 16th 2011 6:15am by MrMissile
#56 Jun 16 2011 at 6:16 PM Rating: Decent
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Nothing to miss. The game still exist, so anytime you want to relive that feeling go play it? It makes no sense to make two games exactly alike. If they do that with this game then they should just discontinue the FFXI servers.
I enjoy my time in each final fantasy with VII being my favorite. If every entry starts carbon copying VII, I would have stopped playing the ff series a few years ago though.
Asking for milestones I can understand, that's what rpgs are known for.
Again not saying that Xi is bad, it is a great game and did alot of things right, but it was not perfect. Just saying it is still there.
#57 Jun 17 2011 at 10:32 PM Rating: Excellent
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What I miss most if the impending sense of doom at all timess.

As predominantly a solo Monk, I spent much of my time alone in the middle of the desserts. It was very dangerous if an Antlion came wandering near. It was devistating if it attacked. In FFXI, I always had a real sense of absolutely needing to stay alive at all times. Dying was terrible.

In FFXIV, I have no real feeling of needing to stay alive. I just run onward, and if I die, no big deal. SE can keep no penalty to 50 fine, if levels 50-99 have a significant death penalty. This addresses both casual and hardcore adventurers.
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#58 Jun 18 2011 at 12:55 AM Rating: Excellent
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hmmmm, I miss the feel of the game the most (although chocobo's, especially Chocobo breeding, come in a very close second!)

I remember when I started FFXI, it was my first ever MMO and I knew noone, but within maybe an hour I had my first LS (lovely, lovely people) who helped me learn about being a MNK. I remember attempting my first ever Jeuno run solo, dying about ten times before a lovely high level WHM and DRG escorted me, been friends with them ever since. The social aspect of the game was by far what kept me with FFXI for so long, even when I got down when unable to find a party for hours on end.
Arranging LS EXP parties in Yhuntunga jungle, when half of us ended up getting lost our first time, randomly logging on only expecting to finish up a small quest which then turned into a five hour session because someone was bored on the LS and suggested an LS mission session ^^

I do consider going back to FFXI all the time, however alot of my friends left to start FFXIV and it became so quiet in FFXI >.<

(I also miss playing DRG, I miss my wyvern!)
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#59 Jun 18 2011 at 2:10 AM Rating: Excellent
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- Importance & advantages of party play
- Grinding open-world mobs for EXP
- Death penalty, Home Point, sense of danger
- Sneak & Invisible spells

- Compact, unique & interesting zones
- "Magical maps" & exploring blindly--or looking for maps/chests/coffers
- City 'Fame', and not knowing quest rewards or having markers ahead of time.
- Having to chocobo/airship everywhere. Made the world feel large and structured, and you had to actually travel.

- Hard-to-find NMs (even low level ones) with mysterious spawn conditions and dismal drop rates
- Crafting progression was slow, expensive, materials could be difficult to obtain, and it was a much more rewarding process.

- Jobs were slower to level, but you learned how to play your job as you progressed through parties.
I don't know anything more about Gladiator at R50 than I did at R1. I took it to 50 doing just leves, using Provoke/Taunt/War Drum.


I miss being able to explore a zone like Ifrit's Cauldron, for example, using Silent Oils, Prism Powders, and not getting hit for 2,300 damage by every mob just because they're a higher rank.

#60 Jun 18 2011 at 11:48 AM Rating: Excellent
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Everything... to this day I can't get a credit card to work with that game. ;_; Well I haven't tried in a few months. I guess I'll give it another go.
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#61 Jun 18 2011 at 1:04 PM Rating: Excellent
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Pangtong wrote:
Jobs were slower to level, but you learned how to play your job as you progressed through parties.I don't know anything more about Gladiator at R50 than I did at R1. I took it to 50 doing just leves, using Provoke/Taunt/War Drum.

I miss being able to explore a zone like Ifrit's Cauldron, for example, using Silent Oils, Prism Powders, and not getting hit for 2,300 damage by every mob just because they're a higher rank.


I like these two points especially. Leves are as repetitive as they are easy and do not test anybody's ability; and there's nothing exciting from getting one-shotted for thousands of damage, only to respawn without worry and shrug because there was almost certainly nothing interesting or unique in that zone, anyway.
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#62 Jun 18 2011 at 4:01 PM Rating: Good
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for me i miss the job system and feeling liek there was a big world to explore.in ffxiv i get the feeling tehre is no game byond the starting areas. i especially miss my summoner ,my trusty carbuncle who stayed out by my side forever AND i miss my tarutaru but ...my lalafell is so much cuter i just wish i could play as my lalafell in an upgraded graphics version of ffxi haha
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#63 Jun 20 2011 at 3:19 AM Rating: Good
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Pangtong wrote:
- Importance & advantages of party play
- Grinding open-world mobs for EXP
- Death penalty, Home Point, sense of danger
- Sneak & Invisible spells

- Compact, unique & interesting zones
- "Magical maps" & exploring blindly--or looking for maps/chests/coffers <- this was a big source of intersting quests and challenges that SE seems hard pressed to replace with anything remotly worsewhile to do.


This,

I would add to paraphrase that I really don't think replacing the problem of gathering ingredients for crafting (which was actually "playing", gathering BS, KS, xp, and travelling around to zone not always mainstream), and replacing it that with free/plentiful ingredients and just having you spend HOURS of mindless "standard" to level is not the good way of doing it imo. They replaced the "chore" of gathering gil/ingredients/farming by a chore of staying behind you PC and pressing enter very 5s for hours on hand... no wonder lots of people are botting their craft... I personnally prefered the FF11 chore by a wide margin (I loved farming spider in boyada or ram in La Theine, stealing goldcoins and so forth, that was actually playing)
At Least in FF11, if you were botting your craft to 100, you ended up poor and clueless on how to make money. In ff14, there is no penalty for botting imo, aside from the fact it's just plain cheat and unfair.


I somewhat miss the low level NM and low level gear, even though FF11 had its share of problem on that... I liked the variety of NM/drops/etc. even though botting was an issue (and drop rate were sometimes too low). FF14 NM are bland so far, 5min timer is a joke (and at the same time, the same bland NM on a 1h timer would get me crazy pretty fast too, so it's not that bad I suppose)

#64 Jun 20 2011 at 10:16 AM Rating: Decent
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What I miss about FFXI?

- The world being larger and more dangerous.
- A sense of progression as you went along.
- Mail, AH, chocobos, and airships.
- The learning curve. You learned very quickly, or you wiped your group.

What I don't miss about FFXI?

- The inability to solo anything worthwhile after about level 10 if you weren't BST (I hear they changed this, sorta).
- Nearly every important quest/mission requiring 6-18 people, which usually amounts to begging LS mates and/or bribing 75s to help you.
- The insanity of crafting.
- Downlvling.
- Dunes PTs.
- Having to level a job you don't want to play you can unlock the job you do want to play.
- Sitting in Jeuno for hours waiting for an EXP PT.
- Having to camp a single mining node because all the others are being camped by bots.
- Having to buy/quest for every map and spell in the game.
- Having to macro everything or dig through a thousand drop down menus.
- The Elvaan cankle models and their horrifically constipated run.
- Needing a third party program to run FFXI in windowed mode, so you can check your WS/SC flowchart to make sure you're making the right MB...only to have the BLM cast the wrong ******* spell anyway.
- Needing to wait 5 seconds between every spell cast, regardless of what it is, or you would gain aggro and die.

Both games have their flaws.
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#65 Jun 20 2011 at 10:58 AM Rating: Good
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WFSilverKnight wrote:
- The inability to solo anything worthwhile after about level 10 if you weren't BST (I hear they changed this, sorta).


Or were a Blue Mage... or subbed BST... or were BLM or SCH... or a PUP... or could use bloody bolts... or just subbed Dancer...

...you really must have not been paying attention to FFXI post-2006. As of two years ago, I could solo just about any job I wanted to: I took THF, PUP, and SMN up to 75, 74, and 60 solo and without much difficulty.

WFSilverKnight wrote:
- Dunes PTs.


Again, with FoV and some cheap food, nobody should have trouble skipping the dunes.

WFSilverKnight wrote:
- Needing to wait 5 seconds between every spell cast, regardless of what it is, or you would gain aggro and die.


I'm sorry you can't burn through your MP pool without regard to enmity mechanics... you're mad that playing a mage required a little bit of though and timing...?
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

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#66 Jun 20 2011 at 1:35 PM Rating: Decent
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KaneKitty wrote:
WFSilverKnight wrote:
- The inability to solo anything worthwhile after about level 10 if you weren't BST (I hear they changed this, sorta).


Or were a Blue Mage... or subbed BST... or were BLM or SCH... or a PUP... or could use bloody bolts... or just subbed Dancer...

I quit before ToAU, so at the time, it was BST or bust. (Or, if you were high level, RDM/NIN. But that didn't help you if you weren't 75.)

Quote:
...you really must have not been paying attention to FFXI post-2006. As of two years ago, I could solo just about any job I wanted to: I took THF, PUP, and SMN up to 75, 74, and 60 solo and without much difficulty.

Again, quit mid-2005, and no, I didn't pay attention. I was so burnt out by it that I literally snapped my discs in half and threw them into traffic. Really wish I hadn't, in hindsight, because I had to go and buy new discs six months later. ><

Quote:
Again, with FoV and some cheap food, nobody should have trouble skipping the dunes.

See above. I know my view is outdated, but these are the things I absolutely hated when I left. It's good to hear that they did something about it, at least.

Quote:
I'm sorry you can't burn through your MP pool without regard to enmity mechanics... you're mad that playing a mage required a little bit of though and timing...?

But it really didn't require thought. Press button, count to five, press button, count to five, press button, count to five, OMFG MB!!! Count to five. Press button. Granted, I've found that a vast majority caster DD/DPS roles in MMOs tend to be profoundly boring for that very reason -- spamming a few buttons in a very linear rotation, so maybe that's why that particular bit stuck out in my head. I just wished that there was something worthwhile I could've done in those five seconds beyond just stand there and do nothing; even in FFXIV, I could theoretically exit active mode and get a tick of MP before switching back, y'know?

Edited, Jun 20th 2011 3:37pm by WFSilverKnight
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#67 Jun 20 2011 at 2:29 PM Rating: Decent
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Couldn't you rest during battle in FFXI? Been a long time since I played. Do I want this game to be FFXI,no but I do have fond memories from that game and it would be nice to see "certain" elements carry forward. As others have posted there were many elements that I do NOT miss at all. I did however enjoy the dunes, guess I never went through there enough times to hate it. Heck I miss some things from FFXIV .. like people in cities other than Ul'Dah, but I digress.


Edited, Jun 20th 2011 4:30pm by FFXIV4EVAHLOLZ

Edited, Jun 20th 2011 4:31pm by FFXIV4EVAHLOLZ
#68 Jun 20 2011 at 3:13 PM Rating: Good
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You could, but if I remember, at least back circa 2005, you didn't get your first tick in resting for something like 10-15 seconds, so there wasn't enough time between nukes to actively rest and regen MP. If MP regen in XI was like it was in Vanilla WoW (I know, I know) where you'd get no regen until five seconds had passed since your last spellcast, wait periods between casts would suddenly make a lot more sense. Really, it annoyed me just because I didn't feel like I was fully contributing to the group, even if I was playing properly by managing my hate via the pauses. At least melee auto attacked, and healers shouldn't have been wasting their MP if someone didn't need to be healed.

That is to say, I wasn't trying to say that I absolutely loathed everything about FFXI. I even look back on the crafting, insane as it was, with something like fondness -- if nothing else, you absolutely earned every last point. If I had to choose between FFXI crafting and, say, Aion crafting, I'd take FFXI's any day of the week because 1) it didn't take 30 seconds of two bars fighting back and forth outside of your control to decide whether or not the craft would go through, 2) the volume of mats required per craft was actually reasonable, and 3) having a high level craft in FFXI gave you advantages with low level crafts (such as crits/HQs and higher success rate), whereas in Aion, you were stuck rolling the, "Will it crit?" dice from beginning to end.

It was still insane, though.

Edited, Jun 20th 2011 5:18pm by WFSilverKnight
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#69 Jun 20 2011 at 7:28 PM Rating: Default
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Lots of things have been mentioned here already like more advanced transport systems, player housing, auction houses and milestones but you need to remember that most of that will be implemented at some point or another.. We're not paying currently, and we're not playing XI so I guess we just have to wait it out like the vets of XI did when that game was initially released.

If I could choose one thing right now though, I would say I miss the unique feel of the classes. The fact I could change classes and learn to play in a completely different way was fantastic. Although XIV has tried to make the job system flexible it's a failure. No matter how much you argue that it "makes soloing easier" it's pretty flawed because I can use my lv30 Conjurer spells on my 10 Lancer with no penalties.

I realized the other day how bland the job system was when I changed from CNJ to THM and didn't even need to alter any spells or gear besides my weapon - despite it being a different class and a different level.
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#70 Jun 22 2011 at 12:01 AM Rating: Decent
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Star Onion!!
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#71 Jun 22 2011 at 8:19 AM Rating: Decent
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Star Onion!!

"I was born to be an ******!"

One of my favorite quests from any game.
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#72 Jun 22 2011 at 5:03 PM Rating: Excellent
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Everything... to this day I can't get a credit card to work with that game. ;_; Well I haven't tried in a few months. I guess I'll give it another go.


Soon you'll be able to use crysta to pay for XI
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#73 Jun 24 2011 at 10:22 AM Rating: Good
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#74 Jun 27 2011 at 2:55 PM Rating: Decent
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I haven't been on the game long enough to make a complete response. So far I only miss the Mog House, the gradual level of the mobs from starting nation outwards (seems very random in FFXIV), and ease of the learning curve from beginning.

I started FFXI on PS2 in March of 2004. From what I understand the PC release was in 2002 for the U.S. I'm not sure if it was initially available in Japan in 2000, beta stages. I also believe it was a level 50 cap at start for FFXI. How incomplete the game was at start, I have no idea. I know that when I got onto FFXI when I started a lot of experience and guidance from other players made it much easier for me.

Hopefully before long FFXIV will have a solid foundation and direction for new players, like when they release PS3 version or perhaps later. No Brady Games guide for FFXIV like they had for me with FFXI lol. I still have that dang guide for crying out loud. I look at it and laugh.
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#75 Jun 28 2011 at 10:35 AM Rating: Good
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I miss nothing because I left XIV a month ago and went back to XI. Furthermore, I HAVE BEEN HAVING A BLAST!!! Even though XI is no longer nearly as challenging as it was when I left that game to come to XIV, it still has provided me with hours of entertainment that I just couldn't find in this game. Abyssea has undergone a complete overhaul and is now a completely different system that has leve-like "pages" (similar to Fields of Valor)that make the experience quite enjoyable and the XP absolutely mind-blowing! They have also added Grounds of Valor, which is like Fields of Valor but in dungeon areas. Again the XP is crazy and it has added yet another really fun element to the game. I took my BLM (which never got higher than lvl 31 before I left)to lvl 65 in 4 hours in an abyssea party. That was extremely fun even though I now have to go skill up all of my magic skills >.< Anyhoo, these are just a few reasons why I returned to Vana'diel, and I will probably stay there until this game can provide the same kind of entertainment. Here's to hoping that they figure this thing out and make this game as great as XI!
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#76 Jun 28 2011 at 11:14 AM Rating: Decent
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moemoe wrote:
I miss nothing because I left XIV a month ago and went back to XI. Furthermore, I HAVE BEEN HAVING A BLAST!!! Even though XI is no longer nearly as challenging as it was when I left that game to come to XIV, it still has provided me with hours of entertainment that I just couldn't find in this game. Abyssea has undergone a complete overhaul and is now a completely different system that has leve-like "pages" (similar to Fields of Valor)that make the experience quite enjoyable and the XP absolutely mind-blowing! They have also added Grounds of Valor, which is like Fields of Valor but in dungeon areas. Again the XP is crazy and it has added yet another really fun element to the game. I took my BLM (which never got higher than lvl 31 before I left)to lvl 65 in 4 hours in an abyssea party. That was extremely fun even though I now have to go skill up all of my magic skills >.< Anyhoo, these are just a few reasons why I returned to Vana'diel, and I will probably stay there until this game can provide the same kind of entertainment. Here's to hoping that they figure this thing out and make this game as great as XI!


34 levels in 4hrs? Why would they do that? I heard the game had become easier but .. wow. One thing I'll give FFXIV is the time needed to rank to 50 seems appropriate IMO. I think if anything they should make 1-20 slower again (not as slow as originally released however). You can go 1-20 in like an hr on battlecraft.

I do and do not miss the grind from FFXI. On the one hand I look back on the "classic?" party setup with fondness because it was all new to me on the other hand I couldn't spend that time on it again.. it grew stale, even as it evolved to burn parties etc. I did enjoy soloing as BLM however, that never got old to me :) It will be interesting to see if FFXIV can actually surpass the battle system of FFXI.

Edited, Jun 28th 2011 1:15pm by FFXIV4EVAHLOLZ
#77 Jun 28 2011 at 11:26 AM Rating: Excellent
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FFXIV4EVAHLOLZ wrote:
moemoe wrote:
I miss nothing because I left XIV a month ago and went back to XI. Furthermore, I HAVE BEEN HAVING A BLAST!!! Even though XI is no longer nearly as challenging as it was when I left that game to come to XIV, it still has provided me with hours of entertainment that I just couldn't find in this game. Abyssea has undergone a complete overhaul and is now a completely different system that has leve-like "pages" (similar to Fields of Valor)that make the experience quite enjoyable and the XP absolutely mind-blowing! They have also added Grounds of Valor, which is like Fields of Valor but in dungeon areas. Again the XP is crazy and it has added yet another really fun element to the game. I took my BLM (which never got higher than lvl 31 before I left)to lvl 65 in 4 hours in an abyssea party. That was extremely fun even though I now have to go skill up all of my magic skills >.< Anyhoo, these are just a few reasons why I returned to Vana'diel, and I will probably stay there until this game can provide the same kind of entertainment. Here's to hoping that they figure this thing out and make this game as great as XI!


34 levels in 4hrs? Why would they do that? I heard the game had become easier but .. wow. One thing I'll give FFXIV is the time needed to rank to 50 seems appropriate IMO. I think if anything they should make 1-20 slower again (not as slow as originally released however). You can go 1-20 in like an hr on battlecraft.

I do and do not miss the grind from FFXI. On the one hand I look back on the "classic?" party setup with fondness because it was all new to me on the other hand I couldn't spend that time on it again.. it grew stale, even as it evolved to burn parties etc. I did enjoy soloing as BLM however, that never got old to me :) It will be interesting to see if FFXIV can actually surpass the battle system of FFXI.

Edited, Jun 28th 2011 1:15pm by FFXIV4EVAHLOLZ

In response, I do admit that the grind has gotten ridiculously easy in FFXI. However, after years of tedious grinding, it was nice to go back and level all of those jobs that you just couldn't face to grind before. Furthermore there are so many things to do in that game that even if you "insta-grind" (quoting myself there >.>) all of your jobs to lvl 90, there is still plenty of challenging content to keep you busy. Even though I never played WoW, I have heard that it is basically an easy grind to end game and then that is the time when the game starts to get good. It sounds like FFXI is now trying to imitate this model. If I hadn't spent many frustrating years playing FFXI when it was challenging and FFXIV when it was unplayable, I would probably laugh both games off for being way too easy. But I put in my time and now I am enjoying ez-mode just as long as I get the challenging content in the end. FFXI gives me this; FFXIV doesn't.

Edited, Jun 28th 2011 1:27pm by moemoe
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#78 Jun 28 2011 at 11:34 AM Rating: Excellent
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he must have been leeching to get those levels in abyssea at that level. It is something that can be done but it is more common (unless you're rich or have friends that just want to burn up your levels) to do GoV to level in that range, and it is a fair amount slower (but much faster than anything previously outside of abyssea)

Honestly level grinding is not content and lol @ the idea that the "pace" is right in XIV. One of the reasons I gave up is because I couldn't stand to kill another goat for 200 SP with 45K SP to go at level 30ish... like gimme a break, that crap is boring and horrifically slow.

I think I will log into XIV to get my FSH to 30 and get my shiny underwear and then pack it in until PS2 release.

Oh yeah, and I know I was doinitwrong because I didn't go get the "best" leves and intentionally fail them in a group every 1.5 days but ... you have got to be kidding me.

I would rather play a game where I can actually have FUN and accomplish goals.

Not where I can grind in the most stupid and obtuse ways, endlessly and make progress at a snail's pace.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#79 Jun 28 2011 at 11:41 AM Rating: Excellent
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moemoe wrote:

In response, I do admit that the grind has gotten ridiculously easy in FFXI. However, after years of tedious grinding, it was nice to go back and level all of those jobs that you just couldn't face to grind before. Furthermore there are so many things to do in that game that even if you "insta-grind" (quoting myself there >.>) all of your jobs to lvl 90, there is still plenty of challenging content to keep you busy.


THIS. THIS THIS THIS. Especially the bolded/underlined part. Grinding isn't content. That is what is the biggest problem that XIV has. Getting levels should be a means, not an end.

I wanted to get to 90 in XI so I could DO stuff. And now that I have my first 90 - I have more stuff to do than ever - epic questlines I could never complete before - Trial of the Magians to get myself pet damage taken -10% axes (who cares if it is just "kill ten crabs when it is raining" - it is bite sized tasks that each get me closer to a greater goal)

When I farm gil I am not doing it just to amass a bigger pile - it is to buy a gear or spells or jugs or w/e - but it matters.

I fully support taking the level grind out of games. It sucks and is boring.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#80 Jun 28 2011 at 11:43 AM Rating: Excellent
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I was leeching, sorry if I didn't make that clear in my post. But I was sick of the stupid grind in XI as well. I also mentioned GoV in my post. My point is that SE decided to reduce the grind in XI significantly and I appreciate it because even without the grind, the game still has plenty of compelling content. As far as the grind in FFXIV goes, I didnt have a problem with the grind in this game. I have 4 jobs at the cap and a 5th on the way, so it wasn't the grind that I was sick of. I was annoyed because the only thing to do was grind. I really like XIV, I'm just waiting for some compelling content before I come back.
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#81 Jun 28 2011 at 11:53 AM Rating: Excellent
Edited by bsphil
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The new grind is in skill levels, not exp.
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#82 Jun 28 2011 at 11:56 AM Rating: Decent
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moemoe wrote:
I was leeching, sorry if I didn't make that clear in my post. But I was sick of the stupid grind in XI as well. I also mentioned GoV in my post. My point is that SE decided to reduce the grind in XI significantly and I appreciate it because even without the grind, the game still has plenty of compelling content.


Not necessary to mention really. I don't judge leeching and I love GOOD keyers (the kind that don't lootwhore all lottable spoils)

moemoe wrote:
As far as the grind in FFXIV goes, I didnt have a problem with the grind in this game. I have 4 jobs at the cap and a 5th on the way, so it wasn't the grind that I was sick of. I was annoyed because the only thing to do was grind. I really like XIV, I'm just waiting for some compelling content before I come back.


We'll have to disagree here. I can't stand it. Every time I try to play and it takes me a minute to kill a goat for 250ish SP... only 30K to go! I pretty much want to log off instantly. Of course it is even worse with fishing - just trying to get to 30 and I am like... oooh took 30 seconds to a minute to catch a fish - I got 75 SP! WOOO HOO. Only 20K+ SP to go!

I mean that's just stupid.

Edited, Jun 28th 2011 11:01am by Olorinus
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#83 Jun 28 2011 at 11:58 AM Rating: Good
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bsphil wrote:
The new grind is in skill levels, not exp.


Yeah but it takes like 2-3 days at most (uber-casually) to grind up skill levels to the point where you can cap them in abyssea parties... versus what level grinding used to be (I played on and off for years and never hit 75)
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#84 Jun 29 2011 at 3:56 AM Rating: Decent
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FFXI was an adventure. It's probably the only MMO out there that has ever actually felt like an 'adventure'. When it was released, just about everything about it was unknown, and a lot of it still unknown. Rare monsters with unknown pop conditions (FFXI wiki, even after 9 years, has just best guesses on 90% of NMs.) which often have drops that we don't even know what they do yet. I know people who spent their time speculating about which day they should craft on, which moon phase, where they should craft (or outside in elemental weather), which direction they should face, what gear they should wear, and how many low /random's they should get in a row before trying to synth. Only FFXI could breed a community where ideas like that could actually be considered legit. I've never had any of those feelings for any other MMO, especially not from FFXIV.

Also:

Best grind system. No constant suffering (through new patches and outdated equipment), you just had to get through the tough initiation period.

The community was amazing. You could be the most hated person on the server and still have far too many things to do tons of interesting people from all over the world. Even gilsellers loved the community.

Jobs were interesting and unique. You could solo/duo/trio monsters that even alliances could wipe to. BCNM/KSNM's required actual thought if you weren't using a cookie-cutter combo. It felt like your job abilities had weight.
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#85 Jun 29 2011 at 9:25 AM Rating: Default
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BlynkTheSneak wrote:
FFXI was an adventure. It's probably the only MMO out there that has ever actually felt like an 'adventure'. When it was released, just about everything about it was unknown, and a lot of it still unknown. Rare monsters with unknown pop conditions (FFXI wiki, even after 9 years, has just best guesses on 90% of NMs.) which often have drops that we don't even know what they do yet. I know people who spent their time speculating about which day they should craft on, which moon phase, where they should craft (or outside in elemental weather), which direction they should face, what gear they should wear, and how many low /random's they should get in a row before trying to synth. Only FFXI could breed a community where ideas like that could actually be considered legit. I've never had any of those feelings for any other MMO, especially not from FFXIV.


Actually, the VAST majority of stuff has been figured out now for FFXI. All the damage calculations, enmity generation and deterioration, drop rates, etc. Certainly there are still those obscure things, like the latent effects on weapons and armor that no one uses, but for the most part things are pretty understood. I agree that initially, this was not the case and it took several years before people started to unravel some of the mysteries to the game.
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#86 Jun 29 2011 at 3:20 PM Rating: Decent
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BartelX wrote:
Actually, the VAST majority of stuff has been figured out now for FFXI. All the damage calculations, enmity generation and deterioration, drop rates, etc. Certainly there are still those obscure things, like the latent effects on weapons and armor that no one uses, but for the most part things are pretty understood. I agree that initially, this was not the case and it took several years before people started to unravel some of the mysteries to the game.


I don't consider damage and enmity to be very wondrous. They're interesting, no doubt, but having unknown critical hit calculations doesn't really make the game adventurous for me. The sense of potential unknown in FFXI made people believe things they would've never thought about in any other MMO.

It's not as present so much anymore because most of the stuff people use every day has been well figured out. If you take some time to explore, FFXI still has a lot of unknowns. This game has an incredible amount of content, and most of it is ignored.
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#87 Jun 29 2011 at 4:04 PM Rating: Default
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BlynkTheSneak wrote:
BartelX wrote:
Actually, the VAST majority of stuff has been figured out now for FFXI. All the damage calculations, enmity generation and deterioration, drop rates, etc. Certainly there are still those obscure things, like the latent effects on weapons and armor that no one uses, but for the most part things are pretty understood. I agree that initially, this was not the case and it took several years before people started to unravel some of the mysteries to the game.


I don't consider damage and enmity to be very wondrous. They're interesting, no doubt, but having unknown critical hit calculations doesn't really make the game adventurous for me. The sense of potential unknown in FFXI made people believe things they would've never thought about in any other MMO.

It's not as present so much anymore because most of the stuff people use every day has been well figured out. If you take some time to explore, FFXI still has a lot of unknowns. This game has an incredible amount of content, and most of it is ignored.


I think you'd actually be pretty surprised at how little there is left that hasn't been figured out yet. Perhaps I'm wrong and theres this hidden world of unknown things in the game, but for something that's been out 9 years I can't imagine there's all that much left.
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#88 Jun 29 2011 at 4:27 PM Rating: Good
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what is the point of those cardian cards?

Smiley: sly
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#89 Jun 29 2011 at 5:17 PM Rating: Good
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BartelX wrote:
I think you'd actually be pretty surprised at how little there is left that hasn't been figured out yet. Perhaps I'm wrong and theres this hidden world of unknown things in the game, but for something that's been out 9 years I can't imagine there's all that much left.


Yea, just about every NM in the game that isn't camped 24/7. Almost all of them have misinformation. ****, even some of the ones that are camped constantly have misinformation.

I think you misinterpreted what I was trying to say. I agree that FFXI has been largely figured out, I was just saying that after 9 years, there's still edges of that game that haven't been filled in.

Just read people theorize about Noble Mold, start at the bottom and read your way up. People were like this with everything: NMs, equipment, drop-rates, crafting. People were caught up trying to figure out moon-phases, elemental days, and weather effects. I've never seen another MMO where people acted like this. This game was filled with interesting things to discover for yourself, and although everything's been pretty much discovered at this point, it was still what made FFXI so exciting for me.

FFXIV doesn't seem to have that, nor does any other MMO.
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#90 Jun 30 2011 at 4:02 PM Rating: Good
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What do I miss... hmm...

- Well placed roaming monsters.
- The deadly first trip a youngling makes to Jeuno.
- Having to WALK to a location before you can teleport there, regardless of the teleport you use.
- Rare and unique equipment across a range of levels.
- ARTIFACT ARMOR
- Defined job roles
- Epic story-driven missions (FFXIV has these, but they're so widely spaced it doesn't flow well)
- Simpler crafting recipes.
- Promyvion
- Unlockable locations (Sea/Sky etc)
- Boat events (Pirate attacks, mob spawns etc)
- Set areas for set levels (ie: Valkurm Dunes for 10-18, Qufim Island for 18-24 and so on) as opposed to mixing rank 38's in with rank 10's... IN THE SAME AREA.

Phew... that doesn't even cover half of it, but its a start and if I start typing more there could be no end to this post. Suffice to say, I loved Final Fantasy XI before I left it (Why, oh why did I leave?), and its been slowly pulling me back ever since.
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#91 Jun 30 2011 at 4:17 PM Rating: Good
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I miss the UI badly. I don't know whether its because playing 4 years straight has me brainwashed into liking it, or if its just because it was simple and fast, but I really miss it.

And well I guess this one techincally doesn't really apply, but FFXI had some truly epic expansions. And I really hope XIV has its chance to expand on its story through its own. Thinking back, yeah the original game was cool, but the places that make me really nostalgic are the areas like Sky/Sea, The jungles and their infectious jungle beats, Late night Altepa parties, my first time in a promyvion etc.

I guess the thing I miss most about XI though is the experience. The game had no choice but to grow up and go from luring in new players to instead catering for its exsisting players, and I respect that, but the experience just isn't the same for me anymore.
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#92 Jul 01 2011 at 3:43 PM Rating: Decent
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Just the simple things like the festivals, fishing (before it was ruined by the minigame and goofy music), that feeling of being lost and actually wanting to explore more. I do not miss the actual game mechanics at all however. The way bosses were fought, the battle system, the clique-style community. Ack.
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#93 Jul 03 2011 at 7:25 AM Rating: Excellent
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Definitely miss the stories. Not just the missions, but the quest stories too. And HOW stories were told. Not just with NPC dialogue boxes.

Exploring. The areas had so many little secrets and historical things hidden in them. It was amazing to just wander off and "hey whats this stone with all this writing doing here?" Or "Check out this glowing sparkly pond I found in the woods!" "Whoa! The fireflies come out at midnight here!"
AND THOSE WERE JUST THE STARTER ZONES!

Also Moghouses. I spent more time furnishing my moghouse and doing events for the moghouse items than did actually leveling up.
#94 Jul 03 2011 at 11:11 AM Rating: Decent
Edited by bsphil
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Autumnfire wrote:
Also Moghouses.
This. The lack of some place to call home. (Well, among many other things of course)
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#95 Jul 03 2011 at 4:42 PM Rating: Excellent
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FFXIV's atmosphere is very artificial because of the leve camps. I miss a real atmosphere like FFXI.
#96 Jul 03 2011 at 4:55 PM Rating: Good
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A Final Fantasy Magic System with true Mage jobs.
#97 Jul 04 2011 at 5:28 PM Rating: Good
BubbleGumCrisis wrote:
Eco-Warrior


Bam. Gotta miss the paper xp! And Tarutaru /panic
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#98 Jul 04 2011 at 5:36 PM Rating: Decent
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I Miss the AUCTION HOUSE. retainer idea is BOOOOOOO.... S...t.U...P...i...D :O Idea
#99 Jul 05 2011 at 4:29 AM Rating: Decent
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Oo! I found something that I actually truly miss! Tanks being important in group play. I remember that when XIV was announced I was all "I'm going Gladiator baby!". Then they ended up being 90% useless.

Yeah. That's it.
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#100 Jul 05 2011 at 6:17 AM Rating: Decent
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I did the same thing.. I never really tanked in FFXI, so I was looking forward to the job change in FFXIV, then it turned out to be pretty weak. Hopefully will be changed soon and the job needed more.
#101 Jul 05 2011 at 7:32 AM Rating: Good
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