XIV seems to be leaning towards an XI-2 in some ways now. My opinion is.
Is this game worth upgrading to a powerful pc spec to experience a standard auto attack and job system sort of similar to XI which I played 7 years. Does it have loads of content on par with modern mmos? Things such as PvP, raids, dynamic events, a flexible grouping system, player driven content, etc.
No and no.. I was more excited when the game had a unique experience going for it. However, with a high degree of polish to every aspect whether it is original or not.
I wanted this game to be mostly themepark but offer a higher degree of player driven content over XI. But for the themepark elements to be even higher quality than XI. Fully Voiced main story and class quest, and just basically awash with story and lore in dungeons and many exciting unique areas to explore.
As you can see I am anti auto attack. I don't agree that because it's an mmo it has to have very basic and overly automated systems. If the enemies are not balanced to be unique and difficult. It doesn't matter what battle system you roll with, the experience will become redundant. I actually would have preferred the alpha system with it's power/acc/charge gauge(focus on precision and timing)but polished over the stamina system(non automated but redundant). But I even prefer the stamina system over auto attack(automated). Preference aside, this game could have the perfect battle system, but if there ain't crap to do even that battle system wouldn't keep you playing.
My experience in XI has been sweet. But due to the strict jobs system, highly intended timesinks, poor tutorials, redundant processes, etc. The game never had a chance to stay in the millions sub base for long durations.Chances are if you not the guy who organizes your own raids, has many friends, or a good ls. Most of your time was spent soloing for poor xp, standing around looking for fun. Instead of actually having fun.
In Abyssea if you have one completely free day and form your own party or ls/friend let you leech. You can go from 30-90 in about 8 hours. I have no problem with fast xp,(But imo should at least take a casual 2-4 weeks to make journey memorable)my problem with abyssea is that it fawks with immersion and progression. Sure we still have the option to party outside abyssea, but the rate of leveling is infinitely slower. Imo they should have capped aby at 75 but increased the xp rate by another 150%. The purpose of an rpg is to explore and progress in stages, explore new areas with people and it doesn't feel right to have the option to max in one day afk. It does notorious monster how it should be done though, less stand around more action. But this is just my opinion and now I'll stop cause post became too long.