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Has game be really boring or players have make it like that.Follow

#1 Jun 13 2011 at 8:55 AM Rating: Sub-Default
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From the launch of the game FFXIV has had lot f bugs, and it is true that it lacks lot of content specially end game events, however is it true that there are no other things to do more than crafting like crazy, rank other classes, do leves, and kill same NMs, not at all, there are still other things to do like go to places people usually don't go, research decent places to rank at 50 once cap is raised, and of course fight high challenging monsters, monsters of even rank 90, which are doable, but with a good party strategy, and have that feeling of honor a linkshell and a player must have been able to defeat continuously the most difficult monsters in the game, those high challenge monster haven't been fought too much that there are even some of them with unexplored drops. It is true that there are items dropped that are used for nothing yet, or maybe nobody has found yet what they do, and there is one more thing, have you seen how items such as gold dust worth a lot in markets. The other items that are dropped by non usual fought mobs are going to be pretty expensive soon since they are going to be used for something, quest, maybe in the quest to unlock jobs, there are only few linkshell who understand this, so they farm the items and store them in a bank to be prepared for things to come.
There are places where nobody goes, because monsters are "too hard", such as Soth Bloodshore, TigerHelm, North west section of Coerthas, which also means there are still lots of unexplored drops.
So is it really true that there are no things to do.
I've done some research with a couple of friend and we already know place where to get up to 500sp per mob with easy kills at rank 50, we also got drops that no one seems to care yet, such as non used mob currency, skins dropped from monsters that no one seem to care, so we already have advantages in game for when those things are to be used, and can sell it needed, whereas the linkshells that do not do this, when time comes will have to have a learning curve on how to succesfully fight these monsters and will be having several party wipe experience of committing suicide to kill mobs, instead of playing like a pro.
One more thing is when raids come, how people expect to be succesfull on raids if they don't know to to fight normal world high rank mobs, since in end game raids usually the mobs are of equal or higher rank than the higher normal mobs in game.
#2 Jun 13 2011 at 9:26 AM Rating: Excellent
It's true that there is a good deal of mostly unexplored content, so I see where you are coming from. I think there would be more people right there with you if players had more confidence in the game's future.

Only a chosen few want to put in the effort and time required to be the Uber-Masters of a game that no one plays.
#3 Jun 13 2011 at 9:49 AM Rating: Excellent
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Just a little helpful piece of advice when posting, it is much easier for people to read your posts if you break them up into smaller paragraphs. It's really hard on the eyes reading one giant Wall-o-text.

To comment on your point, yes there are some high level mobs unexplored and areas that aren't used much. The problem is, there's nothing in the game right now besides just exploring and killing. There is no real "goal" of the game, other than just grinding to the cap on one job and starting another. On top of that, the zones are so large, yet so unbelievably redundant. Being able to go from 1-50 in a single zone might be convenient, but it really removes a lot of the fun and sense of exploration. I hate to always make comparisons to FFXI, but one thing you can say about that game is that you definitely got that sense of versatility in the zones, and that feeling of exploring a vast and ever-changing landscape. Can that be said about Eorzea right now?

Hopefully with added content, they will also add variety to the game and keep that sense of exploration and new-ness alive. That's what I really want.
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#4 Jun 13 2011 at 10:08 AM Rating: Decent
29 posts
BartelX wrote:

To comment on your point, yes there are some high level mobs unexplored and areas that aren't used much. The problem is, there's nothing in the game right now besides just exploring and killing. There is no real "goal" of the game, other than just grinding to the cap on one job and starting another. On top of that, the zones are so large, yet so unbelievably redundant. Being able to go from 1-50 in a single zone might be convenient, but it really removes a lot of the fun and sense of exploration. I hate to always make comparisons to FFXI, but one thing you can say about that game is that you definitely got that sense of versatility in the zones, and that feeling of exploring a vast and ever-changing landscape. Can that be said about Eorzea right now?


I agree, as is one can 1-50 never having to go more than a 10-20min of a walk away from Ul. And the zones are vast, but pointless to really explore. Not like we need SP camps, on a good leves run your looking at 60-90k SP. FFXI is a good comparison because you were required to explore (pre lev sync)
were a new camp every 5 or so levels was a requirement. As well party set up, party experience, exe,
#5 Jun 13 2011 at 12:05 PM Rating: Default
16 posts
Actually there is a point in exploring and frequently fight those high rank monsters in non usual areas: They are very strong and not easy to defeat, which turns in parties been forced to really fight with a strategy and exploit monster weakness, learning what they are strong to and what they resist, what combination of skills make the fight easier, on the contrary of the usual monsters and NMs that can even be solo'd or duoed.
The point is also be adventurers, the adventurers with senses of adventuring go to those things just for fun not even waiting for rewards. I agree with the lack of content and that it'd be better if quests sent you to those places and force you in big battles like in FFXI, but who know how much we'll have to wait for that to happen since creating high quality content is not as easy and is time consuming.
And my point stands in that if people don't practice with those things first, raids will be **** party wipes.
#6 Jun 13 2011 at 12:16 PM Rating: Good
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KingOfGlory wrote:
Actually there is a point in exploring and frequently fight those high rank monsters in non usual areas: They are very strong and not easy to defeat, which turns in parties been forced to really fight with a strategy and exploit monster weakness, learning what they are strong to and what they resist, what combination of skills make the fight easier, on the contrary of the usual monsters and NMs that can even be solo'd or duoed.
The point is also be adventurers, the adventurers with senses of adventuring go to those things just for fun not even waiting for rewards. I agree with the lack of content and that it'd be better if quests sent you to those places and force you in big battles like in FFXI, but who know how much we'll have to wait for that to happen since creating high quality content is not as easy and is time consuming.
And my point stands in that if people don't practice with those things first, raids will be **** party wipes.


I have to disagree. I think S-E put them there because they deliberately don't want you over there. I've seen some interesting off-zones like "The Isles of Umbra" in SW La Noscea which is actually a neat place to explore, but there's no reason to go over there except for the aetherial gate, and it's blocked off by high level crabs for no reason.

I doubt S-E put those there to deliberately want you to team up against them. They're rank 80-99.
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#7 Jun 13 2011 at 12:30 PM Rating: Default
29 posts
Mobs go in to 80-99 not because SE wants you team up and kill, but because that is the level range of said zone. I am positive that once the game picks up, we will get level cap boosts over time. 50-60, 60-70, 70-75 (assuming they want to go that high).
#8 Jun 13 2011 at 1:25 PM Rating: Excellent
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1,636 posts
if people aren't participating in some of the games content, its the designers fault for either not rewarding it, making it fun, or otherwise making it worth doing.

As far as practicing on hard mobs for raid stuff, Um i guess it can't hurt, but the best way to get good at a particular raid, is to practice that raid. tank and spanking tough mobs is a good thing to be good at, but we have no idea what raids may look like when they come out.
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#9 Jun 13 2011 at 1:56 PM Rating: Decent
16 posts
if thee monsters where there to keep people away from the zones, then the monsters would be impossible to defeat, however they are not, check at goblin head mans for example they are rank 90 and can be beaten.

http://www.youtube.com/watch?v=IM6WLDq0sbs

http://www.youtube.com/watch?v=Uo2ewVlbkks

http://www.youtube.com/watch?v=XD6O576m4oc

Goblin bushwhacker for instance I fought it as Glad 50 with a thm 33 and we got it to almost half bar, we died cause I had reset my points so I have little hp, but it was doable, a pretty fun fight.

As far as practice monsters the point is people learn to exploit vulnerabilities on high defense and strength monsters, which is something most players do not know since is pretty easy to rank without knowing that. Basically you just do behest, leves and nuke without caring.

Edited, Jun 13th 2011 3:59pm by KingOfGlory
#10 Jun 13 2011 at 2:16 PM Rating: Good
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3,177 posts
Heh, I think I've seen those people around my server. The Shi Ryu LS that is.

Edited, Jun 13th 2011 1:17pm by UltKnightGrover
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Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#11 Jun 13 2011 at 2:55 PM Rating: Excellent
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A couple people seem to have completely missed the point. Yes, we know there are high level monsters around. Yes, we know you can team up to fight them and beat them. But what's the point other than working on your teamwork in a group? Is there some quest line that involves these mobs? Are they used to unlock some secret area or drop pop items for NMs, or placeholders for NMs, or ANYTHING? Is there any point to killing them, content-wise, other than to try and get better at working in a group?

If the answer is no, then you really can't consider that as some amazing alternative to killing normal monsters, because that's exactly what you're still doing. They just have more HP and take more planning. That's about it.
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Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#12 Jun 14 2011 at 8:06 AM Rating: Excellent
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BartelX wrote:
A couple people seem to have completely missed the point. Yes, we know there are high level monsters around. Yes, we know you can team up to fight them and beat them. But what's the point other than working on your teamwork in a group? Is there some quest line that involves these mobs? Are they used to unlock some secret area or drop pop items for NMs, or placeholders for NMs, or ANYTHING? Is there any point to killing them, content-wise, other than to try and get better at working in a group?

If the answer is no, then you really can't consider that as some amazing alternative to killing normal monsters, because that's exactly what you're still doing. They just have more HP and take more planning. That's about it.


My LS did take on High level monsters for a week or so trying to make things fun. Really the only thing they have over the lower level monsters is HP. The fight is the same no real planning needed. The OP is just making the assumption that no one has done this. but the fact is we have.

And I got to agree with you and add my own bit in. There is NO point to it at all. not one bit. It will not teach you to work in a group at all. The OP seems to think that fighting them will teach you skills in raids later on. again not true at all. The high level monsters are the same as the lower level monsters. If you know how to kill a level 20 crab. You know how to kill a level 80 crab they are the same in every way but HP/AC. I really hope that SE dose not plan on making raids just the same monsters with more HP.
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