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Letter from the Producer, XI (06/14/2011) Follow

#1 Jun 14 2011 at 1:15 AM Rating: Excellent
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#2 Jun 14 2011 at 1:23 AM Rating: Good
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Thanks for the link Enfid. Now that was some video. ^^
#3 Jun 14 2011 at 1:46 AM Rating: Good
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I like what I am seeing!
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#4 Jun 14 2011 at 1:50 AM Rating: Excellent
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Going in a great direction, wish they do something about the skill lag though. It really needs to be instantaneous, it really breaks the immersion of a fight.
#5 Jun 14 2011 at 2:08 AM Rating: Decent
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Poor Akihiko Matsui, probably the only sad ******* amongst the "battle planners." I hope he's at least making a decent wage, but given the fact that workers in the industry are horrendously and notoriously underpaid, that hope is probably irrational.

Anyone have any hard data on the current size of the FFXIV dev team?
#6 Jun 14 2011 at 2:11 AM Rating: Decent
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Is that...

Is that MNK AF? ('A')
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#7 Jun 14 2011 at 2:12 AM Rating: Decent
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i thought they said they said they wanted the auto attack to be faster than XI, it looks exactly the same to me. i know its still under construction, but man, an extra two more weeks. looking tike the early part of mid july. thinking about 10th-14th.
btw, are any of those abilities new or are they already there?
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#8 Jun 14 2011 at 2:13 AM Rating: Default
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pixelpop wrote:
i thought they said they said they wanted the auto attack to be faster than XI, it looks exactly the same to me. i know its still under construction, but man, an extra two more weeks. looking tike the early part of mid july. thinking about 10th-14th.
btw, are any of those abilities new or are they already there?


Because 14 days = 10th~14th of July
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#9 Jun 14 2011 at 2:14 AM Rating: Good
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The first one is a re-designed "Rage of Halone" animation which is the WS you get for completing the Gladiator R36 class quest. I don't know about the other two.
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#10 Jun 14 2011 at 2:17 AM Rating: Decent
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Almalexia wrote:
Is that...

Is that MNK AF? ('A')


It's (possibly reskinned) Velveteen Doublet model (for crafters), and (possibly reskinned) Culottes (for gatherers). Ironically, it's what I wore during the early stages of leveling PUG to make it look like MNK AF cuz I didn't wanna buy new gear lol...
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#12 Jun 14 2011 at 2:40 AM Rating: Good
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Auto Attack may not be as horrible as I feared judging from the video, although it did seem to be a bit laggy (I understand it is still under test though). Was kind of hoping for a sneaky peak at the UI mods in that video too, but I guess that's just asking for too much. No surprise at the fortnight delay, was kind of expecting that and the fact I quite like what I see means I'm not too bothered about the delay.

Looking forward to the Dungeon teasers we'll get over the coming weeks, let the pre-patch buzz commence!
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#13 Jun 14 2011 at 2:42 AM Rating: Decent
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Chaos Thrust animation looks to be a decent improvement.
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#14 Jun 14 2011 at 2:49 AM Rating: Good
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Mitsuuko wrote:
Going in a great direction, wish they do something about the skill lag though. It really needs to be instantaneous, it really breaks the immersion of a fight.


I'm willing to bet that this issue relates to the server adjustments that have been mentioned throughout the last two or so Letter's. If you couple Auto Attack with the adjustments planned for the action bar interface, we could see a very nice revamp of the current battle/action system that brings FFXIV in-line with the more streamlined modern MMO. Very nice, indeed!
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#15 Jun 14 2011 at 2:53 AM Rating: Excellent
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Looks like they're taking the UI in the right direction too. No more obtrusive tooltips, and a visual indication of recast on abilities as well as the tiny timer. All the new icons look really cool too.
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#19 Jun 14 2011 at 4:20 AM Rating: Good
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You know, it never occurred to me that you could use Concussive Blow to stun a mob then run behind it and use Blindside, that's pretty cool.
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#20 Jun 14 2011 at 4:20 AM Rating: Good
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Bah...still gotta wait to see if archers will get auto-shoot.
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#21 Jun 14 2011 at 4:26 AM Rating: Good
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SolomonGrundy wrote:
You know, it never occurred to me that you could use Concussive Blow to stun a mob then run behind it and use Blindside, that's pretty cool.


You can't, it was done on a test server and the mob was set to "I can't move" mode.
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#22LateReg, Posted: Jun 14 2011 at 4:27 AM, Rating: Sub-Default, (Expand Post) Considering all prior indications pointed towards "mid-June" and not "late" I don't see why you'd assume that we'd be getting it at that time. but w/e, you still madddddd for no reason
#23 Jun 14 2011 at 4:32 AM Rating: Good
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What no auto-attack love for the finger wiggler jobs? J/K, looking forward to see what the rest of the patch will bring to the community.
#24 Jun 14 2011 at 4:34 AM Rating: Decent
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I'm impressed, seems like its still going to need a lot of polish but they're are a lot of nuances i didn't think we'd see addressed this soon. Just to comment on some of them if i may:

1. Active Mode while moving - This seems like i'd be cool if they add an walking animation instead of the character sliding on the floor.

2. New Weapon Skills - Which i'm sure everyone noticed, Its nice to see them phasing out old animations with new ones, i would have expected them to add new WS's and just keep all of the old dumpy ones.

3. Individual damage displayed on each fist hit. - I was really impressed to see this, While i think the old punching animation was cooler I'm impressed they responded to the complaint that the damage should be added individually on the fist hits, or maybe they just did this to make the game look and feel more like FFXI.

4. New Icons and timers. - I really like the decision to make the skills stand out more, the abilities were 90% of your character in FFXI, I hope FFXIV continues this trend and its nice to SE the UI make it more obvious to the player that skills play a major roll.

I'm excited for this patch but more importantly this patch is making me a lot more excited for the future patches to come.
#25 Jun 14 2011 at 4:37 AM Rating: Good
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LateReg wrote:
SolomonGrundy wrote:
You know, it never occurred to me that you could use Concussive Blow to stun a mob then run behind it and use Blindside, that's pretty cool.


You can't, it was done on a test server and the mob was set to "I can't move" mode.


Learn to watch video:

The Pug used Haymaker to stun the mob and then ran behind to Blindside.
The Goblin actually does turn around during this video, but is just really slow. Which is also the case in the current game. If you run to the back, right after a monster attacks you, you can get a back attack/weaponskill in there.

Edit: Jarring Strike, not Haymaker, thank you ZigiaraNyosu. I need to learn to read abilities.

Edited, Jun 14th 2011 3:32pm by RedGalka
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#26 Jun 14 2011 at 4:38 AM Rating: Decent
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Obiar wrote:
Bah...still gotta wait to see if archers will get auto-shoot.


Didn't it say that Auto Attack was for all Battle classes, I'll assume that Archer and even DoM are Battle classes, just DoH/Ls will be left out.
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#27 Jun 14 2011 at 5:12 AM Rating: Good
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While I am excited about auto-attack changes what excites me most is this

Yoshi-P wrote:
To touch on some other items under development, I’m happy to say that work on one raid area is complete, with the second hot on its heels. We just need to secure enough time for testing and optimizing balance…which, I’m afraid, will push the patch behind schedule.


Auto-attack will make combat more interesting and bearable but Raids will give us all a "reason" to fight and explore! Something FFXIV needs badly especially if they are going to bring anyone back. They need to give players more motivation to craft, fight, interact and explore. I enjoy doing each of these alone but changes like this will help keep my enthusiasm up.
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#28 Jun 14 2011 at 5:40 AM Rating: Good
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I am really excited that I wont have to spam 1 anymore.
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#29 Jun 14 2011 at 5:46 AM Rating: Decent
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Demilia wrote:
I am really excited that I wont have to spam 1 anymore.


I really dont understand people and this statement.

I can see your highest DoW as A Gladiator which mine is at around r31.

I use on every fight:

Foresight
Guard
Light Stab
Skull Sunder
Rampart

Also on some/most of them I use:

Aegis Boon
Bloodbath
Shield Bash

Maybe ur only fighting mobs of same or lower rank as you... if so go and fight something harder.

Edited, Jun 14th 2011 11:47am by Hugus
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#30 Jun 14 2011 at 6:02 AM Rating: Excellent
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As down as I am about this game, I have to credit Yoshida for his tireless enthusiasm. I hope it translates into a product that blows away my expectations because they're pretty **** low at this point. I don't think he can pull it off, but I'm always willing to be pleasantly surprised.
#31 Jun 14 2011 at 6:06 AM Rating: Decent
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Hugus wrote:
Demilia wrote:
I am really excited that I wont have to spam 1 anymore.


I really dont understand people and this statement.

I can see your highest DoW as A Gladiator which mine is at around r31.

I use on every fight:

Foresight
Guard

Light Stab
Skull Sunder
Rampart

Also on some/most of them I use:

Aegis Boon
Bloodbath
Shield Bash

Maybe ur only fighting mobs of same or lower rank as you... if so go and fight something harder.

Well la-de-da.

Look who's spamming 2.

What's the matter? 1 too mainstream for you?
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#32 Jun 14 2011 at 6:13 AM Rating: Good
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RedGalka wrote:
LateReg wrote:
SolomonGrundy wrote:
You know, it never occurred to me that you could use Concussive Blow to stun a mob then run behind it and use Blindside, that's pretty cool.


You can't, it was done on a test server and the mob was set to "I can't move" mode.


Learn to watch video:

The Pug used Haymaker to stun the mob and then ran behind to Blindside.
The Goblin actually does turn around during this video, but is just really slow. Which is also the case in the current game. If you run to the back, right after a monster attacks you, you can get a back attack/weaponskill in there.

Edited, Jun 14th 2011 12:38pm by RedGalka


Actually it wasn't Haymaker, it was Jarring Strike II. But your right, the stun didn't last the whole time while he got behind to use blindside, that was just current mob mechanics.
#33 Jun 14 2011 at 6:16 AM Rating: Good
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ZigiaraNyosu wrote:
RedGalka wrote:
LateReg wrote:
SolomonGrundy wrote:
You know, it never occurred to me that you could use Concussive Blow to stun a mob then run behind it and use Blindside, that's pretty cool.


You can't, it was done on a test server and the mob was set to "I can't move" mode.


Learn to watch video:

The Pug used Haymaker to stun the mob and then ran behind to Blindside.
The Goblin actually does turn around during this video, but is just really slow. Which is also the case in the current game. If you run to the back, right after a monster attacks you, you can get a back attack/weaponskill in there.

Edited, Jun 14th 2011 12:38pm by RedGalka


Actually it wasn't Haymaker, it was Jarring Strike II. But your right, the stun didn't last the whole time while he got behind to use blindside, that was just current mob mechanics.


Hmm. Concussive Blow, Haymaker and Jarring Strike. Think this is a good argument for unique WS animations! :p
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#34 Jun 14 2011 at 6:26 AM Rating: Good
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Hugus wrote:

I'll assume that Archer and even DoM are Battle classes, just DoH/Ls will be left out.


I'll assume you didn't see their vision of a ranged attacker in XI ;) I hope Archers do get auto-attack. They should! I wont count on it until I actually see it.
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#35 Jun 14 2011 at 6:45 AM Rating: Decent
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Quote:
Characters will be made able to switch between passive and active modes while moving.

ahaha finally.

Although not anything game breaking ,it is annoying.

Every patch leads me to believe this game is going in the correct direction.

Glad to hear auto attack will be put in. I understand where they were trying to go with it originally but if repeating an action for hundreds of hours didn't seem repetitive before... wow lol.
#36 Jun 14 2011 at 6:56 AM Rating: Decent
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Kordain wrote:
Hugus wrote:

I'll assume that Archer and even DoM are Battle classes, just DoH/Ls will be left out.


I'll assume you didn't see their vision of a ranged attacker in XI ;) I hope Archers do get auto-attack. They should! I wont count on it until I actually see it.


I can't see exactly how they gonna implement this for Archers or Mages but based on the available information that is what they will be doing.

Almalexia wrote:

Well la-de-da.

Look who's spamming 2.

What's the matter? 1 too mainstream for you?


Usually go more like:

Foresight
Light Stab
Guard
Light Stab
Skull Sunder
Rampart

Yes, I use Light Stab one time more than any other skill but I dont consider that as mashing just one key.... I still say that if you REALLY only use one ability the whole fight then there is something you're doing wrong or something that you can improve, either be that fighting higher ranked mobs or killing the lower ones quicker.
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#37 Jun 14 2011 at 7:13 AM Rating: Decent
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Hugus wrote:
Demilia wrote:
I am really excited that I wont have to spam 1 anymore.


I really dont understand people and this statement.

I can see your highest DoW as A Gladiator which mine is at around r31.

I use on every fight:

Foresight
Guard
Light Stab
Skull Sunder
Rampart

Also on some/most of them I use:

Aegis Boon
Bloodbath
Shield Bash

Maybe ur only fighting mobs of same or lower rank as you... if so go and fight something harder.

Edited, Jun 14th 2011 11:47am by Hugus



Well I do use other abilities, it is just that I am deployed right now and the internet sucks here. So I am not sure whether an ability works or not. Sometimes i will try to start out with a TP ability(Yes, when i do have TP ussualy around 1500) and then press light stab and it just does lightstab... /sigh well only 4 more months then I can play at home.

Edited, Jun 14th 2011 9:16am by Demilia
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#38 Jun 14 2011 at 7:22 AM Rating: Decent
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Never understood why people would keep default-attack on "1". I find it a lot easier if it's on "5" or "6" with other abilities around it.
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#39 Jun 14 2011 at 7:36 AM Rating: Decent
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RedGalka wrote:
Never understood why people would keep default-attack on "1". I find it a lot easier if it's on "5" or "6" with other abilities around it.


The problem for me is if you want your default attack to be Heavy Stab/Slash/... you just can't remove the Light version from slot 1.
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#40 Jun 14 2011 at 8:00 AM Rating: Decent
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You actually can move the ability from possition 1, you just can't unequip them. In order to do this, you need to equip the ability you want somewhere else on the action bar, then equip it again over the basic attack and they will swap positions.

If I want pummel as '1' and heavy strike as '5', I need to first equip pummel as 5, then equip it again as 1. Pummel and heavy strike will swap positions. I am also on board with those who say spamming actions results in subpar performance. These spammers are probably the same ones complaining about fatigue in linkshells of 10 people all spamming on EM or VT mobs for hours on end. I solo IT (red) mobs.
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#41 Jun 14 2011 at 8:02 AM Rating: Decent
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I’m afraid, will push the patch behind schedule. I estimate that it’ll take two more weeks beyond the anticipated mid/late-June release date to deliver it to our fans.


I was all so excited when i first read the letter, watched the video, and than when i came to this segment the excitement seemed to diminish. Like water you accidentally spill on a hot day. So it seems we are waiting another 2-3 weeks before patch, am a little disappointed.
#42 Jun 14 2011 at 8:41 AM Rating: Excellent
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SolomonGrundy wrote:
You know, it never occurred to me that you could use Concussive Blow to stun a mob then run behind it and use Blindside, that's pretty cool.

You don't need to stun them. Blindside, remove target lock (* on keypad, C on keyboard), run through monster, hit button as soon as you're behind monster = you hit enemy from back. (Unless the enemy did an attack or WS as you were running through him -- got to time it right).

Neat trick, but not that useful once you get Follow Through anyway.

Also, yeah, it's Jarring Strike II that stunned it. Jarring, Haymaker and Concussive blow all use the "Blunt" WS animation. What differs is the VFX. Black/purple fist is Concussive, yellow claw marks is Haymaker. Jarring is the more discreet one, with a small red glow around punch, and some kind of lateral/circular VFX on the enemy. Haymaker's sound effect is also the most satisfying of all pugilist's ********

And finally, Doctor Mog has a neat video where he shows you could also simply cast sleep on the mob if you want an easy way to WS some enemy's back.

Edited, Jun 14th 2011 10:41am by Docent42
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#43 Jun 14 2011 at 8:44 AM Rating: Good
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TonberyHunter wrote:
Quote:
I’m afraid, will push the patch behind schedule. I estimate that it’ll take two more weeks beyond the anticipated mid/late-June release date to deliver it to our fans.


I was all so excited when i first read the letter, watched the video, and than when i came to this segment the excitement seemed to diminish. Like water you accidentally spill on a hot day. So it seems we are waiting another 2-3 weeks before patch, am a little disappointed.


Rushing it got them in this mess in the first place. I understand people being kind of disappointed having to wait, but if it gets us a more polished update and release schedule, then I say let them have it. I imagine them releasing it now buggy will have more people upset and willing to throw in the towel rather than waiting it out a few weeks.

If it's one thing this new team is doing right, it's releasing stuff when it's ready. I just wish the old team had this attitude.

Edited, Jun 14th 2011 7:45am by UltKnightGrover
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#44 Jun 14 2011 at 8:47 AM Rating: Decent
TonberyHunter wrote:
Quote:
I’m afraid, will push the patch behind schedule. I estimate that it’ll take two more weeks beyond the anticipated mid/late-June release date to deliver it to our fans.


I was all so excited when i first read the letter, watched the video, and than when i came to this segment the excitement seemed to diminish. Like water you accidentally spill on a hot day. So it seems we are waiting another 2-3 weeks before patch, am a little disappointed.
I'd rather wait for them to do it right than have them rush out more garbage (ie. initial release).

Edited, Jun 14th 2011 10:47am by Lubriderm
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#45 Jun 14 2011 at 9:03 AM Rating: Good
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WolfOak wrote:
These spammers are probably the same ones complaining about fatigue in linkshells of 10 people all spamming on EM or VT mobs for hours on end. I solo IT (red) mobs.


what is your point here? what does a 10 person ls have to do with fatigue and what mobs you solo?

your sp caps at dlvl 10. fighting anything higher ranked is a waste of time unless it is only slightly higher because you want to fight a mob with a higher sp base.

Edited, Jun 14th 2011 11:03am by stripesonfire
#46 Jun 14 2011 at 9:16 AM Rating: Good
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UltKnightGrover wrote:
TonberyHunter wrote:
Quote:
I’m afraid, will push the patch behind schedule. I estimate that it’ll take two more weeks beyond the anticipated mid/late-June release date to deliver it to our fans.


I was all so excited when i first read the letter, watched the video, and than when i came to this segment the excitement seemed to diminish. Like water you accidentally spill on a hot day. So it seems we are waiting another 2-3 weeks before patch, am a little disappointed.


Rushing it got them in this mess in the first place. I understand people being kind of disappointed having to wait, but if it gets us a more polished update and release schedule, then I say let them have it. I imagine them releasing it now buggy will have more people upset and willing to throw in the towel rather than waiting it out a few weeks.

If it's one thing this new team is doing right, it's releasing stuff when it's ready. I just wish the old team had this attitude.

Edited, Jun 14th 2011 7:45am by UltKnightGrover



Excellent point. Also note :
Quote:
"1.18 is promising to be a heavyweight among patches, and we expect to have plenty of details to share with you in the weeks leading up to release. Please bear with us in the meantime."


Seems there will be details to share in the weeks that we are waiting for more info on the patch. I'm psyched and I can wait.



Edited, Jun 14th 2011 11:17am by lurex

Edited, Jun 14th 2011 11:17am by lurex
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#47 Jun 14 2011 at 9:17 AM Rating: Excellent
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One thing I'm curious about, is if extra attacks are "on next hit" (meaning they modify or replace your next auto attack), or if they are actually instant. I couldn't tell, there seemed to be some delay but I couldn't really tell if that wasn't just the awesome FFXIV lag.
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#48 Jun 14 2011 at 9:19 AM Rating: Decent
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Nice to see the Vid.

I am going to be honest and say I logged on to XIV at the weekend. Can't wait for all the fixes and updates.

Also on another note the update went really fast (I had not played in a long while) I do remember several threads here back in the day with people including me Fuming over the update process and having to resort to torrent downloads. Glad that was fixed (always said it was not my end or the end of so many people).

I also noticed it felt a lot less laggy in game, still my PC needs a better processor to handle it which I think I might look in to update. Must admit, I do miss playing XIV I still see the huge potential, course I still have XI loaded up as well ;)

Love having them both loaded and able to switch between one and the other (Does slow it up a bit). I can't wait to get back in to it though.
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#49 Jun 14 2011 at 9:29 AM Rating: Decent
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Lonix wrote:
Nice to see the Vid.

Must admit, I do miss playing XIV I still see the huge potential, course I still have XI loaded up as well ;)

Love having them both loaded and able to switch between one and the other (Does slow it up a bit). I can't wait to get back in to it though.


I have FFXI loaded too, I'm right with ya Lonix! Also, I am refreshed by your enthusiasm about FFXIV, I enjoy both! Matter of fact I think I'm gonna buy a PS3 so I play play FFVII and FVIII over again while we wait for the updates!!
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#50 Jun 14 2011 at 9:43 AM Rating: Decent
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KujaKoF wrote:
One thing I'm curious about, is if extra attacks are "on next hit" (meaning they modify or replace your next auto attack), or if they are actually instant. I couldn't tell, there seemed to be some delay but I couldn't really tell if that wasn't just the awesome FFXIV lag.


My assumption is that the abilities are immediate, outside of the auto-attack rotation. Keeping in mind the video is still in development, the auto attack delay it self seemed to pause when an ability was used and resumed once the ability resolved (much like XI). My thought is that the "special" basic attacks like Light strike, Pummel, Pierce etc. Will all have certain limitations applied to make them less potent or compensate for their effect since most of them relied heavily on the stamina gauge for their balancing.

During the Pugilist section of the video if you notice, Light Strike and Pummel both have MP cost's associated with their abilities. That, on top of probable recast timers will make these abilities worthwhile but not unbalanced yet still allow them to exist outside the Auto-attack cycle.

Just my Opinion.
#51 Jun 14 2011 at 10:18 AM Rating: Good
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UltKnightGrover wrote:
TonberyHunter wrote:
Quote:
I’m afraid, will push the patch behind schedule. I estimate that it’ll take two more weeks beyond the anticipated mid/late-June release date to deliver it to our fans.


I was all so excited when i first read the letter, watched the video, and than when i came to this segment the excitement seemed to diminish. Like water you accidentally spill on a hot day. So it seems we are waiting another 2-3 weeks before patch, am a little disappointed.


Rushing it got them in this mess in the first place. I understand people being kind of disappointed having to wait, but if it gets us a more polished update and release schedule, then I say let them have it. I imagine them releasing it now buggy will have more people upset and willing to throw in the towel rather than waiting it out a few weeks.

If it's one thing this new team is doing right, it's releasing stuff when it's ready. I just wish the old team had this attitude.


Agreed, props to yoshi and the new team for that. Video wasn't anything mind blowing, but I was wasn't expecting it to be and still liked the direction it seemed to indicate. Looks like AA, smells like AA, i'm sure AA will function fine. The new animations caught me off guard and I was very pleased to see them. (even if PGL was missing in that regard >.<) Lets hope the next letter shows off some dungeon goodness.
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Licksthekitty - 68THF/41WHM/37NIN/30BLM/20COR Mithra Retired

WoW: Realm Darkspear
Claybosmash - 80 Orc Warrior Retired
Ipwnrice - 70 Undead Rogue Retired


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