You make a good point, but I think if you think the core battle system is "broken", then maybe the game just isn't for you. Adding Auto-attack allows players to focus more on communicating and using abilities rather than dedicating time to picking "attack" to build tp.
Battle Regimens will be infinitely easier to execute, meaning that if these get tweaked / playerbase adopts them in group settings, it adds a whole new element to the game.
I can see the benefits if these changes come about, but that is a big if and not something I would count on until the changes are implemented. As it stands currently, the main focus of the communication part of this equation deals with general chatting and not calling out commands to fellow adventurers when you need execution. It's completely possible that it may become more important in the future with raids and endgame content, but that remains to be seen.
The same is true for battle regimens. The stamina bar wasn't scrapped completely. It just merged with the tp bar and builds at an accelerated rate due to auto-attacks. BR is basically the same as skillchain. They could have accomplished the same thing without adding auto-attack. You still have to select abilities and pay attention to what is on your screen. The only difference is that auto-attack allows you to still deal some damage and gain tp if you type 10 wpm or are still learning how to manage your action bars.
Only hips + boobs all day and hips + boobs all over my icecream
30 bucks is almost free
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.