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Letter from the Producer XIFollow

#1 Jun 14 2011 at 1:17 AM Rating: Good
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Here it is in all its glory.

http://forum.square-enix.com/ffxiv/threads/13462

Quote:
Hello again, all fans of FINAL FANTASY XIV!

June has arrived at the speed of light, bringing with it warmer days. But outside isn’t the only place where the mercury’s rising. Things are also heating up here on the team, on both development and—*gulp*—scheduling fronts. We’ve reached a crucial stage of work on 1.18, and as promised in my previous letter, today I’m going to give you a progress report on auto-attack.

Now, if a picture paints a thousand words, a video should paint several times that and then some. So before I launch into the main body of this missive, I’d like everyone to check out the video of auto-attack I’ve (had) prepared. Please keep in mind that this content is still under testing, and is subject to change. I repeat, this is a video of content under development!


http://www.youtube.com/watch?v=zGmUoY7Gqzc


I’ll release all the juicy particulars closer to the release date, but for now here’s a rough sketch of the changes that are in the pipes, organized into bullet points.

Auto-attack functionality will be prioritized in 1.18.
Attack motion diversification and fine-tuning are planned for 1.19.
Battle classes only will receive auto-attack.
The stamina gauge will be abolished with the introduction of auto-attack.
Recast timers will be adjusted for certain actions obtained via quests and guild marks whose action
costs were managed solely through the stamina gauge.
Certain actions dependent on the stamina gauge will have their effects adjusted.
Characters will be made able to switch between passive and active modes while moving.
Multiple attacks during auto-attack is also being planned for the future.

In implementing auto-attack in 1.18, we’ll also need to make major revisions to enmity algorithms, tweak the motion of certain actions (as seen in the above video), and also rebalance a handful of them—just to list a few battle-related items. It goes without saying that all these will require a great deal of testing. Please pray with me that our lead battle planner Akihiko Matsui doesn’t collapse from exhaustion. */pray*

To touch on some other items under development, I’m happy to say that work on one raid area is complete, with the second hot on its heels. We just need to secure enough time for testing and optimizing balance…which, I’m afraid, will push the patch behind schedule. I’m very sorry for this, but given the tremendous size of the patch, I estimate that it’ll take two more weeks beyond the anticipated mid/late-June release date to deliver it to our fans. I promise you, though, that the extra time in development will be meaningful. The FINAL FANTASY XIV team is resolute as ever in its mission to bring about great and positive changes to Eorzea, and we ask for your continued understanding.

1.18 is promising to be a heavyweight among patches, and we expect to have plenty of details to share with you in the weeks leading up to release. Please bear with us in the meantime.

Thanks for reading! Catch you next time and/or on the forums!


Edited, Jun 14th 2011 3:24pm by Osarion Lock Thread: dupe thread
#2 Jun 14 2011 at 1:22 AM Rating: Excellent
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464 posts
Damnit and I can't watch the video at work. >.< Thanks for the update!
____________________________
Bleam FFXI (Retired) 75MNK/SAM/NIN/SMN/THF  
Bleam WoW (Retired) 80 Druid 
Golf WoW (Retired) 80 Death Knight 
Tewksberry WoW (Retired) 80 Hunter 
Rahana WoW (Retired) 80 Priest


TwiddleDee wrote:
Purchase and instal a bigger hard drive, at the moment my PS3 has 500GB memory which is plenty.
#3 Jun 14 2011 at 1:35 AM Rating: Good
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206 posts
Bleam wrote:
Damnit and I can't watch the video at work. >.< Thanks for the update!


I feel your pain.

Scene 1, GLA (with some new, albeit bland armor - maybe reskinned chainmail) runs up to [test server] Goblin at camp Bearded Rock, he's rank 40, gob is rank 50.

While changing from passive to active, he doesn't stop movement, but as a result slides accross the ground (lol)

Auto-attack is slightly faster than in XI (for GLA at least)
He does some normal attacks and abilities, the ability use showcases the new look of the action bar which has the icons with a circle around them indicating recast time, as well as the same timer we have on them currently.

At the end of the fight, he uses Rage of Halone which has a completely redone animation (way more epic, can't describe).

Scene 2, same scenario, this time with Lancer, same old same old, redone animation of Chaos Thrust (the most holy **** wtf how did they make a 6-fold WS look so bland?) and it's now amazing looking... again, gotta wait till you can watch it.

Scene 3, Pugilist auto-attack, same old same old, redone WSs, but they look basically the same, and boring. Then he uses Blindside, and does another boring WS.

Video end.
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#4 Jun 14 2011 at 2:04 AM Rating: Decent
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2,153 posts
Impressive final lancer WS. Was it always like that or is it new?
#5 Jun 14 2011 at 2:09 AM Rating: Excellent
Sage
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464 posts
LateReg wrote:
Bleam wrote:
Damnit and I can't watch the video at work. >.< Thanks for the update!


I feel your pain.

Scene 1, GLA (with some new, albeit bland armor - maybe reskinned chainmail) runs up to [test server] Goblin at camp Bearded Rock, he's rank 40, gob is rank 50.

While changing from passive to active, he doesn't stop movement, but as a result slides accross the ground (lol)

Auto-attack is slightly faster than in XI (for GLA at least)
He does some normal attacks and abilities, the ability use showcases the new look of the action bar which has the icons with a circle around them indicating recast time, as well as the same timer we have on them currently.

At the end of the fight, he uses Rage of Halone which has a completely redone animation (way more epic, can't describe).

Scene 2, same scenario, this time with Lancer, same old same old, redone animation of Chaos Thrust (the most holy sh*t wtf how did they make a 6-fold WS look so bland?) and it's now amazing looking... again, gotta wait till you can watch it.

Scene 3, Pugilist auto-attack, same old same old, redone WSs, but they look basically the same, and boring. Then he uses Blindside, and does another boring WS.

Video end.
I appreciate this. Thank you.
____________________________
Bleam FFXI (Retired) 75MNK/SAM/NIN/SMN/THF  
Bleam WoW (Retired) 80 Druid 
Golf WoW (Retired) 80 Death Knight 
Tewksberry WoW (Retired) 80 Hunter 
Rahana WoW (Retired) 80 Priest


TwiddleDee wrote:
Purchase and instal a bigger hard drive, at the moment my PS3 has 500GB memory which is plenty.
#6 Jun 14 2011 at 4:21 AM Rating: Decent
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136 posts
Sure the monk uses the same old boring WS's but you didn't mention how they made the damage come up on synch with each hit individually instead of the two as a pair. I preferred the old attack animation of the fists but i'm stunned that they actually responded to the complaint that the 2x fist damage was displayed at the same time.

I don't think this patch is going to make this the greatest game ever but i think its clear that SE is more than capable of molding this game into a closer vision of what everyone was expecting, come ps3 release anyway... Also its really starting to resemble FFXI but with updated visuals. I have no problem with this so long as the keep it more casual friendly then FFXI is.
#7 Jun 14 2011 at 6:22 AM Rating: Good
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I for one am excited for this, and i think it looks great. But still auto-att is only one segment of 1.8. Still waiting on day for update, and further info in to dungeons, armor, weapons, new NM's, new skills, exe. come on update in before Friday.

And yes 14 is suppose to be casual, with small and large group content (to come). So i hope that stay's a constant.

Edited, Jun 14th 2011 8:24am by TwiddleDee
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99th paper cut, and the grain of salt.
#8 Jun 14 2011 at 8:00 AM Rating: Default
20 posts
This is not the Golden Patch (or the droids) I was looking for. I hope there is more and the dugeons make it. Also sounds like an EOM release I guess.

Edited because I didn't read the post properly

Edited, Jun 14th 2011 10:10am by FFXIV4EVAHLOLZ
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