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Positive: Player numbers down only 25% since FebruaryFollow

#1 Jun 17 2011 at 5:40 AM Rating: Good
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An interesting tidbit of information I just discovered here:
http://forum.square-enix.com/ffxiv/threads/11258-過疎化が深刻な件について

People are using a webcrawler bot to scan lodestone profiles for changes
in SP since the last check for each character to estimate actual active
character numbers on Cornelia Server. The table shows that, across all
language versions and time zones, the total number of active characters
went down by only about 25% since February 2011 (average 2000 -> 1500).

Which is, given the current state of the game, actually pretty good news!

Edited, Jun 17th 2011 7:41am by Rinsui
#2 Jun 17 2011 at 5:46 AM Rating: Excellent
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That... doesn't sound all that good to me. Losing 25% of your playerbase in the last 4 months is a pretty staggering amount. Is Cornelia one of the busier servers?
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#3 Jun 17 2011 at 5:52 AM Rating: Good
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Interesting. I'd love to know what it is like across all servers (and what the loss was Oct → Feb and how much it has/has not slowed).
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#4 Jun 17 2011 at 6:00 AM Rating: Excellent
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Quote:
That... doesn't sound all that good to me. Losing 25% of your playerbase in the last 4 months is a pretty staggering amount. Is Cornelia one of the busier servers?

You may be right in principle, but considering the stagnant development
during those months, I am truly astonished player bleeding was not more
severe. That means there's still quite a number of people around who log
in regularly, and possibly some more on the fence.

@Solomon
According to this source:
http://img1.sankakustatic.com/wp-content/gallery/safe-misc-viii/ff14-player-numbers.png
The loss Oct->Feb seems to account for about 600 players, or, calculated
from the 2000 baseline, roughly 33%.

Please keep in mind, though, that the method of calculation for the
October statistic was different (most likely they simply used the /sea all
command to show actual player numbers logged in at a specific time; which
would suggest that actual total player numbers across all timezones combined
were much higher).

In all likelyhood, FFXIV experienced a sharp initial drop in player numbers
between October to February, and a diminishing hemorrhage from then on.
Much like a typical half-life curve in radioactive decay (ironically also
leaving behind, so to speak, only the "hard cores", hahahahaha! ;)

@BartelX
Cornelia *was* Nr 5 during Japan prime time in October 2010.

Edited, Jun 17th 2011 8:54am by Rinsui
#5 Jun 17 2011 at 6:22 AM Rating: Decent
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Definatly doesnt seem that bad to me, I might be mistaken buut I remember numbers in FFXI being around 2.5K in Hades at peak weekend times so with so much criticysm going on in FFXIV these numbers appear to be alright.

When you then consider the possible improvements the game will/should receive along with the possible influx from PS3 launch we should have a good enough population, all we need is to have it spread all over Eorzea instead of Ul'Dah.
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#6 Jun 17 2011 at 6:30 AM Rating: Decent
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Hugus wrote:
Definatly doesnt seem that bad to me, I might be mistaken buut I remember numbers in FFXI being around 2.5K in Hades at peak weekend times so with so much criticysm going on in FFXIV these numbers appear to be alright.

When you then consider the possible improvements the game will/should receive along with the possible influx from PS3 launch we should have a good enough population, all we need is to have it spread all over Eorzea instead of Ul'Dah.


Yep, agreed. It's still *o.k.*.
Please keep in mind, though, that the *peak numbers* and the new numbers I reported in the OP are something entirely different. Peak numbers are players active at the same time, measured at one specific point in time. The numbers I reported in the OP is the total number of active players in a 24-h-interval.

So things are not all that rosy. *^.^*
Just *o.k.*


Edited, Jun 17th 2011 8:33am by Rinsui
#7 Jun 17 2011 at 9:30 AM Rating: Excellent
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In my linkshell I've seen people make a lot of alts in the last few months. Tele alts, alts to get more levelinks, healing alts. The amount of actual players went down a lot more eventhough the amount of characters went up (in my ls). This might be a global trend also...
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#8 Jun 17 2011 at 9:44 AM Rating: Good
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RedGalka wrote:
In my linkshell I've seen people make a lot of alts in the last few months. Tele alts, alts to get more levelinks, healing alts. The amount of actual players went down a lot more eventhough the amount of characters went up (in my ls). This might be a global trend also...


That's a really good point. Seeing as how alts are free, that would certainly have a bearing on the number of active characters. I know when I played, at least 2/3 of the members of my shell had alts that they played on regularly.

Just for comparison's sake, I logged into FFXI for the first time in 3 years last night, and on Carbuncle at around 10pm there were 1800 players. So just at peak NA time, there are more players on than an entire day of FFXIV. Course, that's to be expected given the games current state.

I do agree though, the numbers aren't AS bad as I expected. 1500 players is still pretty respectable given the condition the game is still in. Now where's that content patch?
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#9 Jun 17 2011 at 9:47 AM Rating: Good
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I can't read the link, but if any SP gained at all puts a person in the 'active' category then it can be misleading. Under those criteria I would be active but have gained a grand total of one fishing and one mining level since March. A few of my XI friends are in the same boat, basically just checking in during XI maintenance or downtime. Here's hoping the next patch is as good as we are all hoping.
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#10 Jun 17 2011 at 10:21 AM Rating: Good
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BartelX wrote:
RedGalka wrote:
In my linkshell I've seen people make a lot of alts in the last few months. Tele alts, alts to get more levelinks, healing alts. The amount of actual players went down a lot more eventhough the amount of characters went up (in my ls). This might be a global trend also...


That's a really good point. Seeing as how alts are free, that would certainly have a bearing on the number of active characters.

I could be wrong, but can't we only have 1 char per account active on the lodestone at one time?
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#11 Jun 17 2011 at 10:27 AM Rating: Decent
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Jefro420 wrote:
BartelX wrote:
RedGalka wrote:
In my linkshell I've seen people make a lot of alts in the last few months. Tele alts, alts to get more levelinks, healing alts. The amount of actual players went down a lot more eventhough the amount of characters went up (in my ls). This might be a global trend also...


That's a really good point. Seeing as how alts are free, that would certainly have a bearing on the number of active characters.

I could be wrong, but can't we only have 1 char per account active on the lodestone at one time?


Where do you think all the buddy passes went ^.~ (ok fine most likely went to RMT as they seem to be growing in number... the Rab crew on Rabanastre is up to about 30 from the low teens)
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#12 Jun 17 2011 at 10:37 AM Rating: Good
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I am actually pleasantly surprised we even have that many right now, which is understandable given the last 3-4 week lull of no real update happening while we wait on 1.18. Certainly nothing spectacular, but not quite as doom and gloom as some may make it out to be. I'd really be interested in seeing the numbers once 1.18 hits, since there is some actual meat attached to that patch. I would like to think those numbers would rise a good bit.
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#13 Jun 17 2011 at 11:26 AM Rating: Good
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Quote:
何故鯖統合を行わないのか全く理解できません。

Does anyone know what that says? Google translate and Bing Translate say it has something to do with a mackerel or Saba depending on which version you go with. I don't know what a Saba is.
#14 Jun 17 2011 at 11:27 AM Rating: Good
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Quote:
An interesting tidbit of information I just discovered here:
http://forum.square-enix.com/ffxiv/threads/11258-過疎化が深刻な件について

People are using a webcrawler bot to scan lodestone profiles for changes
in SP since the last check for each character to estimate actual active
character numbers on Cornelia Server. The table shows that, across all
language versions and time zones, the total number of active characters
went down by only about 25% since February 2011 (average 2000 -> 1500).

Which is, given the current state of the game, actually pretty good news!


If any of the MMOs I play lost 1/4 of its playerbase in such a short time I would be devasted, in total honesty since the game is free and there is an inclination to check stuff after an update losing so many active players is still pretty horrendous. The only thing required to be active is to log on once in the 4 month? period given and achieve something.

It's kinda sad to see just how low the standards and expectations drop on games this far in the myre.
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#15 Jun 17 2011 at 12:21 PM Rating: Excellent
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MrTalos wrote:
Quote:
何故鯖統合を行わないのか全く理解できません。

Does anyone know what that says? Google translate and Bing Translate say it has something to do with a mackerel or Saba depending on which version you go with. I don't know what a Saba is.


"Why am I unable to synthesize a mackerel; I really truly cannot understand the reason for this."

Is what I get from it... a little less epic than you expected, I imagine. XD



Edited, Jun 17th 2011 2:25pm by KaneKitty
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#16 Jun 17 2011 at 1:02 PM Rating: Excellent
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This just in:

Yoshi-P hires Rinsui as head of PR.
#17 Jun 17 2011 at 1:05 PM Rating: Good
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"Congratulations! The gunshot wound to the head didn't kill you. However, regrettably, the eventual bleedout will."
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#18 Jun 17 2011 at 1:06 PM Rating: Excellent
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"Good news, Mr. Jones. You've only lost 25% of your blood. It could be much worse."

Losing about 20% of your blood cases hypovolemic shock, which is always a medical emergency.
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#19 Jun 17 2011 at 2:44 PM Rating: Excellent
Ya, that's pretty bad, especially considering since me being active involves logging in once doing a bit of crafting and logging off. That was one time in early June since February. I have a feeling the majority of players that are active are in the same boat.
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#20 Jun 17 2011 at 3:26 PM Rating: Excellent
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Let's see how low those numbers get after 1.18 fails to deliver...
#21 Jun 17 2011 at 4:54 PM Rating: Excellent
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This good news doesnt seem so good to me.
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#22 Jun 17 2011 at 5:26 PM Rating: Excellent
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Ya I just don't see how anyone could look at this and say. "Only 25% in 4 months?! Thats good news!!" Thats news that can kill a game like FFXIV. I really hope that SE looks at the numbers and knows they really need to pull something drastic out of the bag. They can not aford to put out another crapy patch. They really need to change the game with 1.18. And I am not talking just adding auto atack or a few flashy moves to the combat system. We need content that people care about and we need it now. Or this game will go the way of **** Gate London and APB fast.
#23 Jun 17 2011 at 6:11 PM Rating: Excellent
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I'm one of those 25% who wasn't played in a few months. I never really had too much of a problem with the game (yeah, I'm one of *those*), but after the two week outage from the quake, I found other things to do and never found myself looking back.

The future direction of the game should be pretty clear from the upcoming patch. If it's merely marginal improvement, I'd imagine that 25% will become 75% pretty fast. People seem to be pretty much at their wits' end.
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#24 Jun 18 2011 at 4:23 PM Rating: Excellent
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MrTalos wrote:
Quote:
何故鯖統合を行わないのか全く理解できません。

Does anyone know what that says? Google translate and Bing Translate say it has something to do with a mackerel or Saba depending on which version you go with. I don't know what a Saba is.
Japanese players of MMOs and other online games jokingly refer to game servers as 鯖. It means mackerel, and is pronounced "saba," which is close to the Japanese transliteration of "server."
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#25 Jun 18 2011 at 9:54 PM Rating: Good
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TheMoreYouKnow wrote:
MrTalos wrote:
Quote:
何故鯖統合を行わないのか全く理解できません。

Does anyone know what that says? Google translate and Bing Translate say it has something to do with a mackerel or Saba depending on which version you go with. I don't know what a Saba is.
Japanese players of MMOs and other online games jokingly refer to game servers as 鯖. It means mackerel, and is pronounced "saba," which is close to the Japanese transliteration of "server."


So then... what's the real translation? XD
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#26 Jun 19 2011 at 3:36 AM Rating: Excellent
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Quote:
何故鯖統合を行わないのか全く理解できません。

"I absolutely don't understand why they don't merge servers".
#27 Jun 20 2011 at 3:39 PM Rating: Excellent
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SE should hire you Rin - you clearly have a great grasp on both languages. Between you and Elmer they probably wouldn't have to do any other QA.
#28 Jun 20 2011 at 4:55 PM Rating: Good
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Rinsui wrote:
Quote:
何故鯖統合を行わないのか全く理解できません。

"I absolutely don't understand why they don't merge servers".


Ah, so then 統合 refers to merging servers, not synthesizing mackeral... funny how confusing a sentence can become just from missing one little nuance. I had wrongfully assumed that "integration" was what they used to refer to crafting. >_>

Thanks for the translation. XD

Edited, Jun 20th 2011 6:56pm by KaneKitty
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
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