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Lodestone: Instanced Raids Unveiled! (06/20/2011)Follow

#1 Jun 20 2011 at 4:58 AM Rating: Excellent
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Lodestone: Instanced Raids Unveiled! (06/20/2011)

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As has been previously announced, 1.18 will usher in new battle content in the form of instanced raid areas—forsaken domains wherein parties attempt to cut a path through hoards of fell foes.

The Thousand Maws of Toto-Rak
Named for the thousand-mawed beast of Padjali legend—and in turn lending its dreaded moniker to a bygone warden of exceptional infamy—the endless cells of this notorious dungeon once held such heinous criminals as poachers and arsonists. Deemed barbaric and unworthy of Gridanians, Toto-Rak was abandoned and sealed three decades ago, its labyrinthine network of tunnels and shafts now given over to feral beasts.


The Dzemael Darkhold
Formerly an expansive system of natural caverns, the Darkhold was established when Count Dzemael of Ishgard recognized its potential as a subterranean fortress in the war against dragonkind. Work has since been ongoing to prime its vaulted chambers and rocky passageways for military purposes. Recently, however, word has arrived by way of leaked intel that troops of foreign origin have seized occupation of the Darkhold for an as-yet unknown end.


The Thousand Maws of Toto-Rak
Class/rank requirements: Rank 25 or higher Disciples of War or Magic
Party requirements: 4 members
Time limit (earth time): 60 minutes
Entrance location: Silent Arbor, Tinolqa
Requisite quests:
Imperial Devices (Gridania)
Imperial Devices (Limsa Lominsa)
Imperial Devices (Ul’dah)

The Dzemael Darkhold
Class/rank requirements: Disciples of War or Magic rank 45 or higher
Party requirements: 8 members
Time limit (earth time): 60 minutes
Entrance location: Dragonhead, Coerthas Central Highlands
Requisite quests:
Into the Dark (Gridania)
Into the Dark (Limsa Lominsa)
Into the Dark (Ul’dah)

Rewards
An array of rich rewards awaits dauntless adventurers who would brave these forsaken domains, and can be obtained by vanquishing formidable foes, fulfilling certain conditions within the area, and, of course, plundering treasure chests.

Edited to make some information clearer

Edited, Jun 20th 2011 7:33am by kainsilv
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#2 Jun 20 2011 at 5:06 AM Rating: Good
This has got me excited! Have any of the mages out there seen the graphic for the new scepter?
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#3 Jun 20 2011 at 5:08 AM Rating: Decent
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Hmm, going to have to hurry and get another level or two on my Conjurer so that I can get into the lower level one ASAP when 1.18 goes live. I'm excited...can't wait to see SE's take on instanced dungeons. I like that their is a time limit, and requisite quest(s). No mention of a lockout...which surprises me. I would have totally expected to see a one-run-per-earth-day cap or the likes attached to these.

Although, I'm hoping there is no cap...
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#4 Jun 20 2011 at 5:28 AM Rating: Default
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Interesting 1.18 will be...

However, chocobos?
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#5 Jun 20 2011 at 5:37 AM Rating: Excellent
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Was sort of hoping they wouldn't just be using areas already in the game (though not open) as instances. Purely because it means it's taken them this long without actually creating any landscape. But that could've just been because of having to sort of instancing technology and all the server-based stuff they've been doing.

Just hope it doesn't mean we'll be seeing 2 dungeons every 6 months D:

1.18 should be interesting, though.
#6 Jun 20 2011 at 5:38 AM Rating: Decent
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Ryneguy wrote:
Hmm, going to have to hurry and get another level or two on my Conjurer so that I can get into the lower level one ASAP when 1.18 goes live. I'm excited...can't wait to see SE's take on instanced dungeons. I like that their is a time limit, and requisite quest(s). No mention of a lockout...which surprises me. I would have totally expected to see a one-run-per-earth-day cap or the likes attached to these.

Although, I'm hoping there is no cap...


My guess is that the "requisite quest" will probably have to be completed before each run and it would only be available once every 36 hours. I'm with you hoping there isn't a daily limit.

/em Digs into the official forums and see if there is any greater detail.

Also there are undead in one of these dungeons. Could these undead be the "shadows fatal burst forth from the depths of the earth…" that Mezaya and Urianger Augurelt were talking about in their prophecies?


Edited, Jun 20th 2011 7:40am by kainsilv
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#7 Jun 20 2011 at 5:39 AM Rating: Excellent
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I'm a little nervous about this. I'm not a fan of instances, I hope SE make a good job of this and make it fit properly, it needs to make sense or i'll be getting my pickaxe out for another few months.
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#8 Jun 20 2011 at 5:42 AM Rating: Decent
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Just hope it doesn't mean we'll be seeing 2 dungeons every 6 months D

No worries. There are still quite a few areas left that can be copy-pasted in an instant.
#9 Jun 20 2011 at 6:00 AM Rating: Good
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Anyone else surprised (pleasantly) about the required number of people? 4 for r25 Dungeon is great!
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#10 Jun 20 2011 at 6:09 AM Rating: Decent
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I am very happy about this and happier the party size is small. As it should be IMO. Having alliances like in XI for dynamis and such was a bit much! Lol
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#11 Jun 20 2011 at 6:18 AM Rating: Default
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The mentioned in the letter fo the produce (X i think) that the r30 dungeon would be for Light Party and the r50 would be for full so nothing new there.

I'm glad to see some mage equipment as the Mages in my LS (Hi Edy) have no more tears from crying that the (High) NM dont give Mage gear.
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#12 Jun 20 2011 at 6:20 AM Rating: Good
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The **** kind of patch is this? The game is starting to sound like an MMORPG.
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#13 Jun 20 2011 at 6:36 AM Rating: Decent
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Quote:
The Thousand Maws of Toto-Rak
Class/rank requirements: Rank 25 or higher Disciples of War or Magic
Party requirements: 4 members
Time limit (earth time): 60 minutes


Hmm i wonder if there will be a level cap here. Or will the enemy's scale in range. Else my rank 50's go in and clear in 30min... Regardless, good info is good info. Cant wait till this is out.

Edited, Jun 20th 2011 8:37am by TwiddleDee
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#14 Jun 20 2011 at 6:37 AM Rating: Default
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Almalexia wrote:
The @#%^ kind of patch is this? The game is starting to sound like an MMORPG.


Is this a good thing or a bad thing?
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#15 Jun 20 2011 at 6:45 AM Rating: Decent
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You need the quest to enter ergo lets hope it doesn't use faction points or the like.
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#16 Jun 20 2011 at 6:46 AM Rating: Good
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SE wrote:
Rewards
An array of rich rewards awaits dauntless adventurers who would brave these forsaken domains, and can be obtained by vanquishing formidable foes, fulfilling certain conditions within the area, and, of course, plundering treasure chests.


I like that they list multiple conditions to victory. It isn't just about "vanquishing formidable foes" but "fulfilling certain conditions" and treasure hunting. I think it adds a little more depth to the instances rather than just killing everything in sight.

It makes me wonder what the certain conditions will be. I hope it is more complex then just beating it within a certain time limit. I like puzzles and I hope they make these instances challenging on multiple levels.

Edited, Jun 20th 2011 10:00am by kainsilv
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#17 Jun 20 2011 at 8:06 AM Rating: Good
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Looks good at first glance so I hope it is implemented in a fun and interesting way! Can't wait to try these out with my friends!

Any other mages drooling over that gold scepter or is the puddle just from me?
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#18 Jun 20 2011 at 8:07 AM Rating: Default
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Awesome. Some re-skinned gear.
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#19 Jun 20 2011 at 8:21 AM Rating: Decent
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LateReg wrote:
Awesome. Some re-skinned gear.


SE likes to keep armor realistic, as such is limited to the design and look of armor. If you are waiting on the WoW volcano for shoulders look, or armor magical attached to you with chains of light, your playing the wrong game.

Back to OP, cant wait.

Edited, Jun 20th 2011 10:22am by TonberyHunter
#20 Jun 20 2011 at 8:36 AM Rating: Decent
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TonberyHunter wrote:
LateReg wrote:
Awesome. Some re-skinned gear.


SE likes to keep armor realistic, as such is limited to the design and look of armor. If you are waiting on the WoW volcano for shoulders look, or armor magical attached to you with chains of light, your playing the wrong game.

Back to OP, cant wait.

Edited, Jun 20th 2011 10:22am by TonberyHunter


Because I want to see new and unique gear models (a la old Producer's Letter showing off awesome looking armor), automatically means I want WoW-esque gear?
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#21 Jun 20 2011 at 9:17 AM Rating: Good
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Sounds cool, but this kinda reminds of the new "quests" announcement.

A lot of hype, and they were totally underwhelming. I felt like the community (what was left of it) went overwhelmingly negative at that point, perhaps because the long-awaited content, that everyone had been dreaming of, simply failed to deliver.

There isn't much left to anticipate--battle system changes and dungeons. If these dungeons are just a bunch of similar mobs in an otherwise empty cave (which is my reading of the announcement), I think people will give up hope that anything remotely innovative and engaging will be implemented.
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#22 Jun 20 2011 at 9:38 AM Rating: Decent
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yfaithfully wrote:
Sounds cool, but this kinda reminds of the new "quests" announcement.

A lot of hype, and they were totally underwhelming. I felt like the community (what was left of it) went overwhelmingly negative at that point, perhaps because the long-awaited content, that everyone had been dreaming of, simply failed to deliver.

There isn't much left to anticipate--battle system changes and dungeons. If these dungeons are just a bunch of similar mobs in an otherwise empty cave (which is my reading of the announcement), I think people will give up hope that anything remotely innovative and engaging will be implemented.


Good thing then that we still have up beat people like you to fill us with hope and raimbows, right??
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#23 Jun 20 2011 at 9:43 AM Rating: Decent
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Lol people will never stop to complain.

The dungeons require you to do quests beforehand. Some people seem to fail in reading comprehension! QUESTS!!! Not leves, so there is no every 36h stuff coming, or they would call it LEVES, not QUESTS!
The dungeons will not give you loot solely based on killing boss', they will give you loot based on certain conditions that have to be met plus treasure chests and stuff.

That alone is already more innovative than any other MMORPG out there with instanced dungeons, cause they all rely solely on boss' dropping loot.

A 60min time limit can either mean, getting it completely done in 60minutes could be a challenge, or it could mean the dungeon is small enough to get it done in 60minutes. Either way, it sounds exciting and promising to me.

I couldn't care less about re-skinned gear atm. We're still at R50 cap(soon to be Lvl50) and everybody knows its not gonna stay this way forever...there are already a sh*tton of camps out there not linked to a certain rank and they are there for a reason and that is not for us to stay R50 for 2 years+. Not to mention, I would care about gear more, if their stats would do something, which will hopefully be the case with 1.18 as well.

I for myself am very excited and all this sounds really nice so far. Requisite sh*t must be done to enter the dungeons, loot will not be handed solely based on boss' killed and it has a timelimit which either means challenge, or fast done content, which both I can agree with.

@yfaithfully: How can you think your comment is viable in any way? You weren't even able to do one class quest yet, going by your signature...overall your progress is equal to 5h of playing...so how can you make any statement to any kind of stuff in the game, except for you maybe not having fun. You weren't able to do pretty much any quests yet, you weren't able to do pretty much NO class quest yet, no main storyline quest etc...so where is your point?

Edited, Jun 20th 2011 3:45pm by Shezard
#24 Jun 20 2011 at 9:53 AM Rating: Decent
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Damnit, now I'm torn... on one hand I don't want to rank up my main much more due to the extreme possibility of further tweaks once they impliment the new system in the next patch... on the other I want to participate in both of these... hmmmm
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#25 Jun 20 2011 at 10:01 AM Rating: Good
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Shezard wrote:
Lol people will never stop to complain.


Oh on the contrary, I like to stop to complain quite a lot.

Shezard wrote:
The dungeons will not give you loot solely based on killing boss', they will give you loot based on certain conditions that have to be met plus treasure chests and stuff.

That alone is already more innovative than any other MMORPG out there with instanced dungeons, cause they all rely solely on boss' dropping loot.


The only thing innovative about that statement was your use of the apostrophe. We really have no details on this yet, and so far if FFXI is anything to go by, SE's idea of individual reward based on input has failed pretty hard each time they've tried it.

Nothing we know about these dungeons make them 'more innovative than any other MMORPG out there', you knightin' hard boy.

Shezard wrote:
I couldn't care less about re-skinned gear atm. We're still at R50 cap(soon to be Lvl50) and everybody knows its not gonna stay this way forever...there are already a sh*tton of camps out there not linked to a certain rank and they are there for a reason and that is not for us to stay R50 for 2 years+. Not to mention, I would care about gear more, if their stats would do something, which will hopefully be the case with 1.18 as well.


Semi-agree with this, although we're stuck at 50 for the foreseeable future so I don't think it's justification. What I do think is that we know they're working on proper job/class specific armour for the future and given all that's on their plate I wasn't expecting that stuff for a fair while yet.
#26 Jun 20 2011 at 10:03 AM Rating: Decent
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double

Edited, Jun 20th 2011 12:06pm by Dlaqev
#27 Jun 20 2011 at 10:04 AM Rating: Decent
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I will be most interested to see if - to use the analogous FFXI examples - these instances will be a large area that you enter then can set yourself a goal(s) out of a large number of goals a la Dynamis, or if there will be several sub-instances all using the same dungeon but with different missions a la Assault, or I suppose pessimistically each dungeon could only have one goal (this seems unlikely and is only added for completeness).
#28 Jun 20 2011 at 10:07 AM Rating: Default
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I think it would be interesting if the dungeons did have a significant reset timer, but also if one could exit, return to town, and head back in. For example, if four people entered a dungeon together, they could then come and go freely for the next 24 hours so. One could enter other dungeons, but once entered that dungeon needed 24-36 hours to reset. This could help remedy the issues people are having with unchecked repop times on nm and having access to a handful of HQ NM per dungeon per day or so.
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#29 Jun 20 2011 at 10:08 AM Rating: Decent
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Hulan wrote:
I suppose pessimistically each dungeon could only have one goal (this seems unlikely and is only added for completeness).


Honestly, that's probably the way it's going to go. I'd have liked more open areas where you and your team select the bosses you want to kill and/or you try to beat them all and then some final end-boss in the time limit. That would be sweet.
#30 Jun 20 2011 at 10:14 AM Rating: Decent
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I just hope the dungeons are not a copy and paste from other environments but unique areas with unique models and enemies.
#31 Jun 20 2011 at 10:20 AM Rating: Decent
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Hulan wrote:
I will be most interested to see if - to use the analogous FFXI examples - these instances will be a large area that you enter then can set yourself a goal(s) out of a large number of goals a la Dynamis, or if there will be several sub-instances all using the same dungeon but with different missions a la Assault, or I suppose pessimistically each dungeon could only have one goal (this seems unlikely and is only added for completeness).


I was wondering the same things. I just hope it's a mixture of FFXI events, not WoW instances.
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#32TonberyHunter, Posted: Jun 20 2011 at 10:39 AM, Rating: Sub-Default, (Expand Post) Am with you on this one, though am not holding my breath for the uniqueness factor.
#33 Jun 20 2011 at 11:04 AM Rating: Decent
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As long as it's not something stupid like Moblin Maze Mongers I think I'll be okay. They have a lot of room to ***** this up.

Is the gear just re-skins of current gear? I haven't played in over a month so I wouldn't know.

No images of bosses makes me think we'll have objectives like "Kill all enemies", or bosses will be larger versions of current mobs. We'll see I guess.
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#34 Jun 20 2011 at 11:35 AM Rating: Good
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reptiletim wrote:
No images of bosses makes me think we'll have objectives like "Kill all enemies", or bosses will be larger versions of current mobs. We'll see I guess.


I sure hope so.

Instances just feel so contrived in other MMOs, like Guildleves in FFXIV, really. They're designed to not be very difficult, you jump through some simple hoops, and then you take down a "boss" (who really only takes a couple minutes to kill) and shinies pop out.

If instanced content in FFXIV is more of a challenge - something that comes with objectives like you mention - then I'll be very content.

Also, as a side note, all gear in WoW is reskinned except for hats and shoulders, guys. All pants/robes/shirts are the same models (though robes do have two different sleeve types); and there are only about four different glove models and four different boots and two different belts... in the whole game. So it's not like FFXIV is somehow terribly anomalous with their occasional reskins; plus FFXIV's are high resolution and generally unique-looking, so there's really not much to complain about.



Edited, Jun 20th 2011 1:39pm by KaneKitty
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#35 Jun 20 2011 at 11:36 AM Rating: Good
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reptiletim wrote:
As long as it's not something stupid like Moblin Maze Mongers I think I'll be okay. They have a lot of room to ***** this up.

Is the gear just re-skins of current gear? I haven't played in over a month so I wouldn't know.

No images of bosses makes me think we'll have objectives like "Kill all enemies", or bosses will be larger versions of current mobs. We'll see I guess.


This reminds me didn't they promise the following for 1.18?

Letter from the Producer, IX (05/02/2011)
Encampments - serve as quest hubs
Grand Companies

Letter from the Producer, X (05/20/2011)
Battle System changes
Armoury/Job system changes
New recipes
New gear
Leve balancing
Behest balancing
Ifrit Primal Battle (might have interpreted wrong)

Letter-from-the-Producer-XI-(06-14-2011)
Emnity adjustments
Not to mention dungeon/raid content.

Those are just a few things that have kept me optimistic. It might not be Osarion's "Golden Patch" but there are lots of things in here I've been waiting to see. I keep hoping Yoshi-P won't let me down.

Edited, Jun 20th 2011 1:37pm by kainsilv

Edited, Jun 20th 2011 1:37pm by kainsilv
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#36 Jun 20 2011 at 11:42 AM Rating: Good
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The dungeons require you to do quests beforehand. Some people seem to fail in reading comprehension! QUESTS!!! Not leves, so there is no every 36h stuff coming, or they would call it LEVES, not QUESTS!


Guild tasks.

There is no doubt in my mind that the dungeons will be questleve-style considering the 60 minute timer. What I'm wondering about is if it will cost faction points -_-;

Edit: third npc behind the leve counter could be for dungeons...



Edited, Jun 20th 2011 7:43pm by RedGalka
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#37 Jun 20 2011 at 11:49 AM Rating: Decent
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Raids? They're really trying to make this into a more traditional western MMO.

I hope there's a good amount of variety to each. Would be nice if you had to choose what you wanted to do in a run just because you wouldn't have the time to do everything.



Edited, Jun 20th 2011 12:53pm by bsphil
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#38 Jun 20 2011 at 12:08 PM Rating: Default
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Great news, can't wait to check this new stuff out! Kind of a weird response from the ZAM community though...given the current state of the game, I would expect people to be ecstatic substantive new content being released, but instead there's a lot of negativity. Hopefully it's "cautious optimism" which can be easily confused for doom & gloom. Let me address some of the ZAM communities concerns:

"Lore"...I'm pretty sure no one cares except for you, sorry.

"I don't like instances"...it's better than nothing, and unfortunately instanced content has been a standard in the genre for the last decade (not entirely instanced dungeons, but some degree of instancing).

"I like puzzles"...neat. Eventually after running the same instance over and over, people figure out the optimal route / path of least resistance to burn through the dungeon no matter how brilliant the design or puzzles.

"Level cap will be raised"...getting to 50 is a painful grind (boring repetitive leves and time consuming), why would anyone possibly want the level cap to be raised right now? Let's add some content to 1-50 before we worry about 50+.

"Gear"...I agree that the new stuff looks like re-skin (from the very limited shots available on lodestone), and that armor looks like the bone subligar stuff from FFXI. Some people are very gear-centric and you have to put a better carrot at the end of the stick. I'll take fun and interesting content over gear any day though. I personally get a lot more enjoyment out of fun and interesting content than a new shiny piece of gear.
#39 Jun 20 2011 at 12:34 PM Rating: Good
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KaneKitty wrote:
I sure hope so.

Instances just feel so contrived in other MMOs, like Guildleves in FFXIV, really. They're designed to not be very difficult, you jump through some simple hoops, and then you take down a "boss" (who really only takes a couple minutes to kill) and shinies pop out.

If instanced content in FFXIV is more of a challenge - something that comes with objectives like you mention - then I'll be very content.

You clearly haven't played any Cata dungeons.

KaneKitty wrote:
Also, as a side note, all gear in WoW is reskinned except for hats and shoulders, guys. All pants/robes/shirts are the same models (though robes do have two different sleeve types); and there are only about four different glove models and four different boots and two different belts... in the whole game. So it's not like FFXIV is somehow terribly anomalous with their occasional reskins; plus FFXIV's are high resolution and generally unique-looking, so there's really not much to complain about.

True, but that isn't the main draw (or a draw at all) for WoW players, while the only thing FFXIV has to offer is high-res models. I'm guessing at least half the people playing it are sticking it out because they like its aesthetics (graphics, art ... sound? Or at least the potential...) and nothing more.

Still, WoW does manage some cool shoulder and hat gear, and of course weapons. WoW also provides other ways to show off--mounts, titles, toys.



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#40 Jun 20 2011 at 12:54 PM Rating: Decent
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TonberyHunter wrote:
LateReg wrote:

Because I want to see new and unique gear models (a la old Producer's Letter showing off awesome looking armor), automatically means I want WoW-esque gear?


Well you assumed there will only be re-skinned gear from the 3 images on lodestone, and I assumed you wanted WoW armor like most people that complain about SE's designs.

zuogehaomeng wrote:
I just hope the dungeons are not a copy and paste from other environments but unique areas with unique models and enemies.


Am with you on this one, though am not holding my breath for the uniqueness factor.


If they're previewing images of boring armor, why would I go ahead and think that the armor they're not previewing is going to look better?

I remember one of the first things they previewed under the old team showed sample images of 3 boring pieces, and we got 6 boring pieces.

The last update with all those tiny NMs showed us the ugliest armor ever (Shield of the Savage, Loyalist Bilaud) and we got a ton of ugly armor and re-skins. Kokoroon's Mail is the only decent looking thing, and even that's just a Scale Mail re-skinned blue...

Where's my Scorpion Harness, where's my [good looking] Haubergeon-esque armor?

Starting to think SE is okay with their gear looking so bad. It's as if they don't even know.
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#41 Jun 20 2011 at 1:08 PM Rating: Decent
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LateReg wrote:
It's as if they don't even know.

It's as if they don't have 3d modellers working full-time on this project. I think they got two interns working part-time, one who knows a little about programming and one who writes the updates. They also brought back a 70-year-old retiree / *** offender to draw some of the static art for the Lodestone (see Little Ladies Day). All in all, I'm guessing they're spending less than I spend on rent each month to improve this game.
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#42 Jun 20 2011 at 1:10 PM Rating: Excellent
Will they add the purpose "Dungeon Quests" to the Party Search window?

I suppose creating a party remains a low priority until the battle system is fully redesigned.

I will be more likely to get excitied when creating a party IS the priority for this MMO.
#43 Jun 20 2011 at 1:10 PM Rating: Default
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LateReg wrote:

If they're previewing images of boring armor, why would I go ahead and think that the armor they're not previewing is going to look better?

I remember one of the first things they previewed under the old team showed sample images of 3 boring pieces, and we got 6 boring pieces.

The last update with all those tiny NMs showed us the ugliest armor ever (Shield of the Savage, Loyalist Bilaud) and we got a ton of ugly armor and re-skins. Kokoroon's Mail is the only decent looking thing, and even that's just a Scale Mail re-skinned blue...

Where's my Scorpion Harness, where's my [good looking] Haubergeon-esque armor?

Starting to think SE is okay with their gear looking so bad. It's as if they don't even know.


You are right about that the last batch of NM armor does look a bit shady to say the least, but it's functional and better than anything we had before hand.

All the Harness were re-skin of each-other but they were appealing.

I think SE are more tuned to the armor being functional more so then the looks of it. Am sure they are well aware that some people like a fashionable body, but i don't think cosmetics are high on there priority list.
#44 Jun 20 2011 at 1:13 PM Rating: Good
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yfaithfully wrote:
LateReg wrote:
It's as if they don't even know.

It's as if they don't have 3d modellers working full-time on this project. I think they got two interns working part-time, one who knows a little about programming and one who writes the updates. They also brought back a 70-year-old retiree / *** offender to draw some of the static art for the Lodestone (see Little Ladies Day). All in all, I'm guessing they're spending less than I spend on rent each month to improve this game.

There has been some rumbling from the community representatives that there may be a large overhaul of the starting field areas - graphically speaking. While I'm not saying that that makes it true, if this is the case, it would not surprise me in the least if they have virtually every man, women, child, and monkey that knows anything about 3d modelling working on that (it would be quite a project). It would definitely explain why we haven't seen much in the way of new, interesting armor models recently.
#45 Jun 20 2011 at 1:25 PM Rating: Excellent
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1,949 posts
Hulan wrote:
It would definitely explain why we haven't seen much in the way of new, interesting armor models recently.

I'd be happy if they simply gave us all the gear they already modeled. NPCs are wearing clothes in colors that we can't even make (Coeurl leather, dragon designs bandanas, etc.)

Heck, I'd be pretty happy if they made sure every armor type was represented in the rank 40-50 range...

Edited, Jun 20th 2011 3:25pm by Docent42
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#46 Jun 20 2011 at 1:39 PM Rating: Decent
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LateReg wrote:
If they're previewing images of boring armor, why would I go ahead and think that the armor they're not previewing is going to look better?

I remember one of the first things they previewed under the old team showed sample images of 3 boring pieces, and we got 6 boring pieces.

The last update with all those tiny NMs showed us the ugliest armor ever (Shield of the Savage, Loyalist Bilaud) and we got a ton of ugly armor and re-skins. Kokoroon's Mail is the only decent looking thing, and even that's just a Scale Mail re-skinned blue...

Where's my Scorpion Harness, where's my [good looking] Haubergeon-esque armor?

Starting to think SE is okay with their gear looking so bad. It's as if they don't even know.


The team is clearly working on a lot of changes to the game as per the demand of the game's community. Adding in new equipment models isn't really going to fix any problems. It'd be a pure waste of time which could be spent on more pressing matters. I wouldn't expect anything like that until the game gets much closer towards meeting the standards of the community.

Edited, Jun 20th 2011 3:39pm by AnimaOnline
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#47 Jun 20 2011 at 1:42 PM Rating: Good
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206 posts
TonberyHunter wrote:
LateReg wrote:

If they're previewing images of boring armor, why would I go ahead and think that the armor they're not previewing is going to look better?

I remember one of the first things they previewed under the old team showed sample images of 3 boring pieces, and we got 6 boring pieces.

The last update with all those tiny NMs showed us the ugliest armor ever (Shield of the Savage, Loyalist Bilaud) and we got a ton of ugly armor and re-skins. Kokoroon's Mail is the only decent looking thing, and even that's just a Scale Mail re-skinned blue...

Where's my Scorpion Harness, where's my [good looking] Haubergeon-esque armor?

Starting to think SE is okay with their gear looking so bad. It's as if they don't even know.


You are right about that the last batch of NM armor does look a bit shady to say the least, but it's functional and better than anything we had before hand.

All the Harness were re-skin of each-other but they were appealing.

I think SE are more tuned to the armor being functional more so then the looks of it. Am sure they are well aware that some people like a fashionable body, but i don't think cosmetics are high on there priority list.


Yeah, but what's made me more sad is that someone on the official forums in the Raid thread posted a database site with pics of the 3 pieces of gear they showed on the Lodestone Raid preview already in our DATs, so it's probably safe to say they might not be adding any new data at all, and just unlocking things we already have (which they're already doing with the actual dungeon maps themselves).

There are even those ~sort of~ cool Iron Plate re-skins [black, red, purple, gold trim, etc] that still haven't been unlocked. Though they look nicer than what we currently have, I realllyyyy hope those aren't intended to be endgame armor.

I think myself and most people want some of that uniqueness that XI applied to gear, most notably Artifact, class unique armor. Though it got old, it was awesome, and it marked a milestone in your progression. It would be cool if they could bring it back in XIV and expand upon it constantly so we don't get bored. Let's just hope we can get to that point before rage-quitting :(

Edited, Jun 20th 2011 3:43pm by LateReg
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#48 Jun 20 2011 at 2:01 PM Rating: Decent
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3,530 posts
LateReg wrote:
I think myself and most people want some of that uniqueness that XI applied to gear, most notably Artifact, class unique armor. Though it got old, it was awesome, and it marked a milestone in your progression. It would be cool if they could bring it back in XIV


They have announced that they are doing just that, at least, and even released a few sketches of the "artifact" armour designs (Dark Knight and Black Mage). So I don't think there's anything to worry about with regard to endgame armour, aside from when it will finally come.
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#49 Jun 20 2011 at 2:37 PM Rating: Good
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206 posts
KaneKitty wrote:
LateReg wrote:
I think myself and most people want some of that uniqueness that XI applied to gear, most notably Artifact, class unique armor. Though it got old, it was awesome, and it marked a milestone in your progression. It would be cool if they could bring it back in XIV


They have announced that they are doing just that, at least, and even released a few sketches of the "artifact" armour designs (Dark Knight and Black Mage). So I don't think there's anything to worry about with regard to endgame armour, aside from when it will finally come.


Oh, I'm well aware of those awesome sketches, but there are two sad, sad things about them...

One being that they are just sketches, and though I love them, we don't know how they'd look after being implemented, nor have we seen anything like them in the game. Who knows if they can even pull it off, given what we've seen in-game thus far.

The second being that those sketches are almost 5 months old now (?), and if it's been this long with out so much as a follow-up to those designs, we knows when we'll come close to seeing anything like them [I know you touched on that in your post].

I think a lot of us, as said time and time again, are growing pretty weary of all this "future" talk. We all know that if the game hopes to have any future that gear like those two pieces will have to show up sooner or later, or the game simply will not succeed; but, is that a year from now? A few months? Because, if it is a year or so, I'd like to just not pick up the game again until then.

There's just so much we don't know :(

Edited, Jun 20th 2011 4:37pm by LateReg
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#50 Jun 20 2011 at 3:10 PM Rating: Good
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I hope they:

- add scripted encounters (Boss appears mid-instance to challenge, gets beat on and disappears. Summons some trashies to cover escape)

- allow for unlimited claims (you get full exp/sp/whatever for every single thing you hit even if you were beating up on something else)

- add encounters that will really make use of AoE abilities (related to above)

- add bosses that can and will wipe parties on the first playthroughs of these instances (no NMs getting beaten within a couple hours of release fiasco...)

- have multiple bosses (like the ones described above)

- add non combat related events (party has to avoid large rocks rolling down a path by ducking into niches in the wall / party has to destroy item that requires a certain amount of damage done in a short time period / puzzles that involve communication to solve (stand here/face that way/follow this path/etc...)) that lead to boss battles, items, materia or crafting materials

- have boss variety (mega huge/humanoid/animal/laughably small but mighty/boss parties)

- make it so that each mob has a chance to drop something of interest (weapons/armor/materials/ materia)

- have "DON'T DO THAT" spots where curiosity or carelessness gets you jacked up


That's my wishlist for now...Let's make this a good update SE, dig?

-Kash

Edited, Jun 20th 2011 9:57pm by Kashius
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#51 Jun 20 2011 at 3:11 PM Rating: Decent
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3,825 posts
LateReg wrote:
Who knows if they can even pull it off, given what we've seen in-game thus far.


Devils Advocate here... Good thing they had a Bunny Samurai and Egg Helm to copy for the relative events...
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