I sure hope so.
Instances just feel so contrived in other MMOs, like Guildleves in FFXIV, really. They're designed to not be very difficult, you jump through some simple hoops, and then you take down a "boss" (who really only takes a couple minutes to kill) and shinies pop out.
If instanced content in FFXIV is more of a challenge - something that comes with objectives like you mention - then I'll be very content.
You clearly haven't played any Cata dungeons.
You clearly seem to have not played with skilled people and/or lack skill yourself. Cata dungeons are a joke, normal and heroic. I can run and MT/Heal w/e in all of them with an alt that never saw any raid instance from the inside easily. Don't even start talking about difficulty in WoW w/o having played Vanilla and Burning Crusade...I'm sick of people acting as if WotLK/Cata had any kind of real challenge and difficulty...they were both jokes compared to the old stuff.
But to stay on topic: I'm excited and look positively into the future. 1.18 promises to be a huge milestone for FFXIV to become what it should have been from the start and it can only get better(considering XIV already reached the bottom it can ONLY get better).
To be fair, a lot of Vanilla WoW stuff -- at least, until Naxx, as I understand it -- were just glorified resist fights and trying to get 15-25 retarded people not to stand in the fire. It felt like herding cats. (Though pre-nerf Scholo was something to behold. That first room could wipe a full raid. Ah, memories.)
I never tried BC raiding, as raiding in Vanilla really soured me for the whole thing (too much like a second job I get "paid" for in DKP and purples that will eventually be outdated, anyway)
, but its 5 mans were challenging but interesting. LK was too easy across the board, and Cata was only 'difficult' initially because they nerfed healing into the ground in an effort to try and teach idiot DPS "how to play". (The result? DPS were still being stupid, but they were dying now, and blaming the healer/getting them kicked. God I hate WoW's community.)
But yeah, back on topic; I'm curious to see how these instances will work. While the days of tank and spank bosses has waned, I'm still trying to envision any bosses in this game that have those types of, "Get out of the bad" mechanics. Wouldn't target locking inherently work against that? Well, it'd be interesting, if nothing else. Edited, Jun 21st 2011 10:10am by WFSilverKnight Edited, Jun 21st 2011 10:11am by WFSilverKnight