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My special thanks to the FFXIV Development Team. (Video)Follow

#1 Jun 24 2011 at 3:38 AM Rating: Default
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http://www.youtube.com/watch?v=Yk1xjADs2qI&hd=1

We've come a long way from Day 1, I would like to express my sincerest thanks for hard working men and women of the FFXIV Development team and mostly of all Naoki Yoshida.
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#2 Jun 24 2011 at 3:45 AM Rating: Excellent
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I'll say thanks when I see the results.
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#3 Jun 24 2011 at 4:40 AM Rating: Decent
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I'll say thanks when the PS3 game is out and gets a glowing review in Famitsu.
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#4 Jun 24 2011 at 4:45 AM Rating: Decent
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Too soon.

I am disappointed.

Also,
Quote:
Begining
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#5 Jun 24 2011 at 5:43 AM Rating: Good
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Just curious, but what are we thanking them for again? Actually doing their jobs when most of them clearly didn't for 5+ years? Yeah, think I'll join the people waiting on the thank you's til we actually see some real changes.
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#6 Jun 24 2011 at 5:46 AM Rating: Good
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RedGalka wrote:
I'll say thanks when I see the results.


I'll say "it's about time" when I see the results.
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#7 Jun 24 2011 at 6:14 AM Rating: Default
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Qu'est-ce que cela, je n'ai même pas ...

Vous dites vous remercier pour tgem traînent les pieds et ne pas changer le jeu?

Pour moi, cela est étrange.
#8 Jun 24 2011 at 6:42 AM Rating: Excellent
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And I thought LeBron James was prematurely coronated..

Edited, Jun 24th 2011 8:43am by Coyohma
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#9RedGalka, Posted: Jun 24 2011 at 7:11 AM, Rating: Sub-Default, (Expand Post) Ja, het is inderdaard vreemd dat ze bedankt worden voor het niks doen. Stelletje luilakken. Ze moeten eens opschieten met die handel. Ik verveel me rot -_-
#10SolomonGrundy, Posted: Jun 24 2011 at 7:33 AM, Rating: Sub-Default, (Expand Post) Genau.
#11 Jun 24 2011 at 7:34 AM Rating: Good
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Pyroromancer wrote:
http://www.youtube.com/watch?v=Yk1xjADs2qI&hd=1

We've come a long way from Day 1, I would like to express my sincerest thanks for hard working men and women of the FFXIV Development team and mostly of all Naoki Yoshida.


I tried watching the video, but found myself overwhelmed with boredom as though seeing 8 screens of FFXIV simultaneously actually multiplied the effect of one. It was quite remarkable, really.
#12 Jun 24 2011 at 8:17 AM Rating: Good
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Does anyone else think that Blizzard put more effort into the new Dungeon Journal feature than SE has in 9 months of "fixing" FFXIV?

Or that NCSoft put more effort into the new Aion graphics engine than SE has put into fixing FFXIV?
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#13 Jun 24 2011 at 8:25 AM Rating: Excellent
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Kinda creepy...imo
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#14 Jun 24 2011 at 9:33 AM Rating: Excellent
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lol, what is this? So FFXIV is saved now that it has a total of eight players?

It's hard to thank a developer for just telling you his plans for the game; the whole sentiment doesn't make any sense: "You thought FFXIV was dead... but now, it has plans to maybe not be!"


Edit: oh, half of the players shown are the same person. So, less than eight.

Edited, Jun 24th 2011 11:38am by KaneKitty
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#15 Jun 24 2011 at 12:24 PM Rating: Excellent
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We've come along way?






really....?
#16 Jun 24 2011 at 12:45 PM Rating: Good
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What did they do since launch? Major changes? Added major content?

I'm not one to lash out but, you know as well as I that FFXIV is lacking. You also disabled comments and ratings on that video just because of that. You know people will proof you wrong.

Edited, Jun 24th 2011 2:46pm by Riathy
#17 Jun 24 2011 at 1:00 PM Rating: Excellent
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The only thing I'll add to this is that you refered to Yoshida as a brave developer. He is the least brave developer I've ever seen. He literally polled the people and did whatever won.
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#18 Jun 24 2011 at 1:28 PM Rating: Good
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Pyroromancer wrote:
Ratings have been disabled for this video.

Adding comments has been disabled for this video.
Wonder why? lulz
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#19 Jun 24 2011 at 5:27 PM Rating: Default
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What is this I don't even..
#20 Jun 24 2011 at 6:08 PM Rating: Decent
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i don't get it.
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#21 Jun 24 2011 at 6:09 PM Rating: Excellent
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Well I am glad you enjoy the game.
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#22 Jun 24 2011 at 9:32 PM Rating: Default
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Was there a point to that video? (No, seriously. I'm curious.)
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#23 Jun 24 2011 at 10:25 PM Rating: Decent
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OP may be justified, but nobody knows because we have no idea what the current development budget is or how large the development team is. I would agree that Matsui and Yoshida were given an impossible task if the dev team consists of only a handful of people. Does anybody anywhere have any concrete info about the size of the dev team and any other data about dev budgets? Anyone?

Edited, Jun 25th 2011 12:25am by HardHotThrobbingAetherite
#24 Jun 25 2011 at 2:35 AM Rating: Good
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HardHotThrobbingAetherite wrote:
Does anybody anywhere have any concrete info about the size of the dev team and any other data about dev budgets? Anyone?


You can find the FFXIV development budget in the Guiness Book of World Records. It'll be under 'World's most expensive band-aid'.

If the end result, regardless of size or budget, is a game that no one wants to play even when it's free... what difference does it make?
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#25 Jun 25 2011 at 3:58 AM Rating: Good
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Utter rubbish. Go away you fiend.
#26 Jun 28 2011 at 3:03 AM Rating: Default
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RedGalka wrote:
I'll say thanks when I see the results.


your signature shows you have quite a few classes at cap. You really have nothing to be thankful for?

KaneKitty wrote:
lol, what is this? So FFXIV is saved now that it has a total of eight players?

It's hard to thank a developer for just telling you his plans for the game; the whole sentiment doesn't make any sense: "You thought FFXIV was dead... but now, it has plans to maybe not be!"

Edit: oh, half of the players shown are the same person. So, less than eight.

Edited, Jun 24th 2011 11:38am by KaneKitty


I was trying show some of the stuff that can be done in-game. Those nights of small engagements were extremely enjoyable for myself and my linkshell, i don't have any classes high enough for the bigger NM's, i try to curve my enthusiasm. If your not partying and having daily events (such as lesser NM) with your linkshell or friends, you are missing out.

Riathy wrote:
What did they do since launch? Major changes? Added major content?

I'm not one to lash out but, you know as well as I that FFXIV is lacking. You also disabled comments and ratings on that video just because of that. You know people will proof you wrong.

Edited, Jun 24th 2011 2:46pm by Riathy


FFXIV is not lackluster to me, player interaction is what makes half an MMORPG, if not all. I enjoy the company of the players I've met in FFXIV. Doing stuff everyday, whether its random or scheduled, many players are enjoying themselves.
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#27 Jun 28 2011 at 3:12 AM Rating: Default
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When i saw the appointment of several developers from the FFXI team to FFXIV, i was excited. Having many great moments and ls events FFXI, i was overjoyed. You can say that is why i am still in FFXIV, "waiting" but not complaining.

edit:
I do the Dev team justice by thanking them as well. Sincerely, not just being polite.

Edited, Jun 28th 2011 6:10am by Pyroromancer
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#28 Jun 28 2011 at 3:55 AM Rating: Good
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Pyroromancer wrote:
RedGalka wrote:
I'll say thanks when I see the results.


your signature shows you have quite a few classes at cap. You really have nothing to be thankful for?


It has nothing to do with Naoki Yoshida.
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#29 Jun 28 2011 at 3:56 AM Rating: Decent
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KujaKoF wrote:
The only thing I'll add to this is that you refered to Yoshida as a brave developer. He is the least brave developer I've ever seen. He literally polled the people and did whatever won.


You make it sound like only the winners are being addressed when that is not the case.

I forget the exact questions that were asked in the polls, but here's a page that shows some of the results.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=7268beda5ef81b10600f4ba07316083b634f7678

Most of the questions directly relate to what should be prioritized, while ALL mentioned option will be fully addressed eventually. Heres an example question.

"1. What do you feel are currently the most significant issues with the battle system? (up to three answers)"
-Spamming Actions
-Lack of Class Uniqueness
-Lack of Party-based battle tactics
-Lackluster battle animations.
-Cumbersome Battle Regimens

All of the above will be addressed with upcoming patches, Some are being addressed with the very next patch. The so-called "first major content update." Why did it take so long? Who knows. I bet that disaster less than 5 months ago had something to do with it(did you forget already?). Why is the battle system the first being addressed? The results of the first poll will tell you:
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=46e03f76722239ffa01960aba398e4034b898102

7. Which of the following issues you would like to see addressed first? (Choose only one)
http://static.finalfantasyxiv.com/topics/images/46/e0/492_2.jpg?8d1ce0a4ab41d837506f3ebf51738a11
Battle has the second most votes, while "Lack of ingame content" being first. "Lack of in-game content" is being addressed, it first started with side-quests and NM's targeted at mid level players(which came around fairly fast), with many more patches that will add more content ("beastmen strongholds, instanced-dungeons").

In conclusion, most of the available options to choose from were not simply thrown out. The purpose of the polls was to establish a demographic to prioritize specific content that players wanted to see, thus giving us something to do while we are waiting (and complaining) for what is outlined. This move was more on the lines of taking a prudent course of action, prudence and bravery can be extremely contrasting.
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#30 Jun 28 2011 at 4:01 AM Rating: Default
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RedGalka wrote:

It has nothing to do with Naoki Yoshida.


Explain your circumstances. I love an inspiring story.
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#31 Jun 28 2011 at 4:15 AM Rating: Good
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This is the worst case of buyer's remorse psychosis I have ever seen.
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#32 Jun 28 2011 at 4:30 AM Rating: Default
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Almalexia wrote:
This is the worst case of buyer's remorse psychosis I have ever seen.


Unfortunately, there needs to be regret before buyer's remorse can be diagnosed.
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#33 Jun 28 2011 at 4:41 AM Rating: Good
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Pyroromancer wrote:
All of the above will be addressed with upcoming patches, Some are being addressed with the very next patch. The so-called "first major content update." Why did it take so long? Who knows. I bet that disaster less than 5 months ago had something to do with it(did you forget already?).


The disaster for SE started years ago when they began developing this steaming pile.

I'll agree that the purpose of the polls was to prioritize changes made to the game, but I don't see there being much point to it. Sure its a nice gesture to the players to make them feel that their input is valued, but in the long run... well it isn't.

The battle system had already been overhauled once in alpha testing. It really wasn't all that much better obviously, but they still received large amounts of feedback stating what the issues were before and after the first change. I don't see why it was necessary to have a poll when they already knew what we didn't like last June.

The only difference between the poll taken months after release and the feedback left months before release is that no one was asking for content during testing. We knew we were there to test battle, crafting and leve systems, stress servers and give feedback on what we thought about the parts of the game that were available. Back then we expected the content to be held until release so it wasn't an issue. If you remove that from what people are calling for currently, the player priorities are a mirror of what they were a year ago.




Edited, Jun 28th 2011 6:43am by FilthMcNasty
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HaibaneRenmei wrote:
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#34 Jun 28 2011 at 5:12 AM Rating: Default
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FilthMcNasty wrote:

The only difference between the poll taken months after release and the feedback left months before release is that no one was asking for content during testing. We knew we were there to test battle, crafting and leve systems, stress servers and give feedback on what we thought about the parts of the game that were available. Back then we expected the content to be held until release so it wasn't an issue. If you remove that from what people are calling for currently, the player priorities are a mirror of what they were a year ago.[/sm][/i]


The big problem in Alpha testing was that battle was taking way too long, over double the length to kill a mob 1v1 than what we see now. While the word for word "improvements to the battle system" is the same, and the length of battle really was ridiculously drawn out. The current battle system is good in the hands of some of the players, and not designed for most players to just jump in and get into the action.

The real discrepancy being the partisan capabilities between hardcore players and casual players. Those that have more time or capability to get multiple classes to a high level and have more powerful abilities to cross-class will have extreme benefits over their casual counterparts. In two of my FFXIV videos i demonstrated how powerful cross-classing can be. Where a well grown character can solo 3 star leves with mobs 10 ranks above them without struggle or even NM's, It takes a party of 3-5+ characters that have only leveled up 1-2 jobs.

While the Alpha battle system was terrible, what we have now is capable, but not workable with the majority of players. There is a constant need to improve.

What game isn't constantly striving to improve their battle system?
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#35 Jun 28 2011 at 5:36 AM Rating: Good
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Pyroromancer wrote:
The big problem in Alpha testing was that battle was taking way too long, over double the length to kill a mob 1v1 than what we see now.


The big problem in Alpha testing is still the big problem now. It's not fun. I would fight the same rabbit for 15 minutes if it was engaging and fun. Sure I'd get to a point where I would question how I would ever make it to the level cap, but I probably wouldn't complain if I were enjoying it.

Pyroromancer wrote:
While the Alpha battle system was terrible, what we have now is capable, but not workable with the majority of players. There is a constant need to improve.

What game isn't constantly striving to improve their battle system?

Improve the battle system? I can't confirm or deny because it hasn't been released yet, but don't you think that you understated it a bit? Scaling the damage of an ability because it is too weak/strong is an 'improvement'.

In XIV you have abilities being assigned mp/tp values, auto attack is being added and the stamina is being removed. Targeting is changing. There is quite a difference between improving something and overhauling it. Massive changes are again being made to the battle system because it wasn't fun... the second time either.

Pyroromancer wrote:
In two of my FFXIV videos i demonstrated how powerful cross-classing can be. Where a well grown character can solo 3 star leves with mobs 10 ranks above them without struggle or even NM's, It takes a party of 3-5+ characters that have only leveled up 1-2 jobs.

Using abilities from multiple classes was also an issue that was brought up last year. I don't think anyone had much doubt that it would be overpowered and was a poor design choice. Thanks for cementing it.




Edited, Jun 28th 2011 7:36am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#36 Jun 28 2011 at 5:59 AM Rating: Good
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Pyromancer wrote:
What game isn't constantly striving to improve their battle system?


All games strive to IMPROVE it. FFXIV isn't striving to improve it. They are rebuilding it from the ground up because the initial system was so flawed an awful. You make it sound as if the system in place right now is just fine, and that it's the players faults that they don't like it or something. Sorry, that's just not the case.

Pyromancer wrote:
Doing stuff everyday, whether its random or scheduled, many players are enjoying themselves.


No. They aren't. If many players were enjoying themselves, the game wouldn't be going through changes to EVERY SYSTEM right now. The servers wouldn't be ghost towns. The message boards wouldn't be ghost towns. The game wouldn't be F2P. Your logic just doesn't make any sense.
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#37 Jun 28 2011 at 6:09 AM Rating: Good
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I'm looking at my linkshell list:

1/78 (hasn't been higher then 2 since december)
1/45 (hasn't been higher then 1 since march)
2/22 (meh)
5/28 (steadily going down)
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#38 Jun 28 2011 at 6:12 AM Rating: Default
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FilthMcNasty wrote:

Improve the battle system? I can't confirm or deny because it hasn't been released yet, but don't you think that you understated it a bit? Scaling the damage of an ability because it is too weak/strong is an 'improvement'.

In XIV you have abilities being assigned mp/tp values, auto attack is being added and the stamina is being removed. Targeting is changing. There is quite a difference between improving something and overhauling it. Massive changes are again being made to the battle system because it wasn't fun... the second time either.


Would you rather they keep the system you don't like or have the dev's push forward with something you could like? They can do nothing, but you would still hate it if you already hated it. Or they can try to develop something you may like. Do you still play to this day? Its been a year since Alpha, but we've also had 10months of free to play period. Granted that you pay the initial fee of buying the game.

FilthMcNasty wrote:

Using abilities from multiple classes was also an issue that was brought up last year. I don't think anyone had much doubt that it would be overpowered and was a poor design choice. Thanks for cementing it.


They said overpowered, when everyone is fully capable of cross-classing. No single player or class that has unique benefits to it. Everyone can benefit from cross-classing, overpowered cant pertain to something available to everyone. If anything it was the right choice to keep the overpowered cross-classing system thats available to everyone. Just depends if you are willing or capable to put the time into it, which really isn't bad at all with the overhaul to the SP/EXP system and the overhaul to the levequest system by adding leve-linking.

Edit:
When they reduced the amount of sp needed to rank up between 10 and 30 i was ****** as i had almost all classes near R20. When they overhauled SP/EXP to fixed rates i was pretty angry, because i had already spent so much time leveling a lot different things. Eventually i got over it, here i am using that overhaul to my own ends on this thread.

I've been against auto-attack since it was announced, something the majority declared it wanted, but in exchange they're getting rid of the cumbersome limitations of stamina and adding some pretty spiffy new abilities. I'm willing to sacrifice my micromanaged "1" tapping for this.

Some changes will **** select players off, but you will get over it and start having fun again.

Edited, Jun 28th 2011 9:17am by Pyroromancer
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#39 Jun 28 2011 at 6:25 AM Rating: Decent
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RedGalka wrote:
I'm looking at my linkshell list:

1/78 (hasn't been higher then 2 since december)
1/45 (hasn't been higher then 1 since march)
2/22 (meh)
5/28 (steadily going down)


If you were on Cornelia i would happily offer you an invite to Paradox(x). Paradox(x) has been growing to the point where having anymore players would result complications for all events. I think there are 3 other NA/EU linkshells facing the same issue on Cornelia.

If possible you should try joining an active linkshell. I've long dropped my original linkshell that was 2/16 for the longest time.

United Linkshells of Cornelia
http://www.ulc.guildportal.com/Guild.aspx?GuildID=417755&TabID=3550054
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#40 Jun 28 2011 at 6:27 AM Rating: Good
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BartelX wrote:
No. They aren't. If many players were enjoying themselves, the game wouldn't be going through changes to EVERY SYSTEM right now. The servers wouldn't be ghost towns. The message boards wouldn't be ghost towns. The game wouldn't be F2P. Your logic just doesn't make any sense.


To be honest I think there are many players who are enjoying themselves currently. This is not to say they don't think there are things that could or need to be improved but they are still able to find enjoyment in FFXIV.

From a previous thread we got an idea that servers are currently somwhere at 1.5K active players (sp changes on a weekly basis) and although this no great number it too isn't as dead as some might want us to think.

At the end of the day I think this in once again an issue in which you will have the disapointed people being a lot more vocal than the satisfied ones. Although I consider myself a player which is in favor of the game, enjoying it and expecting further development a lot of you might consider me a White Knight. As it is unless there is blatant incorrect information I just gloss over the critical posts as they preaty much are the same old post over and over again.

If you're not happy abaut the game you should really be either posting on official forums or on Feedback here on ZAM, stating the same thing over and over again just doesn't help improve the game, it will only cause possible new players to keep earing the same things and demotivate other players from active interaction in forums.
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#41 Jun 28 2011 at 6:36 AM Rating: Good
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Pyroromancer wrote:
Would you rather they keep the system you don't like or have the dev's push forward with something you could like? They can do nothing, but you would still hate it if you already hated it. Or they can try to develop something you may like. Do you still play to this day? Its been a year since Alpha, but we've also had 10months of free to play period. Granted that you pay the initial fee of buying the game.

I would rather they had taken the time to come up with a reasonable battle system in the first place. One that only needed the minor adjustments for balance. How long has this company been creating games with battle systems now? Utter disappointment. Plain and simple.

I don't play XIV. I tested, but decided that I would not purchase until necessary changes were made. Back then everyone expected the 'golden patch' right after release, but I knew it would take more time. I didn't want the tainted experience of launch fail so I waited. I just can't believe that 6 years of development produced this. What the @#%^ were they doing all that time?


Edited, Jun 28th 2011 8:36am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#42 Jun 28 2011 at 6:44 AM Rating: Good
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Pyroromancer wrote:
RedGalka wrote:
I'm looking at my linkshell list:

1/78 (hasn't been higher then 2 since december)
1/45 (hasn't been higher then 1 since march)
2/22 (meh)
5/28 (steadily going down)


If you were on Cornelia i would happily offer you an invite to Paradox(x). Paradox(x) has been growing to the point where having anymore players would result complications for all events. I think there are 3 other NA/EU linkshells facing the same issue on Cornelia.

If possible you should try joining an active linkshell. I've long dropped my original linkshell that was 2/16 for the longest time.

United Linkshells of Cornelia
http://www.ulc.guildportal.com/Guild.aspx?GuildID=417755&TabID=3550054


The think is that these aren't just random linkshells. I know all these people. A lot of them will come back if there is real improvement. 1.18 will be the first test for YoshiP to see if he can fill the linkshells up again.
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#43 Jun 28 2011 at 7:12 AM Rating: Decent
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FilthMcNasty wrote:

I would rather they had taken the time to come up with a reasonable battle system in the first place. One that only needed the minor adjustments for balance. How long has this company been creating games with battle systems now? Utter disappointment. Plain and simple.

I don't play XIV. I tested, but decided that I would not purchase until necessary changes were made. Back then everyone expected the 'golden patch' right after release, but I knew it would take more time. I didn't want the tainted experience of launch fail so I waited. I just can't believe that 6 years of development produced this. What the @#%^ were they doing all that time?


Edited, Jun 28th 2011 8:36am by FilthMcNasty


It's down to $15 USD in most specialty gaming stores. My best friend said stuff like "i rather chop my own dix$ off than play that game again." Right now hes back in the game always talking about how he wants to level this and that faster so he can do this with everyone else. He just started again about two months ago.

The old sp/exp system you would have known in testing is long gone. (as nice as the new system is, it makes me sick as well, as i've put considerable effort behind the old sp/exp system.)
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#44 Jun 28 2011 at 8:01 AM Rating: Decent
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BartelX wrote:

All games strive to IMPROVE it. FFXIV isn't striving to improve it. They are rebuilding it from the ground up because the initial system was so flawed an awful. You make it sound as if the system in place right now is just fine, and that it's the players faults that they don't like it or something. Sorry, that's just not the case.


The system is fine, in the hands of say 1% of the initial game population. There's something wrong there, It's been acknowledged and changes are on the way. I am thankful that Yoshi-P and the Dev team are making those changes. I make it sound like its fine, because there's a lot of posts above making it sound like nothing has changed. Like new NMs, SP/EXP overhaul, side-quests, UI/menu improvements never happened at all.

BartelX wrote:

No. They aren't. If many players were enjoying themselves, the game wouldn't be going through changes to EVERY SYSTEM right now. The servers wouldn't be ghost towns. The message boards wouldn't be ghost towns. The game wouldn't be F2P. Your logic just doesn't make any sense.


I specifically used many because most or all would be an outright lie. There are in fact many players, not "1 or 8" (as posted above), enjoying the game as much as i am if not more.

IDK about your server, but Cornelia is hopping during JP hours and some of EU hours and Uldah is always bustling with players in transit. Ghost town would be the wrong way to put it. Just not favorable for "NA" players that refuse to socialize and connect with other NA players on their server.

I wouldn't know about message boards being ghost towns, some 100+ views per new thread everyday. with topics constantly sinking away. A ghost town message board would be somewhere where topics would be marked with "last response 3 days ago," AT THE TOP OF THE FORUM like the SEGA message boards for PSO and U.

Just because its F2P doesn't mean you can't enjoy it. For a F2P game FFXIV looks pretty **** good.

My logic makes plenty of sense when you are actively looking for ways to enjoy yourself, whether its solo or party play. Party play being THAT much more fun. Whether your whole linkshell is trying to mpk you because a jest of a bounty was put on your head or constantly growing your character with the company of friends, despite how painful grinding can be, its just that much better.


Edited, Jun 28th 2011 10:20am by Pyroromancer
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#45 Jun 28 2011 at 8:15 AM Rating: Default
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Hugus wrote:

At the end of the day I think this in once again an issue in which you will have the disapointed people being a lot more vocal than the satisfied ones.


Especially when everyone here is hiding behind a Username. IRL its impossible to get mad at a complete stranger, unless you have road-rage or do politics for a living.

Love your whole post.


Edited, Jun 28th 2011 10:18am by Pyroromancer
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#46 Jun 28 2011 at 8:29 AM Rating: Excellent
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Pyroromancer wrote:
BartelX wrote:

All games strive to IMPROVE it. FFXIV isn't striving to improve it. They are rebuilding it from the ground up because the initial system was so flawed an awful. You make it sound as if the system in place right now is just fine, and that it's the players faults that they don't like it or something. Sorry, that's just not the case.


The system is fine, in the hands of say 1% of the initial game population. There's something wrong there, It's been acknowledged and changes are on the way. I am thankful that Yoshi-P and the Dev team are making those changes. I make it sound like its fine, because there's a lot of posts above making it sound like nothing has changed. Like new NMs, SP/EXP overhaul, side-quests, UI/menu improvements never happened at all.


Let me ask you something. In the 10 months the game has been, have they made the game into something you would consider good and worth paying for? If you can answer yes to that, then good for you. However, the VAST majority of people can't answer yes to that, because aside from the few things they changed, a large portion of the changes have not come yet and the game has virtually ZERO content. You can be thankful of Yoshi and the team if you want I guess, I'm personally going to wait until they actually pull off something more impressive than increasing mob size, adding a handful of NMs, and improving (but still not fixing) the UI. And did you honestly just mention the sidequests? The sidequests that are somehow MORE drab and boring than WoW's, and offer such pitiful rewards that I have to wonder why the even bothered.

Pyromancer wrote:
BartelX wrote:

No. They aren't. If many players were enjoying themselves, the game wouldn't be going through changes to EVERY SYSTEM right now. The servers wouldn't be ghost towns. The message boards wouldn't be ghost towns. The game wouldn't be F2P. Your logic just doesn't make any sense.


I specifically used many because most or all would be an outright lie. There are in fact many players, not "1 or 8" (as posted above), enjoying the game as much as i am if not more.

IDK about your server, but Cornelia is hopping during JP hours and some of EU hours and Uldah is always bustling with players in transit. Ghost town would be the wrong way to put it. Just not favorable for "NA" players that refuse to socialize and connect with other NA players on their server.


Hugus wrote:
From a previous thread we got an idea that servers are currently somwhere at 1.5K active players (sp changes on a weekly basis) and although this no great number it too isn't as dead as some might want us to think.


Yes. That's 1000-1500 active players over the course of a WEEK. That means that at any given time, you're peak numbers are probably roughly half that or less. Having 600-1000 players actively playing at peak times is hopping? At NON-peak times, most FFXI servers have about 1700-2000 players online. The game is 10 years old and far exceeds the numbers of XIV. We must just have VERY different definitions of many, because to me many implies a large or considerable number, more, or most of. If there were a large or considerable number playing and enjoying it, the game wouldn't be F2P.

Pyromancer wrote:
I wouldn't know about message boards being ghost towns, some 100+ views per new thread everyday. with topics constantly sinking away. A ghost town message board would be somewhere where topics would be marked with "last response 3 days ago." like the SEGA message boards for PSO and U.


Take a look at the job forums here, or the server forums. Active forums wouldn't have threads on the first page from when the game launched 10 months ago. And really, zam has some of the MOST active forums for FFXIV outside of the official forums(active of course being a relative term in this context).

Pyromancer wrote:
Just because its F2P doesn't mean you can't enjoy it. For a F2P game FFXIV looks pretty **** good.


Apparently we also have different definitions of what "pretty **** good" means also. I'm not going to bother making a list of F2P games that absolutely blow away FFXIV in terms of content, gameplay, etc... but I've played 4 of them myself. It's not that I hate FFXIV, because I don't. It's just that I know it's NOT in a good state right now. I hope it gets there, but it certainly isn't "pretty **** good" right now.

Pyromancer wrote:
My logic makes plenty of sense when you are actively looking for ways to enjoy yourself, whether its solo or party play. Party play being THAT much more fun. Whether your whole linkshell is trying to mpk you because a jest of a bounty was put on your head or constantly growing your character with the company of friends, despite how painful grinding can be, its just that much better.

Edited, Jun 28th 2011 10:05am by Pyroromancer


I actively looked for ways to enjoy myself for 6 months. I had a linkshell that I ran, and I did pretty much everything the game had to offer. Then, I realized that there was literally nothing else to do, and grinding levels or crafting WAS NOT FUN. Sure, playing with friends is great, but when they all quit the game because it's in such a pitiful state, that's not fun anymore. I'm glad you have a good group of people to play with and that you are having a grande old time. I truly am. But you make it sound as if the game is in great shape and everything is all hunky dory, and it isn't. Not at all.


Edited, Jun 28th 2011 10:38am by BartelX
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#47 Jun 28 2011 at 10:00 AM Rating: Good
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Pyroromancer wrote:
It's down to $15 USD in most specialty gaming stores.


You are completely missing the point.

I will not pay for the game because I don't want to support SE. Mainly for their decision to completely ignore player feedback during a crucial point in this game's life, the testing phase. They released a crappy game and are now struggling to implement changes we alerted them to over a year ago. It's principle.

I could afford to pay for the game if it were $1500 bucks and I know some people spent much more than that, if you include the cost of building a rig to play it on.
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#48 Jun 28 2011 at 10:43 AM Rating: Good
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I thought this video was trolling at first, then I reliased if was pure lies to try give a false impression about the game.

The music and and words made me cringe, way too soon dude.
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#49 Jun 28 2011 at 10:50 AM Rating: Good
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Quote:
I could afford to pay for the game if it were $1500 bucks and I know some people spent much more than that, if you include the cost of building a rig to play it on.


Yeah I think that's one of the most frustrating reasons why I still play FFXIV: "Damnit I bought a whole new freaking rig for this game. I'm going to play it now if I like it or not."
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#50 Jun 28 2011 at 10:54 AM Rating: Good
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RedGalka wrote:
Quote:
I could afford to pay for the game if it were $1500 bucks and I know some people spent much more than that, if you include the cost of building a rig to play it on.


Yeah I think that's one of the most frustrating reasons why I still play FFXIV: "Damnit I bought a whole new freaking rig for this game. I'm going to play it now if I like it or not."


Wouldn't it just be easier to wait until they actually improve the game first? Or you could always use that fancy-pants new rig to play a different game... that's what I'm doing!
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#51 Jun 28 2011 at 10:54 AM Rating: Good
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I swear, I've never double posted in all my years here... I start this new job and I've done it like 3 times in the past 2 weeks. Jeez. =/

Edited, Jun 28th 2011 1:45pm by BartelX
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