Forum Settings
       
This Forum is Read Only

Limit on Behest Recruits. Really?Follow

#1 Jun 25 2011 at 9:06 PM Rating: Default
**
580 posts
I just came back to the game because an old gaming friend was playing. I teleported to horizon to do some leves and it just turned Behest time and i couldnt get in cause it was full. Really? Full? You would deny people some amount of fun in this game? There isnt much to be had and I get turned down to party with others and complete a common goal cause too many are already doing it? Is this irony at its best? A game that is dying from lack of players just told me there are too many players? hahahahaahahahaah
____________________________
_______

___________________________________________
Call your Mom, She misses you.
#2 Jun 25 2011 at 9:50 PM Rating: Decent
Scholar
Avatar
**
560 posts
They lowered total spots to 8. For bad or good thats the most that can join now.
____________________________


#3 Jun 25 2011 at 10:41 PM Rating: Decent
Scholar
21 posts
but they also run every 30 minutes, instead of 60, and you only have 3 minutes to prepare
____________________________


#4 Jun 25 2011 at 10:47 PM Rating: Good
**
660 posts
That's not good enough for me, and reason why I stopped doing behest (actually, I stopped playing the game entirely). Sometimes I just can't make it back to the camp in time to join before it's full, and even if I made it in, there's the whole ONLY HIT THE RED NAMES garbage that no one seems to follow, gimping your exp from it. In my opinion it's an absolutely broken system that not only isn't player friendly, but can cause one screwball to mess with the entire group.

While I'm glad there's at least something to do besides grind leves and grind mobs, it's so underdeveloped that it can hardly be considered content. It is one of the reasons I put the game down.

Here's hoping they realize just how asinine the whole concept is and remake it into something greater.
____________________________


#5 Jun 26 2011 at 1:24 AM Rating: Good
Scholar
*
88 posts
reptiletim wrote:
In my opinion it's an absolutely broken system that not only isn't player friendly, but can cause one screwball to mess with the entire group.


Hasn't that been the case for just about all kinds of group activities in MMORPG (..or even real life for that matter), that one person can ***** things up for the rest?

I do understand your point though. Without that whole "only hit the red names" thing and with more people being able to join behest the damage one person can do is less.... but it also means that your effort is ... well... do you really notice your input in this total hack-and-slash fest? Does anyone care what your input is? Do you need any kind of strategy that suits your party composition? Is, say, stunning or sleeping particular mobs vital for success?

The only true excitement it contains is that you never really know how many exp. you get. The rest is a ritual dance.

In my opinion behest and levequests have been one important nail in the coffin for FFXIV since day one. One could argue that without them the game would have lost even more players than it already has, but that shouldn't come a surprise as both concepts were/are still a major part of the design of the game. FFXIV may have kept it that way because since day one because till more or less just recently is was not done to talk bad about both events on the forum.

Hopefully SE will lower their importance to the point where they are indeed just ok enough for some points in case you do not have the time to party, but not interesting enough to decline a party invite or a friend's request do adventure a bit, or try something new.

Edit: added one word and one letter and deleted a comma.

Edited, Jun 26th 2011 9:53am by Woofdram
#6 Jun 26 2011 at 4:17 AM Rating: Decent
*
84 posts
Welcome back!
____________________________
SK:

#7 Jun 26 2011 at 5:56 AM Rating: Decent
Avatar
*
52 posts
I just don't see the validity that leves and behests are a 'nail in the coffin.' It's not supposed to be epic quests of danger, and its not supposed to be a long grind. It is working as intended for casual players. Login, get some decent sp, logout. The problem with it lies repetition. Same Leves over and over again.

That being said, what could be done (not what will, might possibly, ect for all of you forum politicians who pick apart people's posts as if it's the health care bill) is give us camps to mindlessly grind again. Unfortunately, not everybody likes to do this. I do. I think of it as a virtual BBQ where friends get together, only instead of making food we just kill helpless creatures. If there was an SP chain that was a tad bit different from XI it could alleviate the problem where logging in and doing your leves was the best sp possible.

Somehow, they could impliment this chain to where sp would grow in very small increments over time. Eventually, say after 20-30 mobs (spawn rates and concentration would obviously need to be addressed), you reach sp levels that would be slightly, not double or triple, larger than behest/leve sp. Not Dunesfolk 3 star 4 link totals, but say around the 300-400 sp range for semi quick kills, like a raptor party without the circle running. This would allow casual players to log in, get their spike sp and leave if they choose, and allow players who want to grind the oppertunity for a long term grind.

And I dont mean to sound rude or elitist, but if you are standing at the behest camp at XX:59, start spamming the F11 key facing the direction the battlewarden spawns. This automatically targets him then just hit enter. Unfortunately crowded camps ARE a race because, well... They are crowded. There are always camps that have very few people doing behest. If you can't get in at the particular camp you are trying, move to a different camp.
#8 Jun 26 2011 at 6:22 AM Rating: Excellent
Scholar
***
1,523 posts
The game should be fun to play. Not everyone has the same playstyle so it would be nice if there are different choices available for the players. When one of the choices outweighs all the others, then something should be done about the balance.

SE has been trying to do that. At first the primary focus was on regular skillup parties, then it changed to behest and now it's questleves. So far it has been one extreme to the other. Which isn't really suprising, because balancing can't really happen when you're still busy with adjusting basic mechanics.

Just have to wait till they're done.

Edited, Jun 26th 2011 4:36pm by RedGalka
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#9 Jun 26 2011 at 8:34 AM Rating: Decent
Scholar
*
88 posts
RagnarokHektor wrote:
I just don't see the validity that leves and behests are a 'nail in the coffin.' It's not supposed to be epic quests of danger, and its not supposed to be a long grind. It is working as intended for casual players. Login, get some decent sp, logout. The problem with it lies repetition. Same Leves over and over again.


Do you think it is just decent sp? Compared to what? The only thing my ls has been doing is jumping from leves to behest and back to leves again. No leves means "boring, I am out!". In the very beginning I did see parties, but behest and levequests give way more sp, so that scenery disappeared quite fast.

And the problem with behest and leves is that you don't really have to think in order to do them. You do not even have to remember who is playing what job. You just join and do what your job tells you do (or not, because who cares?) regardless of what the others are doing and when a leve is too hard..well...you just turn it down a notch. And all this gives you the best sp/hr in the game, so it's a no-brainer in the broadest sense of the word. Talk about mindless!!! You do not even need a strategy!

I rather grind in a party where people need me for my certain melee skills or because of my enfeebling magic than pretty much being forced (the other option is soloing) to join this online version of Rock'em Sock'em Robots.

Sure some people just love that stuff, and sure, some other people just have one goal and that is having as many rank 50's as possible when they release the game on PS3... but I believe that eventually - that is, to most people - this activity that is just dull as dishwater is taking its toll on that other aspect of a game, namely joy.

Just go back to 2003 and imagine a FFXI that already contains a Besieged and Campaign that gives more exp. than any exp. party could ever give to people. Do you really think people would have had just as many Besieged and Campaign stories now as they have FFXI party stories?

I don't. Because what's there to tell?? "Remember when we were doing this leve and everybody died??? Haha, we just went back to the crystal, lowered the difficulty and kicked some ****! That was cool!!"? Or "I recall five levequests in a row in where we were able to levelink three times!! Yeah...those were the days!". Would that be it? Because I think that this pretty much sums it all up.

And that's why I think that both behest and levequests have been an important nail in the coffin of FFXIV. They made them too important.

The funny thing is... in its current state levequests and behest are still the two major activities for DoW the game has to offer, so I can certainly understand his surprise (or frustration). I just cannot force myself to raise my fist in the air and complain with him.


Edited, Jun 26th 2011 10:38am by Woofdram
#10 Jun 26 2011 at 9:52 AM Rating: Decent
Avatar
*
52 posts
If you are saying that the only form of sp we have is a nail in the coffin, you are incorrect.

If you are saying that the idea that we only have one form of good sp is the nail in the coffin, you are correct.

It sounds like we agree on most of our points, so Im guessing at this point you are saying the latter? **** you Al Gore for making the internet confusing.
#11 Jun 26 2011 at 3:32 PM Rating: Decent
Scholar
*
88 posts
RagnarokHektor wrote:
If you are saying that the only form of sp we have is a nail in the coffin, you are incorrect.

If you are saying that the idea that we only have one form of good sp is the nail in the coffin, you are correct.

It sounds like we agree on most of our points, so Im guessing at this point you are saying the latter? **** you Al Gore for making the internet confusing.


You're totally right. :)

I should have made my point more clear in post one.
This forum is read only
This Forum is Read Only!
Recent Visitors: 26 All times are in CST
Anonymous Guests (26)