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New Interview With Famitsu Connect-On Magazine (6/26/11)Follow

#1 Jun 27 2011 at 12:55 AM Rating: Excellent
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There was a new Interview from "Famitsu Connect-On" magazine posted on the Official JP Forum.

All translations courtesy of Kristina_Farron from the Official Forum.

Highlights
  • 1.18 will include a visible "Hate Meter" in addition to the adjustments to the Hate Algorythms.
  • Healing spells will be split into single target Cure and AOE Curega in 1.18.
  • Ifrit battle goes live 1.19.
  • The Materia system will be introduced in 1.19 as the main source of "uber" gear (ie better than NM drops).
  • The finalized job names so far are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, and Bard.
  • In the future, they hope to add "Combined Jobs" with multi-class requirements (ie Conjurer + Thaumaturge = RDM).
  • A summer event is currently in the works (FFXIV needs moar bells).
  • The developers view the PS3 release as FFXIV's "last chance."


Lowlights
  • The 10th producer's letter says "until summer 2011," which actually means "until the end of Sep. 2011."
  • Smiley: disappointed


Kristina_Farron wrote:
ポエムの中に出てきた"7の月"のキーワードは、7月に大規模な改修がある事を想定していたものではない。たまたま、震災の影響で6月中に予定したものがズレ込んでしまった。
The "7th moon" in producer Yoshida's poem does not mean July, actually all of these patches should happen around June but delayed due to 3.11 earthquake. So it's basically coincidence.


プロデューサーレターで"夏まで"という部分の具体的な時期は、おおよそ9月末までを予定している。
The 10th producer's letter says "until summer 2011", which actually means "until the end of Sep.2011".


パッチ1.18のボリュームは大きく、プロデューサーレターだけでは、説明がフォーローしきれないので、実装されるシステムの変更ポイントは、パッチまで週1のペースで分けて発表する。
Patch 1.18 has very large volume that cannot be explained all in one producer's letter. So they plan to post the one new feature per week until patch goes live.


UIについて、サーバーとクライアント通信部も含んだシステムの根幹からの再設計をやっていて、これが済めば多くのプレイヤーが感じている「なぜ、できないの?」という所の改修ができるようになってくる。
About the user interface, they are re-designing the basical system including client-server protocol. After the overhaul is done, most of issues that make you feel "why can't they do this?" will be addressed.


パッチ1.19でマテリアルクラフトシステムを実装する。これも大規模なパッチになっていて、製作レシピについては全入れ替えし、製作物自体のステータス見直す予定。
Materia crafting will go live on patch 1.19, which is also a major patch. The crafting recipe will be totally changed, and the status (abilities) of crafted items will be reconsidered (means: renewed).


パッチ1.18ではオートアタックに加え、敵視のアルゴリズムもすべて変更する。FF11の敵対心のような"揮発型"ではなく、"加算型"の敵視システムになる。具体的には、モンスターを占有してからバトル終了まで敵視は積み上げられていく事になる。
Available from patch 1.18: in addition to auto attack, the enmity algorithm will be totally changed. The new algirithm will accumulate all hostile action into hate list until the end of battle, which is different from FFXI (in FFXI some kind of enmity will wear out by time).


パッチ1.18では魔法の範囲と単体の切り替えをスムーズにする事を目的に、ケアルに調整いれ、ケアルガなどを追加する。
Available from patch 1.18: the Cure will devided to single-targeted cure and AoE CureGA. For the sake of smooth playing.


パッチ1.18で敵視の度合いが確認できるメータ?などを表示する。
Available from patch 1.18: The enmity will be visualized by something like "a meter".


蛮神イフリートバトル(仮称)はパッチ1.19で実装予定。
Implementation of Ifrit battle quest goes live on 1.19.


マテリアルクラフトシステムでは、最強装備を目指せる味付けをしている(する予定)最終装備を目指したいのであれば、モンスターが落とす希少なドロップ品よりも、クラフターが作ったアイテムにマテリアルクラフトを実行したほうが、最終的に性能が伸びるようバランスを調整している。
Materia craft are planned to be the route to the most "uber" gears. Which means the planners will let [materia buffed gear] > [NM dropped gear].


パッチ1.19以降で、作れる品物をパラメーター別にプレイヤー側で選べるようにする。たとえば同じ防具を着る時でも、剣術士と幻術士では有効なパラメーターが異なります。そこで、見た目や適正は同じに、性能だけを違う装備にする事が、同レシピでできるようになる。
From patch 1.19, the crafted gears can have different "active" parameter per user's class.
(I'm not quite sure if I am right).


ジョブシステムで実装予定しているジョブは、決定しているものが、ナイト、モンク、白魔導士、黒魔導士、竜騎士、吟遊詩人(ジョブ名はすべて仮称)※たぶん、戦士を言い忘れたと思われ
Currently the "Job" names that finalized are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, Bard.
** Maybe the axe and bow class are just not finalized, don't be afraid!
** There is no any evidence that bow class will get a job as Bard.


時期については明言できないが、特定の二つのクラスを一定ランクまであげると取得できる、複合ジョブも用意する。たとえば、幻術士と呪術士を両方育てると赤魔導士といった展開もあり得る。
Although the time is unknown, they are planning to have "combined job" which is obtained by two specified class over specified rank. For example, CON + THM = Red Mage.


将来的にジョブだけなく、"クラス"自体も増やす予定でいる。
In the future, not only jobs but also classes will be expanded.


簡易施設は、冒険者の休息所として、既存のパブリックフィールドに目を向けてもらうための仕掛けとして用意している。簡易施設にクエスト関連の要素を配置したり、その場所自体がクエストの発信所になったりが考えられる。あまりに便利すぎて、冒険者が自国に戻らなくなるを少し心配している。
The new encampments introduced in producer's letter IX, is designed to let adventurers to spend more time on the field. It will have simple crafting tool's support and quest-related things. Also serve as quest hubs. It is so convenient that the devs afraid that people will not go back to town.


レイドダンジョンについて、クリアのルートは複数ある。攻略に要した時間によって、ドロップ品が変わったり、選択したルートによっても報酬の種類が変わる。
About raid dungeon, there will be multiple routes to clear. The loot item will change based on the time spended, and the route choosed.


チョコボを含めた、マウントシステムはまだ検討段階だが、システムの根幹に関する問題が解決すれば実装に向けた準備ができる。
The mount system, including chocobo, will be implemented after the base system overhauled.


イラストで発表した"イービル装備"などは、ジョブ固有のアーティスファクト的な位置づけになる。
The "Evil Armour" introduced in producer's letter IV, will be one of the artifacts of those jobs.


アチーブメントシステムとは?
The Loadstoneの冒険者が達成した要素を記録として残した"ヒストリー”をさらに発展させたものである、達成状況によって"リワード(報酬)"も用意している。具体的には、モンスター討伐数などにより称号がもらえたり、さらに上の討伐数を達成すると報酬となるアイテムが獲得できるといったもの。
The "achievements" system is the expansion from Lodestone's personal history. It will give some rewards (such as titles or some items) to adventurers who unlocked the achievement.


吉田氏からは、ForumでのRepには"頼むから定型文にはするなよ"と言っている。
忙しい時は"検討しています"となりがちかもしれないけど、”人間らしさ”を出すようにと、"機械的に処理してる印象をもたれない様に気をつけてもらっている。
Producer Yoshida has requested the community repersentatives "don't use copy-pasted reply, please".
Although the answer will not different from "we are looking into it" in this busy period.


面白い季節イベントを"夏"に予定している。
They are preparing interesting summer event.


FFXIVというMMOの展望について
FFXIVはグローバルに戦っていきたい、そこで多くのプレイヤーを取り入れるべく、今後はランク上げをゲームの主軸から外す予定である。ランク自体をなくすつもりはないが、育成はサクサク進められるようにしていく。この方針に従えば修練値ロストの概念も入れるつもりはない。
About the prospect of FFXIV:
They hopes FFXIV can be widely accepted world-wide.
From now on, the leveling will no longer be the primary contents, so they will not implement exp loss as death penalty, nor make leveling more harder.


初心者向けのチュートリアル的整備の要素のひとつとして、ランク10~ランク18ぐらいまでの、冒険者向けの新ダンジョンを検討中している。
They are planning to add tutorial dungeon for rank 10~18.


PS3版の発売こそが起死回生の"最終タイミング"だと思っている。
そこに向けて想像を超えるぐらいガラッと変えようと準備しているものがある。
They treat the relaunch of PS3 version as the "final chance".
They are prepaing to deliver huge changes over our expection.


Edited, Jun 27th 2011 12:15am by akirussan
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#2 Jun 27 2011 at 1:13 AM Rating: Decent
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So whens 1.18 coming out?
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#3 Jun 27 2011 at 1:16 AM Rating: Good
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Same as every other patch:

"About two weeks."
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#4 Jun 27 2011 at 1:37 AM Rating: Good
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Dragon knight....

... that has a nice sound to it. I also like the other, familiar, names.
#5 Jun 27 2011 at 2:01 AM Rating: Good
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akirussan wrote:
  • The Materia system will be introduced in 1.19 as the main source of "uber" gear (ie better than NM drops).

  • Making materia crafted gear the best in the game seems to detract from the meaning of NMs. Unless they make drops from NMs necessary to make materia, this change doesn't make any sense at all to me. I guess it's wait and see, but it worries me.








    Edited, Jun 27th 2011 4:02am by FilthMcNasty
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    #6 Jun 27 2011 at 2:03 AM Rating: Default
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    Ì can see the materia system requiring a long time and dedication to obtain the materia you need for each piece of equipment.

    As such they might consider leaving the NMs for the casual player and provide the hardcore players with a harder but better way to get better gear,.
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    #7 Jun 27 2011 at 2:07 AM Rating: Excellent
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    Hugus wrote:
    Ì can see the materia system requiring a long time and dedication to obtain the materia you need for each piece of equipment.

    As such they might consider leaving the NMs for the casual player and provide the hardcore players with a harder but better way to get better gear,.
    Actually I was thinking more along the lines of the materia being crafted ONTO the gear dropped from NMs, which would in turn...make it better than standard NM gear.
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    #8 Jun 27 2011 at 2:12 AM Rating: Default
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    Summer Event?

    Sorry to say this but surely they shouldnt be worrying about Events for another year?
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    #9 Jun 27 2011 at 2:16 AM Rating: Good
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    Bleam wrote:
    Hugus wrote:
    Ì can see the materia system requiring a long time and dedication to obtain the materia you need for each piece of equipment.

    As such they might consider leaving the NMs for the casual player and provide the hardcore players with a harder but better way to get better gear,.
    Actually I was thinking more along the lines of the materia being crafted ONTO the gear dropped from NMs, which would in turn...make it better than standard NM gear.


    I think I read somwhere that there would be restrictions on what gear could actually avail of Materia but you might be right, that means that the more hardcore players with then have to hunt the NMS for the gear, maybe turn it into materia, and then apply the materia to the other drops they might get from the same NMs.

    I don't see this happening but would revitalise the whole LS NM hunts, my own Ls is to a point now that we don't really need much from NMs and we only started hunting them a couple months ago^^.
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    #10 Jun 27 2011 at 2:18 AM Rating: Good
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    FilthMcNasty wrote:
    Making materia crafted gear the best in the game seems to detract from the meaning of NMs. Unless they make drops from NMs necessary to make materia, this change doesn't make any sense at all to me. I guess it's wait and see, but it worries me.


    Making gear dropped by NMs the best in the game would make Metaria less meaningful and then we would worry about that, right? Is there a change that does not worry at least somebody?

    Materials needed for materia will most probably be hard to come by, making NMs important regardless of whether they drop stuff for materia or not.

    I'm not worried. If the game hasn't improved after the next two patches I will take out the FFXIV mug they put in my collector's edition and eat it! And after having posted the pics of this fabulous meal I will throw away my copy of FFXIV and yeah...

    ...go let people take some x-rays of my stomach just in case. Me no stupid.


    Edited, Jun 27th 2011 4:22am by MrMissile
    #11 Jun 27 2011 at 2:24 AM Rating: Excellent
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    Hugus wrote:
    Bleam wrote:
    Hugus wrote:
    Ì can see the materia system requiring a long time and dedication to obtain the materia you need for each piece of equipment.

    As such they might consider leaving the NMs for the casual player and provide the hardcore players with a harder but better way to get better gear,.
    Actually I was thinking more along the lines of the materia being crafted ONTO the gear dropped from NMs, which would in turn...make it better than standard NM gear.


    I think I read somwhere that there would be restrictions on what gear could actually avail of Materia but you might be right, that means that the more hardcore players with then have to hunt the NMS for the gear, maybe turn it into materia, and then apply the materia to the other drops they might get from the same NMs.

    I don't see this happening but would revitalise the whole LS NM hunts, my own Ls is to a point now that we don't really need much from NMs and we only started hunting them a couple months ago^^.
    Try not to misinterpret what I meant. I only meant attaching materia to NM gear. I read the same thing as you in regards to not being able to procure materia from NM gear. Of course the Materia Crafting system will be the way to obtain the most "Uber" gear, but maybe from the standpoint that you need it in order to put the materia on the NM gear. Speculation is a wonderful thing sometimes... I am really excited about this interview!
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    TwiddleDee wrote:
    Purchase and instal a bigger hard drive, at the moment my PS3 has 500GB memory which is plenty.
    #12 Jun 27 2011 at 2:35 AM Rating: Excellent
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    Lonix wrote:
    Summer Event?

    Sorry to say this but surely they shouldnt be worrying about Events for another year?
    You know, I'm GLAD they are still worrying about events. I know the game needs to be fixed, but there are a lot of people who play that will enjoy a break from the norm to do these. I'm quite sure that this will not detract them TOO much from fixing the game from the ground up. They have an Events team right? >.> They need to justify a reason for them to be there.
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    TwiddleDee wrote:
    Purchase and instal a bigger hard drive, at the moment my PS3 has 500GB memory which is plenty.
    #13 Jun 27 2011 at 5:09 AM Rating: Decent
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    Dragoon may sound more familiar, but it kinda rubs me the wrong way knowing that IIRC it's a kind of cavalry in the real world. I mean at least for Monk it's based on the Shaolin Monks.

    I quite like how Dragon Knight sounds. It's like that first generation pokemon. XD
    #14 Jun 27 2011 at 5:45 AM Rating: Good
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    Not keen on a visible hate meter, but i'll try approach it with an open mind... "The enmity will be visualized by something like "a meter". " Other than that some interesting stuff.
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    #15 Jun 27 2011 at 6:16 AM Rating: Decent
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    Metin wrote:
    Not keen on a visible hate meter, but i'll try approach it with an open mind... "The enmity will be visualized by something like "a meter". " Other than that some interesting stuff.


    This is not an absolute need but it can be handy, maybe Archers now will look at it and hold on hate pulling??
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    #16 Jun 27 2011 at 7:11 AM Rating: Decent
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    Hugus wrote:
    Metin wrote:
    Not keen on a visible hate meter, but i'll try approach it with an open mind... "The enmity will be visualized by something like "a meter". " Other than that some interesting stuff.


    This is not an absolute need but it can be handy, maybe Archers now will look at it and hold on hate pulling??


    Certainly it's useful, but I kinda agree that I'm not a big fan. It almost seems like they're trying to make the game easy-mode. I mean, you can check a mobs exact level, check if it will aggro, now they're adding a hate meter... I know some people see these as just changes of convenience and I can understand that. I just don't really see a need. Melee should know how to control their hate, and if they don't, they deserve to get bashed in the face by the mob. That's how you learn. Having a little bar that tells you exactly how much damage to put out seems to be taking AWAY some of this strategy and difficulty that they are claiming they want to keep. =/
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    #17 Jun 27 2011 at 8:15 AM Rating: Good
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    The only thing I don't like about the threat meter is that it may take up a bunch of space on my screen. I don't need it, but other players do and I think it could actually help people get better, which I'm all for.
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    #18 Jun 27 2011 at 8:23 AM Rating: Decent
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    Quote:
    1.18 will include a visible "Hate Meter"


    Took me a sec to release they weren't talking about measuring their players' disdain for the game right now. XD
    #19 Jun 27 2011 at 8:24 AM Rating: Decent
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    Who gets bard, all i care about, it will probably be THM i think or *shake with fear* arcanist.
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    #20 Jun 27 2011 at 8:28 AM Rating: Default
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    Wow, they're still planning on releasing this for the PS3?

    At this point that's gotta mean that they're gonna release it along with an expansion pack ... right? They must know that people aren't gonna drop $60, $50, or even $40 on a PS3 game that's selling for $15 on some UK sites for the PC and for less than $30 on Amazon ... right?
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    #21 Jun 27 2011 at 8:32 AM Rating: Decent
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    TwiddleDee wrote:
    Who gets bard, all i care about.


    Either Marauder or Archer it looks like...

    Now, if it were Corsair, I could kinda buy that for Marauder (yar!), but I'm just not feeling Bard for either of these two classes. I don't know what's going on.
    #22 Jun 27 2011 at 8:35 AM Rating: Decent
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    ForceOfMeh wrote:
    I could kinda buy that for Marauder

    I'd buy that for marauder!
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    #23 Jun 27 2011 at 9:14 AM Rating: Decent
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    It's great news to see how determined the developers are to fix up the game! Can't wait for 1.18 and 1.19 to hopefully be the first two patches that bring back people and steer FFXIV in a great direction.

    I'm most interested in the quest hubs, materia system (hopefully making crafting and gathering better and interesting), and seeing how the jobs work out. A summer event would be a nice change so I am looking forward to that as well. I really hope this game starts shaping up nicely!!
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    #24 Jun 27 2011 at 9:47 AM Rating: Good
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    Metin wrote:
    Not keen on a visible hate meter, but i'll try approach it with an open mind... "The enmity will be visualized by something like "a meter". " Other than that some interesting stuff.


    Metin wrote:
    Not keen on a visible hate meter, but i'll try approach it with an open mind... "The enmity will be visualized by something like "a meter". " Other than that some interesting stuff.


    BartelX wrote:
    Hugus wrote:
    Metin wrote:
    Not keen on a visible hate meter, but i'll try approach it with an open mind... "The enmity will be visualized by something like "a meter". " Other than that some interesting stuff.


    This is not an absolute need but it can be handy, maybe Archers now will look at it and hold on hate pulling??


    Certainly it's useful, but I kinda agree that I'm not a big fan. It almost seems like they're trying to make the game easy-mode. I mean, you can check a mobs exact level, check if it will aggro, now they're adding a hate meter... I know some people see these as just changes of convenience and I can understand that. I just don't really see a need. Melee should know how to control their hate, and if they don't, they deserve to get bashed in the face by the mob. That's how you learn. Having a little bar that tells you exactly how much damage to put out seems to be taking AWAY some of this strategy and difficulty that they are claiming they want to keep. =/


    You guys can enjoy muddling around with undefined values and guessing at all times, but frankly seeing that they're adding a hate meter means they're finally moving out of archaic mechanics and progressing. Wander in the dark all you like, but I prefer having a lamp lit.

    It somewhat gives me hope that SE isn't *completely* clueless.
    #25preludes, Posted: Jun 27 2011 at 11:38 AM, Rating: Sub-Default, (Expand Post) I thought Famitsu didnt covered PC games?
    #26 Jun 27 2011 at 12:32 PM Rating: Excellent
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    akirussan wrote:
    Currently the "Job" names that finalized are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, Bard.
    ** Maybe the axe and bow class are just not finalized, don't be afraid!
    ** There is no any evidence that bow class will get a job as Bard.


    Archer gets Bard; here's why:

    We know Gladiator gets Paladin.
    We know Pugilist gets Monk.
    We know the only two mages get the only two mage jobs.
    We know Lancer gets Dragon Knight.

    This leaves Archer and Marauder classless... and I can tell you that an Archer makes more sense to be a Bard than a two-handed axe swinging pirate/mercenary. Also, SE has announced in the past that a Dark Knight is being designed, which clearly falls to Marauder. (And, interestingly, Archer turned into Bard in Ragnarok Online.)

    In short, there may not be any direct comment stating that Archer gets Bard, but we can see by the process of elimination that it's overwhelmingly probable that Archer will get Bard.

    edit: period outside of the parenthesis; how embarrassing!

    Edited, Jun 27th 2011 2:44pm by KaneKitty
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    #27 Jun 27 2011 at 1:58 PM Rating: Excellent
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    Quote:
    I thought Famitsu didnt covered PC games?


    They don't grade PC games. FFXIV is an upcoming PS3 console game too. Don't forget that. It's likely that Famitsu is going to give FFXIV a score after it is released for the PS3.
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    #28 Jun 27 2011 at 2:40 PM Rating: Decent
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    KaneKitty wrote:
    akirussan wrote:
    Currently the "Job" names that finalized are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, Bard.
    ** Maybe the axe and bow class are just not finalized, don't be afraid!
    ** There is no any evidence that bow class will get a job as Bard.


    Archer gets Bard; here's why:

    We know Gladiator gets Paladin.
    We know Pugilist gets Monk.
    We know the only two mages get the only two mage jobs.
    We know Lancer gets Dragon Knight.

    This leaves Archer and Marauder classless... and I can tell you that an Archer makes more sense to be a Bard than a two-handed axe swinging pirate/mercenary. Also, SE has announced in the past that a Dark Knight is being designed, which clearly falls to Marauder. (And, interestingly, Archer turned into Bard in Ragnarok Online.)

    In short, there may not be any direct comment stating that Archer gets Bard, but we can see by the process of elimination that it's overwhelmingly probable that Archer will get Bard.

    edit: period outside of the parenthesis; how embarrassing!

    Edited, Jun 27th 2011 2:44pm by KaneKitty



    Perhaps unlocking bard may involve DOL or DOH. Fisherman, Weaver, Shepherd...

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    #29 Jun 27 2011 at 4:19 PM Rating: Good
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    Archer to Bard, why not. They both use leather armor.... wait a sec Archer to Bard would not be ideal, archer is heavy spike DPS, Bard is low low DPS with party/solo buffs. I may be wrong, but i can NOT connect a RNG and a BRD in my mind/
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    #30 Jun 27 2011 at 4:33 PM Rating: Good
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    UltKnightGrover wrote:
    Quote:
    I thought Famitsu didnt covered PC games?


    They don't grade PC games. FFXIV is an upcoming PS3 console game too. Don't forget that. It's likely that Famitsu is going to give FFXIV a score after it is released for the PS3.


    This is Connect-On Magazine which just happens to fall under the Famitsu brand. Connect-on is a monthly MMO magazine (basically any game that has massive online components) and as such doesn't follow the same guidelines of games to cover like the weekly famitsu; I remember seeing articles pop up every once and while for FFXI when they were detailing a new expansion.
    #31 Jun 27 2011 at 4:52 PM Rating: Good
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    TwiddleDee wrote:
    Archer to Bard, why not. They both use leather armor.... wait a sec Archer to Bard would not be ideal, archer is heavy spike DPS, Bard is low low DPS with party/solo buffs. I may be wrong, but i can NOT connect a RNG and a BRD in my mind/


    Oh you never know, they might make Bard like Edward was. Picture a Bard shooting giant music notes at mobs for uber damage that would over shadow even an Archer muahaha.

    Course if memory serves, Edward wasn't that good a damage dealer back then... Oh well, I just hope Bard can go nuts and at least smash a mob over the head with his harp/flute/drum just for the effect.
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    #32 Jun 27 2011 at 5:20 PM Rating: Good
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    they could be implementing bard in a slightly different way, but using the name bard because people yelled at them when they used class names they hadn't seen before.
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    #33 Jun 27 2011 at 5:57 PM Rating: Good
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    TwiddleDee wrote:
    Archer to Bard, why not. They both use leather armor.... wait a sec Archer to Bard would not be ideal, archer is heavy spike DPS, Bard is low low DPS with party/solo buffs. I may be wrong, but i can NOT connect a RNG and a BRD in my mind/


    Think of a Bard as more of a "Wandering Poet / Musical Outdoors-man." Like (oh, gods, I hate to say it) Tom Bombadil, I guess... but without the same thickly bearded, mentally unstable, dubious ***-offender vibe. In FFXI, Bard was actually called something like "Wandering Poet" in Japanese, and the first set of Artifact armour reflected this, being made of thick material with a tattered trim.

    I do agree that the spike damage of Archer doesn't align well with the general idea of a Bard but, in Ragnarok Online, for example, an Archer became a Bard and lost most of their powerful damage capability, so maybe that is going to be part of the trade-off/restriction SE has mentioned.
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    #34 Jun 27 2011 at 6:10 PM Rating: Good
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    maybe they just haven't finished finalizing class names and Archer and Mrd are just to be determined?
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    #35 Jun 27 2011 at 6:56 PM Rating: Good
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    The One and Only Olorinus wrote:
    maybe they just haven't finished finalizing class names and Archer and Mrd are just to be determined?


    OP wrote:
    Currently the "Job" names that finalized are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, Bard.


    Of course it is a translation, so I suppose it still could be a different name. According to the name they gave, it's not FFXI's "Wandering poet," but more "troubadour/minstrel" (or, at least, a Recital-playing-Poetry-Person). Given that they're opting to use "classic" FF names, though, that will very likely be translated to "Bard." As has been shown, there are six names released and seven classes, so somebody has to get Bard, and Archer makes the most sense for a variety of reasons. XD



    Edited, Jun 27th 2011 8:56pm by KaneKitty
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    #36 Jun 27 2011 at 8:35 PM Rating: Decent
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    KaneKitty wrote:
    The One and Only Olorinus wrote:
    maybe they just haven't finished finalizing class names and Archer and Mrd are just to be determined?


    OP wrote:
    Currently the "Job" names that finalized are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, Bard.


    Of course it is a translation, so I suppose it still could be a different name. According to the name they gave, it's not FFXI's "Wandering poet," but more "troubadour/minstrel" (or, at least, a Recital-playing-Poetry-Person). Given that they're opting to use "classic" FF names, though, that will very likely be translated to "Bard." As has been shown, there are six names released and seven classes, so somebody has to get Bard, and Archer makes the most sense for a variety of reasons. XD



    Edited, Jun 27th 2011 8:56pm by KaneKitty

    ok aside from archers and bards being wanderlusters, bards non the less use actual instruments as their main hand "weapon" and they sing. these are all things that are not in the files whatsoever.
    if they havent developed a single new model since beta (mind you, the models that might not have been in your files at release absolutely does not mean those models were not developed prior to release, they most likely kept on the back burner for later implimentation.) and can hardly rewire their own developed equipment in a sufficient amount of time, then just imagine how long it would take to motion capture new animations of singing for each race and gender, conceptualize- develop- THEN render new models for instruments, as well as conceptualize and balance recepies and which mobs drop which mats for said instruments.

    THEN you have the problem of the history of Bard in the FF series. Jobs are nothing but pigeon-holded classes. if Bard is going to be anything like it was in past games theyd have to conceptualize- develop and then render spell animations for new abilties. this would make bard an entirely different class/job than Archer all together and not just a party based version of the same class.
    if they go the way of keeping Bard as the name but is basically a just a "Ranger" (my theory since i dont believe they developed new abilties, gear, weapons etc.) then you dont really have a Bard at all because the main aspect of being a bard both in and out of the FF universe is conducting your own music.



    i think there is something more to the Bard mentioned in the translation.

    Edited, Jun 27th 2011 10:36pm by pixelpop
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    #37 Jun 27 2011 at 10:46 PM Rating: Decent
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    Viertel wrote:
    Metin wrote:
    Not keen on a visible hate meter, but i'll try approach it with an open mind... "The enmity will be visualized by something like "a meter". " Other than that some interesting stuff.


    Metin wrote:
    Not keen on a visible hate meter, but i'll try approach it with an open mind... "The enmity will be visualized by something like "a meter". " Other than that some interesting stuff.


    BartelX wrote:
    Hugus wrote:
    Metin wrote:
    Not keen on a visible hate meter, but i'll try approach it with an open mind... "The enmity will be visualized by something like "a meter". " Other than that some interesting stuff.


    This is not an absolute need but it can be handy, maybe Archers now will look at it and hold on hate pulling??


    Certainly it's useful, but I kinda agree that I'm not a big fan. It almost seems like they're trying to make the game easy-mode. I mean, you can check a mobs exact level, check if it will aggro, now they're adding a hate meter... I know some people see these as just changes of convenience and I can understand that. I just don't really see a need. Melee should know how to control their hate, and if they don't, they deserve to get bashed in the face by the mob. That's how you learn. Having a little bar that tells you exactly how much damage to put out seems to be taking AWAY some of this strategy and difficulty that they are claiming they want to keep. =/


    You guys can enjoy muddling around with undefined values and guessing at all times, but frankly seeing that they're adding a hate meter means they're finally moving out of archaic mechanics and progressing. Wander in the dark all you like, but I prefer having a lamp lit.

    It somewhat gives me hope that SE isn't *completely* clueless.


    Sorry that I don't need a threat meter to hold my hand while I'm leveling... I played ffxi on PS2 for like 4 years and rather enjoyed the challenge of actually LEARNING how to manage my hate as both a DD and a tank. This is going to sound insanely elitist, but I really don't care. If you can't learn how to handle hate without a little meter telling you when to stop, I really don't want you in my group anyways. Yep, I'm an *******, I really don't care. If you can't learn your role and need your hand held by a threat meter, I really don't want to group with you. It's funny how people complain about how easy this game is, and then they wonder why when they are adding stuff like this.

    I also love how apparently not including a threat meter makes you think SE is clueless. THAT is what tipped you off about them? The lack of a threat meter? WoW. (pun intended)
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    #38 Jun 27 2011 at 11:30 PM Rating: Excellent
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    pixelpop wrote:
    KaneKitty wrote:
    The One and Only Olorinus wrote:
    maybe they just haven't finished finalizing class names and Archer and Mrd are just to be determined?


    OP wrote:
    Currently the "Job" names that finalized are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, Bard.


    Of course it is a translation, so I suppose it still could be a different name. According to the name they gave, it's not FFXI's "Wandering poet," but more "troubadour/minstrel" (or, at least, a Recital-playing-Poetry-Person). Given that they're opting to use "classic" FF names, though, that will very likely be translated to "Bard." As has been shown, there are six names released and seven classes, so somebody has to get Bard, and Archer makes the most sense for a variety of reasons. XD


    ok aside from archers and bards being wanderlusters, bards non the less use actual instruments as their main hand "weapon" and they sing....
    ....if they go the way of keeping Bard as the name but is basically a just a "Ranger" (my theory since i dont believe they developed new abilties, gear, weapons etc.) then you dont really have a Bard at all because the main aspect of being a bard both in and out of the FF universe is conducting your own music.

    i think there is something more to the Bard mentioned in the translation.


    An Archer uses a bow... turn the bow around, quiver your arrow, and guess what? You have a single-stringed harp, my friend.

    I'll wait for you pick those pieces of brain off the floor. :P

    In all seriousness, though, I'll be very disappointed if FFXIV's "Bard" is just an Archer who yells Sh*t at people... because I do that already.



    Edited, Jun 28th 2011 1:31am by KaneKitty
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    #39 Jun 28 2011 at 1:56 AM Rating: Decent
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    We were actually having a conversation about the Bard job and which class it might be associated with.

    To me there are a lot of things that you can take into consideration while trying to figure out which class will host BRD. If it wasn't for the mention of Dragon Knight then (as a LS mate mention) I would think that BRD would be coming from LNC as this is the only current DoW that applies buffs to the party in general but it's almost sure that LNC will get DRG.

    In regards to holding a weapon/instrument I don't think that makes any difference as both MRD and ARC have their own weapons but armour wise it would seem much more likelly that BRD would share the same armour as ARC than use plate like a MRD. On the other hand, since the distribution of gear in FFXIV is not the same as previous FFs, you can get a PUG in plate, this might not be that important.

    I'm expecting (and hoping) that BRD will be a class from MRD, I'm thinking of the "pirate" songs we all know from movies which could be used as BRD activities or something like the Leadership abilities in the Lord of the Rings (offline) RPG that the Gondorian character had available to him.
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    #40 Jun 28 2011 at 2:01 AM Rating: Decent
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    yfaithfully wrote:
    ForceOfMeh wrote:
    I could kinda buy that for Marauder

    I'd buy that for marauder!




    idc if you got rated down, that was funny.


    also, hate meter. do not want.

    i'm of the opinion that a player should find out that they have too much hate by getting smacked in the face by the mob. just more fun that way.

    Edited, Jun 28th 2011 4:07am by Llester
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    #41 Jun 28 2011 at 3:13 AM Rating: Decent
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    MrMissile wrote:
    Making gear dropped by NMs the best in the game would make Metaria less meaningful and then we would worry about that, right? Is there a change that does not worry at least somebody?

    I'm not worried because I don't play. I don't play because of issues exactly like the one we're talking about here. It would make sense if materia made NM gear more powerful. I doesn't make sense that crafted gear + crafted materia = elite gear. I know it's just a translation, but it doesn't sound like NM drops will be the target of materia to make elite gear.


    Concerning the threat meter:

    I don't think it's necessary, but obviously someone wanted it. As long as it doesn't take up half the screen then who cares?

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    #42 Jun 28 2011 at 5:09 AM Rating: Good
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    FilthMcNasty wrote:
    Making materia crafted gear the best in the game seems to detract from the meaning of NMs. Unless they make drops from NMs necessary to make materia, this change doesn't make any sense at all to me. I guess it's wait and see, but it worries me.


    So something is worrying you but you're not worried because you do not play.

    Ok. You're not complicated at all. :)

    As for the hate meter: being able to estimate the amount of hate you had and what mind of stunts you could pull on a mob before you had its full attention was always this indicator of a good or experienced player to me or who was really paying attention or not. So yeah, I do not really like the idea. But then again, maybe I am going to love it later, so it's just a matter of wait and see I guess.

    #43 Jun 28 2011 at 5:37 AM Rating: Decent
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    I think 99% of the playerbase will either like the implementation of do't care about.

    For me and more importantly is whether this was something that was needed, if SE should have spent time doing... the answer imo is No.
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    #44 Jun 28 2011 at 6:15 AM Rating: Good
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    MrMissile wrote:
    FilthMcNasty wrote:
    Making materia crafted gear the best in the game seems to detract from the meaning of NMs. Unless they make drops from NMs necessary to make materia, this change doesn't make any sense at all to me. I guess it's wait and see, but it worries me.


    So something is worrying you but you're not worried because you do not play.

    Ok. You're not complicated at all. :)

    As for the hate meter: being able to estimate the amount of hate you had and what mind of stunts you could pull on a mob before you had its full attention was always this indicator of a good or experienced player to me or who was really paying attention or not. So yeah, I do not really like the idea. But then again, maybe I am going to love it later, so it's just a matter of wait and see I guess.


    It was a figure of speech. I'm not losing sleep, I just think it's a stupid idea. Despite how critical I am of SE, I was really excited for this game and would consider playing in the future if they can raise it to a level FF games are expected to be.

    Threat in XI wasn't that much of an issue. Knowing where you were on the enmity list would be to your benefit, but it isn't like there aren't enough tools for tanks to re-establish aggro if you did get attention. Couple this with the new and improved 'oh ****' buttons that people have and it's a non issue.

    The lag/delay on the meter is gonna make it pretty worthless anyway.

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    Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
    #45 Jun 28 2011 at 8:57 AM Rating: Default
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    BartelX wrote:
    Sorry that I don't need a threat meter to hold my hand while I'm leveling... I played ffxi on PS2 for like 4 years and rather enjoyed the challenge of actually LEARNING how to manage my hate as both a DD and a tank. This is going to sound insanely elitist, but I really don't care. If you can't learn how to handle hate without a little meter telling you when to stop, I really don't want you in my group anyways. Yep, I'm an @#%^, I really don't care. If you can't learn your role and need your hand held by a threat meter, I really don't want to group with you. It's funny how people complain about how easy this game is, and then they wonder why when they are adding stuff like this.

    I also love how apparently not including a threat meter makes you think SE is clueless. THAT is what tipped you off about them? The lack of a threat meter? WoW. (pun intended)


    lolumad?

    Such rage for a miniscule topic. Grats on playing an easy MMO (like we did) and dealing with a terrible threat system (like we did); FFXI was never difficult and that you feel you're some expert player for having played it on an inferior platform is amusing. The fact that you doggedly insist that simply adding a meter for threat turns a game from Battletoads to Little Mermaid is pathetically stupid. You aren't elitist; you're simply foolish.

    As I said before, you can go back and enjoy wandering in the dark. The rest of us are sane and prefer to have a lamp on so we can see.

    This is 2010, not 2000.
    #46 Jun 28 2011 at 9:10 AM Rating: Good
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    Viertel wrote:

    lolumad?

    Such rage for a miniscule topic. Grats on playing an easy MMO (like we did) and dealing with a terrible threat system (like we did); FFXI was never difficult and that you feel you're some expert player for having played it on an inferior platform is amusing. The fact that you doggedly insist that simply adding a meter for threat turns a game from Battletoads to Little Mermaid is pathetically stupid. You aren't elitist; you're simply foolish.

    As I said before, you can go back and enjoy wandering in the dark. The rest of us are sane and prefer to have a lamp on so we can see.

    This is 2010, not 2000.


    Nope, not mad at all. You clearly have no idea how ffxi worked if you think it was a terrible threat system. If you actually knew anything about it, you'd realize that it was actually a pretty brilliant system that worked perfectly as intended if you knew what you were doing, which it is abundantly apparent that you did not. I played on PS2 because I owned a mac since I was in a graphic design program in college, and that has absolutely no bearing on this argument whatsoever, other than you taking a potshot at me for no reason. I never said playing on PS2 proved anything, I just said I did it for 4 years.

    There was no wandering in the dark for hate in FFXI, a concept you don't seem to grasp. The mechanics of hate were clear and knowing your role and when you would pull hate was something that separated the bad players (you) from the good players. Now you can go on and claim about how easy it was for you to toe the hate line, or cap your hate while tanking, and I can laugh at how you completely destroy your own argument about how "in the dark" the game was. But yeah, clearly I'm the fool...
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    #47 Jun 28 2011 at 9:11 AM Rating: Good
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    Viertel wrote:
    BartelX wrote:
    Sorry that I don't need a threat meter to hold my hand while I'm leveling... I played ffxi on PS2 for like 4 years and rather enjoyed the challenge of actually LEARNING how to manage my hate as both a DD and a tank. This is going to sound insanely elitist, but I really don't care. If you can't learn how to handle hate without a little meter telling you when to stop, I really don't want you in my group anyways. Yep, I'm an @#%^, I really don't care. If you can't learn your role and need your hand held by a threat meter, I really don't want to group with you. It's funny how people complain about how easy this game is, and then they wonder why when they are adding stuff like this.

    I also love how apparently not including a threat meter makes you think SE is clueless. THAT is what tipped you off about them? The lack of a threat meter? WoW. (pun intended)


    lolumad?

    Such rage for a miniscule topic. Grats on playing an easy MMO (like we did) and dealing with a terrible threat system (like we did); FFXI was never difficult and that you feel you're some expert player for having played it on an inferior platform is amusing. The fact that you doggedly insist that simply adding a meter for threat turns a game from Battletoads to Little Mermaid is pathetically stupid. You aren't elitist; you're simply foolish.

    As I said before, you can go back and enjoy wandering in the dark. The rest of us are sane and prefer to have a lamp on so we can see.

    This is 2010, not 2000.


    Actually this is halfway through 2011 but vnm....

    Bartel might not be the most polite person on the forums but if you were to ask 20 people which have played FFXI then probably 19 would agree with him and myself I'm one of them. Games are supposed to be enterntaining but they are also suposed to be chalenging, specially RPGs, if something is not needed in the game to enable it to be played then it shouldn't just be in it because it helps.

    Personally I used threat metter in WoW because as a Shadow Priest on Raids I needed to know for sure when I could use the abilities to return HP and MP without the boss coming at me. Did this make me a better or worst player? Maybe not but if the meter wasn't there they I would probably need to pay better attention to the fight and that of itself your have made me a better player.
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    #48 Jun 28 2011 at 9:16 AM Rating: Decent
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    Hugus wrote:
    Bartel might not be the most polite person on the forums but if you were to ask 20 people which have played FFXI then probably 19 would agree with him and myself I'm one of them.


    Haha, yeah I'm kind of an *** on the forums. I'm actually a really nice guy, I just enjoy a good argument and tend to sometimes be overly vehement when making a point. Truthfully, I've decided just recently that this forum is a bit too boring so I'm just trying to liven it up a little bit, I just hope everyone realizes that when I post, it's all in good fun. ^^
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    #49 Jun 28 2011 at 9:56 AM Rating: Good
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    Hugus wrote:
    if you were to ask 20 people which have played FFXI then probably 19 would agree with him and myself I'm one of them. Games are supposed to be enterntaining but they are also suposed to be chalenging, specially RPGs, if something is not needed in the game to enable it to be played then it shouldn't just be in it because it helps.


    I'd be one who doesn't really agree. A threat meter isn't hand-holding. It isn't necessarily information I need, but it is extra information.

    There is about as much skill involved in restraining yourself from pressing a button that pulls aggro off the tank as there is pressing the button that pulls aggro off the DD that stole your enmity. I do understand not wanting things that are not necessary put in a game that is struggling to rebuild, but I just don't think its that big a deal.
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    #50 Jun 28 2011 at 10:01 AM Rating: Good
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    FilthMcNasty wrote:
    Hugus wrote:
    if you were to ask 20 people which have played FFXI then probably 19 would agree with him and myself I'm one of them. Games are supposed to be enterntaining but they are also suposed to be chalenging, specially RPGs, if something is not needed in the game to enable it to be played then it shouldn't just be in it because it helps.


    I'd be one who doesn't really agree. A threat meter isn't hand-holding. It isn't necessarily information I need, but it is extra information.

    There is about as much skill involved in restraining yourself from pressing a button that pulls aggro off the tank as there is pressing the button that pulls aggro off the DD that stole your enmity. I do understand not wanting things that are not necessary put in a game that is struggling to rebuild, but I just don't think its that big a deal.


    It's really not a big deal. It's not like I'll boycott the game if they put in a threat meter. I played WoW, and I used the threat meter there. I personally didn't need it since I was a prot pally and main tanked everything, but meh.

    I completely disagree on the skill part however. In FFXI, it wasn't about restraining yourself from pressing a button... it was about knowing exactly what to do to take hate when needed, or what to do to refrain from taking hate that made it fun. For instance, anything that was dual tanked, it required a level of understanding between the 2 tanks to work together in keeping hate balanced so it could be traded easily. To me, a threat meter in that situation just makes it more boring and easier. FFXIV is easy enough already. =/
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    #51 Jun 28 2011 at 12:09 PM Rating: Decent
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    BartelX wrote:
    I personally didn't need it since I was a prot pally and main tanked everything, but meh.


    You're welcome to tank me any time. :P

    BartelX wrote:

    To me, a threat meter in that situation just makes it more boring and easier. FFXIV is easy enough already. =/


    I'm kind of neutral on this. It really depends on what they do to build on the fact you have a threat meter that will decide whether it's a good design choice or not.
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