I don't feel like quoting individually, so I'm just going to make a general post. You both seem to be contradicting the threat meter argument. First, you say that managing threat in a game is really not a problem, and something that people pick up on easily, but then you both say that adding a threat meter is a good thing because it helps people. Those are pretty opposing thoughts really. I mean, either it's easy and not necessary, or it's not that easy and is a good tool. It really can't be both.
As for it not being that difficult, all I can say is that it is far more difficult when you are dealing with players with top end gear. When you have players that can actually pull hate from you, it becomes a lot more challenging. I'm not trying to say that you guys didn't experience that, but I know that I experienced it a lot. As a DD, I could pull hate pretty much whenever I wanted, and that was off of our Aegis pld. As a tank, holding hate against really pimped players wasn't easy either, and knowing exactly when you might start to lose hate was an artform, for me at least. It was all about timing and skill, because if you were even a second late on some HNMs, it could mean a wipe.
Really I think we'll just agree to disagree here. You feel that threat levels are an important strategic element of the game, and I feel that while that was the original intent, its rarely the case anymore.
But since you don't seen to at least understand my point I'll try it one more time. You said "either it's easy and not necessary, or it's not that easy and is a good tool. It really can't be both.", and you're wrong here. Its a skill you either know or you don't. Like riding a bike, I consider easy, I'm sure that most people do, but people who cannot ride a bike would consider it hard. I consider the treat meter something like training wheels for those people. I think of the times I've tried to teach the concept of threat to people:
"Ok try not to pull hate"
"what does that mean?"
"Well, the mob will attack whoever he 'hates' the most, so make sure he doesn't hate you more than tanking guy"
"how do I know if he hates me?"
"He'll start hitting you, make sure he doesn't do that"
"ok, how do I know if hes about to hit me?"
"ummm, you don't really, just kinda figure it out"
Then you go ahead and point out that with gear quality differences, its harder to hold hate on stuff, and that sometimes people will pull it because they aren't used to tanks whose threat output is lower and I think gee wouldn't tbat be a good time to turn on a threat meter?