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When does grouping start???Follow

#1 Jun 27 2011 at 7:28 AM Rating: Good
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So back in the day of FFXI I remember grouping started back at about lv 10-12 In the Dunes ... I LOVED the party aspect of the game.

Does it exist in FFXIV? If so, what level is it to be expected to be full on parties to level up?

Cheers!
#2 Jun 27 2011 at 7:33 AM Rating: Good
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I guess after the SP hike at rank 22 is when you really want to start doing group leves for bigger SP. Soloing up to 22 is actually pretty easy - of course you can group from rank 1 if you can get a bunch of like minded friends.

From the Producer's Letter that was released today it looks like the path of character development will be on several fronts though, including questing, grouping and guildleves with guildleves being utilised for solo development only.
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#3 Jun 27 2011 at 7:42 AM Rating: Good
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There was actually not really a "hike" in SP for 22+ ranks. What the game has in place is a SP bonus for rank 1-23 characters in which they get a multiplier based on "nnormal" SP gained. In practice this means that you find it much easier to rank up to 23 than you will after that.

As it is, pre 1.18 people will usually start grouping for Behests at r13+ around Drybone and maybe even for some Guildleves but acording to the Letter the benefits from linkijng leves wont be as prevelant as it is today so this can change.

Outside Guildleves there is barelly anyone grouping till they are around r43 and going for Raptor Parties.
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#4 Jun 27 2011 at 12:41 PM Rating: Good
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FFXIV is not party friendly... at all. Soloing is super easy and, unlike FFXI, there's no reason to avoid dying and no reason to team up with people.

I suppose you could link a few Guildleves, but those are limited to a handful every 36 hours. Although it's possible, don't expect to meet people and party for long times like the good old days of FFXI. :\



Edited, Jun 27th 2011 2:47pm by KaneKitty
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#5 Jun 27 2011 at 12:42 PM Rating: Good
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With no achievements, there's no reason to say "gratz" every 5 minutes, and thus no reason for multiplayer at all.
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#6 Jun 27 2011 at 4:08 PM Rating: Decent
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lol group with an r50 at r1, let them kill everything for about 3 hours and you'll be at r20 at which point you'll be ready to join a static group and fail leves until.... until the patch comes and they nerf leve SP. hehe
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#7 Jun 27 2011 at 5:42 PM Rating: Good
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So guildleves from what i read are no longer grouped activities? Oh man should take advantage of them now.. I assume this is being done becuse how people are spamming BW leve's in Thallan.
#8 Jun 28 2011 at 1:57 PM Rating: Good
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Usually the first grouping a player will do is Behest groups. IF your in Uld area then most likely Drybone and Horrizon Behests. They are pretty fun and very good SP, as well as teaching newer players the first rule of group play in FF14,"red targets first plz".

Guild Leves IMO become increasing important from the mid 20s on, specifically linking. I've been running with the same people from my LS for months now and we have out leves down to a science, netting about 150k total SP per reset,sometimes more. Now i will say solo to R50 is totally doable and pretty easy but also very long. In the time a really good link party gains 150k SP you would make 20-30k solo. Sure you can only do this every 36hrs, but this leaves time to craft, go on nm hunts, gather, and of course wait for fatigues to reset.

Pre Coby nerf i saw a lot of people solo to 50, now almost no one does. It's like sure you could solo the game.... but why would you...?
#9 Jul 03 2011 at 9:28 PM Rating: Excellent
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I'm sorry, but I still can't believe how little people know about this game sometimes.

Grouping is absolutely possible, and nets just as good, if not better, SP than behests and leves. The secret is in doing research. Linking leves with high numbers of player is all well and good, but I just don't have as much fun doing it. Talking about 150k SP per reset on leves to me seems quite rare unless you have a big group who all abandon and save the good ones. Group SP grinding will net you a reliable 50k SP/hr and sometimes more in higher levels. I'm not saying don't do leves, but peppering them in with party grinding is ideal... and if you're like me, the good ole' fashioned camp grinding is a lot more fun.

Different types of mobs have different SP modifiers, some are incredibly low, 50 or so, and in higher levels you get up to 150-200 base modifiers. Mobs with 150 base modifiers net over 400 SP to a full party, even more for light parties, provided the level difference is 10 or greater. 200 base will break 700-800 SP for groups. You can find calculated charts of all mob types, and then grind on the best mobs.

When you are 20, I'd recommend taking a trip to Mun Tuy Cellars in Gridania. In the northwestern quadrant, you will find a room of lvl 30 Gnats. Tons of them. While they only have a 100 base modifier, the SP gains are incredible for a party of 20s. The beauty of this spot is that there is a room full of Wights right next to them. When your group hits 23-25, move to the other room and chain pull lvl 35 Wights. These have a 150 modifier and can take you all the way to lvl 30. The best plan is to pick up Mun Tuy leves, chain pull until you run out of mobs or just need a change, then do your leves until the rooms respawn.

Another awesome mid-20s source of SP are the Ahrimen (Cursed Eyes) in Nanawa mines. These are often over camped though, Mun Tuy is a lot more private. These are lvl 35 with a 150 base modifier, just like the Wights. Mixing in leves is ideal here to break monotony.

In your early 30s, all the way up to lvl 40, Efts are your mob of choice. 150 base modifier, and there are camps of them all over Gridania. In our high 20s, low 30s, we chained these in Tam Tara, (r40-44) and eventually moved over to the groups by Nine ivies. There are only about 4-5 per camp, but the respawn is amazing, and you'll have plenty of Buzzards around to kill in-between for a 100 modifier.

At 35ish we moved to the Efts (r46-49) in Treespeak, also Gridania. From there it's on to Raptors in you high 30s, low 40s.

Looking at charts, doing research, and spending nights exploring pays in dividends. You'll find excellent mobs to camp and excellent spots. There are plenty of other places and other mobs that will net you tremendous rewards. I am still shocked that all of our SP camps are always empty, and there are 20 people standing around doing nothing waiting on behests.

Don't listen to people about parties being non-existent. The game was designed with several camps in place, and an SP system that is very conducive to chaining SP from certain types of monsters. Mixing in leves and behests when they are available is great too, and camping monsters is excellent when the LS is out of leves to link.

Good luck!

Edited, Jul 3rd 2011 11:32pm by lthompson
#10 Jul 03 2011 at 9:48 PM Rating: Good
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lthompson wrote:
Don't listen to people about parties being non-existent. The game was designed with several camps in place, and an SP system that is very conducive to chaining SP


I didn't know you can chain SP. If that's true, then that's the first time it seems SE actually meant to have some sort of non-event parties in place.
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#11 Jul 03 2011 at 10:04 PM Rating: Good
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No you don't "chain" SP, but it's true that in many places the spawn is just too fast that the faster you kill, the higher SP/hr you get. That is usually true for small room-like places like Treespeak/Nine Ives/Nanawa/Mun Tuy etc. but the Raptors spawn quite far away from one another because Coerthas is just, well, big.

There are also r45ish Mountain Peiste in Coerthas or Sun Drake r60ish just East of Ul'dah. Those things have decent base SP (150 I think).
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#12 Jul 03 2011 at 11:06 PM Rating: Good
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Khornette wrote:
No you don't "chain" SP, but it's true that in many places the spawn is just too fast that the faster you kill, the higher SP/hr you get.


Oh... well they should really add in chaining. XD
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"I could only read so much for this paper and the syphilis poem had to go."
#13 Jul 04 2011 at 1:34 AM Rating: Good
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KaneKitty wrote:
Khornette wrote:
No you don't "chain" SP, but it's true that in many places the spawn is just too fast that the faster you kill, the higher SP/hr you get.


Oh... well they should really add in chaining. XD


As far as we are aware they are considering it. Now that they have announced the Guildleve modifications it's looking more like a reality too.
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#14 Jul 04 2011 at 10:49 AM Rating: Decent
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KaneKitty wrote:
lthompson wrote:
Don't listen to people about parties being non-existent. The game was designed with several camps in place, and an SP system that is very conducive to chaining SP


I didn't know you can chain SP. If that's true, then that's the first time it seems SE actually meant to have some sort of non-event parties in place.


Yeah, my wording may have been confusing there ... You don't get SP "chains" per se, but you can rapidly kill mobs one after the other netting massive SP - often more than leves and behests.

The SP gains are definitely great enough to encourage parties. No one seems to seek out the spots or figure out which mobs have the higher SP modifiers, but trust me, SP parties are there and they are very fun and efficient.

Its all about finding the right mobs. In my experience so far, Ahrimen, Plasmoids, Wights, Efts, and Raptors have been the best (over 150SP modifier). Camp any of those for sweet SP gains. There are charts available online which will guide you in the right direction, and let you know which mobs are worth grinding. Forget about Dodos, Coblyns, and all of that crap, they are practically worthless for parties. You need something with 150 modifier or more... maybe 100 for light parties.
#15 Jul 05 2011 at 2:16 PM Rating: Excellent
lthompson wrote:


Looking at charts, doing research, and spending nights exploring pays in dividends. You'll find excellent mobs to camp and excellent spots. There are plenty of other places and other mobs that will net you tremendous rewards. I am still shocked that all of our SP camps are always empty, and there are 20 people standing around doing nothing waiting on behests.

Don't listen to people about parties being non-existent. The game was designed with several camps in place, and an SP system that is very conducive to chaining SP from certain types of monsters. Mixing in leves and behests when they are available is great too, and camping monsters is excellent when the LS is out of leves to link.

Good luck!


Awesome job reminding me of all these places. Why oh why don't people do more research? Another place we found to be very quick sp is the antlings in copperbell mines around r20-24.

Edited, Jul 5th 2011 8:16pm by EdyNOTB
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#16 Jul 05 2011 at 6:05 PM Rating: Decent
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I'm guessing a lot of players can't readily get an answer like the one a few posts above when asking random folks in game in town/at aethrytes about group camp grinding. Since they will typically get an answer like, "Grouping doesn't exist outside of leve-linking/behest," or something similar; players don't seek much more information. Leves are made obvious by the game and camping spots are not common knowledge yet. The incorrect information just spreads with few challenging/looking into it.

Not that I'm against research, but if the information was a bit more accessible with in-game resources more players would know about it.

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#17 Jul 05 2011 at 6:35 PM Rating: Excellent
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FYI, here's the chart I look at most often. You want the mobs with 100, 150 or 200 base. The levels indicated on the chart are the levels of the mobs, ie, if you're 35, look for the 45 mobs. Find a spot with 150 spawn surrounded by 100s or so are ideal in that range, when you reach the 40s shoot for the 200 modifiers (you'll definitely want full parties for those). Happy hunting!

http://www.bluegartr.com/threads/104903-Combat-SP-quot-Base-SP-quot-Chart

We've had some "rapid fire" success with the 100s, but only in very highly populated (mob) areas. The chart is work in progress, but it's a great indication.

Edited, Jul 5th 2011 8:37pm by lthompson
#18 Jul 05 2011 at 6:41 PM Rating: Good
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Kashius wrote:
I'm guessing a lot of players can't readily get an answer like the one a few posts above when asking random folks in game in town/at aethrytes about group camp grinding. Since they will typically get an answer like, "Grouping doesn't exist outside of leve-linking/behest," or something similar; players don't seek much more information. Leves are made obvious by the game and camping spots are not common knowledge yet. The incorrect information just spreads with few challenging/looking into it.

Not that I'm against research, but if the information was a bit more accessible with in-game resources more players would know about it.

-Kash


I can agree to an extent, but all SE games are this way (FF especially). The games are all about figuring things out on your own, they rarely indicate in-game where to go next - I mean, the don't even explain things like stat bonuses and deficiencies.

While I agree there should be more of an indication of these things on the SE side... I just couldn't help thinking when I started this game that this kind of exploration/research/discovery was going to be up to me.
#19 Jul 05 2011 at 9:29 PM Rating: Excellent
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Well before they first "fix" the SP, grouping outside leves was the only way to rank up, and on those exact same mobs too. Eft, Peiste, Hippogryphs, Antling, Drake, Raptor.
Then they "fix" the SP, and it becomes Doblyn Era.
Then they "fix" the SP again, and leve gains too much of a boost.
Next they are going to "fix" the leve SP again.
So to be honest, I doubt they are/will be able to provide these kinds of info in-game, because they change it all too often. What is worse than not getting these kind of info readily in-game, is that they are readily misleading in-game.
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#20 Jul 05 2011 at 10:26 PM Rating: Decent
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Khornette wrote:
Well before they first "fix" the SP, grouping outside leves was the only way to rank up, and on those exact same mobs too. Eft, Peiste, Hippogryphs, Antling, Drake, Raptor.
Then they "fix" the SP, and it becomes Doblyn Era.
Then they "fix" the SP again, and leve gains too much of a boost.
Next they are going to "fix" the leve SP again.
So to be honest, I doubt they are/will be able to provide these kinds of info in-game, because they change it all too often. What is worse than not getting these kind of info readily in-game, is that they are readily misleading in-game.


Yeah, but the viability of those particular mobs hasn't changed. The SP modifiers on those (Ariman, Salamander, Raptor etc) has always been consistent, even though they did mod other areas (Doblyns, leves, etc). Although Antlings have never been as good as people have said imo.

Also, the intent has seemingly changed - from simple "balance" to encouraging another style of play completely. That part is theory, though.

Hopefully SE has caught wind of what the people want and this is a trend we can follow. Either way, we've stayed consistent on the mobs listed on the chart above, through all patches and pretty much since release. It's risen, fallen, but always been viable.

And either way - this is the state of things now, so take advantage if you can!
#21 Jul 06 2011 at 12:57 AM Rating: Excellent
I sincerely hope this state of things doesn't change in a negative way i.e. they start changing the mobs so they don't give as much sp or something. If anything SE will hopefully add more different camps as the game progresses.

Going back to the OP, this game can definitely cater for party play fighting mobs that are not part of a levequest but I think the overall mentality of the player base needs to change as well as the game. For my party yesterday many people in my linkshell were more than willing to come along and try these camps out (we had previously tried the Gnat one but we had been too high when we first tried so never went back!) however not all had classes at the required rank. I had just been doing a few behest while waiting for people to get online and ended up taking a couple of people along with my linkshell group. One of the hardest things I find is that 'pick-up' parties tend to only be for leve-grind and when shouting in Uldah for a grind party many people don't respond. We need to try and get people to see that these camps are entirely viable and better than levequests in some cases.

...and to Keako - please keep doing your thing - awesome job on the table and keep up the fantastic work!
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#22 Jul 06 2011 at 2:08 PM Rating: Good
lthompson wrote:
FYI, here's the chart I look at most often. You want the mobs with 100, 150 or 200 base. The levels indicated on the chart are the levels of the mobs, ie, if you're 35, look for the 45 mobs. Find a spot with 150 spawn surrounded by 100s or so are ideal in that range, when you reach the 40s shoot for the 200 modifiers (you'll definitely want full parties for those). Happy hunting!

http://www.bluegartr.com/threads/104903-Combat-SP-quot-Base-SP-quot-Chart

We've had some "rapid fire" success with the 100s, but only in very highly populated (mob) areas. The chart is work in progress, but it's a great indication.


What an excellent chart. Thank you!

Great posts. Thanks for the reminder that there are many things I have not even tried doing yet.
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