I'll start off by saying this system is based on FF Tactics A2 and FFXI. Instead of renaming the existing classes and reworking them I propose they become precursor and subjobs to pre-existing classes from other FF titles. Each class gives you the option to become ONE of the 2 available primary jobs.The primary jobs would have a 2 hour, passive traits, and new spells/abilities while the existing classes will remain the same and serve as subjobs for the new primary jobs. Being only allowed to chose one of the primary jobs for each class creates a nice feeling of character definition and gives players a reason to want to create a secondary character in the future.
- *The classes in blue are from FF Tactics A2 and would play the in similar fashion.
- *The class in red I made up, it would essentially be an FFXI paladin with a great sword in which he can tank with a high parry rate (using the broad blade as a shield) and gladiator sub but also be able to deal good two handed style damage by switching to maurader sub.
- *Beast Master would focus on a ranged weapon (rifle) with a pet (similar to a wow hunter) as opposed to axes to fit the archer tree.
- *Some class abilities such as marauder axe only abilities should be reworded to two handed weapon to increase versatility of classes as subjobs.
- *The ??? are for square to figure out I got nothing. ~_~
- *BLM being there twice is not an accident.
- *Gladiators main weapon becomes shield to allow red mage to take sword.
I also propose that the level cap remain 50 for classes but be set to 100 for primary jobs in order to avoid players being upset at having leveled subjobs to level 50. Although you can level to 100 your stats would be caped at 50, 60, 70, 80, 90, and would require a limit break similiar to FFXI. At level 100 the FFXI merit would make a triumphant return (in an expansion I'd suggest). Stat cap breaks could be released with expansions it doesn't all have to be available from the get go, so players can experience stat caped content at say 70 until the next expansion releases and brings the stat cap to level 80 along with content for that specific cap.
With this system players would never be bored, leveling multiple jobs to 100 and meriting them despite being stat caped while awaiting the release of new content. Casual players would still be able to play with their higher level friends as the stat cap would make the difference between a level 100 and a 60 negligible (just the merits). This also gives FFXIV a whopping 26 traditional MMO style classes (9 classes 17 primary jobs)
It would differ from FFXI in that you can still change your class on the field by changing your weapon. Each class branch leads to one primary job with the same weapon and one with a different. the class with the same weapon as its primary job is overwritten; so you wouldn't be able to change to an archer on the field if you chose ranger but you'd still be able to select archer as a sub job at the subjob selecting place (mog house?). Overwriting a class is like upgrading it, it's how you remain the same class but with a two hour, passives, etc.
Additionally a player should be able to tie a subjob (class) to a primary job. so if I'm out on the field as DRK/MRD by having a scythe equipped and I switch weapons to a Staff I would become a BLM/CON (because CON is what I set as a subjob to my BLM job in my mog house) instead of being stuck out there as BLM/MRD. Setting subjobs would not be permanent the player would be able to change it at will (in the mog house).
It also differs from FFXI in that you can't have a character with all jobs max level because you can only go down one branch path for each class.
I would suggest scrapping the whole taking (almost) any spell/ability from (almost) any class thing but if you must insit on keeping it I would suggest that by selecting you subjob you benifit from 100% affinity/effectivness with the spells/abilites asosciated with it and only 50% (maybe 60 or 70 percent) affinity/effectiveness from using spells/abilites from a class that is not currently selected as your subjob.
What do you guys think? Any questions?
Edit: I was inspired by this thread but I can't post there yet. http://forum.square-enix.com/ffxiv/threads/14787-So..Lets-talk-jobs
Edited, Jun 28th 2011 11:17am by anon06
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