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#1 Jun 28 2011 at 9:23 PM Rating: Excellent
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I know the release in the interview posts about the job names has confused a lot of people (i.e. bard).

http://ffxiv.zam.com/forum.html?forum=152&mid=1309157715260405082
Kristina_Farron wrote:
ジョブシステムで実装予定しているジョブは、決定しているものが、ナイト、モンク、白魔導士、黒魔導士、竜騎士、吟遊詩人(ジョブ名はすべて仮称)※たぶん、戦士を言い忘れたと思われ
Currently the "Job" names that finalized are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, Bard.
** Maybe the axe and bow class are just not finalized, don't be afraid!
** There is no any evidence that bow class will get a job as Bard.



Bayohne oh the forum posted this little excerpt

http://forum.square-enix.com/ffxiv/threads/14787-So..Lets-talk-jobs?p=205504#post205504

Bayohne wrote:
Hey, gang. I wanted to bring you the official details that Yoshida has recently posted (at crazy hours mind you!) this morning on the Japanese forum. Here's what he had to say on the topic of the upcoming job system.


Naoki Yoshida wrote:

Hey everyone, this is producer/director Yoshida.

I seem to recall there being a discussion about what each class will become job-wise in a previous thread. While it's still a bit too early to talk about the specifics, I will let you know a bit about the plan. Once it becomes possible to publicize the specs, I plan on making a post in battle mechanics section, but since job implementation will be taking place post-class balance adjustments, it is going to take some time. (Planning for post patch 1.20.)

Matsui, Gondai, and myself, are creating this plan, and the early jobs are based on "party balance."

In other words, here is the basic premise:
•Tank
•Attacker
•Damage Dealer (Nuker)
•Healer/Crowd Controller 
•Buffer/Crowd Controller
The above are just the foundation, and of course it doesn't mean that these are the limit of what types of roles we'll feature. I hope that this gives you something to discuss and speculate about.
#2 Jun 28 2011 at 9:57 PM Rating: Good
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Dragon Knight? Can't we just call it a Dragoon?
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#3 Jun 28 2011 at 10:05 PM Rating: Good
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bsphil wrote:
Dragon Knight? Can't we just call it a Dragoon?

Well, as mentioned elsewhere technically Dragoons are a type of heavy cavalry. But putting that aside, maybe they want to distinguish Dragon Knight from the legacy Dragoon class. Dragon Knight is also an alternative translation of Dragoon, so there's an outside possibility it's just a translation issue (confusion, change, or otherwise).
#4 Jun 29 2011 at 9:34 AM Rating: Decent
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bsphil wrote:
Dragon Knight? Can't we just call it a Dragoon?


Did they specifically say Lancer becomes Dark Knight? I would assume Marauder becomes Dark Knight, given that they share a similar weapon and ALWAYS miss.
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#5 Jun 29 2011 at 10:08 AM Rating: Good
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Louiscool wrote:
bsphil wrote:
Dragon Knight? Can't we just call it a Dragoon?


Did they specifically say Lancer becomes Dark Knight? I would assume Marauder becomes Dark Knight, given that they share a similar weapon and ALWAYS miss.


No, they did not. I think it's pretty clear that Lancer becomes Dragon Knight, as clear as Pugilist becomes Monk. XD
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#6 Jun 29 2011 at 10:36 AM Rating: Decent
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I don't like the sound of "post patch 1.20"
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#7 Jun 29 2011 at 10:41 AM Rating: Decent
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insanekangaroo wrote:
I don't like the sound of "post patch 1.20"


You mean holiday 2011 or so?
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#8 Jun 29 2011 at 1:14 PM Rating: Decent
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hexaemeron wrote:
insanekangaroo wrote:
I don't like the sound of "post patch 1.20"


You mean holiday 2011 or so?


I mean post patch 1.20 could be many months from now, considering that 1.18 has already been post-poned. Realistically, 1.20 will probably not be out before October, so the job system is miles away.
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#9 Jun 29 2011 at 1:42 PM Rating: Good
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yeah I am glad I've put my playtime on hold. I am still pretty burnt out on the game from the playing I did do, and waiting agonizing months for real changes would probably kill it forever for me. I mean ****, they promised us the ability to hire more retainers like last november - did I miss something? Or are we still restricted to two retainers?
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#10 Jun 29 2011 at 3:29 PM Rating: Decent
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We are still limited to 2 retainers. What did happen recently was that each market ward had its summon capacity increased, so more retainers can be 'hired' in each ward.

I also don't like the sound of 1.20 being tossed around, but weren't jobs suppose to be out in 1.19 - or did I misunderstand?

***edit***

I am also encouraged by Dragon Knight, in hopes that Dragoon has been reserved for a second tier of jobs, possibly alongside Summoner and Thief.

Edited, Jun 29th 2011 5:32pm by WolfOak
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#11 Jun 29 2011 at 4:15 PM Rating: Excellent
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Can anyone else imagine a bard using a bow? I think that would be sweet!
#12 Jun 29 2011 at 5:44 PM Rating: Default
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God I hope bard doesn't use a bow. The whole reason Archer is fun is because they make burst damage. I don't want to give up being a DD and then suddenly being pushed to a supportive role.
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#13 Jun 29 2011 at 6:00 PM Rating: Decent
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Hmmm will you be able to enter 8 man dungeons without switching to a job? Cuz you could just stay archer.
#14 Jun 29 2011 at 6:23 PM Rating: Decent
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Perhaps the Bard job is "finalized", but jobs are essentially for 1.20 and beyond from what we heard...

This means there's still a chance Bard is essentially the job for a yet unannounced new class.

Not going to hold my breath over this, but it's a possibility.
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#15 Jun 29 2011 at 6:36 PM Rating: Good
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I seem to think Dragon Knight is a mis-translation of what we know as Dragoon.

It appears in other final fantasy games, sometimes in the same game as a Dragoon.

More info here:
http://finalfantasy.wikia.com/wiki/Dragoon
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#16 Jun 29 2011 at 6:57 PM Rating: Good
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I guess I will be playing monk : )
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#17 Jun 29 2011 at 7:40 PM Rating: Decent
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Docent42 wrote:
Perhaps the Bard job is "finalized", but jobs are essentially for 1.20 and beyond from what we heard...

This means there's still a chance Bard is essentially the job for a yet unannounced new class.

Not going to hold my breath over this, but it's a possibility.


Agreeing with this. No class we currently have would make any amount of sense progressing in to what we know of as a Brd.
Thancredi(Tancredi? Whatever, Hume from Ul'Dah storyline) is called a Bard multiple times, though he used throwing daggers like a Gladiator.

Honestly, Black Mage and White Mage only make sense for one class we currently have as well. Thaumaturge has little to do(I understand the new jobs will have new abilities, but the growth has to make sense) with these jobs as is.

Actually made about 10 posts to this thread so far, but changed my mind(And was interrupted by Behests D:) each time.
I think, there's probably no point in worrying about what job will be what. Despite the producer letters and posts, we don't know what they're actually thinking. We don't know exactly how the job progression will be(Though I think they outlined some of it). We don't know anything about anything.

1.20 is going to be a long way off unless they bust their asses even more with 1.18 and whatever 1.19 will be. At best, I think 1.20 is going to be November. That is me putting as much faith as possible in to them. Realistically, I don't expect it until January or so.

I love speculation. Years ago, it was one of my favorite things in XI when we were all guessing on what jobs would be added, what they would do etc.
There's no point in doing that now. There are only two current classes that can obviously be tied to their idea of jobs, there's no way to guess beyond that. We don't even know if that old unreleased class list(Fencer, Enforcer, Mystic, Flayer, Assassin, Samurai, Stavesman, even Shepard) is real. Arcanist and Musketeer are the only ones we know will be released at some point.

Or they can just remove their guilds. Who knows. Usually not knowing things feels awesome for me(As eventually, I will know them, and I love learning) but in this case it all seems kind of pointless. If they wanted us to know, or if they even knew themselves, they could just tell us. They haven't besides this tiny list, so no need to worry about your Marauder having to bore a hole in their axe and blow on it like a flute, or adding 4 more strings to your bow to go ballad your mages.
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#18 Jun 29 2011 at 9:37 PM Rating: Decent
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Attacker?
Is that going to be more useful than another damage dealer or tank?
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#19 Jun 29 2011 at 9:41 PM Rating: Good
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I'm very confused by this 'Job' system given the information to date.

I mean, I understand the motivation... class uniqueness, homage to the FF roots, etc. That sounds great.

But one job per class in order to be more specific for partying for endgame/midgame dungeons? Why don't they just tweak the Armory System altogether to meld Classes and Jobs into one entity? I fail to see how a one-to-one class/job relationship constitutes its own 'system' (until these 'advanced jobs', that is).

In any event I remain hopeful but I still have cautious doubt as to whether this solution is a good approach or a desperate gimmick. Time will tell, I suppose.
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#20 Jun 30 2011 at 1:51 AM Rating: Decent
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It might be that at the moment you just have a relation of 1 class to 1 job but there was someinformation that in the future there also might be a combination of 2 classes allowing you to get 1 job.

Basically we were told at launch there we would be able to chose almost every ability/skill from every class to personalize our own character and everyone loved that idea but when it actually came to implementation people started to notice that at the end of the day alsmost everyone, regardless of class, was using the same old abilities.

Due to this the players started asking for class/job uniqueness, something that would allow us to clearly diferentiate the play style of lets say Marauder from Lancer. At around the same time there were cries for the "classic" job names present on older (sometimes just 11) Final Fantasies so I think SE just got the two ideas together and decided on the current implementation.

As players were are expecting these jobs to have some restrictive abilities which will clearlly diferentiate them from each other and based on info from SE these abilities should be focused on party play, as such I'm expecting not so much damage dealing or healing abilities but more of hate/threat managment or crowd control abilities.
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#21 Jun 30 2011 at 4:24 AM Rating: Excellent
To me making ARC into a BRD makes perfect sense. Archer has a weapon that is strung (albeit one string!) and Bard has an instrument that is strung too! Maybe the archer takes the arrow and uses it like you would a bow on a violin? Party buffed and ready for Raging Strike again! Also the archers bow could have a hollowed out body, so with a few holes in the body there you have your Mary's Horn or w/e. LOL

I'm being silly of course but it just made me wonder where the rumor would have started from.

I am sort of hoping that WHM and BLM will not be so obvious coming from CON and THM and hope that the way they implement these jobs won't entirely rely on having to have both.

Edited, Jul 3rd 2011 11:13am by EdyNOTB
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#22 Jun 30 2011 at 4:30 AM Rating: Decent
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just saw a better explanation posted right after me. ignore this post ^^

Edited, Jun 30th 2011 6:48am by pixelpop
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#23 Jun 30 2011 at 4:34 AM Rating: Excellent
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I didn't read all the thread so maybe somebody already mentioned that, but for the people wondering about dragon knight instead of dragoon, I'm pretty sure it's a translation issue.
in Japanese, dragoon is: 竜騎士 which translates literally to dragon knight.
that's all ^^;
#24 Jun 30 2011 at 4:45 AM Rating: Default
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Quote:
To me making ARC into a BRD makes perfect sense. Archer has a weapon that is strung (albeit one string!) and Bard has an instrument that is strung too! Maybe the archer takes the arrow and uses it like you would a bow on a violin?

this seems very fantastical and not realistic at all to me. first off strings instruments are made specifically different than a bow and arrow.
rubbing some random wooden bow against specific string fashioned to shoot a bow would never make a musical sound in either a game or real life.
archers and bards have nothing in common, theyed essentially be an entire different class all together.
unless they completely redefine what a bard is in both FF history and RL history than it just doesnt make plausible sense to make an archer in to a bard. bards defining existence is conducting personal music, archers defining existence is shooting arrows to kill things as quickly as possible.

i personally dont even know how the **** bards and dancers even fit into anyting at all but apparently Square decided singing me show toons and prancing around makes people gain more MP..... who the **** literally stands in the middle of an actual blade/blood bath and just feels the urge to sing and dance purty??? wouldnt a ballerina banshee provoke you to murder them over the opponent? lol
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#25 Jun 30 2011 at 4:54 AM Rating: Good
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who the **** literally stands in the middle of an actual blade/blood bath and just feels the urge to sing and dance purty???

Platoon. In that movie, they use music during the (dirty, dirty shameful) vietnam war to demoralize the enemy. And drums and string instuments were not all than uncommon in the roman legions either. Nor were they in Napoleons armies. For right the same reason. People like to slaughter in rhythm with a good tune.
#26 Jun 30 2011 at 5:36 AM Rating: Decent
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Rinsui wrote:
Quote:
who the **** literally stands in the middle of an actual blade/blood bath and just feels the urge to sing and dance purty???

Platoon. In that movie, they use music during the (dirty, dirty shameful) vietnam war to demoralize the enemy. And drums and string instuments were not all than uncommon in the roman legions either. Nor were they in Napoleons armies. For right the same reason. People like to slaughter in rhythm with a good tune.

i am aware of musicians on the battle field, during the civil war they would have men that did nothing more than drum in a straight line while the enemy fired them down......
your right, i guess some music on the battle field isnt in accurate... however the civil war era battles are a perfect example of terrible battle tactics
yeah lets walk in a straight line while firing openly and letting the enemy know exactly where we are. stupid i tells ya, stupid.
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#27 Jun 30 2011 at 6:24 AM Rating: Decent
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The Civil War drummers were just level 1's ....
#28 Jun 30 2011 at 7:00 AM Rating: Default
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What's wrong with you people. Stop trying to smash the square piece in the round hole Smiley: oyvey

Bard has nothing to do with Archer.

I don't even think Bard is going to be a job, but a class like Musketeer and Arcanist.
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#29 Jun 30 2011 at 7:07 AM Rating: Good
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pixelpop wrote:
Quote:
To me making ARC into a BRD makes perfect sense. Archer has a weapon that is strung (albeit one string!) and Bard has an instrument that is strung too! Maybe the archer takes the arrow and uses it like you would a bow on a violin?

this seems very fantastical and not realistic at all to me. first off strings instruments are made specifically different than a bow and arrow.
rubbing some random wooden bow against specific string fashioned to shoot a bow would never make a musical sound in either a game or real life.
archers and bards have nothing in common, theyed essentially be an entire different class all together.
unless they completely redefine what a bard is in both FF history and RL history than it just doesnt make plausible sense to make an archer in to a bard. bards defining existence is conducting personal music, archers defining existence is shooting arrows to kill things as quickly as possible.

i personally dont even know how the **** bards and dancers even fit into anyting at all but apparently Square decided singing me show toons and prancing around makes people gain more MP..... who the **** literally stands in the middle of an actual blade/blood bath and just feels the urge to sing and dance purty??? wouldnt a ballerina banshee provoke you to murder them over the opponent? lol


Either you're just not reading the posts fully or you just playing the troll/devil's advicate.

If you actually went to the point of reading the second paragraph of that post you would have been faced with the folloing:

Quote:
I'm being silly of course but it just mad me wonder where the rumor would have started from.
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#30 Jun 30 2011 at 7:10 AM Rating: Good
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Hugus wrote:
pixelpop wrote:
Quote:
To me making ARC into a BRD makes perfect sense. Archer has a weapon that is strung (albeit one string!) and Bard has an instrument that is strung too! Maybe the archer takes the arrow and uses it like you would a bow on a violin?

this seems very fantastical and not realistic at all to me. first off strings instruments are made specifically different than a bow and arrow.
rubbing some random wooden bow against specific string fashioned to shoot a bow would never make a musical sound in either a game or real life.
archers and bards have nothing in common, theyed essentially be an entire different class all together.
unless they completely redefine what a bard is in both FF history and RL history than it just doesnt make plausible sense to make an archer in to a bard. bards defining existence is conducting personal music, archers defining existence is shooting arrows to kill things as quickly as possible.

i personally dont even know how the **** bards and dancers even fit into anyting at all but apparently Square decided singing me show toons and prancing around makes people gain more MP..... who the **** literally stands in the middle of an actual blade/blood bath and just feels the urge to sing and dance purty??? wouldnt a ballerina banshee provoke you to murder them over the opponent? lol


Either you're just not reading the posts fully or you just playing the troll/devil's advicate.

If you actually went to the point of reading the second paragraph of that post you would have been faced with the folloing:

Quote:
I'm being silly of course but it just mad me wonder where the rumor would have started from.

hahahaha
im never one to deny my mistakes
it was my bday and had a night of... partying we will put it
i was intoxicated and was like WTF MAN!!!! at that first sentance and it was all red from there.
im sorry lol im more sober now.
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#31 Jun 30 2011 at 7:23 AM Rating: Decent
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i guess some music on the battle field isnt inaccurate... however the civil war era battles are a perfect example of terrible battle tactics. Yeah lets walk in a straight line while firing openly and letting the enemy know exactly where we are. stupid i tells ya, stupid.

;)
Yes!
I think that's a perfect strategy for getting rid of the retainer wards.
Just make all the retainers bards, and then start a civil war battle.

Quote:
What's wrong with you people. Stop trying to smash the square piece in the round hole
Bard has nothing to do with Archer.


Well, according to the 4gamers interview, there will be bard job; and since all the other jobs are pretty obviously linked to one (or, in case of WHM and BLM: two) classes, somebody has to get it. In my book, ranger is the only class left, isn't it?


Edited, Jun 30th 2011 9:26am by Rinsui
#32 Jun 30 2011 at 7:32 AM Rating: Good
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Couldn't they also just create a new job and call it a Bard?
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#33 Jun 30 2011 at 7:34 AM Rating: Decent
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Bard, Musketeer, Arcanist were already coming as classes before there was even talk of jobs. Just because they're starting with jobs doesn't mean they're done with classes.
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#34 Jun 30 2011 at 7:51 AM Rating: Decent
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There were alreadu posts stating that at this time there would be 1 job per class.
Possibility of having more than 1 job per class in the future.
Possibility of 1 job per 2+ classes in the future.
Possibiklity of more classes in the future along with possible associated jobs as well.
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#35 Jun 30 2011 at 10:48 AM Rating: Decent
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KaneKitty wrote:
Louiscool wrote:
bsphil wrote:
Dragon Knight? Can't we just call it a Dragoon?


Did they specifically say Lancer becomes Dark Knight? I would assume Marauder becomes Dark Knight, given that they share a similar weapon and ALWAYS miss.


No, they did not. I think it's pretty clear that Lancer becomes Dragon Knight, as clear as Pugilist becomes Monk. XD


Oh I'm so 'tarded, I read that quickly as "Dark Knight" not "Dragon Knight"
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#36 Jun 30 2011 at 2:05 PM Rating: Default
Wow how mundane and boring can they be when picking the initial batch of jobs..... wheres the RDM, BLU, NIN, SAM? especially the RDM its one of the most popular jobs in the FF universe.

Also you would think they would introduce Muskateer as the job assigned to Archer class....

I mean seriously MNK as the job assigned to PUG.... whats the difference???? and if the new jobs are going to be so bland and basically the same as the class with a fancy *** name why is it taking so **** long to roll out the jobs?
#37 Jun 30 2011 at 2:43 PM Rating: Good
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FlogginaDeadHorse wrote:
Wow how mundane and boring can they be when picking the initial batch of jobs..... wheres the RDM, BLU, NIN, SAM? especially the RDM its one of the most popular jobs in the FF universe.

Also you would think they would introduce Muskateer as the job assigned to Archer class....

I mean seriously MNK as the job assigned to PUG.... whats the difference???? and if the new jobs are going to be so bland and basically the same as the class with a fancy *** name why is it taking so **** long to roll out the jobs?


These are specializations, not a new weapon being used. Musketeers use... well muskets and pistols.. I don't want them to be the same job, I would like them to be different, like a corsair.
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#38 Jun 30 2011 at 2:58 PM Rating: Good
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FlogginaDeadHorse wrote:
I mean seriously MNK as the job assigned to PUG.... whats the difference????
About the same difference between Black Belt and Master in FFI.

Joking aside, I'm pretty satisfied with the amount of information being given to us here and in the last few days.


Edited, Jun 30th 2011 4:58pm by Hulan
#39 Jun 30 2011 at 3:20 PM Rating: Decent
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FlogginaDeadHorse wrote:
I mean seriously MNK as the job assigned to PUG.... whats the difference???? and if the new jobs are going to be so bland and basically the same as the class with a fancy *** name why is it taking so **** long to roll out the jobs?


You're making a lot of assumptions that the jobs implementation is going to be horrible and meaningless without any reason to. Rushing to get FFXIV out the door is the reason this game bombed as bad as it did. Taking the time to do it right is actually the refreshing change of pace the game has needed all along.

Then again, I do sense that patience is wearing thin. It had better be worth the wait.
#40 Jun 30 2011 at 3:47 PM Rating: Good
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Well, at least it looks like I'll get my job as a White Mage after all. I think im actually relieved that Conjurer won't be the only healing career I'll ever see in the game. While I can't fault it for having healing ability, it feels a lot less interesting than the White Mage job I loved from FFXI (Not to mention losing half their useful spells to Thaumaturge). Jobs are the one thing I have extremely high hopes for in the coming updates.

I watch the update news with great anticipation.
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#41 Jun 30 2011 at 11:53 PM Rating: Good
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Louiscool wrote:
bsphil wrote:
Dragon Knight? Can't we just call it a Dragoon?


Did they specifically say Lancer becomes Dark Knight? I would assume Marauder becomes Dark Knight, given that they share a similar weapon and ALWAYS miss.



I lol'ed. :)
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#42 Jul 01 2011 at 2:09 AM Rating: Decent
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I just had a though...

SE has stated that the main difference between classes and jobs would be that jobs would be more focused on party play while the classes would be left more or leff as a jack of all trades for solo play.

This initially led me to believe that the abilities abailable to jobs would be mostly crown control and hate managment as these felt to me to be the most relevant in partyies but reading the post about White Mage I just got an idea.

Remember the rework about the aoe magic? Maybe CON THM will retain the Cure spells but WHM could easy be given Curaga or "Regenga"?
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#43 Jul 01 2011 at 6:01 AM Rating: Good
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Hugus wrote:
I just had a though...

SE has stated that the main difference between classes and jobs would be that jobs would be more focused on party play while the classes would be left more or leff as a jack of all trades for solo play.

This initially led me to believe that the abilities abailable to jobs would be mostly crown control and hate managment as these felt to me to be the most relevant in partyies but reading the post about White Mage I just got an idea.

Remember the rework about the aoe magic? Maybe CON THM will retain the Cure spells but WHM could easy be given Curaga or "Regenga"?


Yeah I was thinking along those lines, and possibly when you play as say Dragon Knight, you cant set cure or sacrifice, several limiting your soloablitly but giving you access to great hate control or DD abilities.
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#44 Jul 01 2011 at 7:08 AM Rating: Excellent
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It would really be a shame if we are locked into using a single weapon for each job. I envisioned SE using the classes as more preparatory roles. i.e. First you have to master the mechanics of a dagger before you can use it with your job. Maybe that is too much like XI. Obviously though using an axe as a Black Mage wouldn't really do anything for you because A. You don't have adequate strength and accuracy to wield it effectively B. You'd do significantly more damage with your spells

/em misses dual wield.

*casts flame shield*
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#45 Jul 01 2011 at 7:48 AM Rating: Good
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It might not seem much to you but there are some differences between weapons for each class, Gladiators at the moment can either use Swords or Daggers, Marauders Can use Axes, Bhuj or Bills I think and maybe other classes have the same.
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#46 Jul 01 2011 at 3:17 PM Rating: Decent
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pixelpop wrote:
i am aware of musicians on the battle field, during the civil war they would have men that did nothing more than drum in a straight line while the enemy fired them down......
your right, i guess some music on the battle field isnt in accurate... however the civil war era battles are a perfect example of terrible battle tactics
yeah lets walk in a straight line while firing openly and letting the enemy know exactly where we are. stupid i tells ya, stupid.


It may be stupid by today's standards of warfare, but keep in mind that it was tactics like those (and superior firepower in many cases, which also helped :P) that allowed a small island to colonize and rule over massive swaths of land, entire countries, and a whole continent. Always historicize, man, always historicize.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#47 Jul 01 2011 at 8:29 PM Rating: Decent
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241 posts
kainsilv wrote:
It would really be a shame if we are locked into using a single weapon for each job. I envisioned SE using the classes as more preparatory roles. i.e. First you have to master the mechanics of a dagger before you can use it with your job. Maybe that is too much like XI. Obviously though using an axe as a Black Mage wouldn't really do anything for you because A. You don't have adequate strength and accuracy to wield it effectively B. You'd do significantly more damage with your spells

/em misses dual wield.

*casts flame shield*


I also hope for jobs to be able to use different weapons. It would be nice if the secondary hand gave us lots of variety, a sword ax DD is always nice.
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#48 Jul 01 2011 at 9:47 PM Rating: Good
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3,530 posts
WolfOak wrote:
I also hope for jobs to be able to use different weapons. It would be nice if the secondary hand gave us lots of variety, a sword ax DD is always nice.


Nunchaku sub Whip or GTFO.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#50 Jul 02 2011 at 6:32 AM Rating: Good
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Let's not make too much fun of Bards. They may have been a joke in Final Fantasy II (US - Let's face it Edward was pretty much worthless) but I loved Bard in Final Fantasy XI. While an average Bard was pretty much worthless a good Bard could turn a mediocre group of players and help them chain monsters much faster. While admittedly the role seems kind of akward SE did a good job with it in XI and I really hope it is something similar in Final Fantasy XIV.
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#51 Jul 02 2011 at 7:13 AM Rating: Good
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300 posts
kainsilv wrote:
Let's not make too much fun of Bards. They may have been a joke in Final Fantasy II (US - Let's face it Edward was pretty much worthless) ...


How dare you attack the spoony bard ... now prepare to mee the wraith of his ... umm ... harp! Yeah, take that.
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Drklighter of FFXI on Cerberus
Biggs Darklighter of FFXIV on Kashuan
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