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Guildleve Reforms (06/29/2011)Follow

#1 Jun 29 2011 at 5:40 AM Rating: Excellent
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=04f9c77fc710c28b41266d6bb29a51563e165108

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Guildleves Reborn

Up until now, guildleves have been positioned as the heart of gameplay in FINAL FANTASY XIV. Going forward, however, guildleves will be reborn as solo-oriented content that can be enjoyed with minimal time and fuss. The changes will take place beginning with 1.18, and are scheduled to continue in future patches.


Regional Levequests

The skill point bonus will be abolished for battlecraft leves. The amount of skill points awarded for slaying individual enemies will be reduced, but this will be offset by the inclusion of skill points as a reward for leve completion. To accommodate this change, factors such as recommended/actual rank disparity, completion time, and partial participation will be made to influence the amount of points yielded. In addition, leve linking and sharing bonuses will be reduced, while the maximum number of linkable leves will be raised.

Certain regional leves and faction leves will receive revisions to areas such as enemy numbers, spawn condition, and target item drop rate. Enemy rank variance as determined by leve difficulty will also be adjusted.

Leves that send adventurers scrambling unreasonably long distances will be revamped. A system will also be implemented which enables leves to assign different routes when undertaken by multiple groups simultaneously.


Local Levequests

Bonus skill points granted during synthesis will be abolished. Instead, skill points will appear as a reward for completing leve objectives.


Rewards

The gil and guild marks awarded for completing regional/local levequests will be adjusted. We will also revise the selection of items that may be earned as rewards, introducing those that better reflect the characteristics of each city-state. In addition, levequests yielding guild marks will be limited to city-states hosting the corresponding guild only. For example, Blacksmiths’ Guild marks can only be earned in Limsa Lominsa, while Conjurers’ Guild marks will be exclusive to Gridania. In compensation, adventurers will find that guild marks earned in the above fashion will be yielded at a higher rate.
* The skill point reward for local levequests will be issued to those of the corresponding class only. Similarly, completing a regional levequest as any class other than those recommended will yield no skill points.


Other Adjustments

The following adjustments will be made to improve guildleve usability.
Selecting cancel in the guildleve selection window will return you to the previous menu.
Levequest commencement and completion messages will be adjusted.
Minimap marker position will be made to update automatically.


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#2 Jun 29 2011 at 5:47 AM Rating: Excellent
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Sounds good. Thanks for the update TwiddleDee.
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#3 Jun 29 2011 at 6:01 AM Rating: Decent
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Crap I need to get my Archer done noah Smiley: eek
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#4 Jun 29 2011 at 6:19 AM Rating: Good
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I am quite enjoying these updates now, they are very promising and it actually looks like SE are taking on the views of the community when considering what to change. Now they have changed the leve mechanic to a solo position I want to know how those of us that like party play get SP - where is out love SE? I wants to know!
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#5 Jun 29 2011 at 6:27 AM Rating: Decent
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SolomonGrundy wrote:
I am quite enjoying these updates now, they are very promising and it actually looks like SE are taking on the views of the community when considering what to change. Now they have changed the leve mechanic to a solo position I want to know how those of us that like party play get SP - where is out love SE? I wants to know!


I might be wrong but it will probably have something to do with the dungeaons and maybe even the "outland hubs". At the end of the day I'm thinking that with the changes proposed to combat and party search they are expecting to see a lot more people grouping up instead of just the raptor parties at r40s.
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#6 Jun 29 2011 at 7:40 AM Rating: Decent
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I'm pretty happy with these changes on the whole, but one thing I don't quite understand is this:

Local Levequests

Quote:
Bonus skill points granted during synthesis will be abolished. Instead, skill points will appear as a reward for completing leve objectives.


Does this mean that each synth will not gain skill points, or just that those synths that are higher level than you will no longer get the extra bonus like they used to? Anyone have any thoughts on this?
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#7 Jun 29 2011 at 7:41 AM Rating: Excellent
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Quote:
Selecting cancel in the guildleve selection window will return you to the previous menu.

I know its not major in the face of the whole reform, but this little change is one i have been waiting for.
#8 Jun 29 2011 at 7:52 AM Rating: Excellent
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BartelX wrote:
I'm pretty happy with these changes on the whole, but one thing I don't quite understand is this:

Local Levequests

Quote:
Bonus skill points granted during synthesis will be abolished. Instead, skill points will appear as a reward for completing leve objectives.


Does this mean that each synth will not gain skill points, or just that those synths that are higher level than you will no longer get the extra bonus like they used to? Anyone have any thoughts on this?


I thought it meant no bonus sp on each synth (since leve synths now give more sp then regular synths)
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#9 Jun 29 2011 at 7:55 AM Rating: Good
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Quote:
Local Levequests

Bonus skill points granted during synthesis will be abolished. Instead, skill points will appear as a reward for completing leve objectives


No sleep lost here, i grind manly. But this is an add change, so now 4/5 completed doesn't cut it. Unless it's normal SP per synth and a bonus if you complete it.

Quote:
Regional Levequests

The skill point bonus will be abolished for battlecraft leves. The amount of skill points..............


This will be interesting, curious how it turns out. Less SP a kill but more links possible, as well as reward based on how hard and fast it was completed.

Edited, Jun 29th 2011 10:07am by TwiddleDee
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#10 Jun 29 2011 at 8:36 AM Rating: Excellent
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BartelX wrote:
I'm pretty happy with these changes on the whole, but one thing I don't quite understand is this:

Local Levequests

Quote:
Bonus skill points granted during synthesis will be abolished. Instead, skill points will appear as a reward for completing leve objectives.


Does this mean that each synth will not gain skill points, or just that those synths that are higher level than you will no longer get the extra bonus like they used to? Anyone have any thoughts on this?

This means we'll either get normal SP per synth and recieve bonus SP as reward for the whole leve, or we only get SP for the whole leve and none for individual synths.
I guess this is to encourage players to turn in their local leves at the various outposts instead of just replacing them. That would go along with the planned changes to leve rewards and leve variation.


TwiddleDee wrote:
No sleep lost here, i grind manly.

Manly grind ftw! ^^
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#11 Jun 29 2011 at 11:43 AM Rating: Good
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RidingBean wrote:

TwiddleDee wrote:
No sleep lost here, i grind manly.

Manly grind ftw! ^^


Last time i type and talk with my DD size coworker. >.< Mainly grind and Manly grind are worlds apart.
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#12 Jun 29 2011 at 12:01 PM Rating: Good
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I just hope they give us enough hours of group fun per reset to offset taking away 4 hours of leves per reset.
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#13 Jun 29 2011 at 12:08 PM Rating: Decent
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TwiddleDee wrote:
RidingBean wrote:

TwiddleDee wrote:
No sleep lost here, i grind manly.

Manly grind ftw! ^^


Last time i type and talk with my DD size coworker. >.< Mainly grind and Manly grind are worlds apart.



Unless you mainly manly grind.

Edited, Jun 29th 2011 2:09pm by Fleamsi
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#14 Jun 29 2011 at 1:10 PM Rating: Good
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yeah if this overall means less skill points per guildleve they will just be making a shtty system even more shtty
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#15 Jun 29 2011 at 1:17 PM Rating: Excellent
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The One and Only Olorinus wrote:
yeah if this overall means less skill points per guildleve they will just be making a shtty system even more shtty


I think this is an attempt to stop people from failing leves to max SP. If they lower SP per mob but give it back on completion, people will have to finish leves in order to get the SP.
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#16 Jun 29 2011 at 1:25 PM Rating: Good
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BartelX wrote:
I'm pretty happy with these changes on the whole, but one thing I don't quite understand is this:

Local Levequests

Quote:
Bonus skill points granted during synthesis will be abolished. Instead, skill points will appear as a reward for completing leve objectives.


Does this mean that each synth will not gain skill points, or just that those synths that are higher level than you will no longer get the extra bonus like they used to? Anyone have any thoughts on this?


Under the new system you will only get the SP you would normally get for completing the synth. The additional SP will be awarded upon completion of the quest. Seems like this is their way of penalizing the ppl who do not complete quests in order to recycle them
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#17 Jun 29 2011 at 1:32 PM Rating: Good
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While I approve of gearing levees for solo players, of which I am 1, I believe that SE put the cart before the horse. MMOs are games meant for ppl to group together in a social setting in order to play. De-emphisizing levees before party quests, leveling areas and instanced dungeons are in place will peanalize those players until they are there.
While on the subject of the new levee system, unless SE generates new regional quests for the 45-50 group the current levees will become almost worthless from 45 on.
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#18 Jun 29 2011 at 1:37 PM Rating: Good
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i personally like where this is going. i think these last few notes from the developers have actually shown that they do have a direction and arent totally lost.
their re working the guild leve system was sort of out of the blue to me but that in itself means they are overhauling the game.
i love having the option to solo some guild leves before work and tackle dungeons all night after work (heres to hoping to a less than a 95 hour dungeon reset....)
too bad i read the producers lodestone post yesterday which is basically identical to this.
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#19 Jul 02 2011 at 3:20 PM Rating: Good
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Rizon538 wrote:
unless SE generates new regional quests for the 45-50 group the current levees will become almost worthless from 45 on.


At which point, people might actually have to party! Good! :D
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