Forum Settings
       
This Forum is Read Only

Patcher still doesn't workFollow

#1 Jun 29 2011 at 6:36 PM Rating: Decent
**
557 posts
Unbelievable. Just tried to log in for the first time in over a month, and my patches are downloading at between 0 and 20 kb/s. Meanwhile, it only took 30 minutes to patch WoW yesterday--with a patch weighing it at over 500 mb. And today's 50 mb patch took just a few minutes.

It's really hard to believe these guys are serious about making this game any good, unless they're working hard behind the scenes on a secret expansion pack, and there is scant evidence of that (cf the supposed massive graphical changes to the environment that is rumored to be underway).
____________________________


#2 Jun 29 2011 at 7:16 PM Rating: Decent
***
3,530 posts
It's "hard to believe SE is trying to make the game any good" because they're not updating the patcher first and foremost? o_O

I know the patcher sucks, but that's not really an indication that they're not improving the game. I'll deal with a lame patcher for a while yet if SE thinks that they need to focus on other things. Keeping abreast of their current plans (which they detail quite often, actually), it is clear that they're releasing things in the order they see best.

A ten-hour, slow-downloading patch is fine... I want a reason to patch more than anything.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#3 Jun 29 2011 at 7:31 PM Rating: Decent
**
557 posts
Maybe I'm old fashioned, but I think fixing very annoying but easily-fixable bugs in your software should be a higher priority than re-balancing the parts of your game that are working as intended. It's what the game developers of yore would have done.
____________________________


#4 Jun 29 2011 at 8:58 PM Rating: Decent
***
3,530 posts
yfaithfully wrote:
fixing very annoying but easily-fixable bugs in your software should be a higher priority than re-balancing the parts of your game that are working as intended. It's what the game developers of yore would have done.


Parts of FFXIV are working as intended? XD
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#5 Jun 29 2011 at 9:33 PM Rating: Decent
Sage
**
447 posts
I'm sorry you're having trouble with the patcher, yfaithfully, but there is no bug here. You have a router misconfiguration (or rather, lack of the required router configuration).

Please see this wiki page for more general info, and your router's user manual for the specific configuration instructions.

You need to forward port 55296 (or whatever you have specified in the FFXIV config application) on TCP/UDP to the NAT'd IP address of your gaming PC, and also port 443 UDP to the same address.

Or, if you don't believe me, carry your PC to your modem/homerun line and plug in directly, and bypass the router. I guarantee you'll have no issue :D
____________________________
Djigga, please. Highland Hyurs can't jump.

#6 Jun 29 2011 at 10:29 PM Rating: Decent
Sage
**
534 posts
I do nothing special with my router...and it patched fine for me. Took approx 5 minues @ going between 250 and 500 KBS. Pulls in about 45 local connections.

Sounds like a personal connection issue. You may want to have that checked by a professional.
____________________________
Amos Fin - Ultros

#7 Jun 29 2011 at 11:30 PM Rating: Decent
***
3,530 posts
While I don't have a problem, either, I do notice that I get wildly variable speeds, so clearly the patcher isn't as good as it should be.

In the future, maybe SE could dedicate a server just to hosting/sharing patch data. It'd certainly help the problem, and it shouldn't really require any reprogramming to do it.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#8 Jun 30 2011 at 7:58 AM Rating: Decent
**
557 posts
Torrents work fine--WoW uses torrents for patching, and I used uTorrent to finish my FFXIV patch and downloaded at a sustained, largely invariable rate of over 300kb/s, which is roughly the cap on my DSL download capacity.

It's specifically the FFXIV patcher, and, while there may be some odd issue with a router configuration that it demands, none of the other games that I play have ever made that sort of expectation.

And I didn't encounter this when downloading older patches when I first purchased the game a few months ago. It seems to come up for patches that are currently in demand--new ones. I suspect the patcher is measuring your seeding and using that to vary your download capacity. Since I'm on DSL, my upload bandwidth is limited to about 20k/s, so I suspect that I am ranked lower on the queue to access torrents due to having uploaded so little. That's fine, except the system is easily exploited when you simply open the torrent in a third party client, and if so many people do that, there is little download capacity left for valid patcher users.

I'm not sure how the router configuration changes would get around that--I'm not a networking guy.
____________________________


#9 Jul 04 2011 at 2:03 AM Rating: Excellent
If you still have to open router ports to play/update the PS3 version, then something bad will happen.
This forum is read only
This Forum is Read Only!
Recent Visitors: 16 All times are in CST
Anonymous Guests (16)